gecko-dev/layout/tables/nsTablePainter.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is TableBackgroundPainter interface.
*
* The Initial Developer of the Original Code is
* Elika J. Etemad ("fantasai") <fantasai@inkedblade.net>.
* Portions created by the Initial Developer are Copyright (C) 2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsTablePainter_h__
#define nsTablePainter_h__
#include "celldata.h"
// flags for Paint, PaintChild, PaintChildren are currently only used by tables.
//Table-based paint call; not a direct call as with views
#define NS_PAINT_FLAG_TABLE_BG_PAINT 0x00000001
//Cells should paint their backgrounds only, no children
#define NS_PAINT_FLAG_TABLE_CELL_BG_PASS 0x00000002
#include "nsIFrame.h"
class nsTableFrame;
class nsTableRowGroupFrame;
class nsTableRowFrame;
class nsTableCellFrame;
class TableBackgroundPainter
{
/*
* Helper class for painting table backgrounds
*
*/
public:
enum Origin { eOrigin_Table, eOrigin_TableRowGroup, eOrigin_TableRow };
/** Public constructor
* @param aTableFrame - the table's table frame
* @param aOrigin - what type of table frame is creating this instance
* @param aPresContext - the presentation context
* @param aRenderingContext - the rendering context
* @param aDirtyRect - the area that needs to be painted,
* relative to aRenderingContext
* @param aPt - offset of the table frame relative to
* aRenderingContext
* @param aBGPaintFlags - Flags of the nsCSSRendering::PAINTBG_* variety
*/
TableBackgroundPainter(nsTableFrame* aTableFrame,
Origin aOrigin,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsPoint& aPt,
PRUint32 aBGPaintFlags);
/** Destructor */
~TableBackgroundPainter();
/* ~*~ The Border Collapse Painting Issue ~*~
In border-collapse, the *table* paints the cells' borders,
so we need to make sure the backgrounds get painted first
(underneath) by doing a cell-background-only painting pass.
*/
/* ~*~ Using nsTablePainter Background Painting ~*~
A call to PaintTable will normally paint all of the table's
elements (except for the table background, if aPaintTableBackground
is false).
Elements with views however, will be skipped and must create their
own painter to call the appropriate paint function in their ::Paint
method (e.g. painter.PaintRow in nsTableRow::Paint)
*/
/** Paint background for the table frame (if requested) and its children
* down through cells.
* (Cells themselves will only be painted in border collapse)
* Table must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aTableFrame - the table frame
* @param aDeflate - deflation needed to bring table's mRect
* to the outer grid lines in border-collapse
* @param aPaintTableBackground - if true, the table background
* is included, otherwise it isn't
*/
nsresult PaintTable(nsTableFrame* aTableFrame, const nsMargin& aDeflate,
bool aPaintTableBackground);
/** Paint background for the row group and its children down through cells
* (Cells themselves will only be painted in border collapse)
* Standards mode only
* Table Row Group must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aFrame - the table row group frame
*/
nsresult PaintRowGroup(nsTableRowGroupFrame* aFrame)
{ return PaintRowGroup(aFrame, false); }
/** Paint background for the row and its children down through cells
* (Cells themselves will only be painted in border collapse)
* Standards mode only
* Table Row must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aFrame - the table row frame
*/
nsresult PaintRow(nsTableRowFrame* aFrame)
{ return PaintRow(aFrame, false); }
private:
/** Paint table frame's background
* @param aTableFrame - the table frame
* @param aFirstRowGroup - the first (in layout order) row group
* may be null
* @param aLastRowGroup - the last (in layout order) row group
* may be null
* @param aDeflate - adjustment to frame's rect (used for quirks BC)
* may be null
*/
nsresult PaintTableFrame(nsTableFrame* aTableFrame,
nsTableRowGroupFrame* aFirstRowGroup,
nsTableRowGroupFrame* aLastRowGroup,
const nsMargin& aDeflate);
/* aPassThrough params indicate whether to paint the element or to just
* pass through and paint underlying layers only
* See Public versions for function descriptions
*/
nsresult PaintRowGroup(nsTableRowGroupFrame* aFrame,
bool aPassThrough);
nsresult PaintRow(nsTableRowFrame* aFrame,
bool aPassThrough);
/** Paint table background layers for this cell space
* Also paints cell's own background in border-collapse mode
* @param aFrame - the cell
* @param aPassSelf - pass this cell; i.e. paint only underlying layers
*/
nsresult PaintCell(nsTableCellFrame* aFrame,
bool aPassSelf);
/** Translate mRenderingContext, mDirtyRect, and mCols' column and
* colgroup coords
* @param aDX - origin's x-coord change
* @param aDY - origin's y-coord change
*/
void TranslateContext(nscoord aDX,
nscoord aDY);
struct TableBackgroundData;
friend struct TableBackgroundData;
struct TableBackgroundData {
nsIFrame* mFrame;
/** mRect is the rect of mFrame in the current coordinate system */
nsRect mRect;
bool mVisible;
const nsStyleBorder* mBorder;
/** Data is valid & frame is visible */
bool IsVisible() const { return mVisible; }
/** Constructor */
TableBackgroundData();
/** Destructor */
~TableBackgroundData();
/** Destroys synthesized data. MUST be called before destructor
* @param aPresContext - the pres context
*/
void Destroy(nsPresContext* aPresContext);
/** Clear background data */
void Clear();
/** Calculate and set all data values to represent aFrame */
void SetFull(nsIFrame* aFrame);
/** Set frame data (mFrame, mRect) but leave style data empty */
void SetFrame(nsIFrame* aFrame);
/** Calculate the style data for mFrame */
void SetData();
/** True if need to set border-collapse border; must call SetFull beforehand */
bool ShouldSetBCBorder();
/** Set border-collapse border with aBorderWidth as widths */
nsresult SetBCBorder(nsMargin& aBorderWidth,
TableBackgroundPainter* aPainter);
private:
nsStyleBorder* mSynthBorder;
};
struct ColData;
friend struct ColData;
struct ColData {
TableBackgroundData mCol;
TableBackgroundData* mColGroup; //link to col's parent colgroup's data (owned by painter)
ColData() {
mColGroup = nsnull;
}
};
nsPresContext* mPresContext;
nsRenderingContext& mRenderingContext;
nsPoint mRenderPt;
nsRect mDirtyRect;
#ifdef DEBUG
nsCompatibility mCompatMode;
#endif
bool mIsBorderCollapse;
Origin mOrigin; //user's table frame type
ColData* mCols; //array of columns' ColData
PRUint32 mNumCols;
TableBackgroundData mRowGroup; //current row group
TableBackgroundData mRow; //current row
nsRect mCellRect; //current cell's rect
nsStyleBorder mZeroBorder; //cached zero-width border
PRUint32 mBGPaintFlags;
};
#endif