зеркало из https://github.com/mozilla/gecko-dev.git
1264 строки
48 KiB
C++
1264 строки
48 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGIntegrationUtils.h"
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// Keep others in (case-insensitive) order:
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#include "gfxDrawable.h"
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#include "gfxPrefs.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsCSSClipPathInstance.h"
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#include "nsDisplayList.h"
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#include "nsFilterInstance.h"
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#include "nsLayoutUtils.h"
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#include "gfxContext.h"
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#include "nsSVGClipPathFrame.h"
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#include "SVGObserverUtils.h"
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#include "nsSVGElement.h"
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#include "nsSVGFilterPaintCallback.h"
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#include "nsSVGMaskFrame.h"
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#include "nsSVGPaintServerFrame.h"
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#include "nsSVGUtils.h"
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#include "FrameLayerBuilder.h"
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#include "BasicLayers.h"
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#include "mozilla/gfx/Point.h"
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#include "nsCSSRendering.h"
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#include "mozilla/Unused.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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// ----------------------------------------------------------------------
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/**
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* This class is used to get the pre-effects visual overflow rect of a frame,
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* or, in the case of a frame with continuations, to collect the union of the
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* pre-effects visual overflow rects of all the continuations. The result is
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* relative to the origin (top left corner of the border box) of the frame, or,
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* if the frame has continuations, the origin of the _first_ continuation.
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*/
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class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
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{
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public:
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/**
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* If the pre-effects visual overflow rect of the frame being examined
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* happens to be known, it can be passed in as aCurrentFrame and its
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* pre-effects visual overflow rect can be passed in as
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* aCurrentFrameOverflowArea. This is just an optimization to save a
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* frame property lookup - these arguments are optional.
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*/
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PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFrameOverflowArea,
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bool aInReflow)
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: mFirstContinuation(aFirstContinuation)
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, mCurrentFrame(aCurrentFrame)
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, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
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, mInReflow(aInReflow)
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{
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NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
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"We want the first continuation here");
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}
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virtual void AddBox(nsIFrame* aFrame) override {
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nsRect overflow = (aFrame == mCurrentFrame)
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? mCurrentFrameOverflowArea
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: GetPreEffectsVisualOverflowRect(aFrame, mInReflow);
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mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
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}
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nsRect GetResult() const {
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return mResult;
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}
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private:
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static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame,
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bool aInReflow) {
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nsRect* r = aFrame->GetProperty(nsIFrame::PreEffectsBBoxProperty());
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if (r) {
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return *r;
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}
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#ifdef DEBUG
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// Having PreTransformOverflowAreasProperty cached means
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// GetVisualOverflowRect() will return post-effect rect, which is not what
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// we want. This function intentional reports pre-effect rect. But it does
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// not matter if there is no SVG effect on this frame, since no effect
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// means post-effect rect matches pre-effect rect.
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//
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// This function may be called during reflow or painting. We should only
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// do this check in painting process since the PreEffectsBBoxProperty of
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// continuations are not set correctly while reflowing.
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if (nsSVGIntegrationUtils::UsingEffectsForFrame(aFrame) && !aInReflow) {
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nsOverflowAreas* preTransformOverflows =
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aFrame->GetProperty(aFrame->PreTransformOverflowAreasProperty());
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MOZ_ASSERT(!preTransformOverflows,
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"GetVisualOverflowRect() won't return the pre-effects rect!");
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}
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#endif
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return aFrame->GetVisualOverflowRect();
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}
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nsIFrame* mFirstContinuation;
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nsIFrame* mCurrentFrame;
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const nsRect& mCurrentFrameOverflowArea;
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nsRect mResult;
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bool mInReflow;
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};
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/**
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* Gets the union of the pre-effects visual overflow rects of all of a frame's
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* continuations, in "user space".
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*/
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static nsRect
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GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFramePreEffectsOverflow,
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const nsPoint& aFirstContinuationToUserSpace,
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bool aInReflow)
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{
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NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
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"Need first continuation here");
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PreEffectsVisualOverflowCollector collector(aFirstContinuation,
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aCurrentFrame,
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aCurrentFramePreEffectsOverflow,
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aInReflow);
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// Compute union of all overflow areas relative to aFirstContinuation:
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nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
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// Return the result in user space:
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return collector.GetResult() + aFirstContinuationToUserSpace;
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}
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/**
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* Gets the pre-effects visual overflow rect of aCurrentFrame in "user space".
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*/
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static nsRect
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GetPreEffectsVisualOverflow(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsPoint& aFirstContinuationToUserSpace)
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{
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NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
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"Need first continuation here");
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PreEffectsVisualOverflowCollector collector(aFirstContinuation,
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nullptr,
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nsRect(),
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false);
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// Compute overflow areas of current frame relative to aFirstContinuation:
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nsLayoutUtils::AddBoxesForFrame(aCurrentFrame, &collector);
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// Return the result in user space:
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return collector.GetResult() + aFirstContinuationToUserSpace;
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}
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bool
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nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
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{
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// Even when SVG display lists are disabled, returning true for SVG frames
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// does not adversely affect any of our callers. Therefore we don't bother
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// checking the SDL prefs here, since we don't know if we're being called for
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// painting or hit-testing anyway.
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const nsStyleSVGReset *style = aFrame->StyleSVGReset();
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return aFrame->StyleEffects()->HasFilters() ||
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style->HasClipPath() || style->HasMask();
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}
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bool
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nsSVGIntegrationUtils::UsingMaskOrClipPathForFrame(const nsIFrame* aFrame)
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{
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const nsStyleSVGReset *style = aFrame->StyleSVGReset();
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return style->HasClipPath() || style->HasMask();
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}
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nsPoint
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nsSVGIntegrationUtils::GetOffsetToBoundingBox(nsIFrame* aFrame)
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{
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if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
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// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
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// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
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// not what we want. SVG frames are always in user space, so they have
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// no offset adjustment to make.
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return nsPoint();
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}
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// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
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// rects over all continuations, relative to the origin (top-left of the
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// border box) of its second argument (here, aFrame, the first continuation).
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return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
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}
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/* static */ nsSize
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nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
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}
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/* static */ gfx::Size
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nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
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return gfx::Size(nsPresContext::AppUnitsToFloatCSSPixels(r.width),
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nsPresContext::AppUnitsToFloatCSSPixels(r.height));
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}
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gfxRect
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nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame,
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bool aUnionContinuations)
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{
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// Except for nsSVGOuterSVGFrame, we shouldn't be getting here with SVG
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// frames at all. This function is for elements that are laid out using the
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// CSS box model rules.
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NS_ASSERTION(!(aNonSVGFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
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"Frames with SVG layout should not get here");
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MOZ_ASSERT(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG) ||
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aNonSVGFrame->IsSVGOuterSVGFrame());
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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// 'r' is in "user space":
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nsRect r = (aUnionContinuations)
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? GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
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GetOffsetToBoundingBox(firstFrame),
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false)
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: GetPreEffectsVisualOverflow(firstFrame, aNonSVGFrame,
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GetOffsetToBoundingBox(firstFrame));
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return nsLayoutUtils::RectToGfxRect(r,
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aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
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}
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// XXX Since we're called during reflow, this method is broken for frames with
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// continuations. When we're called for a frame with continuations, we're
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// called for each continuation in turn as it's reflowed. However, it isn't
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// until the last continuation is reflowed that this method's
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// GetOffsetToBoundingBox() and GetPreEffectsVisualOverflowUnion() calls will
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// obtain valid border boxes for all the continuations. As a result, we'll
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// end up returning bogus post-filter visual overflow rects for all the prior
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// continuations. Unfortunately, by the time the last continuation is
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// reflowed, it's too late to go back and set and propagate the overflow
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// rects on the previous continuations.
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//
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// The reason that we need to pass an override bbox to
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// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
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// GetSVGBBoxForNonSVGFrame method is because we get called by
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// ComputeEffectsRect when it has been called with
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// aStoreRectProperties set to false. In this case the pre-effects visual
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// overflow rect that it has been passed may be different to that stored on
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// aFrame, resulting in a different bbox.
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//
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// XXXjwatt The pre-effects visual overflow rect passed to
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// ComputeEffectsRect won't include continuation overflows, so
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// for frames with continuation the following filter analysis will likely end
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// up being carried out with a bbox created as if the frame didn't have
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// continuations.
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//
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// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
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// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
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// something quite different to the pre-effects visual overflow rect. However,
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// we're essentially calculating an invalidation area here, and using the
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// pre-effects overflow rect will actually overestimate that area which, while
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// being a bit wasteful, isn't otherwise a problem.
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//
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nsRect
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nsSVGIntegrationUtils::
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ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreEffectsOverflowRect)
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{
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NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
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"Don't call this on SVG child frames");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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SVGObserverUtils::EffectProperties effectProperties =
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SVGObserverUtils::GetEffectProperties(firstFrame);
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if (!effectProperties.HasValidFilter()) {
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return aPreEffectsOverflowRect;
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}
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// Create an override bbox - see comment above:
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nsPoint firstFrameToBoundingBox = GetOffsetToBoundingBox(firstFrame);
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// overrideBBox is in "user space", in _CSS_ pixels:
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// XXX Why are we rounding out to pixel boundaries? We don't do that in
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// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
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gfxRect overrideBBox =
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nsLayoutUtils::RectToGfxRect(
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GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
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aPreEffectsOverflowRect,
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firstFrameToBoundingBox,
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true),
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aFrame->PresContext()->AppUnitsPerCSSPixel());
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overrideBBox.RoundOut();
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nsRect overflowRect =
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nsFilterInstance::GetPostFilterBounds(firstFrame, &overrideBBox);
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// Return overflowRect relative to aFrame, rather than "user space":
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return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToBoundingBox);
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}
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nsIntRegion
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nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
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const nsPoint& aToReferenceFrame,
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const nsIntRegion& aInvalidRegion)
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{
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if (aInvalidRegion.IsEmpty()) {
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return nsIntRect();
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}
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = SVGObserverUtils::GetFilterProperty(firstFrame);
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if (!prop || !prop->IsInObserverLists()) {
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return aInvalidRegion;
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}
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int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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if (!prop || !prop->ReferencesValidResources()) {
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// The frame is either not there or not currently available,
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// perhaps because we're in the middle of tearing stuff down.
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// Be conservative, return our visual overflow rect relative
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// to the reference frame.
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nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
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return overflow.ToOutsidePixels(appUnitsPerDevPixel);
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}
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// Convert aInvalidRegion into bounding box frame space in app units:
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nsPoint toBoundingBox =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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// The initial rect was relative to the reference frame, so we need to
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// remove that offset to get a rect relative to the current frame.
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toBoundingBox -= aToReferenceFrame;
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nsRegion preEffectsRegion = aInvalidRegion.ToAppUnits(appUnitsPerDevPixel).MovedBy(toBoundingBox);
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// Adjust the dirty area for effects, and shift it back to being relative to
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// the reference frame.
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nsRegion result = nsFilterInstance::GetPostFilterDirtyArea(firstFrame,
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preEffectsRegion).MovedBy(-toBoundingBox);
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// Return the result, in pixels relative to the reference frame.
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return result.ToOutsidePixels(appUnitsPerDevPixel);
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}
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nsRect
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nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
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const nsRect& aDirtyRect)
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{
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = SVGObserverUtils::GetFilterProperty(firstFrame);
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if (!prop || !prop->ReferencesValidResources()) {
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return aDirtyRect;
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}
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// Convert aDirtyRect into "user space" in app units:
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nsPoint toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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nsRect postEffectsRect = aDirtyRect + toUserSpace;
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// Return ther result, relative to aFrame, not in user space:
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return nsFilterInstance::GetPreFilterNeededArea(firstFrame, postEffectsRect).GetBounds()
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- toUserSpace;
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}
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bool
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nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
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{
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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// Convert aPt to user space:
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nsPoint toUserSpace;
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if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
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// XXXmstange Isn't this wrong for svg:use and innerSVG frames?
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toUserSpace = aFrame->GetPosition();
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} else {
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toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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}
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nsPoint pt = aPt + toUserSpace;
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gfxPoint userSpacePt =
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gfxPoint(pt.x, pt.y) / aFrame->PresContext()->AppUnitsPerCSSPixel();
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return nsSVGUtils::HitTestClip(firstFrame, userSpacePt);
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}
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class RegularFramePaintCallback : public nsSVGFilterPaintCallback
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{
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public:
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RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const gfxPoint& aUserSpaceToFrameSpaceOffset)
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: mBuilder(aBuilder), mLayerManager(aManager),
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mUserSpaceToFrameSpaceOffset(aUserSpaceToFrameSpaceOffset) {}
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virtual void Paint(gfxContext& aContext, nsIFrame *aTarget,
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const gfxMatrix& aTransform,
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const nsIntRect* aDirtyRect,
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imgDrawingParams& aImgParams) override
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{
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BasicLayerManager* basic = mLayerManager->AsBasicLayerManager();
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RefPtr<gfxContext> oldCtx = basic->GetTarget();
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basic->SetTarget(&aContext);
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gfxContextMatrixAutoSaveRestore autoSR(&aContext);
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aContext.SetMatrixDouble(aContext.CurrentMatrixDouble().PreTranslate(-mUserSpaceToFrameSpaceOffset));
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mLayerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, mBuilder);
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basic->SetTarget(oldCtx);
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}
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private:
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nsDisplayListBuilder* mBuilder;
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LayerManager* mLayerManager;
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gfxPoint mUserSpaceToFrameSpaceOffset;
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};
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typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams;
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/**
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* Paint css-positioned-mask onto a given target(aMaskDT).
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*/
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static void
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PaintMaskSurface(const PaintFramesParams& aParams,
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DrawTarget* aMaskDT, float aOpacity, ComputedStyle* aSC,
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const nsTArray<nsSVGMaskFrame*>& aMaskFrames,
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const Matrix& aMaskSurfaceMatrix,
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const nsPoint& aOffsetToUserSpace)
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{
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MOZ_ASSERT(aMaskFrames.Length() > 0);
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MOZ_ASSERT(aMaskDT->GetFormat() == SurfaceFormat::A8);
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MOZ_ASSERT(aOpacity == 1.0 || aMaskFrames.Length() == 1);
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const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
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gfxMatrix cssPxToDevPxMatrix =
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nsSVGUtils::GetCSSPxToDevPxMatrix(aParams.frame);
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nsPresContext* presContext = aParams.frame->PresContext();
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gfxPoint devPixelOffsetToUserSpace =
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nsLayoutUtils::PointToGfxPoint(aOffsetToUserSpace,
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presContext->AppUnitsPerDevPixel());
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RefPtr<gfxContext> maskContext = gfxContext::CreateOrNull(aMaskDT);
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MOZ_ASSERT(maskContext);
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maskContext->SetMatrix(aMaskSurfaceMatrix);
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|
|
// Multiple SVG masks interleave with image mask. Paint each layer onto
|
|
// aMaskDT one at a time.
|
|
for (int i = aMaskFrames.Length() - 1; i >= 0 ; i--) {
|
|
nsSVGMaskFrame *maskFrame = aMaskFrames[i];
|
|
CompositionOp compositionOp = (i == int(aMaskFrames.Length() - 1))
|
|
? CompositionOp::OP_OVER
|
|
: nsCSSRendering::GetGFXCompositeMode(svgReset->mMask.mLayers[i].mComposite);
|
|
|
|
// maskFrame != nullptr means we get a SVG mask.
|
|
// maskFrame == nullptr means we get an image mask.
|
|
if (maskFrame) {
|
|
Matrix svgMaskMatrix;
|
|
nsSVGMaskFrame::MaskParams params(maskContext, aParams.frame,
|
|
cssPxToDevPxMatrix,
|
|
aOpacity, &svgMaskMatrix,
|
|
svgReset->mMask.mLayers[i].mMaskMode,
|
|
aParams.imgParams);
|
|
RefPtr<SourceSurface> svgMask = maskFrame->GetMaskForMaskedFrame(params);
|
|
if (svgMask) {
|
|
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
|
|
|
|
maskContext->Multiply(ThebesMatrix(svgMaskMatrix));
|
|
aMaskDT->MaskSurface(ColorPattern(Color(0.0, 0.0, 0.0, 1.0)), svgMask,
|
|
Point(0, 0),
|
|
DrawOptions(1.0, compositionOp));
|
|
}
|
|
} else if (svgReset->mMask.mLayers[i].mImage.IsResolved()) {
|
|
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
|
|
|
|
maskContext->Multiply(gfxMatrix::Translation(-devPixelOffsetToUserSpace));
|
|
nsCSSRendering::PaintBGParams params =
|
|
nsCSSRendering::PaintBGParams::ForSingleLayer(*presContext,
|
|
aParams.dirtyRect,
|
|
aParams.borderArea,
|
|
aParams.frame,
|
|
aParams.builder->GetBackgroundPaintFlags() |
|
|
nsCSSRendering::PAINTBG_MASK_IMAGE,
|
|
i, compositionOp,
|
|
aOpacity);
|
|
|
|
aParams.imgParams.result &=
|
|
nsCSSRendering::PaintStyleImageLayerWithSC(params, *maskContext, aSC,
|
|
*aParams.frame->StyleBorder());
|
|
} else {
|
|
aParams.imgParams.result &= ImgDrawResult::NOT_READY;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct MaskPaintResult {
|
|
RefPtr<SourceSurface> maskSurface;
|
|
Matrix maskTransform;
|
|
bool transparentBlackMask;
|
|
bool opacityApplied;
|
|
|
|
MaskPaintResult()
|
|
: transparentBlackMask(false)
|
|
, opacityApplied(false)
|
|
{}
|
|
};
|
|
|
|
static MaskPaintResult
|
|
CreateAndPaintMaskSurface(const PaintFramesParams& aParams,
|
|
float aOpacity, ComputedStyle* aSC,
|
|
const nsTArray<nsSVGMaskFrame*>& aMaskFrames,
|
|
const nsPoint& aOffsetToUserSpace)
|
|
{
|
|
const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
|
|
MOZ_ASSERT(aMaskFrames.Length() > 0);
|
|
MaskPaintResult paintResult;
|
|
|
|
gfxContext& ctx = aParams.ctx;
|
|
|
|
// Optimization for single SVG mask.
|
|
if (((aMaskFrames.Length() == 1) && aMaskFrames[0])) {
|
|
gfxMatrix cssPxToDevPxMatrix =
|
|
nsSVGUtils::GetCSSPxToDevPxMatrix(aParams.frame);
|
|
paintResult.opacityApplied = true;
|
|
nsSVGMaskFrame::MaskParams params(&ctx, aParams.frame, cssPxToDevPxMatrix,
|
|
aOpacity, &paintResult.maskTransform,
|
|
svgReset->mMask.mLayers[0].mMaskMode,
|
|
aParams.imgParams);
|
|
paintResult.maskSurface =
|
|
aMaskFrames[0]->GetMaskForMaskedFrame(params);
|
|
|
|
if (!paintResult.maskSurface) {
|
|
paintResult.transparentBlackMask = true;
|
|
}
|
|
|
|
return paintResult;
|
|
}
|
|
|
|
const IntRect& maskSurfaceRect = aParams.maskRect;
|
|
if (maskSurfaceRect.IsEmpty()) {
|
|
paintResult.transparentBlackMask = true;
|
|
return paintResult;
|
|
}
|
|
|
|
RefPtr<DrawTarget> maskDT =
|
|
ctx.GetDrawTarget()->CreateSimilarDrawTarget(maskSurfaceRect.Size(),
|
|
SurfaceFormat::A8);
|
|
if (!maskDT || !maskDT->IsValid()) {
|
|
return paintResult;
|
|
}
|
|
|
|
// We can paint mask along with opacity only if
|
|
// 1. There is only one mask, or
|
|
// 2. No overlap among masks.
|
|
// Collision detect in #2 is not that trivial, we only accept #1 here.
|
|
paintResult.opacityApplied = (aMaskFrames.Length() == 1);
|
|
|
|
// Set context's matrix on maskContext, offset by the maskSurfaceRect's
|
|
// position. This makes sure that we combine the masks in device space.
|
|
Matrix maskSurfaceMatrix =
|
|
ctx.CurrentMatrix() * Matrix::Translation(-aParams.maskRect.TopLeft());
|
|
|
|
PaintMaskSurface(aParams, maskDT,
|
|
paintResult.opacityApplied ? aOpacity : 1.0,
|
|
aSC, aMaskFrames, maskSurfaceMatrix,
|
|
aOffsetToUserSpace);
|
|
|
|
if (aParams.imgParams.result != ImgDrawResult::SUCCESS) {
|
|
// Now we know the status of mask resource since we used it while painting.
|
|
// According to the return value of PaintMaskSurface, we know whether mask
|
|
// resource is resolvable or not.
|
|
//
|
|
// For a HTML doc:
|
|
// According to css-masking spec, always create a mask surface when
|
|
// we have any item in maskFrame even if all of those items are
|
|
// non-resolvable <mask-sources> or <images>.
|
|
// Set paintResult.transparentBlackMask as true, the caller should stop
|
|
// painting masked content as if this mask is a transparent black one.
|
|
// For a SVG doc:
|
|
// SVG 1.1 say that if we fail to resolve a mask, we should draw the
|
|
// object unmasked.
|
|
// Left paintResult.maskSurface empty, the caller should paint all
|
|
// masked content as if this mask is an opaque white one(no mask).
|
|
paintResult.transparentBlackMask =
|
|
!(aParams.frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
|
|
MOZ_ASSERT(!paintResult.maskSurface);
|
|
return paintResult;
|
|
}
|
|
|
|
paintResult.maskTransform = maskSurfaceMatrix;
|
|
if (!paintResult.maskTransform.Invert()) {
|
|
return paintResult;
|
|
}
|
|
|
|
paintResult.maskSurface = maskDT->Snapshot();
|
|
return paintResult;
|
|
}
|
|
|
|
static bool
|
|
ValidateSVGFrame(nsIFrame* aFrame)
|
|
{
|
|
#ifdef DEBUG
|
|
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
|
|
(NS_SVGDisplayListPaintingEnabled() &&
|
|
!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)),
|
|
"Should not use nsSVGIntegrationUtils on this SVG frame");
|
|
#endif
|
|
|
|
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (hasSVGLayout) {
|
|
#ifdef DEBUG
|
|
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(aFrame);
|
|
MOZ_ASSERT(svgFrame && aFrame->GetContent()->IsSVGElement(),
|
|
"A non-SVG frame carries NS_FRAME_SVG_LAYOUT flag?");
|
|
#endif
|
|
|
|
const nsIContent* content = aFrame->GetContent();
|
|
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
|
|
// The SVG spec says not to draw _anything_
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
struct EffectOffsets {
|
|
// The offset between the reference frame and the bounding box of the
|
|
// target frame in app unit.
|
|
nsPoint offsetToBoundingBox;
|
|
// The offset between the reference frame and the bounding box of the
|
|
// target frame in app unit.
|
|
nsPoint offsetToUserSpace;
|
|
// The offset between the reference frame and the bounding box of the
|
|
// target frame in device unit.
|
|
gfxPoint offsetToUserSpaceInDevPx;
|
|
};
|
|
|
|
static EffectOffsets
|
|
ComputeEffectOffset(nsIFrame* aFrame, const PaintFramesParams& aParams)
|
|
{
|
|
EffectOffsets result;
|
|
|
|
result.offsetToBoundingBox =
|
|
aParams.builder->ToReferenceFrame(aFrame) -
|
|
nsSVGIntegrationUtils::GetOffsetToBoundingBox(aFrame);
|
|
if (!aFrame->IsFrameOfType(nsIFrame::eSVG)) {
|
|
/* Snap the offset if the reference frame is not a SVG frame,
|
|
* since other frames will be snapped to pixel when rendering. */
|
|
result.offsetToBoundingBox =
|
|
nsPoint(
|
|
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(result.offsetToBoundingBox.x),
|
|
aFrame->PresContext()->RoundAppUnitsToNearestDevPixels(result.offsetToBoundingBox.y));
|
|
}
|
|
|
|
// After applying only "aOffsetToBoundingBox", aParams.ctx would have its
|
|
// origin at the top left corner of frame's bounding box (over all
|
|
// continuations).
|
|
// However, SVG painting needs the origin to be located at the origin of the
|
|
// SVG frame's "user space", i.e. the space in which, for example, the
|
|
// frame's BBox lives.
|
|
// SVG geometry frames and foreignObject frames apply their own offsets, so
|
|
// their position is relative to their user space. So for these frame types,
|
|
// if we want aParams.ctx to be in user space, we first need to subtract the
|
|
// frame's position so that SVG painting can later add it again and the
|
|
// frame is painted in the right place.
|
|
gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(aFrame);
|
|
nsPoint toUserSpace =
|
|
nsPoint(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)),
|
|
nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y)));
|
|
|
|
result.offsetToUserSpace = result.offsetToBoundingBox - toUserSpace;
|
|
|
|
#ifdef DEBUG
|
|
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
NS_ASSERTION(hasSVGLayout ||
|
|
result.offsetToBoundingBox == result.offsetToUserSpace,
|
|
"For non-SVG frames there shouldn't be any additional offset");
|
|
#endif
|
|
|
|
result.offsetToUserSpaceInDevPx =
|
|
nsLayoutUtils::PointToGfxPoint(result.offsetToUserSpace,
|
|
aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Setup transform matrix of a gfx context by a specific frame. Move the
|
|
* origin of aParams.ctx to the user space of aFrame.
|
|
*/
|
|
static EffectOffsets
|
|
MoveContextOriginToUserSpace(nsIFrame* aFrame, const PaintFramesParams& aParams)
|
|
{
|
|
EffectOffsets offset = ComputeEffectOffset(aFrame, aParams);
|
|
|
|
aParams.ctx.SetMatrixDouble(
|
|
aParams.ctx.CurrentMatrixDouble().PreTranslate(offset.offsetToUserSpaceInDevPx));
|
|
|
|
return offset;
|
|
}
|
|
|
|
bool
|
|
nsSVGIntegrationUtils::IsMaskResourceReady(nsIFrame* aFrame)
|
|
{
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
|
|
SVGObserverUtils::EffectProperties effectProperties =
|
|
SVGObserverUtils::GetEffectProperties(firstFrame);
|
|
nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames();
|
|
const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
|
|
|
|
for (uint32_t i = 0; i < maskFrames.Length(); i++) {
|
|
// Refers to a valid SVG mask.
|
|
if (maskFrames[i]) {
|
|
continue;
|
|
}
|
|
|
|
// Refers to an external resource, which is not ready yet.
|
|
if (!svgReset->mMask.mLayers[i].mImage.IsComplete()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Either all mask resources are ready, or no mask resource is needed.
|
|
return true;
|
|
}
|
|
|
|
class AutoPopGroup
|
|
{
|
|
public:
|
|
AutoPopGroup() : mContext(nullptr) { }
|
|
|
|
~AutoPopGroup() {
|
|
if (mContext) {
|
|
mContext->PopGroupAndBlend();
|
|
}
|
|
}
|
|
|
|
void SetContext(gfxContext* aContext) {
|
|
mContext = aContext;
|
|
}
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
};
|
|
|
|
bool
|
|
nsSVGIntegrationUtils::PaintMask(const PaintFramesParams& aParams)
|
|
{
|
|
nsSVGUtils::MaskUsage maskUsage;
|
|
nsSVGUtils::DetermineMaskUsage(aParams.frame, aParams.handleOpacity,
|
|
maskUsage);
|
|
if (!maskUsage.shouldDoSomething()) {
|
|
return false;
|
|
}
|
|
|
|
nsIFrame* frame = aParams.frame;
|
|
if (!ValidateSVGFrame(frame)) {
|
|
return false;
|
|
}
|
|
|
|
gfxContext& ctx = aParams.ctx;
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
SVGObserverUtils::EffectProperties effectProperties =
|
|
SVGObserverUtils::GetEffectProperties(firstFrame);
|
|
|
|
RefPtr<DrawTarget> maskTarget = ctx.GetDrawTarget();
|
|
|
|
if (maskUsage.shouldGenerateMaskLayer &&
|
|
(maskUsage.shouldGenerateClipMaskLayer ||
|
|
maskUsage.shouldApplyClipPath)) {
|
|
// We will paint both mask of positioned mask and clip-path into
|
|
// maskTarget.
|
|
//
|
|
// Create one extra draw target for drawing positioned mask, so that we do
|
|
// not have to copy the content of maskTarget before painting
|
|
// clip-path into it.
|
|
maskTarget = maskTarget->CreateSimilarDrawTarget(maskTarget->GetSize(),
|
|
SurfaceFormat::A8);
|
|
}
|
|
|
|
nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
|
|
AutoPopGroup autoPop;
|
|
bool shouldPushOpacity = (maskUsage.opacity != 1.0) &&
|
|
(maskFrames.Length() != 1);
|
|
if (shouldPushOpacity) {
|
|
ctx.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, maskUsage.opacity);
|
|
autoPop.SetContext(&ctx);
|
|
}
|
|
|
|
gfxContextMatrixAutoSaveRestore matSR;
|
|
|
|
// Paint clip-path-basic-shape onto ctx
|
|
gfxContextAutoSaveRestore basicShapeSR;
|
|
if (maskUsage.shouldApplyBasicShape) {
|
|
matSR.SetContext(&ctx);
|
|
|
|
MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
|
|
basicShapeSR.SetContext(&ctx);
|
|
nsCSSClipPathInstance::ApplyBasicShapeClip(ctx, frame);
|
|
if (!maskUsage.shouldGenerateMaskLayer) {
|
|
// Only have basic-shape clip-path effect. Fill clipped region by
|
|
// opaque white.
|
|
ctx.SetColor(Color(1.0, 1.0, 1.0, 1.0));
|
|
ctx.Fill();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Paint mask onto ctx.
|
|
if (maskUsage.shouldGenerateMaskLayer) {
|
|
matSR.Restore();
|
|
matSR.SetContext(&ctx);
|
|
|
|
EffectOffsets offsets = MoveContextOriginToUserSpace(frame, aParams);
|
|
PaintMaskSurface(aParams, maskTarget,
|
|
shouldPushOpacity ? 1.0 : maskUsage.opacity,
|
|
firstFrame->Style(), maskFrames,
|
|
ctx.CurrentMatrix(),
|
|
offsets.offsetToUserSpace);
|
|
}
|
|
|
|
// Paint clip-path onto ctx.
|
|
if (maskUsage.shouldGenerateClipMaskLayer || maskUsage.shouldApplyClipPath) {
|
|
matSR.Restore();
|
|
matSR.SetContext(&ctx);
|
|
|
|
MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
Matrix clipMaskTransform;
|
|
gfxMatrix cssPxToDevPxMatrix = nsSVGUtils::GetCSSPxToDevPxMatrix(frame);
|
|
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
|
|
RefPtr<SourceSurface> maskSurface =
|
|
maskUsage.shouldGenerateMaskLayer ? maskTarget->Snapshot() : nullptr;
|
|
clipPathFrame->PaintClipMask(ctx, frame, cssPxToDevPxMatrix,
|
|
&clipMaskTransform, maskSurface,
|
|
ctx.CurrentMatrix());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
|
|
{
|
|
MOZ_ASSERT(UsingMaskOrClipPathForFrame(aParams.frame),
|
|
"Should not use this method when no mask or clipPath effect"
|
|
"on this frame");
|
|
|
|
/* SVG defines the following rendering model:
|
|
*
|
|
* 1. Render geometry
|
|
* 2. Apply filter
|
|
* 3. Apply clipping, masking, group opacity
|
|
*
|
|
* We handle #3 here and perform a couple of optimizations:
|
|
*
|
|
* + Use cairo's clipPath when representable natively (single object
|
|
* clip region).
|
|
*
|
|
* + Merge opacity and masking if both used together.
|
|
*/
|
|
nsIFrame* frame = aParams.frame;
|
|
if (!ValidateSVGFrame(frame)) {
|
|
return;
|
|
}
|
|
|
|
nsSVGUtils::MaskUsage maskUsage;
|
|
nsSVGUtils::DetermineMaskUsage(aParams.frame, aParams.handleOpacity,
|
|
maskUsage);
|
|
|
|
if (maskUsage.opacity == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
gfxContext& context = aParams.ctx;
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(&context);
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
SVGObserverUtils::EffectProperties effectProperties =
|
|
SVGObserverUtils::GetEffectProperties(firstFrame);
|
|
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
|
|
|
|
gfxMatrix cssPxToDevPxMatrix = nsSVGUtils::GetCSSPxToDevPxMatrix(frame);
|
|
nsTArray<nsSVGMaskFrame*> maskFrames = effectProperties.GetMaskFrames();
|
|
|
|
bool shouldGenerateMask = (maskUsage.opacity != 1.0f ||
|
|
maskUsage.shouldGenerateClipMaskLayer ||
|
|
maskUsage.shouldGenerateMaskLayer);
|
|
bool shouldPushMask = false;
|
|
|
|
/* Check if we need to do additional operations on this child's
|
|
* rendering, which necessitates rendering into another surface. */
|
|
if (shouldGenerateMask) {
|
|
gfxContextMatrixAutoSaveRestore matSR;
|
|
|
|
Matrix maskTransform;
|
|
RefPtr<SourceSurface> maskSurface;
|
|
bool opacityApplied = false;
|
|
|
|
if (maskUsage.shouldGenerateMaskLayer) {
|
|
matSR.SetContext(&context);
|
|
|
|
// For css-mask, we want to generate a mask for each continuation frame,
|
|
// so we setup context matrix by the position of the current frame,
|
|
// instead of the first continuation frame.
|
|
EffectOffsets offsets = MoveContextOriginToUserSpace(frame, aParams);
|
|
MaskPaintResult paintResult =
|
|
CreateAndPaintMaskSurface(aParams, maskUsage.opacity,
|
|
firstFrame->Style(),
|
|
maskFrames, offsets.offsetToUserSpace);
|
|
|
|
if (paintResult.transparentBlackMask) {
|
|
return;
|
|
}
|
|
|
|
maskSurface = paintResult.maskSurface;
|
|
if (maskSurface) {
|
|
shouldPushMask = true;
|
|
maskTransform = paintResult.maskTransform;
|
|
opacityApplied = paintResult.opacityApplied;
|
|
}
|
|
}
|
|
|
|
if (maskUsage.shouldGenerateClipMaskLayer) {
|
|
matSR.Restore();
|
|
matSR.SetContext(&context);
|
|
|
|
MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
Matrix clipMaskTransform;
|
|
RefPtr<SourceSurface> clipMaskSurface =
|
|
clipPathFrame->GetClipMask(context, frame, cssPxToDevPxMatrix,
|
|
&clipMaskTransform, maskSurface,
|
|
maskTransform);
|
|
|
|
if (clipMaskSurface) {
|
|
maskSurface = clipMaskSurface;
|
|
maskTransform = clipMaskTransform;
|
|
} else {
|
|
// Either entire surface is clipped out, or gfx buffer allocation
|
|
// failure in nsSVGClipPathFrame::GetClipMask.
|
|
return;
|
|
}
|
|
|
|
shouldPushMask = true;
|
|
}
|
|
|
|
// opacity != 1.0f.
|
|
if (!maskUsage.shouldGenerateClipMaskLayer &&
|
|
!maskUsage.shouldGenerateMaskLayer) {
|
|
MOZ_ASSERT(maskUsage.opacity != 1.0f);
|
|
|
|
matSR.SetContext(&context);
|
|
MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
shouldPushMask = true;
|
|
}
|
|
|
|
if (shouldPushMask) {
|
|
if (aParams.layerManager->GetRoot()->GetContentFlags() &
|
|
Layer::CONTENT_COMPONENT_ALPHA) {
|
|
context.PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA,
|
|
opacityApplied
|
|
? 1.0
|
|
: maskUsage.opacity,
|
|
maskSurface, maskTransform);
|
|
} else {
|
|
context.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
|
|
opacityApplied ? 1.0 : maskUsage.opacity,
|
|
maskSurface, maskTransform);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
|
|
* we can just do normal painting and get it clipped appropriately.
|
|
*/
|
|
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShape) {
|
|
gfxContextMatrixAutoSaveRestore matSR(&context);
|
|
|
|
MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
|
|
MOZ_ASSERT(!maskUsage.shouldApplyClipPath ||
|
|
!maskUsage.shouldApplyBasicShape);
|
|
if (maskUsage.shouldApplyClipPath) {
|
|
clipPathFrame->ApplyClipPath(context, frame, cssPxToDevPxMatrix);
|
|
} else {
|
|
nsCSSClipPathInstance::ApplyBasicShapeClip(context, frame);
|
|
}
|
|
}
|
|
|
|
/* Paint the child */
|
|
context.SetMatrix(matrixAutoSaveRestore.Matrix());
|
|
BasicLayerManager* basic = aParams.layerManager->AsBasicLayerManager();
|
|
RefPtr<gfxContext> oldCtx = basic->GetTarget();
|
|
basic->SetTarget(&context);
|
|
aParams.layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
|
|
aParams.builder);
|
|
basic->SetTarget(oldCtx);
|
|
|
|
if (gfxPrefs::DrawMaskLayer()) {
|
|
gfxContextAutoSaveRestore saver(&context);
|
|
|
|
context.NewPath();
|
|
gfxRect drawingRect =
|
|
nsLayoutUtils::RectToGfxRect(aParams.borderArea,
|
|
frame->PresContext()->AppUnitsPerDevPixel());
|
|
context.Rectangle(drawingRect, true);
|
|
Color overlayColor(0.0f, 0.0f, 0.0f, 0.8f);
|
|
if (maskUsage.shouldGenerateMaskLayer) {
|
|
overlayColor.r = 1.0f; // red represents css positioned mask.
|
|
}
|
|
if (maskUsage.shouldApplyClipPath ||
|
|
maskUsage.shouldGenerateClipMaskLayer) {
|
|
overlayColor.g = 1.0f; // green represents clip-path:<clip-source>.
|
|
}
|
|
if (maskUsage.shouldApplyBasicShape) {
|
|
overlayColor.b = 1.0f; // blue represents
|
|
// clip-path:<basic-shape>||<geometry-box>.
|
|
}
|
|
|
|
context.SetColor(overlayColor);
|
|
context.Fill();
|
|
}
|
|
|
|
if (maskUsage.shouldApplyClipPath || maskUsage.shouldApplyBasicShape) {
|
|
context.PopClip();
|
|
}
|
|
|
|
if (shouldPushMask) {
|
|
context.PopGroupAndBlend();
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
nsSVGIntegrationUtils::PaintFilter(const PaintFramesParams& aParams)
|
|
{
|
|
MOZ_ASSERT(!aParams.builder->IsForGenerateGlyphMask(),
|
|
"Filter effect is discarded while generating glyph mask.");
|
|
MOZ_ASSERT(aParams.frame->StyleEffects()->HasFilters(),
|
|
"Should not use this method when no filter effect on this frame");
|
|
|
|
nsIFrame* frame = aParams.frame;
|
|
if (!ValidateSVGFrame(frame)) {
|
|
return;
|
|
}
|
|
|
|
float opacity = nsSVGUtils::ComputeOpacity(frame, aParams.handleOpacity);
|
|
if (opacity == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
SVGObserverUtils::EffectProperties effectProperties =
|
|
SVGObserverUtils::GetEffectProperties(firstFrame);
|
|
|
|
if (effectProperties.HasInvalidFilter()) {
|
|
return;
|
|
}
|
|
|
|
gfxContext& context = aParams.ctx;
|
|
|
|
gfxContextAutoSaveRestore autoSR(&context);
|
|
EffectOffsets offsets = MoveContextOriginToUserSpace(firstFrame, aParams);
|
|
|
|
/* Paint the child and apply filters */
|
|
RegularFramePaintCallback callback(aParams.builder, aParams.layerManager,
|
|
offsets.offsetToUserSpaceInDevPx);
|
|
nsRegion dirtyRegion = aParams.dirtyRect - offsets.offsetToBoundingBox;
|
|
|
|
nsFilterInstance::PaintFilteredFrame(frame, &context, &callback,
|
|
&dirtyRegion, aParams.imgParams, opacity);
|
|
}
|
|
|
|
class PaintFrameCallback : public gfxDrawingCallback {
|
|
public:
|
|
PaintFrameCallback(nsIFrame* aFrame,
|
|
const nsSize aPaintServerSize,
|
|
const IntSize aRenderSize,
|
|
uint32_t aFlags)
|
|
: mFrame(aFrame)
|
|
, mPaintServerSize(aPaintServerSize)
|
|
, mRenderSize(aRenderSize)
|
|
, mFlags (aFlags)
|
|
{}
|
|
virtual bool operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const SamplingFilter aSamplingFilter,
|
|
const gfxMatrix& aTransform) override;
|
|
private:
|
|
nsIFrame* mFrame;
|
|
nsSize mPaintServerSize;
|
|
IntSize mRenderSize;
|
|
uint32_t mFlags;
|
|
};
|
|
|
|
bool
|
|
PaintFrameCallback::operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const SamplingFilter aSamplingFilter,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
|
|
return false;
|
|
|
|
AutoSetRestorePaintServerState paintServer(mFrame);
|
|
|
|
aContext->Save();
|
|
|
|
// Clip to aFillRect so that we don't paint outside.
|
|
aContext->NewPath();
|
|
aContext->Rectangle(aFillRect);
|
|
aContext->Clip();
|
|
|
|
gfxMatrix invmatrix = aTransform;
|
|
if (!invmatrix.Invert()) {
|
|
return false;
|
|
}
|
|
aContext->Multiply(invmatrix);
|
|
|
|
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
|
|
// to have it anchored at the top left corner of the bounding box of all of
|
|
// mFrame's continuations. So we add a translation transform.
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsPoint offset = nsSVGIntegrationUtils::GetOffsetToBoundingBox(mFrame);
|
|
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
|
|
gfxSize paintServerSize =
|
|
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
|
|
mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
|
|
// want it to render with mRenderSize, so we need to set up a scale transform.
|
|
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
|
|
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
// Draw.
|
|
nsRect dirty(-offset.x, -offset.y,
|
|
mPaintServerSize.width, mPaintServerSize.height);
|
|
|
|
using PaintFrameFlags = nsLayoutUtils::PaintFrameFlags;
|
|
PaintFrameFlags flags = PaintFrameFlags::PAINT_IN_TRANSFORM;
|
|
if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) {
|
|
flags |= PaintFrameFlags::PAINT_SYNC_DECODE_IMAGES;
|
|
}
|
|
nsLayoutUtils::PaintFrame(aContext, mFrame,
|
|
dirty, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
nsIFrame* currentFrame = mFrame;
|
|
while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) {
|
|
offset = currentFrame->GetOffsetToCrossDoc(mFrame);
|
|
devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
|
|
aContext->Save();
|
|
aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY));
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
nsLayoutUtils::PaintFrame(aContext, currentFrame,
|
|
dirty - offset, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
aContext->Restore();
|
|
}
|
|
|
|
aContext->Restore();
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */ already_AddRefed<gfxDrawable>
|
|
nsSVGIntegrationUtils::DrawableFromPaintServer(nsIFrame* aFrame,
|
|
nsIFrame* aTarget,
|
|
const nsSize& aPaintServerSize,
|
|
const IntSize& aRenderSize,
|
|
const DrawTarget* aDrawTarget,
|
|
const gfxMatrix& aContextMatrix,
|
|
uint32_t aFlags)
|
|
{
|
|
// aPaintServerSize is the size that would be filled when using
|
|
// background-repeat:no-repeat and background-size:auto. For normal background
|
|
// images, this would be the intrinsic size of the image; for gradients and
|
|
// patterns this would be the whole target frame fill area.
|
|
// aRenderSize is what we will be actually filling after accounting for
|
|
// background-size.
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
|
|
// aFrame is either a pattern or a gradient. These fill the whole target
|
|
// frame by default, so aPaintServerSize is the whole target background fill
|
|
// area.
|
|
nsSVGPaintServerFrame* server =
|
|
static_cast<nsSVGPaintServerFrame*>(aFrame);
|
|
|
|
gfxRect overrideBounds(0, 0,
|
|
aPaintServerSize.width, aPaintServerSize.height);
|
|
overrideBounds.Scale(1.0 / aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
imgDrawingParams imgParams(aFlags);
|
|
RefPtr<gfxPattern> pattern =
|
|
server->GetPaintServerPattern(aTarget, aDrawTarget,
|
|
aContextMatrix, &nsStyleSVG::mFill, 1.0,
|
|
imgParams, &overrideBounds);
|
|
|
|
if (!pattern)
|
|
return nullptr;
|
|
|
|
// pattern is now set up to fill aPaintServerSize. But we want it to
|
|
// fill aRenderSize, so we need to add a scaling transform.
|
|
// We couldn't just have set overrideBounds to aRenderSize - it would have
|
|
// worked for gradients, but for patterns it would result in a different
|
|
// pattern size.
|
|
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
|
|
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
|
|
gfxMatrix scaleMatrix = gfxMatrix::Scaling(scaleX, scaleY);
|
|
pattern->SetMatrix(scaleMatrix * pattern->GetMatrix());
|
|
RefPtr<gfxDrawable> drawable =
|
|
new gfxPatternDrawable(pattern, aRenderSize);
|
|
return drawable.forget();
|
|
}
|
|
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVG) &&
|
|
!static_cast<nsSVGDisplayableFrame*>(do_QueryFrame(aFrame))) {
|
|
MOZ_ASSERT_UNREACHABLE("We should prevent painting of unpaintable SVG "
|
|
"before we get here");
|
|
return nullptr;
|
|
}
|
|
|
|
// We don't want to paint into a surface as long as we don't need to, so we
|
|
// set up a drawing callback.
|
|
RefPtr<gfxDrawingCallback> cb =
|
|
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize, aFlags);
|
|
RefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
|
|
return drawable.forget();
|
|
}
|