зеркало из https://github.com/mozilla/gecko-dev.git
524 строки
20 KiB
C++
524 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Code to start and animate CSS transitions. */
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#include "nsTransitionManager.h"
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#include "mozilla/dom/Document.h"
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#include "nsAnimationManager.h"
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#include "nsIContent.h"
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#include "mozilla/ComputedStyle.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsCSSPropertyIDSet.h"
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#include "mozilla/EffectSet.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/ServoBindings.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/DocumentTimeline.h"
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#include "mozilla/dom/Element.h"
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#include "nsIFrame.h"
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#include "Layers.h"
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#include "FrameLayerBuilder.h"
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#include "nsCSSProps.h"
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#include "nsCSSPseudoElements.h"
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#include "nsDisplayList.h"
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#include "nsRFPService.h"
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#include "nsStyleChangeList.h"
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#include "mozilla/RestyleManager.h"
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using mozilla::dom::Animation;
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using mozilla::dom::CSSTransition;
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using mozilla::dom::DocumentTimeline;
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using mozilla::dom::KeyframeEffect;
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using namespace mozilla;
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using namespace mozilla::css;
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static inline bool ExtractNonDiscreteComputedValue(
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nsCSSPropertyID aProperty, const ComputedStyle& aComputedStyle,
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AnimationValue& aAnimationValue) {
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if (Servo_Property_IsDiscreteAnimatable(aProperty) &&
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aProperty != eCSSProperty_visibility) {
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return false;
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}
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aAnimationValue.mServo =
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Servo_ComputedValues_ExtractAnimationValue(&aComputedStyle, aProperty)
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.Consume();
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return !!aAnimationValue.mServo;
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}
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bool nsTransitionManager::UpdateTransitions(dom::Element* aElement,
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PseudoStyleType aPseudoType,
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const ComputedStyle& aOldStyle,
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const ComputedStyle& aNewStyle) {
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if (!mPresContext->IsDynamic()) {
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// For print or print preview, ignore transitions.
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return false;
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}
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CSSTransitionCollection* collection =
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CSSTransitionCollection::GetAnimationCollection(aElement, aPseudoType);
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return DoUpdateTransitions(*aNewStyle.StyleDisplay(), aElement, aPseudoType,
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collection, aOldStyle, aNewStyle);
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}
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bool nsTransitionManager::DoUpdateTransitions(
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const nsStyleDisplay& aDisp, dom::Element* aElement,
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PseudoStyleType aPseudoType, CSSTransitionCollection*& aElementTransitions,
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const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle) {
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MOZ_ASSERT(!aElementTransitions || aElementTransitions->mElement == aElement,
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"Element mismatch");
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// Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
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// I'll consider only the transitions from the number of items in
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// 'transition-property' on down, and later ones will override earlier
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// ones (tracked using |propertiesChecked|).
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bool startedAny = false;
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nsCSSPropertyIDSet propertiesChecked;
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for (uint32_t i = aDisp.mTransitionPropertyCount; i--;) {
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// We're not going to look at any further transitions, so we can just avoid
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// looking at this if we know it will not start any transitions.
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if (i == 0 && aDisp.GetTransitionCombinedDuration(i) <= 0.0f) {
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continue;
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}
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nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do.
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continue;
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}
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// We might have something to transition. See if any of the
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// properties in question changed and are animatable.
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one below.
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// FIXME(emilio): This should probably just use the "all" shorthand id, and
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// we should probably remove eCSSPropertyExtra_all_properties.
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if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSPropertyID p = nsCSSPropertyID(0);
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p < eCSSProperty_COUNT_no_shorthands; p = nsCSSPropertyID(p + 1)) {
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if (!nsCSSProps::IsEnabled(p, CSSEnabledState::ForAllContent)) {
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continue;
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}
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startedAny |= ConsiderInitiatingTransition(
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p, aDisp, i, aElement, aPseudoType, aElementTransitions, aOldStyle,
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aNewStyle, propertiesChecked);
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
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CSSEnabledState::ForAllContent) {
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startedAny |= ConsiderInitiatingTransition(
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*subprop, aDisp, i, aElement, aPseudoType, aElementTransitions,
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aOldStyle, aNewStyle, propertiesChecked);
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}
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} else {
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startedAny |= ConsiderInitiatingTransition(
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property, aDisp, i, aElement, aPseudoType, aElementTransitions,
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aOldStyle, aNewStyle, propertiesChecked);
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}
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}
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// Stop any transitions for properties that are no longer in
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// 'transition-property', including finished transitions.
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// Also stop any transitions (and remove any finished transitions)
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// for properties that just changed (and are still in the set of
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// properties to transition), but for which we didn't just start the
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// transition. This can happen delay and duration are both zero, or
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// because the new value is not interpolable.
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// Note that we also do the latter set of work in
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// nsTransitionManager::PruneCompletedTransitions.
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if (aElementTransitions) {
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bool checkProperties =
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aDisp.GetTransitionProperty(0) != eCSSPropertyExtra_all_properties;
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nsCSSPropertyIDSet allTransitionProperties;
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if (checkProperties) {
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for (uint32_t i = aDisp.mTransitionPropertyCount; i-- != 0;) {
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one above.
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nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do, but need to exclude this from cases below.
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} else if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSPropertyID p = nsCSSPropertyID(0);
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p < eCSSProperty_COUNT_no_shorthands;
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p = nsCSSPropertyID(p + 1)) {
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allTransitionProperties.AddProperty(
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nsCSSProps::Physicalize(p, aNewStyle));
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
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CSSEnabledState::ForAllContent) {
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auto p = nsCSSProps::Physicalize(*subprop, aNewStyle);
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allTransitionProperties.AddProperty(p);
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}
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} else {
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allTransitionProperties.AddProperty(
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nsCSSProps::Physicalize(property, aNewStyle));
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}
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}
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}
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OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
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size_t i = animations.Length();
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MOZ_ASSERT(i != 0, "empty transitions list?");
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AnimationValue currentValue;
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do {
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--i;
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CSSTransition* anim = animations[i];
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// properties no longer in 'transition-property'
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if ((checkProperties &&
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!allTransitionProperties.HasProperty(anim->TransitionProperty())) ||
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// properties whose computed values changed but for which we
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// did not start a new transition (because delay and
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// duration are both zero, or because the new value is not
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// interpolable); a new transition would have anim->ToValue()
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// matching currentValue
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!ExtractNonDiscreteComputedValue(anim->TransitionProperty(),
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aNewStyle, currentValue) ||
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currentValue != anim->ToValue()) {
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// stop the transition
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if (anim->HasCurrentEffect()) {
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EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
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if (effectSet) {
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effectSet->UpdateAnimationGeneration(mPresContext);
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}
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}
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anim->CancelFromStyle(PostRestyleMode::IfNeeded);
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animations.RemoveElementAt(i);
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}
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} while (i != 0);
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if (animations.IsEmpty()) {
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aElementTransitions->Destroy();
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aElementTransitions = nullptr;
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}
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}
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return startedAny;
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}
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static Keyframe& AppendKeyframe(double aOffset, nsCSSPropertyID aProperty,
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AnimationValue&& aValue,
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nsTArray<Keyframe>& aKeyframes) {
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Keyframe& frame = *aKeyframes.AppendElement();
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frame.mOffset.emplace(aOffset);
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MOZ_ASSERT(aValue.mServo);
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RefPtr<RawServoDeclarationBlock> decl =
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Servo_AnimationValue_Uncompute(aValue.mServo).Consume();
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frame.mPropertyValues.AppendElement(
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PropertyValuePair(aProperty, std::move(decl)));
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return frame;
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}
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static nsTArray<Keyframe> GetTransitionKeyframes(nsCSSPropertyID aProperty,
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AnimationValue&& aStartValue,
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AnimationValue&& aEndValue) {
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nsTArray<Keyframe> keyframes(2);
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AppendKeyframe(0.0, aProperty, std::move(aStartValue), keyframes);
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AppendKeyframe(1.0, aProperty, std::move(aEndValue), keyframes);
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return keyframes;
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}
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static bool IsTransitionable(nsCSSPropertyID aProperty) {
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return Servo_Property_IsTransitionable(aProperty);
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}
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static Maybe<CSSTransition::ReplacedTransitionProperties>
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GetReplacedTransitionProperties(const CSSTransition* aTransition,
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const DocumentTimeline* aTimelineToMatch) {
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Maybe<CSSTransition::ReplacedTransitionProperties> result;
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// Transition needs to be currently running on the compositor to be
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// replaceable.
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if (!aTransition || !aTransition->HasCurrentEffect() ||
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!aTransition->IsRunningOnCompositor() ||
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aTransition->GetStartTime().IsNull()) {
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return result;
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}
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// Transition needs to be running on the same timeline.
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if (aTransition->GetTimeline() != aTimelineToMatch) {
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return result;
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}
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// The transition needs to have a keyframe effect.
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const KeyframeEffect* keyframeEffect =
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aTransition->GetEffect() ? aTransition->GetEffect()->AsKeyframeEffect()
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: nullptr;
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if (!keyframeEffect) {
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return result;
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}
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// The keyframe effect needs to be a simple transition of the original
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// transition property (i.e. not replaced with something else).
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if (keyframeEffect->Properties().Length() != 1 ||
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keyframeEffect->Properties()[0].mSegments.Length() != 1 ||
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keyframeEffect->Properties()[0].mProperty !=
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aTransition->TransitionProperty()) {
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return result;
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}
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const AnimationPropertySegment& segment =
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keyframeEffect->Properties()[0].mSegments[0];
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result.emplace(CSSTransition::ReplacedTransitionProperties(
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{aTransition->GetStartTime().Value(), aTransition->PlaybackRate(),
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keyframeEffect->SpecifiedTiming(), segment.mTimingFunction,
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segment.mFromValue, segment.mToValue}));
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return result;
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}
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bool nsTransitionManager::ConsiderInitiatingTransition(
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nsCSSPropertyID aProperty, const nsStyleDisplay& aStyleDisplay,
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uint32_t transitionIdx, dom::Element* aElement, PseudoStyleType aPseudoType,
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CSSTransitionCollection*& aElementTransitions,
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const ComputedStyle& aOldStyle, const ComputedStyle& aNewStyle,
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nsCSSPropertyIDSet& aPropertiesChecked) {
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// IsShorthand itself will assert if aProperty is not a property.
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MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty), "property out of range");
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NS_ASSERTION(
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!aElementTransitions || aElementTransitions->mElement == aElement,
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"Element mismatch");
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aProperty = nsCSSProps::Physicalize(aProperty, aNewStyle);
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// A later item in transition-property already specified a transition for
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// this property, so we ignore this one.
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//
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// See http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
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if (aPropertiesChecked.HasProperty(aProperty)) {
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return false;
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}
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aPropertiesChecked.AddProperty(aProperty);
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if (!IsTransitionable(aProperty)) {
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return false;
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}
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float delay = aStyleDisplay.GetTransitionDelay(transitionIdx);
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// The spec says a negative duration is treated as zero.
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float duration =
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std::max(aStyleDisplay.GetTransitionDuration(transitionIdx), 0.0f);
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// If the combined duration of this transition is 0 or less don't start a
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// transition.
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if (delay + duration <= 0.0f) {
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return false;
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}
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dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
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AnimationValue startValue, endValue;
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bool haveValues =
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ExtractNonDiscreteComputedValue(aProperty, aOldStyle, startValue) &&
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ExtractNonDiscreteComputedValue(aProperty, aNewStyle, endValue);
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bool haveChange = startValue != endValue;
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bool shouldAnimate = haveValues && haveChange &&
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startValue.IsInterpolableWith(aProperty, endValue);
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bool haveCurrentTransition = false;
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size_t currentIndex = nsTArray<KeyframeEffect>::NoIndex;
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const CSSTransition* oldTransition = nullptr;
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if (aElementTransitions) {
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OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
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for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
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if (animations[i]->TransitionProperty() == aProperty) {
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haveCurrentTransition = true;
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currentIndex = i;
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oldTransition = animations[i];
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break;
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}
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}
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}
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// If we got a style change that changed the value to the endpoint
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// of the currently running transition, we don't want to interrupt
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// its timing function.
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// This needs to be before the !shouldAnimate && haveCurrentTransition
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// case below because we might be close enough to the end of the
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// transition that the current value rounds to the final value. In
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// this case, we'll end up with shouldAnimate as false (because
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// there's no value change), but we need to return early here rather
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// than cancel the running transition because shouldAnimate is false!
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//
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// Likewise, if we got a style change that changed the value to the
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// endpoint of our finished transition, we also don't want to start
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// a new transition for the reasons described in
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// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
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if (haveCurrentTransition && haveValues &&
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aElementTransitions->mAnimations[currentIndex]->ToValue() == endValue) {
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// GetAnimationRule already called RestyleForAnimation.
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return false;
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}
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if (!shouldAnimate) {
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if (haveCurrentTransition) {
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// We're in the middle of a transition, and just got a non-transition
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// style change to something that we can't animate. This might happen
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// because we got a non-transition style change changing to the current
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// in-progress value (which is particularly easy to cause when we're
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// currently in the 'transition-delay'). It also might happen because we
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// just got a style change to a value that can't be interpolated.
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OwningCSSTransitionPtrArray& animations =
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aElementTransitions->mAnimations;
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animations[currentIndex]->CancelFromStyle(PostRestyleMode::IfNeeded);
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oldTransition = nullptr; // Clear pointer so it doesn't dangle
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animations.RemoveElementAt(currentIndex);
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EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
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if (effectSet) {
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effectSet->UpdateAnimationGeneration(mPresContext);
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}
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if (animations.IsEmpty()) {
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aElementTransitions->Destroy();
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// |aElementTransitions| is now a dangling pointer!
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aElementTransitions = nullptr;
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}
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// GetAnimationRule already called RestyleForAnimation.
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}
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return false;
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}
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AnimationValue startForReversingTest = startValue;
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double reversePortion = 1.0;
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// If the new transition reverses an existing one, we'll need to
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// handle the timing differently.
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if (haveCurrentTransition &&
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aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
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oldTransition && oldTransition->StartForReversingTest() == endValue) {
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// Compute the appropriate negative transition-delay such that right
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// now we'd end up at the current position.
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double valuePortion =
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oldTransition->CurrentValuePortion() * oldTransition->ReversePortion() +
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(1.0 - oldTransition->ReversePortion());
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// A timing function with negative y1 (or y2!) might make
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// valuePortion negative. In this case, we still want to apply our
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// reversing logic based on relative distances, not make duration
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// negative.
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if (valuePortion < 0.0) {
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valuePortion = -valuePortion;
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}
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// A timing function with y2 (or y1!) greater than one might
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// advance past its terminal value. It's probably a good idea to
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// clamp valuePortion to be at most one to preserve the invariant
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// that a transition will complete within at most its specified
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// time.
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if (valuePortion > 1.0) {
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valuePortion = 1.0;
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}
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// Negative delays are essentially part of the transition
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// function, so reduce them along with the duration, but don't
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// reduce positive delays.
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if (delay < 0.0f) {
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delay *= valuePortion;
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}
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duration *= valuePortion;
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startForReversingTest = oldTransition->ToValue();
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reversePortion = valuePortion;
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}
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TimingParams timing = TimingParamsFromCSSParams(
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duration, delay, 1.0 /* iteration count */,
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dom::PlaybackDirection::Normal, dom::FillMode::Backwards);
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const nsTimingFunction& tf =
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aStyleDisplay.GetTransitionTimingFunction(transitionIdx);
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if (!tf.IsLinear()) {
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timing.SetTimingFunction(Some(ComputedTimingFunction(tf)));
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}
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KeyframeEffectParams effectOptions;
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RefPtr<KeyframeEffect> keyframeEffect = new KeyframeEffect(
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aElement->OwnerDoc(), OwningAnimationTarget(aElement, aPseudoType),
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std::move(timing), effectOptions);
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keyframeEffect->SetKeyframes(
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GetTransitionKeyframes(aProperty, std::move(startValue),
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std::move(endValue)),
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&aNewStyle);
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RefPtr<CSSTransition> animation =
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new CSSTransition(mPresContext->Document()->GetScopeObject());
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animation->SetOwningElement(OwningElementRef(*aElement, aPseudoType));
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animation->SetTimelineNoUpdate(timeline);
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animation->SetCreationSequence(
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mPresContext->RestyleManager()->GetAnimationGeneration());
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animation->SetEffectFromStyle(keyframeEffect);
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animation->SetReverseParameters(std::move(startForReversingTest),
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reversePortion);
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animation->PlayFromStyle();
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if (!aElementTransitions) {
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bool createdCollection = false;
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aElementTransitions =
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CSSTransitionCollection::GetOrCreateAnimationCollection(
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aElement, aPseudoType, &createdCollection);
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if (!aElementTransitions) {
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MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
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NS_WARNING("allocating collection failed");
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return false;
|
|
}
|
|
|
|
if (createdCollection) {
|
|
AddElementCollection(aElementTransitions);
|
|
}
|
|
}
|
|
|
|
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
|
|
#ifdef DEBUG
|
|
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
|
|
MOZ_ASSERT(
|
|
i == currentIndex || animations[i]->TransitionProperty() != aProperty,
|
|
"duplicate transitions for property");
|
|
}
|
|
#endif
|
|
if (haveCurrentTransition) {
|
|
// If this new transition is replacing an existing transition that is
|
|
// running on the compositor, we store select parameters from the replaced
|
|
// transition so that later, once all scripts have run, we can update the
|
|
// start value of the transition using TimeStamp::Now(). This allows us to
|
|
// avoid a large jump when starting a new transition when the main thread
|
|
// lags behind the compositor.
|
|
auto replacedTransitionProperties =
|
|
GetReplacedTransitionProperties(oldTransition, timeline);
|
|
if (replacedTransitionProperties) {
|
|
animation->SetReplacedTransition(
|
|
std::move(replacedTransitionProperties.ref()));
|
|
}
|
|
|
|
animations[currentIndex]->CancelFromStyle(PostRestyleMode::IfNeeded);
|
|
oldTransition = nullptr; // Clear pointer so it doesn't dangle
|
|
animations[currentIndex] = animation;
|
|
} else {
|
|
// XXX(Bug 1631371) Check if this should use a fallible operation as it
|
|
// pretended earlier.
|
|
animations.AppendElement(animation);
|
|
}
|
|
|
|
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
|
|
if (effectSet) {
|
|
effectSet->UpdateAnimationGeneration(mPresContext);
|
|
}
|
|
|
|
return true;
|
|
}
|