зеркало из https://github.com/mozilla/gecko-dev.git
225 строки
7.6 KiB
C++
225 строки
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef TaskQueue_h_
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#define TaskQueue_h_
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#include <queue>
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#include "mozilla/AbstractThread.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/TaskDispatcher.h"
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#include "nsIDirectTaskDispatcher.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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typedef MozPromise<bool, bool, false> ShutdownPromise;
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// Abstracts executing runnables in order on an arbitrary event target. The
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// runnables dispatched to the TaskQueue will be executed in the order in which
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// they're received, and are guaranteed to not be executed concurrently.
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// They may be executed on different threads, and a memory barrier is used
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// to make this threadsafe for objects that aren't already threadsafe.
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//
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// Note, since a TaskQueue can also be converted to an nsIEventTarget using
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// WrapAsEventTarget() its possible to construct a hierarchy of TaskQueues.
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// Consider these three TaskQueues:
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//
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// TQ1 dispatches to the main thread
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// TQ2 dispatches to TQ1
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// TQ3 dispatches to TQ1
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//
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// This ensures there is only ever a single runnable from the entire chain on
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// the main thread. It also ensures that TQ2 and TQ3 only have a single
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// runnable in TQ1 at any time.
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//
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// This arrangement lets you prioritize work by dispatching runnables directly
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// to TQ1. You can issue many runnables for important work. Meanwhile the TQ2
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// and TQ3 work will always execute at most one runnable and then yield.
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//
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// A TaskQueue does not require explicit shutdown, however it provides a
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// BeginShutdown() method that places TaskQueue in a shut down state and returns
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// a promise that gets resolved once all pending tasks have completed
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class TaskQueue : public AbstractThread, public nsIDirectTaskDispatcher {
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class EventTargetWrapper;
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public:
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explicit TaskQueue(already_AddRefed<nsIEventTarget> aTarget,
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bool aSupportsTailDispatch = false);
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TaskQueue(already_AddRefed<nsIEventTarget> aTarget, const char* aName,
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bool aSupportsTailDispatch = false);
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIDIRECTTASKDISPATCHER
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TaskDispatcher& TailDispatcher() override;
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NS_IMETHOD Dispatch(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags) override {
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nsCOMPtr<nsIRunnable> runnable = aEvent;
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{
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MonitorAutoLock mon(mQueueMonitor);
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return DispatchLocked(/* passed by ref */ runnable, aFlags,
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NormalDispatch);
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}
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// If the ownership of |r| is not transferred in DispatchLocked() due to
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// dispatch failure, it will be deleted here outside the lock. We do so
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// since the destructor of the runnable might access TaskQueue and result
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// in deadlocks.
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}
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[[nodiscard]] nsresult Dispatch(
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already_AddRefed<nsIRunnable> aRunnable,
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DispatchReason aReason = NormalDispatch) override {
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nsCOMPtr<nsIRunnable> r = aRunnable;
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{
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MonitorAutoLock mon(mQueueMonitor);
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return DispatchLocked(/* passed by ref */ r, NS_DISPATCH_NORMAL, aReason);
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}
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// If the ownership of |r| is not transferred in DispatchLocked() due to
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// dispatch failure, it will be deleted here outside the lock. We do so
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// since the destructor of the runnable might access TaskQueue and result
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// in deadlocks.
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}
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// So we can access nsIEventTarget::Dispatch(nsIRunnable*, uint32_t aFlags)
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using nsIEventTarget::Dispatch;
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// Puts the queue in a shutdown state and returns immediately. The queue will
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// remain alive at least until all the events are drained, because the Runners
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// hold a strong reference to the task queue, and one of them is always held
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// by the target event queue when the task queue is non-empty.
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//
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// The returned promise is resolved when the queue goes empty.
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RefPtr<ShutdownPromise> BeginShutdown();
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// Blocks until all task finish executing.
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void AwaitIdle();
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// Blocks until the queue is flagged for shutdown and all tasks have finished
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// executing.
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void AwaitShutdownAndIdle();
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bool IsEmpty();
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// Returns true if the current thread is currently running a Runnable in
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// the task queue.
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bool IsCurrentThreadIn() const override;
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using nsISerialEventTarget::IsOnCurrentThread;
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protected:
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virtual ~TaskQueue();
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// Blocks until all task finish executing. Called internally by methods
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// that need to wait until the task queue is idle.
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// mQueueMonitor must be held.
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void AwaitIdleLocked();
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nsresult DispatchLocked(nsCOMPtr<nsIRunnable>& aRunnable, uint32_t aFlags,
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DispatchReason aReason = NormalDispatch);
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void MaybeResolveShutdown() {
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mQueueMonitor.AssertCurrentThreadOwns();
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if (mIsShutdown && !mIsRunning) {
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mShutdownPromise.ResolveIfExists(true, __func__);
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mTarget = nullptr;
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}
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}
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nsCOMPtr<nsIEventTarget> mTarget;
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// Monitor that protects the queue and mIsRunning;
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Monitor mQueueMonitor;
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typedef struct TaskStruct {
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nsCOMPtr<nsIRunnable> event;
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uint32_t flags;
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} TaskStruct;
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// Queue of tasks to run.
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std::queue<TaskStruct> mTasks;
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// The thread currently running the task queue. We store a reference
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// to this so that IsCurrentThreadIn() can tell if the current thread
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// is the thread currently running in the task queue.
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//
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// This may be read on any thread, but may only be written on mRunningThread.
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// The thread can't die while we're running in it, and we only use it for
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// pointer-comparison with the current thread anyway - so we make it atomic
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// and don't refcount it.
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Atomic<PRThread*> mRunningThread;
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// RAII class that gets instantiated for each dispatched task.
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class AutoTaskGuard {
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public:
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explicit AutoTaskGuard(TaskQueue* aQueue)
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: mQueue(aQueue), mLastCurrentThread(nullptr) {
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// NB: We don't hold the lock to aQueue here. Don't do anything that
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// might require it.
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MOZ_ASSERT(!mQueue->mTailDispatcher);
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mTaskDispatcher.emplace(aQueue,
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/* aIsTailDispatcher = */ true);
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mQueue->mTailDispatcher = mTaskDispatcher.ptr();
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mLastCurrentThread = sCurrentThreadTLS.get();
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sCurrentThreadTLS.set(aQueue);
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MOZ_ASSERT(mQueue->mRunningThread == nullptr);
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mQueue->mRunningThread = PR_GetCurrentThread();
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}
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~AutoTaskGuard() {
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mTaskDispatcher->DrainDirectTasks();
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mTaskDispatcher.reset();
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MOZ_ASSERT(mQueue->mRunningThread == PR_GetCurrentThread());
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mQueue->mRunningThread = nullptr;
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sCurrentThreadTLS.set(mLastCurrentThread);
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mQueue->mTailDispatcher = nullptr;
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}
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private:
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Maybe<AutoTaskDispatcher> mTaskDispatcher;
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TaskQueue* mQueue;
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AbstractThread* mLastCurrentThread;
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};
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TaskDispatcher* mTailDispatcher;
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// True if we've dispatched an event to the target to execute events from
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// the queue.
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bool mIsRunning;
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// True if we've started our shutdown process.
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bool mIsShutdown;
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MozPromiseHolder<ShutdownPromise> mShutdownPromise;
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// The name of this TaskQueue. Useful when debugging dispatch failures.
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const char* const mName;
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SimpleTaskQueue mDirectTasks;
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class Runner : public Runnable {
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public:
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explicit Runner(TaskQueue* aQueue)
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: Runnable("TaskQueue::Runner"), mQueue(aQueue) {}
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NS_IMETHOD Run() override;
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private:
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RefPtr<TaskQueue> mQueue;
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};
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};
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} // namespace mozilla
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#endif // TaskQueue_h_
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