зеркало из https://github.com/mozilla/gecko-dev.git
499 строки
15 KiB
JavaScript
499 строки
15 KiB
JavaScript
/* -*- Mode: Javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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const Cu = Components.utils;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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XPCOMUtils.defineLazyModuleGetter(this, "Services",
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"resource://gre/modules/Services.jsm");
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this.EXPORTED_SYMBOLS = ["LayoutHelpers"];
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this.LayoutHelpers = LayoutHelpers = function(aTopLevelWindow) {
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this._topDocShell = aTopLevelWindow.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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};
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LayoutHelpers.prototype = {
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/**
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* Get box quads adjusted for iframes and zoom level.
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* @param {DOMNode} node
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* The node for which we are to get the box model region quads
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* @param {String} region
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* The box model region to return:
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* "content", "padding", "border" or "margin"
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* @return {Object} An object that has the same structure as one quad returned
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* by getBoxQuads
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*/
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getAdjustedQuads: function(node, region) {
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if (!node || !node.getBoxQuads) {
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return null;
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}
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let [quads] = node.getBoxQuads({
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box: region
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});
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if (!quads) {
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return null;
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}
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let [xOffset, yOffset] = this.getFrameOffsets(node);
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let scale = this.calculateScale(node);
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return {
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p1: {
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w: quads.p1.w * scale,
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x: quads.p1.x * scale + xOffset,
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y: quads.p1.y * scale + yOffset,
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z: quads.p1.z * scale
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},
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p2: {
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w: quads.p2.w * scale,
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x: quads.p2.x * scale + xOffset,
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y: quads.p2.y * scale + yOffset,
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z: quads.p2.z * scale
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},
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p3: {
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w: quads.p3.w * scale,
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x: quads.p3.x * scale + xOffset,
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y: quads.p3.y * scale + yOffset,
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z: quads.p3.z * scale
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},
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p4: {
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w: quads.p4.w * scale,
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x: quads.p4.x * scale + xOffset,
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y: quads.p4.y * scale + yOffset,
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z: quads.p4.z * scale
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},
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bounds: {
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bottom: quads.bounds.bottom * scale + yOffset,
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height: quads.bounds.height * scale,
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left: quads.bounds.left * scale + xOffset,
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right: quads.bounds.right * scale + xOffset,
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top: quads.bounds.top * scale + yOffset,
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width: quads.bounds.width * scale,
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x: quads.bounds.x * scale + xOffset,
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y: quads.bounds.y * scale + yOffset
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}
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};
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},
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/**
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* Get the current zoom factor applied to the container window of a given node
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* @param {DOMNode}
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* The node for which the zoom factor should be calculated
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* @return {Number}
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*/
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calculateScale: function(node) {
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let win = node.ownerDocument.defaultView;
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let winUtils = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIDOMWindowUtils);
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return winUtils.fullZoom;
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},
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/**
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* Compute the absolute position and the dimensions of a node, relativalely
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* to the root window.
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*
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* @param {DOMNode} aNode
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* a DOM element to get the bounds for
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* @param {DOMWindow} aContentWindow
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* the content window holding the node
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* @return {Object}
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* A rect object with the {top, left, width, height} properties
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*/
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getRect: function(aNode, aContentWindow) {
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let frameWin = aNode.ownerDocument.defaultView;
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let clientRect = aNode.getBoundingClientRect();
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// Go up in the tree of frames to determine the correct rectangle.
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// clientRect is read-only, we need to be able to change properties.
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let rect = {top: clientRect.top + aContentWindow.pageYOffset,
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left: clientRect.left + aContentWindow.pageXOffset,
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width: clientRect.width,
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height: clientRect.height};
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// We iterate through all the parent windows.
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while (true) {
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// Are we in the top-level window?
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if (this.isTopLevelWindow(frameWin)) {
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break;
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}
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let frameElement = this.getFrameElement(frameWin);
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if (!frameElement) {
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break;
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}
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// We are in an iframe.
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// We take into account the parent iframe position and its
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// offset (borders and padding).
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let frameRect = frameElement.getBoundingClientRect();
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let [offsetTop, offsetLeft] =
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this.getIframeContentOffset(frameElement);
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rect.top += frameRect.top + offsetTop;
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rect.left += frameRect.left + offsetLeft;
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frameWin = this.getParentWindow(frameWin);
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}
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return rect;
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},
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/**
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* Returns iframe content offset (iframe border + padding).
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* Note: this function shouldn't need to exist, had the platform provided a
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* suitable API for determining the offset between the iframe's content and
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* its bounding client rect. Bug 626359 should provide us with such an API.
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*
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* @param {DOMNode} aIframe
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* The iframe.
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* @return {Array} [offsetTop, offsetLeft]
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* offsetTop is the distance from the top of the iframe and the top of
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* the content document.
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* offsetLeft is the distance from the left of the iframe and the left
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* of the content document.
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*/
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getIframeContentOffset: function(aIframe) {
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let style = aIframe.contentWindow.getComputedStyle(aIframe, null);
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// In some cases, the computed style is null
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if (!style) {
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return [0, 0];
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}
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let paddingTop = parseInt(style.getPropertyValue("padding-top"));
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let paddingLeft = parseInt(style.getPropertyValue("padding-left"));
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let borderTop = parseInt(style.getPropertyValue("border-top-width"));
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let borderLeft = parseInt(style.getPropertyValue("border-left-width"));
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return [borderTop + paddingTop, borderLeft + paddingLeft];
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},
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/**
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* Find an element from the given coordinates. This method descends through
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* frames to find the element the user clicked inside frames.
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*
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* @param {DOMDocument} aDocument the document to look into.
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* @param {Number} aX
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* @param {Number} aY
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* @return {DOMNode}
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* the element node found at the given coordinates, or null if no node
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* was found
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*/
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getElementFromPoint: function(aDocument, aX, aY) {
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let node = aDocument.elementFromPoint(aX, aY);
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if (node && node.contentDocument) {
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if (node instanceof Ci.nsIDOMHTMLIFrameElement) {
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let rect = node.getBoundingClientRect();
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// Gap between the iframe and its content window.
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let [offsetTop, offsetLeft] = this.getIframeContentOffset(node);
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aX -= rect.left + offsetLeft;
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aY -= rect.top + offsetTop;
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if (aX < 0 || aY < 0) {
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// Didn't reach the content document, still over the iframe.
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return node;
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}
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}
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if (node instanceof Ci.nsIDOMHTMLIFrameElement ||
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node instanceof Ci.nsIDOMHTMLFrameElement) {
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let subnode = this.getElementFromPoint(node.contentDocument, aX, aY);
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if (subnode) {
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node = subnode;
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}
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}
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}
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return node;
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},
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/**
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* Scroll the document so that the element "elem" appears in the viewport.
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*
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* @param {DOMNode} elem
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* The element that needs to appear in the viewport.
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* @param {Boolean} centered
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* true if you want it centered, false if you want it to appear on the
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* top of the viewport. It is true by default, and that is usually what
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* you want.
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*/
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scrollIntoViewIfNeeded: function(elem, centered) {
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// We want to default to centering the element in the page,
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// so as to keep the context of the element.
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centered = centered === undefined? true: !!centered;
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let win = elem.ownerDocument.defaultView;
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let clientRect = elem.getBoundingClientRect();
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// The following are always from the {top, bottom, left, right}
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// of the viewport, to the {top, …} of the box.
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// Think of them as geometrical vectors, it helps.
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// The origin is at the top left.
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let topToBottom = clientRect.bottom;
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let bottomToTop = clientRect.top - win.innerHeight;
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let leftToRight = clientRect.right;
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let rightToLeft = clientRect.left - win.innerWidth;
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let xAllowed = true; // We allow one translation on the x axis,
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let yAllowed = true; // and one on the y axis.
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// Whatever `centered` is, the behavior is the same if the box is
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// (even partially) visible.
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if ((topToBottom > 0 || !centered) && topToBottom <= elem.offsetHeight) {
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win.scrollBy(0, topToBottom - elem.offsetHeight);
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yAllowed = false;
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} else
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if ((bottomToTop < 0 || !centered) && bottomToTop >= -elem.offsetHeight) {
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win.scrollBy(0, bottomToTop + elem.offsetHeight);
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yAllowed = false;
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}
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if ((leftToRight > 0 || !centered) && leftToRight <= elem.offsetWidth) {
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if (xAllowed) {
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win.scrollBy(leftToRight - elem.offsetWidth, 0);
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xAllowed = false;
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}
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} else
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if ((rightToLeft < 0 || !centered) && rightToLeft >= -elem.offsetWidth) {
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if (xAllowed) {
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win.scrollBy(rightToLeft + elem.offsetWidth, 0);
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xAllowed = false;
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}
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}
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// If we want it centered, and the box is completely hidden,
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// then we center it explicitly.
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if (centered) {
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if (yAllowed && (topToBottom <= 0 || bottomToTop >= 0)) {
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win.scroll(win.scrollX,
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win.scrollY + clientRect.top
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- (win.innerHeight - elem.offsetHeight) / 2);
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}
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if (xAllowed && (leftToRight <= 0 || rightToLeft <= 0)) {
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win.scroll(win.scrollX + clientRect.left
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- (win.innerWidth - elem.offsetWidth) / 2,
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win.scrollY);
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}
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}
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if (!this.isTopLevelWindow(win)) {
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// We are inside an iframe.
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let frameElement = this.getFrameElement(win);
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this.scrollIntoViewIfNeeded(frameElement, centered);
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}
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},
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/**
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* Check if a node and its document are still alive
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* and attached to the window.
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*
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* @param {DOMNode} aNode
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* @return {Boolean}
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*/
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isNodeConnected: function(aNode) {
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try {
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let connected = (aNode.ownerDocument && aNode.ownerDocument.defaultView &&
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!(aNode.compareDocumentPosition(aNode.ownerDocument.documentElement) &
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aNode.DOCUMENT_POSITION_DISCONNECTED));
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return connected;
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} catch (e) {
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// "can't access dead object" error
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return false;
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}
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},
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/**
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* like win.parent === win, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* @return {Boolean}
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*/
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isTopLevelWindow: function(win) {
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let docShell = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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return docShell === this._topDocShell;
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},
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/**
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* Check a window is part of the top level window.
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*
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* @param {DOMWindow} win
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* @return {Boolean}
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*/
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isIncludedInTopLevelWindow: function LH_isIncludedInTopLevelWindow(win) {
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if (this.isTopLevelWindow(win)) {
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return true;
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}
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let parent = this.getParentWindow(win);
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if (!parent || parent === win) {
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return false;
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}
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return this.isIncludedInTopLevelWindow(parent);
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},
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/**
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* like win.parent, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* @return {DOMWindow}
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*/
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getParentWindow: function(win) {
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if (this.isTopLevelWindow(win)) {
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return null;
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}
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let docShell = win.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Ci.nsIWebNavigation)
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.QueryInterface(Ci.nsIDocShell);
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if (docShell.isBrowserOrApp) {
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let parentDocShell = docShell.getSameTypeParentIgnoreBrowserAndAppBoundaries();
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return parentDocShell ? parentDocShell.contentViewer.DOMDocument.defaultView : null;
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} else {
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return win.parent;
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}
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},
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/**
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* like win.frameElement, but goes through mozbrowsers and mozapps iframes.
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*
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* @param {DOMWindow} win
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* The window to get the frame for
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* @return {DOMNode}
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* The element in which the window is embedded.
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*/
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getFrameElement: function(win) {
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if (this.isTopLevelWindow(win)) {
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return null;
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}
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let winUtils = win.
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QueryInterface(Components.interfaces.nsIInterfaceRequestor).
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getInterface(Components.interfaces.nsIDOMWindowUtils);
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return winUtils.containerElement;
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},
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/**
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* Get the x/y offsets for of all the parent frames of a given node
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*
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* @param {DOMNode} node
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* The node for which we are to get the offset
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* @return {Array}
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* The frame offset [x, y]
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*/
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getFrameOffsets: function(node) {
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let xOffset = 0;
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let yOffset = 0;
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let frameWin = node.ownerDocument.defaultView;
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let scale = this.calculateScale(node);
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while (true) {
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// Are we in the top-level window?
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if (this.isTopLevelWindow(frameWin)) {
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break;
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}
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let frameElement = this.getFrameElement(frameWin);
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if (!frameElement) {
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break;
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}
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// We are in an iframe.
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// We take into account the parent iframe position and its
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// offset (borders and padding).
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let frameRect = frameElement.getBoundingClientRect();
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let [offsetTop, offsetLeft] =
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this.getIframeContentOffset(frameElement);
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xOffset += frameRect.left + offsetLeft;
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yOffset += frameRect.top + offsetTop;
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frameWin = this.getParentWindow(frameWin);
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}
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return [xOffset * scale, yOffset * scale];
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},
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/**
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* Get the 4 bounding points for a node taking iframes into account.
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* Note that for transformed nodes, this will return the untransformed bound.
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*
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* @param {DOMNode} node
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* @return {Object}
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* An object with p1,p2,p3,p4 properties being {x,y} objects
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*/
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getNodeBounds: function(node) {
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if (!node) {
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return;
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}
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let scale = this.calculateScale(node);
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// Find out the offset of the node in its current frame
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let offsetLeft = 0;
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let offsetTop = 0;
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let el = node;
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while (el && el.parentNode) {
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offsetLeft += el.offsetLeft;
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offsetTop += el.offsetTop;
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el = el.offsetParent;
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}
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// Also take scrolled containers into account
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let el = node;
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while (el && el.parentNode) {
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if (el.scrollTop) {
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offsetTop -= el.scrollTop;
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}
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if (el.scrollLeft) {
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offsetLeft -= el.scrollLeft;
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}
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el = el.parentNode;
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}
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// And add the potential frame offset if the node is nested
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let [xOffset, yOffset] = this.getFrameOffsets(node);
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xOffset += offsetLeft;
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yOffset += offsetTop;
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xOffset *= scale;
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yOffset *= scale;
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// Get the width and height
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let width = node.offsetWidth * scale;
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let height = node.offsetHeight * scale;
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return {
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p1: {x: xOffset, y: yOffset},
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p2: {x: xOffset + width, y: yOffset},
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p3: {x: xOffset + width, y: yOffset + height},
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p4: {x: xOffset, y: yOffset + height}
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};
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}
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};
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