gecko-dev/layout/generic/test/test_invalidate_during_plug...

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<!DOCTYPE HTML>
<html>
<head>
<title>Test handling plugins invalidating during paint</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="plugin-utils.js"></script>
<script type="text/javascript">
setTestPluginEnabledState(SpecialPowers.Ci.nsIPluginTag.STATE_ENABLED);
</script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
<style>
embed { width:200px; height:200px; display:block; }
</style>
</head>
<body>
<p id="display"></p>
<div id="content" style="display: block">
<embed id="p1" type="application/x-test" drawmode="solid" color="80808080"></embed>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
var p1 = document.getElementById("p1");
var initialPaintCount;
function checkEnded() {
var paints = p1.getPaintCount() - initialPaintCount;
if (paints > 20) {
ok(true, "Got " + paints + " paints");
SimpleTest.finish();
return;
}
setTimeout(checkEnded, 30);
}
function doTest() {
initialPaintCount = p1.getPaintCount();
// Tell the plugin to invalidate every time it paints
p1.setInvalidateDuringPaint(true);
// Trigger an invalidation to get painting started
p1.setColor("FFFFFFFF");
// Now we should have an infinite cycle of painting and invalidations.
// Poll for more than 20 paints to happen.
checkEnded();
}
// Need to run 'doTest' after painting is unsuppressed, or we'll set clip
// regions to empty.
addLoadEvent(doTest);
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");
</script>
</pre>
</body>
</html>