зеркало из https://github.com/mozilla/gecko-dev.git
229 строки
6.8 KiB
C++
229 строки
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_MotionPathUtils_h
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#define mozilla_MotionPathUtils_h
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/ServoStyleConsts.h"
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#include "Units.h"
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class nsIFrame;
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namespace nsStyleTransformMatrix {
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class TransformReferenceBox;
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}
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namespace mozilla {
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using RayFunction = StyleRayFunction<StyleAngle>;
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namespace layers {
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class MotionPathData;
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class PathCommand;
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} // namespace layers
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struct ResolvedMotionPathData {
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gfx::Point mTranslate;
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float mRotate;
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// The delta value between transform-origin and offset-anchor.
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gfx::Point mShift;
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};
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struct RayReferenceData {
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// The initial position related to the containing block.
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CSSPoint mInitialPosition;
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// The rect of the containing block.
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CSSRect mContainingBlockRect;
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RayReferenceData() = default;
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explicit RayReferenceData(const nsIFrame* aFrame);
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bool operator==(const RayReferenceData& aOther) const {
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return mInitialPosition == aOther.mInitialPosition &&
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mContainingBlockRect == aOther.mContainingBlockRect;
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}
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};
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// The collected information for offset-path. We preprocess the value of
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// offset-path and use this data for resolving motion path.
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struct OffsetPathData {
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enum class Type : uint8_t {
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None,
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Path,
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Ray,
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};
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struct PathData {
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RefPtr<gfx::Path> mGfxPath;
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bool mIsClosedIntervals;
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};
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struct RayData {
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const RayFunction* mRay;
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RayReferenceData mData;
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};
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Type mType;
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union {
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PathData mPath;
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RayData mRay;
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};
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static OffsetPathData None() { return OffsetPathData(); }
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static OffsetPathData Path(const StyleSVGPathData& aPath,
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already_AddRefed<gfx::Path>&& aGfxPath) {
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const auto& path = aPath._0.AsSpan();
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return OffsetPathData(std::move(aGfxPath),
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!path.empty() && path.rbegin()->IsClosePath());
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}
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static OffsetPathData Ray(const RayFunction& aRay,
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const RayReferenceData& aData) {
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return OffsetPathData(&aRay, aData);
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}
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static OffsetPathData Ray(const RayFunction& aRay, RayReferenceData&& aData) {
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return OffsetPathData(&aRay, std::move(aData));
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}
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bool IsNone() const { return mType == Type::None; }
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bool IsPath() const { return mType == Type::Path; }
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bool IsRay() const { return mType == Type::Ray; }
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const PathData& AsPath() const {
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MOZ_ASSERT(IsPath());
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return mPath;
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}
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const RayData& AsRay() const {
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MOZ_ASSERT(IsRay());
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return mRay;
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}
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~OffsetPathData() {
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switch (mType) {
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case Type::Path:
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mPath.~PathData();
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break;
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case Type::Ray:
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mRay.~RayData();
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break;
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default:
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break;
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}
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}
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OffsetPathData(const OffsetPathData& aOther) : mType(aOther.mType) {
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switch (mType) {
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case Type::Path:
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mPath = aOther.mPath;
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break;
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case Type::Ray:
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mRay = aOther.mRay;
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break;
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default:
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break;
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}
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}
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OffsetPathData(OffsetPathData&& aOther) : mType(aOther.mType) {
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switch (mType) {
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case Type::Path:
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mPath = std::move(aOther.mPath);
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break;
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case Type::Ray:
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mRay = std::move(aOther.mRay);
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break;
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default:
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break;
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}
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}
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private:
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OffsetPathData() : mType(Type::None) {}
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OffsetPathData(already_AddRefed<gfx::Path>&& aPath, bool aIsClosed)
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: mType(Type::Path), mPath{std::move(aPath), aIsClosed} {}
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OffsetPathData(const RayFunction* aRay, RayReferenceData&& aRef)
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: mType(Type::Ray), mRay{aRay, std::move(aRef)} {}
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OffsetPathData(const RayFunction* aRay, const RayReferenceData& aRef)
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: mType(Type::Ray), mRay{aRay, aRef} {}
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OffsetPathData& operator=(const OffsetPathData&) = delete;
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OffsetPathData& operator=(OffsetPathData&&) = delete;
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};
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// MotionPathUtils is a namespace class containing utility functions related to
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// processing motion path in the [motion-1].
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// https://drafts.fxtf.org/motion-1/
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class MotionPathUtils final {
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using TransformReferenceBox = nsStyleTransformMatrix::TransformReferenceBox;
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public:
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// SVG frames (unlike other frames) have a reference box that can be (and
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// typically is) offset from the TopLeft() of the frame.
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//
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// In motion path, we have to make sure the object is aligned with offset-path
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// when using content area, so we should tweak the anchor point by a given
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// offset.
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static CSSPoint ComputeAnchorPointAdjustment(const nsIFrame& aFrame);
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/**
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* Generate the motion path transform result. This function may be called on
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* the compositor thread.
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*/
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static Maybe<ResolvedMotionPathData> ResolveMotionPath(
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const OffsetPathData& aPath, const LengthPercentage& aDistance,
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const StyleOffsetRotate& aRotate, const StylePositionOrAuto& aAnchor,
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const CSSPoint& aTransformOrigin, TransformReferenceBox&,
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const CSSPoint& aAnchorPointAdjustment);
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/**
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* Generate the motion path transform result with |nsIFrame|. This is only
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* called in the main thread.
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*/
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static Maybe<ResolvedMotionPathData> ResolveMotionPath(
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const nsIFrame* aFrame, TransformReferenceBox&);
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/**
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* Generate the motion path transfrom result with styles and
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* layers::MotionPathData.
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* This is only called by the compositor.
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*/
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static Maybe<ResolvedMotionPathData> ResolveMotionPath(
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const StyleOffsetPath* aPath, const StyleLengthPercentage* aDistance,
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const StyleOffsetRotate* aRotate, const StylePositionOrAuto* aAnchor,
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const Maybe<layers::MotionPathData>& aMotionPathData,
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TransformReferenceBox&, gfx::Path* aCachedMotionPath);
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/**
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* Normalize StyleSVGPathData.
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*
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* The algorithm of normalization is the same as normalize() in
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* servo/components/style/values/specified/svg_path.rs
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* FIXME: Bug 1489392: We don't have to normalize the path here if we accept
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* the spec issue which would like to normalize svg paths at computed time.
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* https://github.com/w3c/svgwg/issues/321
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*/
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static StyleSVGPathData NormalizeSVGPathData(const StyleSVGPathData& aPath);
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/**
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* Build a gfx::Path from the computed svg path. We should give it a path
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* builder. If |aPathBuilder| is nullptr, we return null path.
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* */
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static already_AddRefed<gfx::Path> BuildPath(const StyleSVGPathData& aPath,
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gfx::PathBuilder* aPathBuilder);
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/**
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* Get a path builder for compositor.
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*/
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static already_AddRefed<gfx::PathBuilder> GetCompositorPathBuilder();
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};
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} // namespace mozilla
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#endif // mozilla_MotionPathUtils_h
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