gecko-dev/gfx/layers/client/CanvasClient.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasClient.h"
#include "ClientCanvasLayer.h" // for ClientCanvasLayer
#include "GLContext.h" // for GLContext
#include "GLScreenBuffer.h" // for GLScreenBuffer
#include "ScopedGLHelpers.h"
#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
#include "gfxPlatform.h" // for gfxPlatform
#include "GLReadTexImageHelper.h"
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/CompositorChild.h" // for CompositorChild
#include "mozilla/layers/GrallocTextureClient.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
#include "mozilla/layers/TextureClientOGL.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
#ifdef MOZ_WIDGET_GONK
#include "SharedSurfaceGralloc.h"
#endif
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/* static */ TemporaryRef<CanvasClient>
CanvasClient::CreateCanvasClient(CanvasClientType aType,
CompositableForwarder* aForwarder,
TextureFlags aFlags)
{
#ifndef MOZ_WIDGET_GONK
if (XRE_GetProcessType() != GeckoProcessType_Default) {
NS_WARNING("Most platforms still need an optimized way to share GL cross process.");
return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
}
#endif
switch (aType) {
case CanvasClientTypeShSurf:
return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags);
break;
default:
return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
break;
}
}
void
CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
AutoRemoveTexture autoRemove(this);
if (mBuffer &&
(mBuffer->IsImmutable() || mBuffer->GetSize() != aSize)) {
autoRemove.mTexture = mBuffer;
mBuffer = nullptr;
}
bool bufferCreated = false;
if (!mBuffer) {
bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE);
gfxContentType contentType = isOpaque
? gfxContentType::COLOR
: gfxContentType::COLOR_ALPHA;
gfxImageFormat format
= gfxPlatform::GetPlatform()->OptimalFormatForContent(contentType);
TextureFlags flags = TextureFlags::DEFAULT;
if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
flags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
}
gfx::SurfaceFormat surfaceFormat = gfx::ImageFormatToSurfaceFormat(format);
mBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer);
if (!mBuffer) {
NS_WARNING("Failed to allocate the TextureClient");
return;
}
MOZ_ASSERT(mBuffer->CanExposeDrawTarget());
bufferCreated = true;
}
if (!mBuffer->Lock(OpenMode::OPEN_WRITE_ONLY)) {
mBuffer = nullptr;
return;
}
bool updated = false;
{
// Restrict drawTarget to a scope so that terminates before Unlock.
RefPtr<DrawTarget> target =
mBuffer->BorrowDrawTarget();
if (target) {
aLayer->UpdateTarget(target);
updated = true;
}
}
mBuffer->Unlock();
if (bufferCreated && !AddTextureClient(mBuffer)) {
mBuffer = nullptr;
return;
}
if (updated) {
GetForwarder()->UseTexture(this, mBuffer);
mBuffer->SyncWithObject(GetForwarder()->GetSyncObject());
}
}
TemporaryRef<TextureClient>
CanvasClient2D::CreateTextureClientForCanvas(gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
TextureFlags aFlags,
ClientCanvasLayer* aLayer)
{
if (aLayer->IsGLLayer()) {
// We want a cairo backend here as we don't want to be copying into
// an accelerated backend and we like LockBits to work. This is currently
// the most effective way to make this work.
return TextureClient::CreateForRawBufferAccess(GetForwarder(),
aFormat, aSize, BackendType::CAIRO,
mTextureFlags | aFlags);
}
gfx::BackendType backend = gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
#ifdef XP_WIN
return CreateTextureClientForDrawing(aFormat, aSize, backend, aFlags);
#else
// XXX - We should use CreateTextureClientForDrawing, but we first need
// to use double buffering.
return TextureClient::CreateForRawBufferAccess(GetForwarder(),
aFormat, aSize, backend,
mTextureFlags | aFlags);
#endif
}
////////////////////////////////////////////////////////////////////////
CanvasClientSharedSurface::CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder,
TextureFlags aFlags)
: CanvasClient(aLayerForwarder, aFlags)
{
}
////////////////////////////////////////
// Accelerated backends
static TemporaryRef<TextureClient>
TexClientFromShSurf(ISurfaceAllocator* aAllocator, SharedSurface* surf,
TextureFlags flags)
{
switch (surf->mType) {
case SharedSurfaceType::Basic:
return nullptr;
#ifdef MOZ_WIDGET_GONK
case SharedSurfaceType::Gralloc:
return GrallocTextureClientOGL::FromSharedSurface(surf, flags);
#endif
default:
return MakeAndAddRef<SharedSurfaceTextureClient>(aAllocator, flags, surf);
}
}
////////////////////////////////////////
// Readback
// For formats compatible with R8G8B8A8.
static inline void SwapRB_R8G8B8A8(uint8_t* pixel) {
// [RR, GG, BB, AA]
Swap(pixel[0], pixel[2]);
}
class TexClientFactory
{
ISurfaceAllocator* const mAllocator;
const bool mHasAlpha;
const gfx::IntSize mSize;
const gfx::BackendType mBackendType;
const TextureFlags mBaseTexFlags;
const LayersBackend mLayersBackend;
public:
TexClientFactory(ISurfaceAllocator* allocator, bool hasAlpha,
const gfx::IntSize& size, gfx::BackendType backendType,
TextureFlags baseTexFlags, LayersBackend layersBackend)
: mAllocator(allocator)
, mHasAlpha(hasAlpha)
, mSize(size)
, mBackendType(backendType)
, mBaseTexFlags(baseTexFlags)
, mLayersBackend(layersBackend)
{
}
protected:
TemporaryRef<BufferTextureClient> Create(gfx::SurfaceFormat format) {
return TextureClient::CreateForRawBufferAccess(mAllocator, format,
mSize, mBackendType,
mBaseTexFlags);
}
public:
TemporaryRef<BufferTextureClient> CreateB8G8R8AX8() {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
return Create(format);
}
TemporaryRef<BufferTextureClient> CreateR8G8B8AX8() {
RefPtr<BufferTextureClient> ret;
bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC;
if (!areRGBAFormatsBroken) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
ret = Create(format);
}
if (!ret) {
ret = CreateB8G8R8AX8();
if (ret) {
ret->AddFlags(TextureFlags::RB_SWAPPED);
}
}
return ret.forget();
}
};
static TemporaryRef<TextureClient>
TexClientFromReadback(SharedSurface* src, ISurfaceAllocator* allocator,
TextureFlags baseFlags, LayersBackend layersBackend)
{
auto backendType = gfx::BackendType::CAIRO;
TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType,
baseFlags, layersBackend);
RefPtr<BufferTextureClient> texClient;
{
gl::ScopedReadbackFB autoReadback(src);
// We have a source FB, now we need a format.
GLenum destFormat = LOCAL_GL_BGRA;
GLenum destType = LOCAL_GL_UNSIGNED_BYTE;
GLenum readFormat;
GLenum readType;
// We actually don't care if they match, since we can handle
// any read{Format,Type} we get.
auto gl = src->mGL;
GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
MOZ_ASSERT(readFormat == LOCAL_GL_RGBA ||
readFormat == LOCAL_GL_BGRA);
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
// With a format and type, we can create texClient.
if (readFormat == LOCAL_GL_BGRA &&
readType == LOCAL_GL_UNSIGNED_BYTE)
{
// 0xAARRGGBB
// In Lendian: [BB, GG, RR, AA]
texClient = factory.CreateB8G8R8AX8();
} else if (readFormat == LOCAL_GL_RGBA &&
readType == LOCAL_GL_UNSIGNED_BYTE)
{
// [RR, GG, BB, AA]
texClient = factory.CreateR8G8B8AX8();
} else {
MOZ_CRASH("Bad `read{Format,Type}`.");
}
MOZ_ASSERT(texClient);
if (!texClient)
return nullptr;
// With a texClient, we can lock for writing.
MOZ_ALWAYS_TRUE( texClient->Lock(OpenMode::OPEN_WRITE) );
uint8_t* lockedBytes = texClient->GetLockedData();
// ReadPixels from the current FB into lockedBits.
auto width = src->mSize.width;
auto height = src->mSize.height;
{
ScopedPackAlignment autoAlign(gl, 4);
gl->raw_fReadPixels(0, 0, width, height, readFormat, readType, lockedBytes);
}
// RB_SWAPPED doesn't work with D3D11. (bug 1051010)
// RB_SWAPPED doesn't work with Basic. (bug ???????)
// RB_SWAPPED doesn't work with D3D9. (bug ???????)
bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC ||
layersBackend == LayersBackend::LAYERS_D3D9 ||
layersBackend == LayersBackend::LAYERS_D3D11;
if (texClient->HasFlags(TextureFlags::RB_SWAPPED) &&
layersNeedsManualSwap)
{
size_t pixels = width * height;
uint8_t* itr = lockedBytes;
for (size_t i = 0; i < pixels; i++) {
SwapRB_R8G8B8A8(itr);
itr += 4;
}
texClient->RemoveFlags(TextureFlags::RB_SWAPPED);
}
texClient->Unlock();
}
return texClient.forget();
}
////////////////////////////////////////
static TemporaryRef<gl::ShSurfHandle>
CloneSurface(gl::SharedSurface* src, gl::SurfaceFactory* factory)
{
RefPtr<gl::ShSurfHandle> dest = factory->NewShSurfHandle(src->mSize);
if (!dest) {
return nullptr;
}
SharedSurface::ProdCopy(src, dest->Surf(), factory);
return dest.forget();
}
void
CanvasClientSharedSurface::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (mFront) {
mPrevFront = mFront;
mFront = nullptr;
}
auto gl = aLayer->mGLContext;
gl->MakeCurrent();
if (aLayer->mGLFrontbuffer) {
mFront = CloneSurface(aLayer->mGLFrontbuffer.get(), aLayer->mFactory.get());
if (mFront)
mFront->Surf()->Fence();
} else {
mFront = gl->Screen()->Front();
}
if (!mFront) {
gfxCriticalError() << "Invalid canvas front buffer";
return;
}
// Alright, now sort out the IPC goop.
SharedSurface* surf = mFront->Surf();
auto forwarder = GetForwarder();
auto flags = GetTextureFlags() | TextureFlags::IMMUTABLE;
// Get a TexClient from our surf.
RefPtr<TextureClient> newTex = TexClientFromShSurf(GetForwarder(), surf, flags);
if (!newTex) {
auto manager = aLayer->ClientManager();
auto shadowForwarder = manager->AsShadowForwarder();
auto layersBackend = shadowForwarder->GetCompositorBackendType();
newTex = TexClientFromReadback(surf, forwarder, flags, layersBackend);
}
if (!newTex) {
// May happen in a release build in case of memory pressure.
gfxCriticalError() << "Failed to allocate a TextureClient for SharedSurface Canvas. size: " << aSize;
return;
}
// Add the new TexClient.
MOZ_ALWAYS_TRUE( AddTextureClient(newTex) );
// Remove the old TexClient.
if (mFrontTex) {
// remove old buffer from CompositableHost
RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
// Hold TextureClient until transaction complete.
tracker->SetTextureClient(mFrontTex);
mFrontTex->SetRemoveFromCompositableTracker(tracker);
// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mFrontTex);
mFrontTex = nullptr;
}
// Use the new TexClient.
mFrontTex = newTex;
forwarder->UseTexture(this, mFrontTex);
}
void
CanvasClientSharedSurface::ClearSurfaces()
{
mFrontTex = nullptr;
// It is important to destroy the SharedSurface *after* the TextureClient.
mFront = nullptr;
mPrevFront = nullptr;
}
}
}