зеркало из https://github.com/mozilla/gecko-dev.git
258 строки
8.7 KiB
C++
258 строки
8.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/AppShutdown.h"
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#include "mozilla/IdlePeriodState.h"
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#include "mozilla/StaticPrefs_idle_period.h"
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#include "mozilla/ipc/IdleSchedulerChild.h"
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#include "mozilla/dom/ContentChild.h"
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#include "nsIIdlePeriod.h"
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#include "nsThreadManager.h"
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#include "nsXPCOM.h"
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#include "nsXULAppAPI.h"
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static uint64_t sIdleRequestCounter = 0;
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namespace mozilla {
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IdlePeriodState::IdlePeriodState(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
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: mIdlePeriod(aIdlePeriod) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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}
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IdlePeriodState::~IdlePeriodState() {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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if (mIdleScheduler) {
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mIdleScheduler->Disconnect();
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}
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}
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size_t IdlePeriodState::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
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size_t n = 0;
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if (mIdlePeriod) {
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n += aMallocSizeOf(mIdlePeriod);
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}
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return n;
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}
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void IdlePeriodState::FlagNotIdle() {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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EnsureIsActive();
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if (mIdleToken && mIdleToken < TimeStamp::Now()) {
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ClearIdleToken();
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}
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}
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void IdlePeriodState::RanOutOfTasks(const MutexAutoUnlock& aProofOfUnlock) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent);
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EnsureIsPaused(aProofOfUnlock);
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ClearIdleToken();
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}
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TimeStamp IdlePeriodState::GetIdleDeadlineInternal(
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bool aIsPeek, const MutexAutoUnlock& aProofOfUnlock) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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bool shuttingDown;
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TimeStamp localIdleDeadline =
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GetLocalIdleDeadline(shuttingDown, aProofOfUnlock);
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if (!localIdleDeadline) {
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if (!aIsPeek) {
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EnsureIsPaused(aProofOfUnlock);
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ClearIdleToken();
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}
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return TimeStamp();
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}
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TimeStamp idleDeadline =
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mHasPendingEventsPromisedIdleEvent || shuttingDown
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? localIdleDeadline
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: GetIdleToken(localIdleDeadline, aProofOfUnlock);
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if (!idleDeadline) {
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if (!aIsPeek) {
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EnsureIsPaused(aProofOfUnlock);
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// Don't call ClearIdleToken() here, since we may have a pending
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// request already.
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//
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// RequestIdleToken can do all sorts of IPC stuff that might
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// take mutexes. This is one reason why we need the
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// MutexAutoUnlock reference!
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RequestIdleToken(localIdleDeadline);
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}
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return TimeStamp();
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}
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if (!aIsPeek) {
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EnsureIsActive();
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}
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return idleDeadline;
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}
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TimeStamp IdlePeriodState::GetLocalIdleDeadline(
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bool& aShuttingDown, const MutexAutoUnlock& aProofOfUnlock) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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// If we are shutting down, we won't honor the idle period, and we will
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// always process idle runnables. This will ensure that the idle queue
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// gets exhausted at shutdown time to prevent intermittently leaking
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// some runnables inside that queue and even worse potentially leaving
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// some important cleanup work unfinished.
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if (AppShutdown::IsInOrBeyond(ShutdownPhase::XPCOMShutdownThreads) ||
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nsThreadManager::get().GetCurrentThread()->ShuttingDown()) {
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aShuttingDown = true;
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return TimeStamp::Now();
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}
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aShuttingDown = false;
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TimeStamp idleDeadline;
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// This GetIdlePeriodHint() call is the reason we need a MutexAutoUnlock here.
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mIdlePeriod->GetIdlePeriodHint(&idleDeadline);
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// If HasPendingEvents() has been called and it has returned true because of
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// pending idle events, there is a risk that we may decide here that we aren't
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// idle and return null, in which case HasPendingEvents() has effectively
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// lied. Since we can't go back and fix the past, we have to adjust what we
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// do here and forcefully pick the idle queue task here. Note that this means
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// that we are choosing to run a task from the idle queue when we would
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// normally decide that we aren't in an idle period, but this can only happen
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// if we fall out of the idle period in between the call to HasPendingEvents()
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// and here, which should hopefully be quite rare. We are effectively
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// choosing to prioritize the sanity of our API semantics over the optimal
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// scheduling.
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if (!mHasPendingEventsPromisedIdleEvent &&
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(!idleDeadline || idleDeadline < TimeStamp::Now())) {
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return TimeStamp();
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}
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if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) {
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// If HasPendingEvents() has been called and it has returned true, but we're
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// no longer in the idle period, we must return a valid timestamp to pretend
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// that we are still in the idle period.
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return TimeStamp::Now();
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}
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return idleDeadline;
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}
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TimeStamp IdlePeriodState::GetIdleToken(TimeStamp aLocalIdlePeriodHint,
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const MutexAutoUnlock& aProofOfUnlock) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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if (!ShouldGetIdleToken()) {
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// If the process was in background, it may have an idle token, but it can
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// be cleared now.
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ClearIdleToken();
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return aLocalIdlePeriodHint;
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}
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if (mIdleToken) {
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TimeStamp now = TimeStamp::Now();
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if (mIdleToken < now) {
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ClearIdleToken();
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return mIdleToken;
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}
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return mIdleToken < aLocalIdlePeriodHint ? mIdleToken
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: aLocalIdlePeriodHint;
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}
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return TimeStamp();
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}
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void IdlePeriodState::RequestIdleToken(TimeStamp aLocalIdlePeriodHint) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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MOZ_ASSERT(!mActive);
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if (!mIdleScheduler && ShouldGetIdleToken()) {
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// For now cross-process idle scheduler is supported only on the main
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// threads of the child processes.
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mIdleScheduler = ipc::IdleSchedulerChild::GetMainThreadIdleScheduler();
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if (mIdleScheduler) {
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mIdleScheduler->Init(this);
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}
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}
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if (mIdleScheduler && !mIdleRequestId) {
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TimeStamp now = TimeStamp::Now();
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if (aLocalIdlePeriodHint <= now) {
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return;
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}
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mIdleRequestId = ++sIdleRequestCounter;
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mIdleScheduler->SendRequestIdleTime(mIdleRequestId,
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aLocalIdlePeriodHint - now);
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}
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}
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void IdlePeriodState::SetIdleToken(uint64_t aId, TimeDuration aDuration) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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// We check the request ID. It's possible that the server may be granting a
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// an ealier request that the client has since cancelled and re-requested.
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if (mIdleRequestId == aId) {
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mIdleToken = TimeStamp::Now() + aDuration;
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}
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}
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void IdlePeriodState::SetActive() {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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MOZ_ASSERT(!mActive);
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if (mIdleScheduler) {
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mIdleScheduler->SetActive();
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}
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mActive = true;
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}
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void IdlePeriodState::SetPaused(const MutexAutoUnlock& aProofOfUnlock) {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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MOZ_ASSERT(mActive);
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if (mIdleScheduler && mIdleScheduler->SetPaused()) {
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// We may have gotten a free cpu core for running idle tasks.
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// We don't try to catch the case when there are prioritized processes
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// running.
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// This SendSchedule call is why we need the MutexAutoUnlock here, because
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// IPC can do weird things with mutexes.
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mIdleScheduler->SendSchedule();
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}
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mActive = false;
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}
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void IdlePeriodState::ClearIdleToken() {
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MOZ_ASSERT(NS_IsMainThread(),
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"Why are we touching idle state off the main thread?");
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if (mIdleRequestId) {
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if (mIdleScheduler) {
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// This SendIdleTimeUsed call is why we need to not be holding
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// any locks here, because IPC can do weird things with mutexes.
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// Ideally we'd have a MutexAutoUnlock& reference here, but some
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// callers end up here while just not holding any locks at all.
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mIdleScheduler->SendIdleTimeUsed(mIdleRequestId);
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}
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mIdleRequestId = 0;
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mIdleToken = TimeStamp();
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}
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}
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bool IdlePeriodState::ShouldGetIdleToken() {
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return StaticPrefs::idle_period_cross_process_scheduling() &&
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dom::ContentChild::GetSingleton() &&
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dom::ContentChild::GetSingleton()->GetProcessPriority() <
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hal::ProcessPriority::PROCESS_PRIORITY_FOREGROUND;
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}
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} // namespace mozilla
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