зеркало из https://github.com/mozilla/gecko-dev.git
1076 строки
34 KiB
C++
1076 строки
34 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTexture.h"
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#include <algorithm>
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#include "GLContext.h"
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#include "mozilla/Casting.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Scoped.h"
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#include "mozilla/Unused.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLSampler.h"
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#include "WebGLTexelConversions.h"
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namespace mozilla {
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namespace webgl {
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/*static*/ const ImageInfo ImageInfo::kUndefined;
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size_t ImageInfo::MemoryUsage() const {
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if (!IsDefined()) return 0;
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size_t samples = mSamples;
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if (!samples) {
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samples = 1;
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}
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const size_t bytesPerTexel = mFormat->format->estimatedBytesPerPixel;
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return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * samples *
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bytesPerTexel;
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}
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Maybe<ImageInfo> ImageInfo::NextMip(const GLenum target) const {
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MOZ_ASSERT(IsDefined());
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auto next = *this;
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if (target == LOCAL_GL_TEXTURE_3D) {
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if (mWidth <= 1 && mHeight <= 1 && mDepth <= 1) {
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return {};
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}
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next.mDepth = std::max(uint32_t(1), next.mDepth / 2);
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} else {
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// TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
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if (mWidth <= 1 && mHeight <= 1) {
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return {};
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}
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}
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if (next.mUninitializedSlices) {
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next.mUninitializedSlices = Some(std::vector<bool>(next.mDepth, true));
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}
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next.mWidth = std::max(uint32_t(1), next.mWidth / 2);
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next.mHeight = std::max(uint32_t(1), next.mHeight / 2);
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return Some(next);
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}
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} // namespace webgl
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////////////////////////////////////////
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WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
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: WebGLContextBoundObject(webgl),
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mGLName(tex),
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mTarget(LOCAL_GL_NONE),
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mFaceCount(0),
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mImmutable(false),
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mImmutableLevelCount(0),
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mBaseMipmapLevel(0),
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mMaxMipmapLevel(1000) {}
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WebGLTexture::~WebGLTexture() {
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for (auto& cur : mImageInfoArr) {
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cur = webgl::ImageInfo();
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}
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InvalidateCaches();
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if (!mContext) return;
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mContext->gl->fDeleteTextures(1, &mGLName);
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}
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size_t WebGLTexture::MemoryUsage() const {
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size_t accum = 0;
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for (const auto& cur : mImageInfoArr) {
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accum += cur.MemoryUsage();
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}
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return accum;
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}
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// ---------------------------
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void WebGLTexture::PopulateMipChain(const uint32_t maxLevel) {
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// Used by GenerateMipmap and TexStorage.
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// Populates based on mBaseMipmapLevel.
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auto ref = BaseImageInfo();
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MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
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for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
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// GLES 3.0.4, p161
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// "A cube map texture is mipmap complete if each of the six texture images,
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// considered individually, is mipmap complete."
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for (uint8_t face = 0; face < mFaceCount; face++) {
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auto& cur = ImageInfoAtFace(face, level);
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cur = ref;
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}
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const auto next = ref.NextMip(mTarget.get());
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if (!next) break;
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ref = next.ref();
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}
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InvalidateCaches();
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}
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static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
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TexImageTarget target, uint32_t level,
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const webgl::ImageInfo& info);
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bool WebGLTexture::IsMipAndCubeComplete(const uint32_t maxLevel,
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const bool ensureInit,
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bool* const out_initFailed) const {
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*out_initFailed = false;
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// Reference dimensions based on baseLevel.
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auto ref = BaseImageInfo();
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MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
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for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
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// GLES 3.0.4, p161
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// "A cube map texture is mipmap complete if each of the six texture images,
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// considered individually, is mipmap complete."
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for (uint8_t face = 0; face < mFaceCount; face++) {
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auto& cur = ImageInfoAtFace(face, level);
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// "* The set of mipmap arrays `level_base` through `q` (where `q`
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// is defined the "Mipmapping" discussion of section 3.8.10) were
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// each specified with the same effective internal format."
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// "* The dimensions of the arrays follow the sequence described in
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// the "Mipmapping" discussion of section 3.8.10."
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if (cur.mWidth != ref.mWidth || cur.mHeight != ref.mHeight ||
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cur.mDepth != ref.mDepth || cur.mFormat != ref.mFormat) {
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return false;
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}
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if (MOZ_UNLIKELY(ensureInit && cur.mUninitializedSlices)) {
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auto imageTarget = mTarget.get();
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if (imageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) {
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imageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
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}
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if (!ZeroTextureData(mContext, mGLName, imageTarget, level, cur)) {
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mContext->ErrorOutOfMemory("Failed to zero tex image data.");
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*out_initFailed = true;
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return false;
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}
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cur.mUninitializedSlices = Nothing();
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}
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}
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const auto next = ref.NextMip(mTarget.get());
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if (!next) break;
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ref = next.ref();
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}
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return true;
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}
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Maybe<const WebGLTexture::CompletenessInfo> WebGLTexture::CalcCompletenessInfo(
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const bool ensureInit, const bool skipMips) const {
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Maybe<CompletenessInfo> ret = Some(CompletenessInfo());
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// -
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if (mBaseMipmapLevel > kMaxLevelCount - 1) {
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ret->incompleteReason = "`level_base` too high.";
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return ret;
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}
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// Texture completeness is established at GLES 3.0.4, p160-161.
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// "[A] texture is complete unless any of the following conditions hold true:"
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// "* Any dimension of the `level_base` array is not positive."
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const auto& baseImageInfo = ImageInfoAtFace(0, mBaseMipmapLevel);
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if (!baseImageInfo.IsDefined()) {
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// In case of undefined texture image, we don't print any message because
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// this is a very common and often legitimate case (asynchronous texture
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// loading).
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ret->incompleteReason = nullptr;
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return ret;
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}
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if (!baseImageInfo.mWidth || !baseImageInfo.mHeight ||
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!baseImageInfo.mDepth) {
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ret->incompleteReason =
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"The dimensions of `level_base` are not all positive.";
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return ret;
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}
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// "* The texture is a cube map texture, and is not cube complete."
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bool initFailed = false;
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if (!IsMipAndCubeComplete(mBaseMipmapLevel, ensureInit, &initFailed)) {
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if (initFailed) return {};
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// Can only fail if not cube-complete.
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ret->incompleteReason = "Cubemaps must be \"cube complete\".";
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return ret;
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}
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ret->levels = 1;
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ret->usage = baseImageInfo.mFormat;
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RefreshSwizzle();
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ret->powerOfTwo = mozilla::IsPowerOfTwo(baseImageInfo.mWidth) &&
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mozilla::IsPowerOfTwo(baseImageInfo.mHeight);
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if (mTarget == LOCAL_GL_TEXTURE_3D) {
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ret->powerOfTwo &= mozilla::IsPowerOfTwo(baseImageInfo.mDepth);
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}
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// -
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if (!mContext->IsWebGL2() && !ret->powerOfTwo) {
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// WebGL 1 mipmaps require POT.
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ret->incompleteReason = "Mipmapping requires power-of-two sizes.";
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return ret;
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}
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// "* `level_base <= level_max`"
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const auto maxLevel = EffectiveMaxLevel();
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if (mBaseMipmapLevel > maxLevel) {
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ret->incompleteReason = "`level_base > level_max`.";
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return ret;
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}
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if (skipMips) return ret;
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if (!IsMipAndCubeComplete(maxLevel, ensureInit, &initFailed)) {
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if (initFailed) return {};
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ret->incompleteReason = "Bad mipmap dimension or format.";
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return ret;
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}
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ret->levels = AutoAssertCast(maxLevel - mBaseMipmapLevel + 1);
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ret->mipmapComplete = true;
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// -
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return ret;
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}
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Maybe<const webgl::SampleableInfo> WebGLTexture::CalcSampleableInfo(
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const WebGLSampler* const sampler) const {
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Maybe<webgl::SampleableInfo> ret = Some(webgl::SampleableInfo());
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const bool ensureInit = true;
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const auto completeness = CalcCompletenessInfo(ensureInit);
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if (!completeness) return {};
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ret->incompleteReason = completeness->incompleteReason;
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if (!completeness->levels) return ret;
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const auto* sampling = &mSamplingState;
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if (sampler) {
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sampling = &sampler->State();
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}
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const auto isDepthTex = bool(completeness->usage->format->d);
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ret->isDepthTexCompare = isDepthTex & bool(sampling->compareMode.get());
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// Because if it's not a depth texture, we always ignore compareMode.
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const auto& minFilter = sampling->minFilter;
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const auto& magFilter = sampling->magFilter;
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// -
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const bool needsMips = (minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST ||
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minFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR ||
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minFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
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minFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR);
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if (needsMips & !completeness->mipmapComplete) return ret;
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const bool isMinFilteringNearest =
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(minFilter == LOCAL_GL_NEAREST ||
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minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
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const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
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const bool isFilteringNearestOnly =
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(isMinFilteringNearest && isMagFilteringNearest);
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if (!isFilteringNearestOnly) {
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bool isFilterable = completeness->usage->isFilterable;
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// "* The effective internal format specified for the texture arrays is a
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// sized internal depth or depth and stencil format, the value of
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// TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter
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// is not NEAREST, or the minification filter is neither NEAREST nor
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// NEAREST_MIPMAP_NEAREST."
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// [1]: This sounds suspect, but is explicitly noted in the change log for
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// GLES 3.0.1:
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// "* Clarify that a texture is incomplete if it has a depth component,
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// no shadow comparison, and linear filtering (also Bug 9481)."
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// In short, depth formats are not filterable, but shadow-samplers are.
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if (ret->isDepthTexCompare) {
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isFilterable = true;
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}
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// "* The effective internal format specified for the texture arrays is a
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// sized internal color format that is not texture-filterable, and either
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// the magnification filter is not NEAREST or the minification filter is
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// neither NEAREST nor NEAREST_MIPMAP_NEAREST."
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// Since all (GLES3) unsized color formats are filterable just like their
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// sized equivalents, we don't have to care whether its sized or not.
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if (!isFilterable) {
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ret->incompleteReason =
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"Minification or magnification filtering is not"
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" NEAREST or NEAREST_MIPMAP_NEAREST, and the"
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" texture's format is not \"texture-filterable\".";
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return ret;
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}
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}
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// Texture completeness is effectively (though not explicitly) amended for
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// GLES2 by the "Texture Access" section under $3.8 "Fragment Shaders". This
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// also applies to vertex shaders, as noted on GLES 2.0.25, p41.
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if (!mContext->IsWebGL2() && !completeness->powerOfTwo) {
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// GLES 2.0.25, p87-88:
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// "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1)
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// if
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// any of the following conditions are true:"
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// "* A two-dimensional sampler is called, the minification filter is one
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// that requires a mipmap[...], and the sampler's associated texture
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// object is not complete[.]"
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// (already covered)
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// "* A two-dimensional sampler is called, the minification filter is
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// not one that requires a mipmap (either NEAREST nor[sic] LINEAR), and
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// either dimension of the level zero array of the associated texture
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// object is not positive."
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// (already covered)
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// "* A two-dimensional sampler is called, the corresponding texture
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// image is a non-power-of-two image[...], and either the texture wrap
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// mode is not CLAMP_TO_EDGE, or the minification filter is neither
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// NEAREST nor LINEAR."
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// "* A cube map sampler is called, any of the corresponding texture
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// images are non-power-of-two images, and either the texture wrap mode
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// is not CLAMP_TO_EDGE, or the minification filter is neither NEAREST
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// nor LINEAR."
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// "either the texture wrap mode is not CLAMP_TO_EDGE"
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if (sampling->wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
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sampling->wrapT != LOCAL_GL_CLAMP_TO_EDGE) {
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ret->incompleteReason =
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"Non-power-of-two textures must have a wrap mode of"
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" CLAMP_TO_EDGE.";
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return ret;
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}
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// "* A cube map sampler is called, and either the corresponding cube
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// map texture image is not cube complete, or TEXTURE_MIN_FILTER is one
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// that requires a mipmap and the texture is not mipmap cube complete."
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// (already covered)
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}
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// Mark complete.
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ret->incompleteReason =
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nullptr; // NB: incompleteReason is also null for undefined
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ret->levels = completeness->levels; // textures.
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ret->usage = completeness->usage;
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return ret;
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}
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const webgl::SampleableInfo* WebGLTexture::GetSampleableInfo(
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const WebGLSampler* const sampler) const {
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auto itr = mSamplingCache.Find(sampler);
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if (!itr) {
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const auto info = CalcSampleableInfo(sampler);
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if (!info) return nullptr;
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auto entry = mSamplingCache.MakeEntry(sampler, info.value());
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entry->AddInvalidator(*this);
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if (sampler) {
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entry->AddInvalidator(*sampler);
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}
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itr = mSamplingCache.Insert(std::move(entry));
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}
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return itr;
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}
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// ---------------------------
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uint32_t WebGLTexture::EffectiveMaxLevel() const {
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const auto& imageInfo = BaseImageInfo();
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if (!imageInfo.IsDefined()) return mBaseMipmapLevel;
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uint32_t largestDim = std::max(imageInfo.mWidth, imageInfo.mHeight);
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if (mTarget == LOCAL_GL_TEXTURE_3D) {
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largestDim = std::max(largestDim, imageInfo.mDepth);
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}
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if (!largestDim) return mBaseMipmapLevel;
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// GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1`
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const auto numLevels = FloorLog2Size(largestDim) + 1;
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const auto maxLevelBySize = mBaseMipmapLevel + numLevels - 1;
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return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
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}
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// -
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static void SetSwizzle(gl::GLContext* gl, TexTarget target,
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const GLint* swizzle) {
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static const GLint kNoSwizzle[4] = {LOCAL_GL_RED, LOCAL_GL_GREEN,
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LOCAL_GL_BLUE, LOCAL_GL_ALPHA};
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if (!swizzle) {
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swizzle = kNoSwizzle;
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} else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) {
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MOZ_CRASH("GFX: Needs swizzle feature to swizzle!");
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}
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]);
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}
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void WebGLTexture::RefreshSwizzle() const {
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const auto& imageInfo = BaseImageInfo();
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const auto& swizzle = imageInfo.mFormat->textureSwizzleRGBA;
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if (swizzle != mCurSwizzle) {
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const gl::ScopedBindTexture scopeBindTexture(mContext->gl, mGLName,
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mTarget.get());
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SetSwizzle(mContext->gl, mTarget, swizzle);
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mCurSwizzle = swizzle;
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}
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}
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bool WebGLTexture::EnsureImageDataInitialized(const TexImageTarget target,
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const uint32_t level) {
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auto& imageInfo = ImageInfoAt(target, level);
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if (!imageInfo.IsDefined()) return true;
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if (!imageInfo.mUninitializedSlices) return true;
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if (!ZeroTextureData(mContext, mGLName, target, level, imageInfo)) {
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return false;
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}
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imageInfo.mUninitializedSlices = Nothing();
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return true;
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}
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static bool ClearDepthTexture(const WebGLContext& webgl, const GLuint tex,
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const TexImageTarget imageTarget,
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const uint32_t level,
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const webgl::ImageInfo& info) {
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const auto& gl = webgl.gl;
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const auto& usage = info.mFormat;
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const auto& format = usage->format;
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// Depth resources actually clear to 1.0f, not 0.0f!
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// They are also always renderable.
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MOZ_ASSERT(usage->IsRenderable());
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MOZ_ASSERT(info.mUninitializedSlices);
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GLenum attachPoint = LOCAL_GL_DEPTH_ATTACHMENT;
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GLbitfield clearBits = LOCAL_GL_DEPTH_BUFFER_BIT;
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if (format->s) {
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attachPoint = LOCAL_GL_DEPTH_STENCIL_ATTACHMENT;
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clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
// -
|
|
|
|
gl::ScopedFramebuffer scopedFB(gl);
|
|
const gl::ScopedBindFramebuffer scopedBindFB(gl, scopedFB.FB());
|
|
const webgl::ScopedPrepForResourceClear scopedPrep(webgl);
|
|
|
|
const auto fnAttach = [&](const uint32_t z) {
|
|
switch (imageTarget.get()) {
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachPoint, tex,
|
|
level, z);
|
|
break;
|
|
default:
|
|
if (attachPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_DEPTH_ATTACHMENT,
|
|
imageTarget.get(), tex, level);
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_STENCIL_ATTACHMENT,
|
|
imageTarget.get(), tex, level);
|
|
} else {
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachPoint,
|
|
imageTarget.get(), tex, level);
|
|
}
|
|
break;
|
|
}
|
|
};
|
|
|
|
for (const auto z : IntegerRange(info.mDepth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
fnAttach(z);
|
|
gl->fClear(clearBits);
|
|
}
|
|
}
|
|
const auto& status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
|
const bool isComplete = (status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
|
|
MOZ_ASSERT(isComplete);
|
|
return isComplete;
|
|
}
|
|
|
|
static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
|
|
TexImageTarget target, uint32_t level,
|
|
const webgl::ImageInfo& info) {
|
|
// This has one usecase:
|
|
// Lazy zeroing of uninitialized textures:
|
|
// a. Before draw.
|
|
// b. Before partial upload. (TexStorage + TexSubImage)
|
|
|
|
// We have no sympathy for this case.
|
|
|
|
// "Doctor, it hurts when I do this!" "Well don't do that!"
|
|
MOZ_ASSERT(info.mUninitializedSlices);
|
|
|
|
const auto targetStr = EnumString(target.get());
|
|
webgl->GenerateWarning(
|
|
"Tex image %s level %u is incurring lazy initialization.",
|
|
targetStr.c_str(), level);
|
|
|
|
gl::GLContext* gl = webgl->GL();
|
|
const auto& width = info.mWidth;
|
|
const auto& height = info.mHeight;
|
|
const auto& depth = info.mDepth;
|
|
const auto& usage = info.mFormat;
|
|
|
|
GLenum scopeBindTarget;
|
|
switch (target.get()) {
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
|
|
break;
|
|
default:
|
|
scopeBindTarget = target.get();
|
|
break;
|
|
}
|
|
const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
|
|
const auto& compression = usage->format->compression;
|
|
if (compression) {
|
|
auto sizedFormat = usage->format->sizedFormat;
|
|
MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");
|
|
|
|
const auto fnSizeInBlocks = [](CheckedUint32 pixels,
|
|
uint8_t pixelsPerBlock) {
|
|
return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
|
|
};
|
|
|
|
const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
|
|
const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);
|
|
|
|
CheckedUint32 checkedByteCount = compression->bytesPerBlock;
|
|
checkedByteCount *= widthBlocks;
|
|
checkedByteCount *= heightBlocks;
|
|
|
|
if (!checkedByteCount.isValid()) return false;
|
|
|
|
const size_t sliceByteCount = checkedByteCount.value();
|
|
|
|
UniqueBuffer zeros = calloc(1u, sliceByteCount);
|
|
if (!zeros) return false;
|
|
|
|
// Don't bother with striding it well.
|
|
// TODO: We shouldn't need to do this for CompressedTexSubImage.
|
|
WebGLPixelStore::AssertDefault(*gl, webgl->IsWebGL2());
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
|
const auto revert = MakeScopeExit(
|
|
[&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });
|
|
|
|
GLenum error = 0;
|
|
for (const auto z : IntegerRange(depth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, z, width,
|
|
height, 1, sizedFormat, sliceByteCount,
|
|
zeros.get());
|
|
if (error) break;
|
|
}
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
const auto driverUnpackInfo = usage->idealUnpack;
|
|
MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");
|
|
|
|
if (usage->format->d) {
|
|
// ANGLE_depth_texture does not allow uploads, so we have to clear.
|
|
// (Restriction because of D3D9)
|
|
// Also, depth resources are cleared to 1.0f and are always renderable, so
|
|
// just use FB clears.
|
|
return ClearDepthTexture(*webgl, tex, target, level, info);
|
|
}
|
|
|
|
const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();
|
|
|
|
const auto bytesPerPixel = webgl::BytesPerPixel(packing);
|
|
|
|
CheckedUint32 checkedByteCount = bytesPerPixel;
|
|
checkedByteCount *= width;
|
|
checkedByteCount *= height;
|
|
|
|
if (!checkedByteCount.isValid()) return false;
|
|
|
|
const size_t sliceByteCount = checkedByteCount.value();
|
|
|
|
UniqueBuffer zeros = calloc(1u, sliceByteCount);
|
|
if (!zeros) return false;
|
|
|
|
// Don't bother with striding it well.
|
|
WebGLPixelStore::AssertDefault(*gl, webgl->IsWebGL2());
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
|
const auto revert =
|
|
MakeScopeExit([&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });
|
|
|
|
GLenum error = 0;
|
|
for (const auto z : IntegerRange(depth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
error = DoTexSubImage(gl, target, level, 0, 0, z, width, height, 1,
|
|
packing, zeros.get());
|
|
if (error) break;
|
|
}
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
template <typename T, typename R>
|
|
static R Clamp(const T val, const R min, const R max) {
|
|
if (val < min) return min;
|
|
if (val > max) return max;
|
|
return static_cast<R>(val);
|
|
}
|
|
|
|
template <typename T, typename A, typename B>
|
|
static void ClampSelf(T* const out, const A min, const B max) {
|
|
if (*out < min) {
|
|
*out = T{min};
|
|
} else if (*out > max) {
|
|
*out = T{max};
|
|
}
|
|
}
|
|
|
|
void WebGLTexture::ClampLevelBaseAndMax() {
|
|
if (!mImmutable) return;
|
|
|
|
// GLES 3.0.4, p158:
|
|
// "For immutable-format textures, `level_base` is clamped to the range
|
|
// `[0, levels-1]`, `level_max` is then clamped to the range `
|
|
// `[level_base, levels-1]`, where `levels` is the parameter passed to
|
|
// TexStorage* for the texture object."
|
|
ClampSelf(&mBaseMipmapLevel, 0u, mImmutableLevelCount - 1u);
|
|
ClampSelf(&mMaxMipmapLevel, mBaseMipmapLevel, mImmutableLevelCount - 1u);
|
|
|
|
// Note: This means that immutable textures are *always* texture-complete!
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// GL calls
|
|
|
|
bool WebGLTexture::BindTexture(TexTarget texTarget) {
|
|
const bool isFirstBinding = !mTarget;
|
|
if (!isFirstBinding && mTarget != texTarget) {
|
|
mContext->ErrorInvalidOperation(
|
|
"bindTexture: This texture has already been bound"
|
|
" to a different target.");
|
|
return false;
|
|
}
|
|
|
|
mTarget = texTarget;
|
|
|
|
mContext->gl->fBindTexture(mTarget.get(), mGLName);
|
|
|
|
if (isFirstBinding) {
|
|
mFaceCount = IsCubeMap() ? 6 : 1;
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
|
|
// is not present in GLES 2, but is present in GL and it seems as if for
|
|
// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
|
|
// GLES behavior.
|
|
// If we are WebGL 2 though, we'll want to leave it as REPEAT.
|
|
const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D);
|
|
if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) {
|
|
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WebGLTexture::GenerateMipmap() {
|
|
// GLES 3.0.4 p160:
|
|
// "Mipmap generation replaces texel array levels level base + 1 through q
|
|
// with arrrays derived from the level base array, regardless of their
|
|
// previous contents. All other mipmap arrays, including the level base
|
|
// array, are left unchanged by this computation."
|
|
// But only check and init the base level.
|
|
const bool ensureInit = true;
|
|
const bool skipMips = true;
|
|
const auto completeness = CalcCompletenessInfo(ensureInit, skipMips);
|
|
if (!completeness || !completeness->levels) {
|
|
mContext->ErrorInvalidOperation(
|
|
"The texture's base level must be complete.");
|
|
return;
|
|
}
|
|
const auto& usage = completeness->usage;
|
|
const auto& format = usage->format;
|
|
if (!mContext->IsWebGL2()) {
|
|
if (!completeness->powerOfTwo) {
|
|
mContext->ErrorInvalidOperation(
|
|
"The base level of the texture does not"
|
|
" have power-of-two dimensions.");
|
|
return;
|
|
}
|
|
if (format->isSRGB) {
|
|
mContext->ErrorInvalidOperation(
|
|
"EXT_sRGB forbids GenerateMipmap with"
|
|
" sRGB.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (format->compression) {
|
|
mContext->ErrorInvalidOperation(
|
|
"Texture data at base level is compressed.");
|
|
return;
|
|
}
|
|
|
|
if (format->d) {
|
|
mContext->ErrorInvalidOperation("Depth textures are not supported.");
|
|
return;
|
|
}
|
|
|
|
// OpenGL ES 3.0.4 p160:
|
|
// If the level base array was not specified with an unsized internal format
|
|
// from table 3.3 or a sized internal format that is both color-renderable and
|
|
// texture-filterable according to table 3.13, an INVALID_OPERATION error
|
|
// is generated.
|
|
bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable);
|
|
switch (usage->format->effectiveFormat) {
|
|
case webgl::EffectiveFormat::Luminance8:
|
|
case webgl::EffectiveFormat::Alpha8:
|
|
case webgl::EffectiveFormat::Luminance8Alpha8:
|
|
// Non-color-renderable formats from Table 3.3.
|
|
canGenerateMipmap = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!canGenerateMipmap) {
|
|
mContext->ErrorInvalidOperation(
|
|
"Texture at base level is not unsized"
|
|
" internal format or is not"
|
|
" color-renderable or texture-filterable.");
|
|
return;
|
|
}
|
|
|
|
if (usage->IsRenderable() && !usage->IsExplicitlyRenderable()) {
|
|
mContext->WarnIfImplicit(usage->GetExtensionID());
|
|
}
|
|
|
|
// Done with validation. Do the operation.
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// bug 696495 - to work around failures in the texture-mips.html test on
|
|
// various drivers, we set the minification filter before calling
|
|
// glGenerateMipmap. This should not carry a significant performance
|
|
// overhead so we do it unconditionally.
|
|
//
|
|
// note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See
|
|
// Chromium bug 101105.
|
|
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_NEAREST_MIPMAP_NEAREST);
|
|
gl->fGenerateMipmap(mTarget.get());
|
|
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
mSamplingState.minFilter.get());
|
|
} else {
|
|
gl->fGenerateMipmap(mTarget.get());
|
|
}
|
|
|
|
// Record the results.
|
|
|
|
const auto maxLevel = EffectiveMaxLevel();
|
|
PopulateMipChain(maxLevel);
|
|
}
|
|
|
|
Maybe<double> WebGLTexture::GetTexParameter(GLenum pname) const {
|
|
GLint i = 0;
|
|
GLfloat f = 0.0f;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
return Some(mBaseMipmapLevel);
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
return Some(mMaxMipmapLevel);
|
|
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
return Some(mImmutable);
|
|
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
return Some(uint32_t(mImmutableLevelCount));
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC: {
|
|
MOZ_ASSERT(mTarget);
|
|
const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
|
|
mContext->gl->fGetTexParameteriv(mTarget.get(), pname, &i);
|
|
return Some(i);
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD: {
|
|
MOZ_ASSERT(mTarget);
|
|
const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
|
|
mContext->gl->fGetTexParameterfv(mTarget.get(), pname, &f);
|
|
return Some(f);
|
|
}
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Unhandled pname.");
|
|
}
|
|
}
|
|
|
|
// Here we have to support all pnames with both int and float params.
|
|
// See this discussion:
|
|
// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
|
|
void WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname,
|
|
const FloatOrInt& param) {
|
|
bool isPNameValid = false;
|
|
switch (pname) {
|
|
// GLES 2.0.25 p76:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
isPNameValid = true;
|
|
break;
|
|
|
|
// GLES 3.0.4 p149-150:
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
if (mContext->IsWebGL2()) isPNameValid = true;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (mContext->IsExtensionEnabled(
|
|
WebGLExtensionID::EXT_texture_filter_anisotropic))
|
|
isPNameValid = true;
|
|
break;
|
|
}
|
|
|
|
if (!isPNameValid) {
|
|
mContext->ErrorInvalidEnumInfo("texParameter: pname", pname);
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Validate params and invalidate if needed.
|
|
|
|
bool paramBadEnum = false;
|
|
bool paramBadValue = false;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
paramBadValue = (param.i < 0);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
paramBadValue = (param.i != LOCAL_GL_NONE &&
|
|
param.i != LOCAL_GL_COMPARE_REF_TO_TEXTURE);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
switch (param.i) {
|
|
case LOCAL_GL_LEQUAL:
|
|
case LOCAL_GL_GEQUAL:
|
|
case LOCAL_GL_LESS:
|
|
case LOCAL_GL_GREATER:
|
|
case LOCAL_GL_EQUAL:
|
|
case LOCAL_GL_NOTEQUAL:
|
|
case LOCAL_GL_ALWAYS:
|
|
case LOCAL_GL_NEVER:
|
|
break;
|
|
|
|
default:
|
|
paramBadValue = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
switch (param.i) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
|
|
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
|
|
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
|
|
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
switch (param.i) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
switch (param.i) {
|
|
case LOCAL_GL_CLAMP_TO_EDGE:
|
|
case LOCAL_GL_MIRRORED_REPEAT:
|
|
case LOCAL_GL_REPEAT:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (param.f < 1.0f) paramBadValue = true;
|
|
|
|
break;
|
|
}
|
|
|
|
if (paramBadEnum) {
|
|
if (!param.isFloat) {
|
|
mContext->ErrorInvalidEnum(
|
|
"pname 0x%04x: Invalid param"
|
|
" 0x%04x.",
|
|
pname, param.i);
|
|
} else {
|
|
mContext->ErrorInvalidEnum("pname 0x%04x: Invalid param %g.", pname,
|
|
param.f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (paramBadValue) {
|
|
if (!param.isFloat) {
|
|
mContext->ErrorInvalidValue(
|
|
"pname 0x%04x: Invalid param %i"
|
|
" (0x%x).",
|
|
pname, param.i, param.i);
|
|
} else {
|
|
mContext->ErrorInvalidValue("pname 0x%04x: Invalid param %g.", pname,
|
|
param.f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Store any needed values
|
|
|
|
FloatOrInt clamped = param;
|
|
bool invalidate = true;
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL: {
|
|
mBaseMipmapLevel = clamped.i;
|
|
ClampLevelBaseAndMax();
|
|
const auto forDriver =
|
|
Clamp(mBaseMipmapLevel, uint8_t{0}, kMaxLevelCount);
|
|
clamped = FloatOrInt(forDriver);
|
|
break;
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL: {
|
|
mMaxMipmapLevel = clamped.i;
|
|
ClampLevelBaseAndMax();
|
|
const auto forDriver = Clamp(mMaxMipmapLevel, uint8_t{0}, kMaxLevelCount);
|
|
clamped = FloatOrInt(forDriver);
|
|
break;
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
mSamplingState.minFilter = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
mSamplingState.magFilter = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
mSamplingState.wrapS = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
mSamplingState.wrapT = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
mSamplingState.compareMode = clamped.i;
|
|
break;
|
|
|
|
default:
|
|
invalidate = false; // Texture completeness will not change.
|
|
break;
|
|
}
|
|
|
|
if (invalidate) {
|
|
InvalidateCaches();
|
|
}
|
|
|
|
////////////////
|
|
|
|
if (!clamped.isFloat)
|
|
mContext->gl->fTexParameteri(texTarget.get(), pname, clamped.i);
|
|
else
|
|
mContext->gl->fTexParameterf(texTarget.get(), pname, clamped.f);
|
|
}
|
|
|
|
void WebGLTexture::Truncate() {
|
|
for (auto& cur : mImageInfoArr) {
|
|
cur = {};
|
|
}
|
|
InvalidateCaches();
|
|
}
|
|
|
|
} // namespace mozilla
|