зеркало из https://github.com/mozilla/gecko-dev.git
354 строки
12 KiB
Plaintext
354 строки
12 KiB
Plaintext
/* vim:set ts=4 sw=4 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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interface nsINetAddr;
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interface nsIUDPSocketListener;
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interface nsIUDPMessage;
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interface nsISocketTransport;
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interface nsIOutputStream;
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interface nsIInputStream;
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interface nsIPrincipal;
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%{ C++
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#include "nsTArrayForwardDeclare.h"
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namespace mozilla {
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namespace net {
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union NetAddr;
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}
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}
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%}
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native NetAddr(mozilla::net::NetAddr);
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[ptr] native NetAddrPtr(mozilla::net::NetAddr);
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[ref] native Uint8TArrayRef(FallibleTArray<uint8_t>);
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/**
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* nsIUDPSocket
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*
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* An interface to a UDP socket that can accept incoming connections.
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*/
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[scriptable, uuid(d423bf4e-4499-40cf-bc03-153e2bf206d1)]
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interface nsIUDPSocket : nsISupports
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{
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/**
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* init
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*
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* This method initializes a UDP socket.
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*
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* @param aPort
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* The port of the UDP socket. Pass -1 to indicate no preference,
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* and a port will be selected automatically.
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* @param aLoopbackOnly
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* If true, the UDP socket will only respond to connections on the
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* local loopback interface. Otherwise, it will accept connections
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* from any interface. To specify a particular network interface,
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* use initWithAddress.
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* @param aPrincipal
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* The principal connected to this socket.
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* @param aAddressReuse
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* If true, the socket is allowed to be bound to an address that is
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* already in use. Default is true.
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*/
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[optional_argc] void init(in long aPort,
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in boolean aLoopbackOnly,
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in nsIPrincipal aPrincipal,
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[optional] in boolean aAddressReuse);
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[optional_argc] void init2(in AUTF8String aAddr,
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in long aPort,
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in nsIPrincipal aPrincipal,
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[optional] in boolean aAddressReuse);
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/**
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* initWithAddress
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*
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* This method initializes a UDP socket, and binds it to a particular
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* local address (and hence a particular local network interface).
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*
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* @param aAddr
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* The address to which this UDP socket should be bound.
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* @param aPrincipal
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* The principal connected to this socket.
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* @param aAddressReuse
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* If true, the socket is allowed to be bound to an address that is
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* already in use. Default is true.
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*/
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[noscript, optional_argc] void initWithAddress([const] in NetAddrPtr aAddr,
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in nsIPrincipal aPrincipal,
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[optional] in boolean aAddressReuse);
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/**
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* close
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*
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* This method closes a UDP socket. This does not affect already
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* connected client sockets (i.e., the nsISocketTransport instances
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* created from this UDP socket). This will cause the onStopListening
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* event to asynchronously fire with a status of NS_BINDING_ABORTED.
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*/
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void close();
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/**
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* asyncListen
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*
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* This method puts the UDP socket in the listening state. It will
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* asynchronously listen for and accept client connections. The listener
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* will be notified once for each client connection that is accepted. The
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* listener's onSocketAccepted method will be called on the same thread
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* that called asyncListen (the calling thread must have a nsIEventTarget).
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*
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* The listener will be passed a reference to an already connected socket
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* transport (nsISocketTransport). See below for more details.
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*
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* @param aListener
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* The listener to be notified when client connections are accepted.
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*/
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void asyncListen(in nsIUDPSocketListener aListener);
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/**
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* connect
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*
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* This method connects the UDP socket to a remote UDP address.
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*
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* @param aRemoteAddr
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* The remote address to connect to
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*/
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void connect([const] in NetAddrPtr aAddr);
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/**
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* Returns the local address of this UDP socket
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*/
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readonly attribute nsINetAddr localAddr;
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/**
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* Returns the port of this UDP socket.
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*/
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readonly attribute long port;
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/**
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* Returns the address to which this UDP socket is bound. Since a
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* UDP socket may be bound to multiple network devices, this address
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* may not necessarily be specific to a single network device. In the
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* case of an IP socket, the IP address field would be zerod out to
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* indicate a UDP socket bound to all network devices. Therefore,
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* this method cannot be used to determine the IP address of the local
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* system. See nsIDNSService::myHostName if this is what you need.
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*/
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[noscript] NetAddr getAddress();
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/**
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* send
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*
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* Send out the datagram to specified remote host and port.
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* DNS lookup will be triggered.
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*
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* @param host The remote host name.
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* @param port The remote port.
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* @param data The buffer containing the data to be written.
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* @param dataLength The maximum number of bytes to be written.
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* @return number of bytes written. (0 or dataLength)
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*/
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unsigned long send(in AUTF8String host, in unsigned short port,
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[const, array, size_is(dataLength)]in uint8_t data,
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in unsigned long dataLength);
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/**
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* sendWithAddr
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*
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* Send out the datagram to specified remote host and port.
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*
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* @param addr The remote host address.
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* @param data The buffer containing the data to be written.
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* @param dataLength The maximum number of bytes to be written.
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* @return number of bytes written. (0 or dataLength)
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*/
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unsigned long sendWithAddr(in nsINetAddr addr,
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[const, array, size_is(dataLength)]in uint8_t data,
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in unsigned long dataLength);
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/**
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* sendWithAddress
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*
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* Send out the datagram to specified remote address and port.
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*
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* @param addr The remote host address.
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* @param data The buffer containing the data to be written.
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* @param dataLength The maximum number of bytes to be written.
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* @return number of bytes written. (0 or dataLength)
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*/
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[noscript] unsigned long sendWithAddress([const] in NetAddrPtr addr,
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[const, array, size_is(dataLength)]in uint8_t data,
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in unsigned long dataLength);
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/**
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* sendBinaryStream
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*
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* Send out the datagram to specified remote address and port.
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*
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* @param host The remote host name.
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* @param port The remote port.
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* @param stream The input stream to be sent. This must be a buffered stream implementation.
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*/
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void sendBinaryStream(in AUTF8String host, in unsigned short port,
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in nsIInputStream stream);
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/**
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* sendBinaryStreamWithAddress
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*
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* Send out the datagram to specified remote address and port.
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*
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* @param addr The remote host address.
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* @param stream The input stream to be sent. This must be a buffered stream implementation.
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*/
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void sendBinaryStreamWithAddress([const] in NetAddrPtr addr,
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in nsIInputStream stream);
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/**
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* joinMulticast
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*
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* Join the multicast group specified by |addr|. You are then able to
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* receive future datagrams addressed to the group.
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*
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* @param addr
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* The multicast group address.
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* @param iface
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* The local address of the interface on which to join the group. If
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* this is not specified, the OS may join the group on all interfaces
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* or only the primary interface.
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*/
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void joinMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
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[noscript] void joinMulticastAddr([const] in NetAddr addr,
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[const, optional] in NetAddrPtr iface);
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/**
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* leaveMulticast
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*
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* Leave the multicast group specified by |addr|. You will no longer
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* receive future datagrams addressed to the group.
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*
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* @param addr
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* The multicast group address.
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* @param iface
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* The local address of the interface on which to leave the group.
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* If this is not specified, the OS may leave the group on all
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* interfaces or only the primary interface.
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*/
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void leaveMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
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[noscript] void leaveMulticastAddr([const] in NetAddr addr,
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[const, optional] in NetAddrPtr iface);
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/**
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* multicastLoopback
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*
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* Whether multicast datagrams sent via this socket should be looped back to
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* this host (assuming this host has joined the relevant group). Defaults
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* to true.
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* Note: This is currently write-only.
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*/
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attribute boolean multicastLoopback;
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/**
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* multicastInterface
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*
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* The interface that should be used for sending future multicast datagrams.
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* Note: This is currently write-only.
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*/
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attribute AUTF8String multicastInterface;
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/**
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* multicastInterfaceAddr
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*
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* The interface that should be used for sending future multicast datagrams.
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* Note: This is currently write-only.
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*/
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[noscript] attribute NetAddr multicastInterfaceAddr;
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/**
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* recvBufferSize
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*
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* The size of the receive buffer. Default depends on the OS.
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*/
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[noscript] attribute long recvBufferSize;
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/**
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* sendBufferSize
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*
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* The size of the send buffer. Default depends on the OS.
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*/
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[noscript] attribute long sendBufferSize;
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};
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/**
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* nsIUDPSocketListener
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*
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* This interface is notified whenever a UDP socket accepts a new connection.
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* The transport is in the connected state, and read/write streams can be opened
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* using the normal nsITransport API. The address of the client can be found by
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* calling the nsISocketTransport::GetAddress method or by inspecting
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* nsISocketTransport::GetHost, which returns a string representation of the
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* client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
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*/
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[scriptable, uuid(2E4B5DD3-7358-4281-B81F-10C62EF39CB5)]
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interface nsIUDPSocketListener : nsISupports
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{
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/**
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* onPacketReceived
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*
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* This method is called when a client sends an UDP packet.
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*
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* @param aSocket
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* The UDP socket.
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* @param aMessage
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* The message.
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*/
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void onPacketReceived(in nsIUDPSocket aSocket,
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in nsIUDPMessage aMessage);
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/**
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* onStopListening
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*
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* This method is called when the listening socket stops for some reason.
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* The UDP socket is effectively dead after this notification.
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*
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* @param aSocket
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* The UDP socket.
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* @param aStatus
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* The reason why the UDP socket stopped listening. If the
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* UDP socket was manually closed, then this value will be
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* NS_BINDING_ABORTED.
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*/
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void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus);
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};
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/**
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* nsIUDPMessage
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*
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* This interface is used to encapsulate an incomming UDP message
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*/
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[scriptable, uuid(afdc743f-9cc0-40d8-b442-695dc54bbb74)]
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interface nsIUDPMessage : nsISupports
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{
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/**
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* Address of the source of the message
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*/
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readonly attribute nsINetAddr fromAddr;
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/**
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* Data of the message
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*/
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readonly attribute ACString data;
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/**
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* Stream to send a response
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*/
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readonly attribute nsIOutputStream outputStream;
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/**
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* Raw Data of the message
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*/
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[implicit_jscontext] readonly attribute jsval rawData;
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[noscript, notxpcom, nostdcall] Uint8TArrayRef getDataAsTArray();
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};
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