зеркало из https://github.com/mozilla/gecko-dev.git
137 строки
4.7 KiB
C++
137 строки
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SCALEFACTORS2D_H_
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#define MOZILLA_GFX_SCALEFACTORS2D_H_
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#include <ostream>
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#include <iomanip>
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#include "mozilla/Attributes.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/gfx/ScaleFactor.h"
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#include "gfxPoint.h"
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namespace mozilla {
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namespace gfx {
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/*
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* This class is like ScaleFactor, but allows different scales on the x and
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* y axes.
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*/
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template<class src, class dst>
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struct ScaleFactors2D {
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float xScale;
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float yScale;
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MOZ_CONSTEXPR ScaleFactors2D() : xScale(1.0), yScale(1.0) {}
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MOZ_CONSTEXPR ScaleFactors2D(const ScaleFactors2D<src, dst>& aCopy)
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: xScale(aCopy.xScale), yScale(aCopy.yScale) {}
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MOZ_CONSTEXPR ScaleFactors2D(float aXScale, float aYScale)
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: xScale(aXScale), yScale(aYScale) {}
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// Layout code often uses gfxSize to represent a pair of x/y scales.
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explicit MOZ_CONSTEXPR ScaleFactors2D(const gfxSize& aSize)
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: xScale(aSize.width), yScale(aSize.height) {}
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// "Upgrade" from a ScaleFactor.
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// This is deliberately 'explicit' so that the treatment of a single scale
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// number as both the x- and y-scale in a context where they are allowed to
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// be different, is more visible.
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explicit MOZ_CONSTEXPR ScaleFactors2D(const ScaleFactor<src, dst>& aScale)
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: xScale(aScale.scale), yScale(aScale.scale) {}
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bool AreScalesSame() const {
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return FuzzyEqualsMultiplicative(xScale, yScale);
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}
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// Convert to a ScaleFactor. Asserts that the scales are, in fact, equal.
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ScaleFactor<src, dst> ToScaleFactor() const {
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MOZ_ASSERT(AreScalesSame());
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return ScaleFactor<src, dst>(xScale);
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}
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bool operator==(const ScaleFactors2D<src, dst>& aOther) const {
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return xScale == aOther.xScale && yScale == aOther.yScale;
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}
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bool operator!=(const ScaleFactors2D<src, dst>& aOther) const {
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return !(*this == aOther);
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}
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friend std::ostream& operator<<(std::ostream& aStream,
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const ScaleFactors2D<src, dst>& aScale) {
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if (aScale.AreScalesSame()) {
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return aStream << aScale.xScale;
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} else {
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return aStream << '(' << aScale.xScale << ',' << aScale.yScale << ')';
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}
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}
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template<class other>
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ScaleFactors2D<other, dst> operator/(const ScaleFactors2D<src, other>& aOther) const {
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return ScaleFactors2D<other, dst>(xScale / aOther.xScale, yScale / aOther.yScale);
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}
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template<class other>
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ScaleFactors2D<src, other> operator/(const ScaleFactors2D<other, dst>& aOther) const {
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return ScaleFactors2D<src, other>(xScale / aOther.xScale, yScale / aOther.yScale);
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}
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template<class other>
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ScaleFactors2D<src, other> operator*(const ScaleFactors2D<dst, other>& aOther) const {
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return ScaleFactors2D<src, other>(xScale * aOther.xScale, yScale * aOther.yScale);
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}
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template<class other>
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ScaleFactors2D<other, dst> operator*(const ScaleFactors2D<other, src>& aOther) const {
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return ScaleFactors2D<other, dst>(xScale * aOther.xScale, yScale * aOther.yScale);
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}
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template<class other>
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ScaleFactors2D<src, other> operator*(const ScaleFactor<dst, other>& aOther) const {
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return *this * ScaleFactors2D<dst, other>(aOther);
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}
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template<class other>
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ScaleFactors2D<other, dst> operator*(const ScaleFactor<other, src>& aOther) const {
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return *this * ScaleFactors2D<other, src>(aOther);
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}
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template<class other>
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ScaleFactors2D<src, other> operator/(const ScaleFactor<other, dst>& aOther) const {
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return *this / ScaleFactors2D<other, dst>(aOther);
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}
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template<class other>
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ScaleFactors2D<other, dst> operator/(const ScaleFactor<src, other>& aOther) const {
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return *this / ScaleFactors2D<src, other>(aOther);
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}
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template<class other>
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friend ScaleFactors2D<other, dst> operator*(const ScaleFactor<other, src>& aA,
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const ScaleFactors2D<src, dst>& aB) {
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return ScaleFactors2D<other, src>(aA) * aB;
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}
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template<class other>
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friend ScaleFactors2D<other, src> operator/(const ScaleFactor<other, dst>& aA,
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const ScaleFactors2D<src, dst>& aB) {
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return ScaleFactors2D<other, src>(aA) / aB;
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}
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// Divide two scales of the same units, yielding a scale with no units,
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// represented as a gfxSize. This can mean e.g. the cahnge in a particular
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// scale from one frame to the next.
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gfxSize operator/(const ScaleFactors2D& aOther) const {
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return gfxSize(xScale / aOther.xScale, yScale / aOther.yScale);
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}
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};
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}
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}
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#endif /* MOZILLA_GFX_SCALEFACTORS2D_H_ */
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