зеркало из https://github.com/mozilla/gecko-dev.git
399 строки
9.8 KiB
C++
399 строки
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_EXTENSIONS_H_
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#define WEBGL_EXTENSIONS_H_
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Attributes.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLTypes.h"
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namespace mozilla {
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namespace dom {
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template<typename T>
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class Sequence;
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} // namespace dom
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namespace webgl {
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class FormatUsageAuthority;
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} // namespace webgl
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class WebGLContext;
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class WebGLShader;
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class WebGLQuery;
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class WebGLTimerQuery;
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class WebGLVertexArray;
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class WebGLExtensionBase
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: public nsWrapperCache
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, public WebGLContextBoundObject
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{
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public:
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explicit WebGLExtensionBase(WebGLContext* webgl);
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WebGLContext* GetParentObject() const {
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return mContext;
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}
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void MarkLost();
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase)
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protected:
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virtual ~WebGLExtensionBase();
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bool mIsLost;
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};
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#define DECL_WEBGL_EXTENSION_GOOP \
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virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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#define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType, WebGLBindingType)\
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JSObject* \
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WebGLExtensionType::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \
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return dom::WebGLBindingType##Binding::Wrap(cx, this, givenProto); \
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}
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class WebGLExtensionCompressedTextureATC
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionCompressedTextureATC(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureATC();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureES3
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionCompressedTextureES3(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureES3();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureETC1
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionCompressedTextureETC1(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureETC1();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTexturePVRTC
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
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virtual ~WebGLExtensionCompressedTexturePVRTC();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureS3TC
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureS3TC();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDebugRendererInfo
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionDebugRendererInfo(WebGLContext*);
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virtual ~WebGLExtensionDebugRendererInfo();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDebugShaders
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionDebugShaders(WebGLContext*);
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virtual ~WebGLExtensionDebugShaders();
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void GetTranslatedShaderSource(WebGLShader* shader, nsAString& retval);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDepthTexture
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionDepthTexture(WebGLContext*);
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virtual ~WebGLExtensionDepthTexture();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionElementIndexUint
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionElementIndexUint(WebGLContext*);
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virtual ~WebGLExtensionElementIndexUint();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionEXTColorBufferFloat
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionEXTColorBufferFloat(WebGLContext*);
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virtual ~WebGLExtensionEXTColorBufferFloat() { }
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionFragDepth
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionFragDepth(WebGLContext*);
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virtual ~WebGLExtensionFragDepth();
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static bool IsSupported(const WebGLContext* context);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionLoseContext
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionLoseContext(WebGLContext*);
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virtual ~WebGLExtensionLoseContext();
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void LoseContext();
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void RestoreContext();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionSRGB
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionSRGB(WebGLContext*);
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virtual ~WebGLExtensionSRGB();
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static bool IsSupported(const WebGLContext* context);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionStandardDerivatives
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionStandardDerivatives(WebGLContext*);
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virtual ~WebGLExtensionStandardDerivatives();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionShaderTextureLod
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionShaderTextureLod(WebGLContext*);
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virtual ~WebGLExtensionShaderTextureLod();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFilterAnisotropic
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*);
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virtual ~WebGLExtensionTextureFilterAnisotropic();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFloat
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: public WebGLExtensionBase
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{
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureFloat(WebGLContext*);
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virtual ~WebGLExtensionTextureFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFloatLinear
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionTextureFloatLinear(WebGLContext*);
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virtual ~WebGLExtensionTextureFloatLinear();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureHalfFloat
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: public WebGLExtensionBase
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{
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureHalfFloat(WebGLContext*);
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virtual ~WebGLExtensionTextureHalfFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureHalfFloatLinear
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
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virtual ~WebGLExtensionTextureHalfFloatLinear();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionColorBufferFloat
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionColorBufferFloat(WebGLContext*);
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virtual ~WebGLExtensionColorBufferFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionColorBufferHalfFloat
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*);
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virtual ~WebGLExtensionColorBufferHalfFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDrawBuffers
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionDrawBuffers(WebGLContext*);
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virtual ~WebGLExtensionDrawBuffers();
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void DrawBuffersWEBGL(const dom::Sequence<GLenum>& buffers);
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionVertexArray
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionVertexArray(WebGLContext* webgl);
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virtual ~WebGLExtensionVertexArray();
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already_AddRefed<WebGLVertexArray> CreateVertexArrayOES();
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void DeleteVertexArrayOES(WebGLVertexArray* array);
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bool IsVertexArrayOES(WebGLVertexArray* array);
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void BindVertexArrayOES(WebGLVertexArray* array);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionInstancedArrays
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionInstancedArrays(WebGLContext* webgl);
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virtual ~WebGLExtensionInstancedArrays();
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void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count,
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GLsizei primcount);
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void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type,
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WebGLintptr offset, GLsizei primcount);
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void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
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static bool IsSupported(const WebGLContext* webgl);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionBlendMinMax
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionBlendMinMax(WebGLContext* webgl);
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virtual ~WebGLExtensionBlendMinMax();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDisjointTimerQuery
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: public WebGLExtensionBase
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{
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public:
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explicit WebGLExtensionDisjointTimerQuery(WebGLContext* webgl);
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virtual ~WebGLExtensionDisjointTimerQuery();
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already_AddRefed<WebGLTimerQuery> CreateQueryEXT();
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void DeleteQueryEXT(WebGLTimerQuery* query);
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bool IsQueryEXT(WebGLTimerQuery* query);
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void BeginQueryEXT(GLenum target, WebGLTimerQuery* query);
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void EndQueryEXT(GLenum target);
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void QueryCounterEXT(WebGLTimerQuery* query, GLenum target);
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void GetQueryEXT(JSContext *cx, GLenum target, GLenum pname,
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JS::MutableHandle<JS::Value> retval);
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void GetQueryObjectEXT(JSContext *cx, WebGLTimerQuery* query,
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GLenum pname,
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JS::MutableHandle<JS::Value> retval);
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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private:
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/**
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* An active TIME_ELAPSED query participating in a begin/end block.
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*/
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WebGLRefPtr<WebGLTimerQuery> mActiveQuery;
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};
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} // namespace mozilla
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#endif // WEBGL_EXTENSIONS_H_
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