зеркало из https://github.com/mozilla/gecko-dev.git
421 строка
13 KiB
C++
421 строка
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasClient.h"
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#include "ClientCanvasLayer.h" // for ClientCanvasLayer
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#include "GLContext.h" // for GLContext
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#include "GLScreenBuffer.h" // for GLScreenBuffer
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
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#include "gfxPlatform.h" // for gfxPlatform
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#include "GLReadTexImageHelper.h"
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorChild.h" // for CompositorChild
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#include "mozilla/layers/GrallocTextureClient.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
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#include "mozilla/layers/TextureClientOGL.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#ifdef MOZ_WIDGET_GONK
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#include "SharedSurfaceGralloc.h"
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#endif
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/* static */ TemporaryRef<CanvasClient>
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CanvasClient::CreateCanvasClient(CanvasClientType aType,
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CompositableForwarder* aForwarder,
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TextureFlags aFlags)
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{
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#ifndef MOZ_WIDGET_GONK
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if (XRE_GetProcessType() != GeckoProcessType_Default) {
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NS_WARNING("Most platforms still need an optimized way to share GL cross process.");
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return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
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}
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#endif
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switch (aType) {
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case CanvasClientTypeShSurf:
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return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags);
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break;
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default:
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return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
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break;
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}
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}
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void
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CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
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{
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AutoRemoveTexture autoRemove(this);
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if (mBuffer &&
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(mBuffer->IsImmutable() || mBuffer->GetSize() != aSize)) {
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autoRemove.mTexture = mBuffer;
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mBuffer = nullptr;
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}
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bool bufferCreated = false;
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if (!mBuffer) {
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bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE);
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gfxContentType contentType = isOpaque
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? gfxContentType::COLOR
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: gfxContentType::COLOR_ALPHA;
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gfxImageFormat format
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= gfxPlatform::GetPlatform()->OptimalFormatForContent(contentType);
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TextureFlags flags = TextureFlags::DEFAULT;
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if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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flags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
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}
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gfx::SurfaceFormat surfaceFormat = gfx::ImageFormatToSurfaceFormat(format);
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mBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer);
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if (!mBuffer) {
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NS_WARNING("Failed to allocate the TextureClient");
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return;
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}
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MOZ_ASSERT(mBuffer->CanExposeDrawTarget());
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bufferCreated = true;
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}
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if (!mBuffer->Lock(OpenMode::OPEN_WRITE_ONLY)) {
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mBuffer = nullptr;
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return;
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}
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bool updated = false;
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{
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// Restrict drawTarget to a scope so that terminates before Unlock.
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RefPtr<DrawTarget> target =
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mBuffer->BorrowDrawTarget();
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if (target) {
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aLayer->UpdateTarget(target);
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updated = true;
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}
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}
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mBuffer->Unlock();
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if (bufferCreated && !AddTextureClient(mBuffer)) {
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mBuffer = nullptr;
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return;
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}
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if (updated) {
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GetForwarder()->UseTexture(this, mBuffer);
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mBuffer->SyncWithObject(GetForwarder()->GetSyncObject());
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}
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}
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TemporaryRef<TextureClient>
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CanvasClient2D::CreateTextureClientForCanvas(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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TextureFlags aFlags,
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ClientCanvasLayer* aLayer)
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{
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if (aLayer->IsGLLayer()) {
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// We want a cairo backend here as we don't want to be copying into
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// an accelerated backend and we like LockBits to work. This is currently
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// the most effective way to make this work.
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return TextureClient::CreateForRawBufferAccess(GetForwarder(),
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aFormat, aSize, BackendType::CAIRO,
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mTextureFlags | aFlags);
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}
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gfx::BackendType backend = gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
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#ifdef XP_WIN
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return CreateTextureClientForDrawing(aFormat, aSize, backend, aFlags);
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#else
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// XXX - We should use CreateTextureClientForDrawing, but we first need
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// to use double buffering.
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return TextureClient::CreateForRawBufferAccess(GetForwarder(),
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aFormat, aSize, backend,
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mTextureFlags | aFlags);
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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CanvasClientSharedSurface::CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder,
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TextureFlags aFlags)
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: CanvasClient(aLayerForwarder, aFlags)
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{
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}
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////////////////////////////////////////
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// Accelerated backends
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static TemporaryRef<TextureClient>
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TexClientFromShSurf(ISurfaceAllocator* aAllocator, SharedSurface* surf,
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TextureFlags flags)
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{
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switch (surf->mType) {
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case SharedSurfaceType::Basic:
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return nullptr;
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#ifdef MOZ_WIDGET_GONK
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case SharedSurfaceType::Gralloc:
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return GrallocTextureClientOGL::FromSharedSurface(surf, flags);
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#endif
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default:
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return MakeAndAddRef<SharedSurfaceTextureClient>(aAllocator, flags, surf);
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}
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}
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////////////////////////////////////////
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// Readback
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// For formats compatible with R8G8B8A8.
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static inline void SwapRB_R8G8B8A8(uint8_t* pixel) {
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// [RR, GG, BB, AA]
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Swap(pixel[0], pixel[2]);
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}
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class TexClientFactory
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{
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ISurfaceAllocator* const mAllocator;
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const bool mHasAlpha;
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const gfx::IntSize mSize;
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const gfx::BackendType mBackendType;
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const TextureFlags mBaseTexFlags;
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const LayersBackend mLayersBackend;
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public:
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TexClientFactory(ISurfaceAllocator* allocator, bool hasAlpha,
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const gfx::IntSize& size, gfx::BackendType backendType,
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TextureFlags baseTexFlags, LayersBackend layersBackend)
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: mAllocator(allocator)
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, mHasAlpha(hasAlpha)
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, mSize(size)
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, mBackendType(backendType)
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, mBaseTexFlags(baseTexFlags)
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, mLayersBackend(layersBackend)
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{
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}
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protected:
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TemporaryRef<BufferTextureClient> Create(gfx::SurfaceFormat format) {
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return TextureClient::CreateForRawBufferAccess(mAllocator, format,
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mSize, mBackendType,
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mBaseTexFlags);
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}
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public:
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TemporaryRef<BufferTextureClient> CreateB8G8R8AX8() {
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
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: gfx::SurfaceFormat::B8G8R8X8;
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return Create(format);
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}
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TemporaryRef<BufferTextureClient> CreateR8G8B8AX8() {
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RefPtr<BufferTextureClient> ret;
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bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC;
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if (!areRGBAFormatsBroken) {
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
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: gfx::SurfaceFormat::R8G8B8X8;
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ret = Create(format);
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}
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if (!ret) {
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ret = CreateB8G8R8AX8();
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if (ret) {
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ret->AddFlags(TextureFlags::RB_SWAPPED);
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}
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}
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return ret.forget();
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}
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};
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static TemporaryRef<TextureClient>
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TexClientFromReadback(SharedSurface* src, ISurfaceAllocator* allocator,
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TextureFlags baseFlags, LayersBackend layersBackend)
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{
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auto backendType = gfx::BackendType::CAIRO;
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TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType,
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baseFlags, layersBackend);
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RefPtr<BufferTextureClient> texClient;
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{
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gl::ScopedReadbackFB autoReadback(src);
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// We have a source FB, now we need a format.
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GLenum destFormat = LOCAL_GL_BGRA;
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GLenum destType = LOCAL_GL_UNSIGNED_BYTE;
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GLenum readFormat;
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GLenum readType;
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// We actually don't care if they match, since we can handle
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// any read{Format,Type} we get.
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auto gl = src->mGL;
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GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA ||
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readFormat == LOCAL_GL_BGRA);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
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// With a format and type, we can create texClient.
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if (readFormat == LOCAL_GL_BGRA &&
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readType == LOCAL_GL_UNSIGNED_BYTE)
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{
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// 0xAARRGGBB
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// In Lendian: [BB, GG, RR, AA]
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texClient = factory.CreateB8G8R8AX8();
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} else if (readFormat == LOCAL_GL_RGBA &&
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readType == LOCAL_GL_UNSIGNED_BYTE)
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{
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// [RR, GG, BB, AA]
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texClient = factory.CreateR8G8B8AX8();
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} else {
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MOZ_CRASH("Bad `read{Format,Type}`.");
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}
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MOZ_ASSERT(texClient);
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if (!texClient)
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return nullptr;
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// With a texClient, we can lock for writing.
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MOZ_ALWAYS_TRUE( texClient->Lock(OpenMode::OPEN_WRITE) );
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uint8_t* lockedBytes = texClient->GetLockedData();
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// ReadPixels from the current FB into lockedBits.
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auto width = src->mSize.width;
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auto height = src->mSize.height;
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{
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ScopedPackAlignment autoAlign(gl, 4);
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gl->raw_fReadPixels(0, 0, width, height, readFormat, readType, lockedBytes);
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}
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// RB_SWAPPED doesn't work with D3D11. (bug 1051010)
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// RB_SWAPPED doesn't work with Basic. (bug ???????)
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// RB_SWAPPED doesn't work with D3D9. (bug ???????)
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bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC ||
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layersBackend == LayersBackend::LAYERS_D3D9 ||
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layersBackend == LayersBackend::LAYERS_D3D11;
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if (texClient->HasFlags(TextureFlags::RB_SWAPPED) &&
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layersNeedsManualSwap)
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{
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size_t pixels = width * height;
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uint8_t* itr = lockedBytes;
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for (size_t i = 0; i < pixels; i++) {
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SwapRB_R8G8B8A8(itr);
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itr += 4;
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}
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texClient->RemoveFlags(TextureFlags::RB_SWAPPED);
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}
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texClient->Unlock();
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}
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return texClient.forget();
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}
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////////////////////////////////////////
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static TemporaryRef<gl::ShSurfHandle>
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CloneSurface(gl::SharedSurface* src, gl::SurfaceFactory* factory)
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{
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RefPtr<gl::ShSurfHandle> dest = factory->NewShSurfHandle(src->mSize);
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if (!dest) {
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return nullptr;
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}
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SharedSurface::ProdCopy(src, dest->Surf(), factory);
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return dest.forget();
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}
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void
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CanvasClientSharedSurface::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
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{
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if (mFront) {
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mPrevFront = mFront;
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mFront = nullptr;
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}
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auto gl = aLayer->mGLContext;
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gl->MakeCurrent();
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if (aLayer->mGLFrontbuffer) {
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mFront = CloneSurface(aLayer->mGLFrontbuffer.get(), aLayer->mFactory.get());
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if (mFront)
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mFront->Surf()->Fence();
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} else {
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mFront = gl->Screen()->Front();
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}
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if (!mFront) {
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gfxCriticalError() << "Invalid canvas front buffer";
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return;
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}
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// Alright, now sort out the IPC goop.
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SharedSurface* surf = mFront->Surf();
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auto forwarder = GetForwarder();
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auto flags = GetTextureFlags() | TextureFlags::IMMUTABLE;
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// Get a TexClient from our surf.
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RefPtr<TextureClient> newTex = TexClientFromShSurf(GetForwarder(), surf, flags);
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if (!newTex) {
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auto manager = aLayer->ClientManager();
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auto shadowForwarder = manager->AsShadowForwarder();
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auto layersBackend = shadowForwarder->GetCompositorBackendType();
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newTex = TexClientFromReadback(surf, forwarder, flags, layersBackend);
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}
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if (!newTex) {
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// May happen in a release build in case of memory pressure.
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gfxCriticalError() << "Failed to allocate a TextureClient for SharedSurface Canvas. size: " << aSize;
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return;
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}
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// Add the new TexClient.
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MOZ_ALWAYS_TRUE( AddTextureClient(newTex) );
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// Remove the old TexClient.
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if (mFrontTex) {
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// remove old buffer from CompositableHost
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RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
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// Hold TextureClient until transaction complete.
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tracker->SetTextureClient(mFrontTex);
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mFrontTex->SetRemoveFromCompositableTracker(tracker);
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// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
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GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mFrontTex);
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mFrontTex = nullptr;
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}
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// Use the new TexClient.
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mFrontTex = newTex;
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forwarder->UseTexture(this, mFrontTex);
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}
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void
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CanvasClientSharedSurface::ClearSurfaces()
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{
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mFrontTex = nullptr;
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// It is important to destroy the SharedSurface *after* the TextureClient.
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mFront = nullptr;
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mPrevFront = nullptr;
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}
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}
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}
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