7ef76c0e9d
In addition to updating gfx/webrender and gfx/webrender_traits, as well as the Cargo.toml/Cargo.lock files and third-party rust dependencies, this updates webrender_bindings for the following API changes: - Update call to update_image for change in 086f912ea86d053d95e5f4eec00cae0d82ee5dba - Update request_blob_image for new parameter added in 086f912ea86d053d95e5f4eec00cae0d82ee5dba. - set_root_display_list got renamed to set_display_list, so update call sites. |
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examples | ||
src | ||
tests | ||
.cargo-checksum.json | ||
.cargo-ok | ||
.gitignore | ||
.travis.yml | ||
Cargo.toml | ||
LICENSE.md | ||
changelist.org | ||
logo.png | ||
readme.dev.md | ||
readme.md |
readme.md
Bincode
A compact encoder / decoder pair that uses an binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program.
In addition to exposing two simple functions that encode to Vec and decode from Vec, binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based apis such as rust files, network streams, and the flate2-rs compression library.
Api Documentation
Bincode in the wild
- google/tarpc: Bincode is used to serialize and deserialize networked RPC messages.
- servo/webrender: Bincode records webrender API calls for record/replay-style graphics debugging.
- servo/ipc-channel: Ipc-Channel uses Bincode to send structs between processes using a channel-like API.
Example
#[macro_use]
extern crate serde_derive;
extern crate bincode;
use bincode::{serialize, deserialize, SizeLimit};
#[derive(Serialize, Deserialize, PartialEq)]
struct Entity {
x: f32,
y: f32,
}
#[derive(Serialize, Deserialize, PartialEq)]
struct World(Vec<Entity>);
fn main() {
let world = World(vec![Entity { x: 0.0, y: 4.0 }, Entity { x: 10.0, y: 20.5 }]);
let encoded: Vec<u8> = serialize(&world, SizeLimit::Infinite).unwrap();
// 8 bytes for the length of the vector, 4 bytes per float.
assert_eq!(encoded.len(), 8 + 4 * 4);
let decoded: World = deserialize(&encoded[..]).unwrap();
assert!(world == decoded);
}
Details
The encoding (and thus decoding) proceeds unsurprisingly -- primitive
types are encoded according to the underlying Writer
, tuples and
structs are encoded by encoding their fields one-by-one, and enums are
encoded by first writing out the tag representing the variant and
then the contents.
However, there are some implementation details to be aware of:
isize
/usize
are encoded asi64
/u64
, for portability.- enums variants are encoded as a
u32
instead of auint
.u32
is enough for all practical uses. str
is encoded as(u64, &[u8])
, where theu64
is the number of bytes contained in the encoded string.