зеркало из https://github.com/mozilla/gecko-dev.git
468 строки
17 KiB
C++
468 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_TaskController_h
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#define mozilla_TaskController_h
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#include "MainThreadUtils.h"
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#include "mozilla/CondVar.h"
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#include "mozilla/IdlePeriodState.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/EventQueue.h"
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#include "mozilla/UniquePtr.h"
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#include "nsISupportsImpl.h"
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#include <atomic>
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#include <vector>
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#include <set>
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#include <stack>
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class nsIRunnable;
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class nsIThreadObserver;
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namespace mozilla {
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class Task;
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class TaskController;
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class PerformanceCounter;
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class PerformanceCounterState;
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struct PoolThread;
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const EventQueuePriority kDefaultPriorityValue = EventQueuePriority::Normal;
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// This file contains the core classes to access the Gecko scheduler. The
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// scheduler forms a graph of prioritize tasks, and is responsible for ensuring
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// the execution of tasks or their dependencies in order of inherited priority.
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//
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// The core class is the 'Task' class. The task class describes a single unit of
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// work. Users scheduling work implement this class and are required to
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// reimplement the 'Run' function in order to do work.
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//
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// The TaskManager class is reimplemented by users that require
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// the ability to reprioritize or suspend tasks.
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//
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// The TaskController is responsible for scheduling the work itself. The AddTask
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// function is used to schedule work. The ReprioritizeTask function may be used
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// to change the priority of a task already in the task graph, without
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// unscheduling it.
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// The TaskManager is the baseclass used to atomically manage a large set of
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// tasks. API users reimplementing TaskManager may reimplement a number of
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// functions that they may use to indicate to the scheduler changes in the state
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// for any tasks they manage. They may be used to reprioritize or suspend tasks
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// under their control, and will also be notified before and after tasks under
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// their control are executed. Their methods will only be called once per event
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// loop turn, however they may still incur some performance overhead. In
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// addition to this frequent reprioritizations may incur a significant
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// performance overhead and are discouraged. A TaskManager may currently only be
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// used to manage tasks that are bound to the Gecko Main Thread.
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class TaskManager {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TaskManager)
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TaskManager() : mTaskCount(0) {}
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// Subclasses implementing task manager will have this function called to
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// determine whether their associated tasks are currently suspended. This
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// will only be called once per iteration of the task queue, this means that
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// suspension of tasks managed by a single TaskManager may be assumed to
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// occur atomically.
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virtual bool IsSuspended(const MutexAutoLock& aProofOfLock) { return false; }
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// Subclasses may implement this in order to supply a priority adjustment
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// to their managed tasks. This is called once per iteration of the task
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// queue, and may be assumed to occur atomically for all managed tasks.
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virtual int32_t GetPriorityModifierForEventLoopTurn(
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const MutexAutoLock& aProofOfLock) {
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return 0;
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}
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void DidQueueTask() { ++mTaskCount; }
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// This is called when a managed task is about to be executed by the
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// scheduler. Anyone reimplementing this should ensure to call the parent or
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// decrement mTaskCount.
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virtual void WillRunTask() { --mTaskCount; }
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// This is called when a managed task has finished being executed by the
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// scheduler.
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virtual void DidRunTask() {}
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uint32_t PendingTaskCount() { return mTaskCount; }
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protected:
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virtual ~TaskManager() {}
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private:
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friend class TaskController;
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enum class IterationType { NOT_EVENT_LOOP_TURN, EVENT_LOOP_TURN };
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bool UpdateCachesForCurrentIterationAndReportPriorityModifierChanged(
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const MutexAutoLock& aProofOfLock, IterationType aIterationType);
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bool mCurrentSuspended = false;
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int32_t mCurrentPriorityModifier = 0;
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std::atomic<uint32_t> mTaskCount;
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};
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// A Task is the the base class for any unit of work that may be scheduled.
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//
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// Subclasses may specify their priority and whether they should be bound to
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// either the Gecko Main thread or off main thread. When not bound to the main
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// thread tasks may be executed on any available thread excluding the main
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// thread, but they may also be executed in parallel to any other task they do
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// not have a dependency relationship with.
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//
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// Tasks will be run in order of object creation.
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class Task {
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public:
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enum class Kind : uint8_t {
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// This task should be executed on any available thread excluding the Gecko
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// Main thread.
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OffMainThreadOnly,
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// This task should be executed on the Gecko Main thread.
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MainThreadOnly
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// NOTE: "any available thread including the main thread" option is not
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// supported (See bug 1839102).
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};
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Task)
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Kind GetKind() { return mKind; }
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// This returns the current task priority with its modifier applied.
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uint32_t GetPriority() { return mPriority + mPriorityModifier; }
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uint64_t GetSeqNo() { return mSeqNo; }
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// Callee needs to assume this may be called on any thread.
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// aInterruptPriority passes the priority of the higher priority task that
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// is ready to be executed. The task may safely ignore this function, or
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// interrupt any work being done. It may return 'false' from its run function
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// in order to be run automatically in the future, or true if it will
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// reschedule incomplete work manually.
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virtual void RequestInterrupt(uint32_t aInterruptPriority) {}
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// At the moment this -must- be called before the task is added to the
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// controller. Calling this after tasks have been added to the controller
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// results in undefined behavior!
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// At submission, tasks must depend only on tasks managed by the same, or
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// no idle manager.
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void AddDependency(Task* aTask) {
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MOZ_ASSERT(aTask);
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MOZ_ASSERT(!mIsInGraph);
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mDependencies.insert(aTask);
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}
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// This sets the TaskManager for the current task. Calling this after the
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// task has been added to the TaskController results in undefined behavior.
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void SetManager(TaskManager* aManager) {
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MOZ_ASSERT(mKind == Kind::MainThreadOnly);
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MOZ_ASSERT(!mIsInGraph);
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mTaskManager = aManager;
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}
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TaskManager* GetManager() { return mTaskManager; }
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struct PriorityCompare {
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bool operator()(const RefPtr<Task>& aTaskA,
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const RefPtr<Task>& aTaskB) const {
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uint32_t prioA = aTaskA->GetPriority();
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uint32_t prioB = aTaskB->GetPriority();
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return (prioA > prioB) ||
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(prioA == prioB && (aTaskA->GetSeqNo() < aTaskB->GetSeqNo()));
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}
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};
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// Tell the task about its idle deadline. Will only be called for
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// tasks managed by an IdleTaskManager, right before the task runs.
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virtual void SetIdleDeadline(TimeStamp aDeadline) {}
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virtual PerformanceCounter* GetPerformanceCounter() const { return nullptr; }
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// Get a name for this task. This returns false if the task has no name.
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#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
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virtual bool GetName(nsACString& aName) = 0;
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#else
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virtual bool GetName(nsACString& aName) { return false; }
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#endif
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protected:
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Task(Kind aKind,
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uint32_t aPriority = static_cast<uint32_t>(kDefaultPriorityValue))
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: mKind(aKind), mSeqNo(sCurrentTaskSeqNo++), mPriority(aPriority) {}
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Task(Kind aKind, EventQueuePriority aPriority = kDefaultPriorityValue)
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: mKind(aKind),
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mSeqNo(sCurrentTaskSeqNo++),
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mPriority(static_cast<uint32_t>(aPriority)) {}
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virtual ~Task() {}
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friend class TaskController;
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enum class TaskResult {
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Complete,
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Incomplete,
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};
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// When this returns TaskResult::Incomplete, it will be rescheduled at the
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// current 'mPriority' level.
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virtual TaskResult Run() = 0;
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private:
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Task* GetHighestPriorityDependency();
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// Iterator pointing to this task's position in
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// mThreadableTasks/mMainThreadTasks if, and only if this task is currently
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// scheduled to be executed. This allows fast access to the task's position
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// in the set, allowing for fast removal.
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// This is safe, and remains valid unless the task is removed from the set.
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// See also iterator invalidation in:
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// https://en.cppreference.com/w/cpp/container
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//
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// Or the spec:
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// "All Associative Containers: The insert and emplace members shall not
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// affect the validity of iterators and references to the container
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// [26.2.6/9]" "All Associative Containers: The erase members shall invalidate
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// only iterators and references to the erased elements [26.2.6/9]"
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std::set<RefPtr<Task>, PriorityCompare>::iterator mIterator;
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std::set<RefPtr<Task>, PriorityCompare> mDependencies;
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RefPtr<TaskManager> mTaskManager;
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// Access to these variables is protected by the GraphMutex.
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Kind mKind;
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bool mCompleted = false;
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bool mInProgress = false;
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#ifdef DEBUG
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bool mIsInGraph = false;
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#endif
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static std::atomic<uint64_t> sCurrentTaskSeqNo;
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int64_t mSeqNo;
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uint32_t mPriority;
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// Modifier currently being applied to this task by its taskmanager.
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int32_t mPriorityModifier = 0;
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// Time this task was inserted into the task graph, this is used by the
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// profiler.
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mozilla::TimeStamp mInsertionTime;
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};
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// A task manager implementation for priority levels that should only
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// run during idle periods.
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class IdleTaskManager : public TaskManager {
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public:
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explicit IdleTaskManager(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
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: mIdlePeriodState(std::move(aIdlePeriod)), mProcessedTaskCount(0) {}
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IdlePeriodState& State() { return mIdlePeriodState; }
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bool IsSuspended(const MutexAutoLock& aProofOfLock) override {
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TimeStamp idleDeadline = State().GetCachedIdleDeadline();
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return !idleDeadline;
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}
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void DidRunTask() override {
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TaskManager::DidRunTask();
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++mProcessedTaskCount;
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}
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uint64_t ProcessedTaskCount() { return mProcessedTaskCount; }
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private:
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// Tracking of our idle state of various sorts.
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IdlePeriodState mIdlePeriodState;
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std::atomic<uint64_t> mProcessedTaskCount;
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};
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// The TaskController is the core class of the scheduler. It is used to
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// schedule tasks to be executed, as well as to reprioritize tasks that have
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// already been scheduled. The core functions to do this are AddTask and
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// ReprioritizeTask.
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class TaskController {
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public:
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TaskController();
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static TaskController* Get() {
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MOZ_ASSERT(sSingleton.get());
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return sSingleton.get();
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}
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static void Initialize();
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void SetThreadObserver(nsIThreadObserver* aObserver) {
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MutexAutoLock lock(mGraphMutex);
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mObserver = aObserver;
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}
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void SetConditionVariable(CondVar* aExternalCondVar) {
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MutexAutoLock lock(mGraphMutex);
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mExternalCondVar = aExternalCondVar;
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}
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void SetIdleTaskManager(IdleTaskManager* aIdleTaskManager) {
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mIdleTaskManager = aIdleTaskManager;
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}
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IdleTaskManager* GetIdleTaskManager() { return mIdleTaskManager.get(); }
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uint64_t RunOutOfMTTasksCount() { return mRunOutOfMTTasksCounter; }
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// Initialization and shutdown code.
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void SetPerformanceCounterState(
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PerformanceCounterState* aPerformanceCounterState);
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static void Shutdown();
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// This adds a task to the TaskController graph.
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// This may be called on any thread.
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void AddTask(already_AddRefed<Task>&& aTask);
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// This wait function is the theoretical function you would need if our main
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// thread needs to also process OS messages or something along those lines.
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void WaitForTaskOrMessage();
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// This gets the next (highest priority) task that is only allowed to execute
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// on the main thread.
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void ExecuteNextTaskOnlyMainThread();
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// Process all pending main thread tasks.
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void ProcessPendingMTTask(bool aMayWait = false);
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// This allows reprioritization of a task already in the task graph.
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// This may be called on any thread.
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void ReprioritizeTask(Task* aTask, uint32_t aPriority);
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void DispatchRunnable(already_AddRefed<nsIRunnable>&& aRunnable,
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uint32_t aPriority, TaskManager* aManager = nullptr);
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nsIRunnable* GetRunnableForMTTask(bool aReallyWait);
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bool HasMainThreadPendingTasks();
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uint64_t PendingMainthreadTaskCountIncludingSuspended();
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// Let users know whether the last main thread task runnable did work.
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bool MTTaskRunnableProcessedTask() {
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MOZ_ASSERT(NS_IsMainThread());
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return mMTTaskRunnableProcessedTask;
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}
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static int32_t GetPoolThreadCount();
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static size_t GetThreadStackSize();
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private:
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friend void ThreadFuncPoolThread(void* aIndex);
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static StaticAutoPtr<TaskController> sSingleton;
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void InitializeThreadPool();
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// This gets the next (highest priority) task that is only allowed to execute
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// on the main thread, if any, and executes it.
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// Returns true if it succeeded.
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bool ExecuteNextTaskOnlyMainThreadInternal(const MutexAutoLock& aProofOfLock);
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// The guts of ExecuteNextTaskOnlyMainThreadInternal, which get idle handling
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// wrapped around them. Returns whether a task actually ran.
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bool DoExecuteNextTaskOnlyMainThreadInternal(
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const MutexAutoLock& aProofOfLock);
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Task* GetFinalDependency(Task* aTask);
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void MaybeInterruptTask(Task* aTask, const MutexAutoLock& aProofOfLock);
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Task* GetHighestPriorityMTTask();
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void DispatchThreadableTasks(const MutexAutoLock& aProofOfLock);
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bool MaybeDispatchOneThreadableTask(const MutexAutoLock& aProofOfLock);
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PoolThread* SelectThread(const MutexAutoLock& aProofOfLock);
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struct TaskToRun {
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RefPtr<Task> mTask;
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uint32_t mEffectiveTaskPriority = 0;
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};
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TaskToRun TakeThreadableTaskToRun(const MutexAutoLock& aProofOfLock);
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void EnsureMainThreadTasksScheduled();
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void ProcessUpdatedPriorityModifier(TaskManager* aManager);
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void ShutdownThreadPoolInternal();
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void RunPoolThread(PoolThread* aThread);
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friend struct PoolThread;
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// This protects access to the task graph.
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Mutex mGraphMutex MOZ_UNANNOTATED;
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// This protects thread pool initialization. We cannot do this from within
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// the GraphMutex, since thread creation on Windows can generate events on
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// the main thread that need to be handled.
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Mutex mPoolInitializationMutex =
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Mutex("TaskController::mPoolInitializationMutex");
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// Created under the PoolInitialization mutex, then never extended, and
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// only freed when the object is freed. mThread is set at creation time;
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// mCurrentTask and mEffectiveTaskPriority are only accessed from the
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// thread, so no locking is needed to access this.
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std::vector<UniquePtr<PoolThread>> mPoolThreads;
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CondVar mMainThreadCV;
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// Variables below are protected by mGraphMutex.
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std::stack<RefPtr<Task>> mCurrentTasksMT;
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// A list of all tasks ordered by priority.
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std::set<RefPtr<Task>, Task::PriorityCompare> mThreadableTasks;
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std::set<RefPtr<Task>, Task::PriorityCompare> mMainThreadTasks;
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// TaskManagers currently active.
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// We can use a raw pointer since tasks always hold on to their TaskManager.
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std::set<TaskManager*> mTaskManagers;
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// Number of pool threads that are currently idle.
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size_t mIdleThreadCount = 0;
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// This ensures we keep running the main thread if we processed a task there.
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bool mMayHaveMainThreadTask = true;
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bool mShuttingDown = false;
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// This stores whether the last main thread task runnable did work.
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// Accessed only on MainThread
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bool mMTTaskRunnableProcessedTask = false;
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// Whether our thread pool is initialized. We use this currently to avoid
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// starting the threads in processes where it's never used. This is protected
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// by mPoolInitializationMutex.
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bool mThreadPoolInitialized = false;
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// Whether we have scheduled a runnable on the main thread event loop.
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// This is used for nsIRunnable compatibility.
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RefPtr<nsIRunnable> mMTProcessingRunnable;
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RefPtr<nsIRunnable> mMTBlockingProcessingRunnable;
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// XXX - Thread observer to notify when a new event has been dispatched
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// Set immediately, then simply accessed from any thread
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nsIThreadObserver* mObserver = nullptr;
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// XXX - External condvar to notify when we have received an event
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CondVar* mExternalCondVar = nullptr;
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// Idle task manager so we can properly do idle state stuff.
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RefPtr<IdleTaskManager> mIdleTaskManager;
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// How many times the main thread was empty.
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std::atomic<uint64_t> mRunOutOfMTTasksCounter;
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// Our tracking of our performance counter and long task state,
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// shared with nsThread.
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// Set once when MainThread is created, never changed, only accessed from
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// DoExecuteNextTaskOnlyMainThreadInternal()
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PerformanceCounterState* mPerformanceCounterState = nullptr;
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};
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} // namespace mozilla
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#endif // mozilla_TaskController_h
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