зеркало из https://github.com/mozilla/gecko-dev.git
68 строки
1.6 KiB
HTML
68 строки
1.6 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>WebGL in OffscreenCanvas</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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</head>
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<body>
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<!--
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This test needs several workers run offscreen canvas simultaneously.
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So we choose 8 workers, 4 of them run basic webgl drawing test and
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others run size changing test.
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-->
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<script>
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SimpleTest.waitForExplicitFinish();
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function createCanvas() {
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var htmlCanvas = document.createElement('canvas');
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htmlCanvas.width = 64;
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htmlCanvas.height = 64;
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document.body.appendChild(htmlCanvas);
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return htmlCanvas;
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}
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function runTest() {
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var stillRunning = 0;
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var startWorker = function(canvas, test) {
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stillRunning++;
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var worker = new Worker("offscreencanvas.js");
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worker.onmessage = function(evt) {
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var msg = evt.data || {};
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if (msg.type == "test") {
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ok(msg.result, msg.name);
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}
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if (msg.type == "finish") {
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worker.terminate();
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if (--stillRunning == 0)
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SimpleTest.finish();
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}
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}
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var offscreenCanvas = canvas.transferControlToOffscreen();
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worker.postMessage({test: test, canvas: offscreenCanvas}, [offscreenCanvas]);
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}
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/* create 4 workers that do the regular drawing test and 4 workers
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that do the size change test */
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for (var i = 0; i < 4; i++) {
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startWorker(createCanvas(), 'webgl');
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}
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for (var i = 0; i < 4; i++) {
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startWorker(createCanvas(), 'webgl_changesize');
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}
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}
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SpecialPowers.pushPrefEnv({'set': [
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['gfx.offscreencanvas.enabled', true],
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['webgl.force-enabled', true]
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]}, runTest);
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</script>
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</body>
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</html>
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