зеркало из https://github.com/mozilla/gecko-dev.git
1284 строки
42 KiB
C++
1284 строки
42 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TimeoutManager.h"
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#include "nsGlobalWindow.h"
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#include "mozilla/Logging.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/ThrottledEventQueue.h"
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#include "mozilla/TimeStamp.h"
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#include "nsITimeoutHandler.h"
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#include "mozilla/dom/TabGroup.h"
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#include "OrderedTimeoutIterator.h"
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#include "TimeoutExecutor.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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static LazyLogModule gLog("Timeout");
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// Time between sampling timeout execution time.
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const uint32_t kTelemetryPeriodMS = 1000;
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class TimeoutTelemetry
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{
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public:
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static TimeoutTelemetry& Get();
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TimeoutTelemetry() : mLastCollection(TimeStamp::Now()) {}
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void StartRecording(TimeStamp aNow);
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void StopRecording();
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void RecordExecution(TimeStamp aNow, Timeout* aTimeout, bool aIsBackground);
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void MaybeCollectTelemetry(TimeStamp aNow);
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private:
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struct TelemetryData
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{
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TimeDuration mForegroundTracking;
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TimeDuration mForegroundNonTracking;
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TimeDuration mBackgroundTracking;
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TimeDuration mBackgroundNonTracking;
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};
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void Accumulate(Telemetry::HistogramID aId, TimeDuration aSample);
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TelemetryData mTelemetryData;
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TimeStamp mStart;
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TimeStamp mLastCollection;
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};
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static TimeoutTelemetry gTimeoutTelemetry;
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/* static */ TimeoutTelemetry&
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TimeoutTelemetry::Get()
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{
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return gTimeoutTelemetry;
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}
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void
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TimeoutTelemetry::StartRecording(TimeStamp aNow)
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{
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mStart = aNow;
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}
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void
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TimeoutTelemetry::StopRecording()
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{
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mStart = TimeStamp();
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}
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void
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TimeoutTelemetry::RecordExecution(TimeStamp aNow,
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Timeout* aTimeout,
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bool aIsBackground)
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{
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if (!mStart) {
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// If we've started a sync operation mStart might be null, in
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// which case we should not record this piece of execution.
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return;
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}
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TimeDuration duration = aNow - mStart;
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if (aIsBackground) {
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if (aTimeout->mIsTracking) {
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mTelemetryData.mBackgroundTracking += duration;
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} else {
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mTelemetryData.mBackgroundNonTracking += duration;
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}
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} else {
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if (aTimeout->mIsTracking) {
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mTelemetryData.mForegroundTracking += duration;
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} else {
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mTelemetryData.mForegroundNonTracking += duration;
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}
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}
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}
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void
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TimeoutTelemetry::Accumulate(Telemetry::HistogramID aId, TimeDuration aSample)
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{
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uint32_t sample = std::round(aSample.ToMilliseconds());
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if (sample) {
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Telemetry::Accumulate(aId, sample);
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}
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}
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void
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TimeoutTelemetry::MaybeCollectTelemetry(TimeStamp aNow)
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{
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if ((aNow - mLastCollection).ToMilliseconds() < kTelemetryPeriodMS) {
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return;
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}
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Accumulate(Telemetry::TIMEOUT_EXECUTION_FG_TRACKING_MS,
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mTelemetryData.mForegroundTracking);
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Accumulate(Telemetry::TIMEOUT_EXECUTION_FG_MS,
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mTelemetryData.mForegroundNonTracking);
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Accumulate(Telemetry::TIMEOUT_EXECUTION_BG_TRACKING_MS,
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mTelemetryData.mBackgroundTracking);
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Accumulate(Telemetry::TIMEOUT_EXECUTION_BG_MS,
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mTelemetryData.mBackgroundNonTracking);
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mTelemetryData = TelemetryData();
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mLastCollection = aNow;
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}
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static int32_t gRunningTimeoutDepth = 0;
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// The default shortest interval/timeout we permit
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#define DEFAULT_MIN_TIMEOUT_VALUE 4 // 4ms
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#define DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms
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#define DEFAULT_MIN_TRACKING_TIMEOUT_VALUE 4 // 4ms
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#define DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms
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static int32_t gMinTimeoutValue = 0;
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static int32_t gMinBackgroundTimeoutValue = 0;
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static int32_t gMinTrackingTimeoutValue = 0;
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static int32_t gMinTrackingBackgroundTimeoutValue = 0;
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static int32_t gTrackingTimeoutThrottlingDelay = 0;
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static bool gAnnotateTrackingChannels = false;
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// static
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const uint32_t TimeoutManager::InvalidFiringId = 0;
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bool
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TimeoutManager::IsBackground() const
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{
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return !mWindow.AsInner()->IsPlayingAudio() && mWindow.IsBackgroundInternal();
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}
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uint32_t
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TimeoutManager::CreateFiringId()
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{
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uint32_t id = mNextFiringId;
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mNextFiringId += 1;
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if (mNextFiringId == InvalidFiringId) {
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mNextFiringId += 1;
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}
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mFiringIdStack.AppendElement(id);
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return id;
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}
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void
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TimeoutManager::DestroyFiringId(uint32_t aFiringId)
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{
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MOZ_DIAGNOSTIC_ASSERT(!mFiringIdStack.IsEmpty());
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MOZ_DIAGNOSTIC_ASSERT(mFiringIdStack.LastElement() == aFiringId);
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mFiringIdStack.RemoveElementAt(mFiringIdStack.Length() - 1);
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}
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bool
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TimeoutManager::IsValidFiringId(uint32_t aFiringId) const
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{
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return !IsInvalidFiringId(aFiringId);
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}
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bool
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TimeoutManager::IsInvalidFiringId(uint32_t aFiringId) const
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{
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// Check the most common ways to invalidate a firing id first.
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// These should be quite fast.
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if (aFiringId == InvalidFiringId ||
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mFiringIdStack.IsEmpty()) {
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return true;
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}
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if (mFiringIdStack.Length() == 1) {
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return mFiringIdStack[0] != aFiringId;
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}
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// Next do a range check on the first and last items in the stack
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// of active firing ids. This is a bit slower.
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uint32_t low = mFiringIdStack[0];
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uint32_t high = mFiringIdStack.LastElement();
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MOZ_DIAGNOSTIC_ASSERT(low != high);
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if (low > high) {
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// If the first element is bigger than the last element in the
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// stack, that means mNextFiringId wrapped around to zero at
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// some point.
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Swap(low, high);
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}
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MOZ_DIAGNOSTIC_ASSERT(low < high);
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if (aFiringId < low || aFiringId > high) {
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return true;
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}
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// Finally, fall back to verifying the firing id is not anywhere
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// in the stack. This could be slow for a large stack, but that
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// should be rare. It can only happen with deeply nested event
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// loop spinning. For example, a page that does a lot of timers
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// and a lot of sync XHRs within those timers could be slow here.
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return !mFiringIdStack.Contains(aFiringId);
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}
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int32_t
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TimeoutManager::DOMMinTimeoutValue(bool aIsTracking) const {
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// Don't use the background timeout value when the tab is playing audio.
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// Until bug 1336484 we only used to do this for pages that use Web Audio.
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// The original behavior was implemented in bug 11811073.
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bool isBackground = IsBackground();
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bool throttleTracking = aIsTracking && mThrottleTrackingTimeouts;
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auto minValue = throttleTracking ? (isBackground ? gMinTrackingBackgroundTimeoutValue
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: gMinTrackingTimeoutValue)
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: (isBackground ? gMinBackgroundTimeoutValue
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: gMinTimeoutValue);
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return minValue;
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}
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#define TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY 0 // Consider all timeouts coming from tracking scripts as tracking
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// These strategies are useful for testing.
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#define ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY 1 // Consider all timeouts as normal
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#define ALTERNATE_TIMEOUT_BUCKETING_STRATEGY 2 // Put every other timeout in the list of tracking timeouts
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#define RANDOM_TIMEOUT_BUCKETING_STRATEGY 3 // Put timeouts into either the normal or tracking timeouts list randomly
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static int32_t gTimeoutBucketingStrategy = 0;
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#define DEFAULT_TRACKING_TIMEOUT_THROTTLING_DELAY -1 // Only positive integers cause us to introduce a delay for tracking
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// timeout throttling.
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// The number of nested timeouts before we start clamping. HTML5 says 1, WebKit
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// uses 5.
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#define DOM_CLAMP_TIMEOUT_NESTING_LEVEL 5
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// The longest interval (as PRIntervalTime) we permit, or that our
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// timer code can handle, really. See DELAY_INTERVAL_LIMIT in
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// nsTimerImpl.h for details.
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#define DOM_MAX_TIMEOUT_VALUE DELAY_INTERVAL_LIMIT
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uint32_t TimeoutManager::sNestingLevel = 0;
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namespace {
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// The maximum number of milliseconds to allow consecutive timer callbacks
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// to run in a single event loop runnable.
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#define DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS 4
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uint32_t gMaxConsecutiveCallbacksMilliseconds;
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} // anonymous namespace
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TimeoutManager::TimeoutManager(nsGlobalWindow& aWindow)
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: mWindow(aWindow),
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mExecutor(new TimeoutExecutor(this)),
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mNormalTimeouts(*this),
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mTrackingTimeouts(*this),
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mTimeoutIdCounter(1),
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mNextFiringId(InvalidFiringId + 1),
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mRunningTimeout(nullptr),
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mIdleCallbackTimeoutCounter(1),
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mThrottleTrackingTimeouts(false)
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{
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MOZ_DIAGNOSTIC_ASSERT(aWindow.IsInnerWindow());
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MOZ_LOG(gLog, LogLevel::Debug,
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("TimeoutManager %p created, tracking bucketing %s\n",
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this, gAnnotateTrackingChannels ? "enabled" : "disabled"));
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}
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TimeoutManager::~TimeoutManager()
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{
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MOZ_DIAGNOSTIC_ASSERT(mWindow.AsInner()->InnerObjectsFreed());
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MOZ_DIAGNOSTIC_ASSERT(!mThrottleTrackingTimeoutsTimer);
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mExecutor->Shutdown();
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MOZ_LOG(gLog, LogLevel::Debug,
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("TimeoutManager %p destroyed\n", this));
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}
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/* static */
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void
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TimeoutManager::Initialize()
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{
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Preferences::AddIntVarCache(&gMinTimeoutValue,
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"dom.min_timeout_value",
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DEFAULT_MIN_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinBackgroundTimeoutValue,
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"dom.min_background_timeout_value",
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DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinTrackingTimeoutValue,
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"dom.min_tracking_timeout_value",
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DEFAULT_MIN_TRACKING_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gMinTrackingBackgroundTimeoutValue,
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"dom.min_tracking_background_timeout_value",
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DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE);
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Preferences::AddIntVarCache(&gTimeoutBucketingStrategy,
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"dom.timeout_bucketing_strategy",
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TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY);
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Preferences::AddIntVarCache(&gTrackingTimeoutThrottlingDelay,
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"dom.timeout.tracking_throttling_delay",
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DEFAULT_TRACKING_TIMEOUT_THROTTLING_DELAY);
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Preferences::AddBoolVarCache(&gAnnotateTrackingChannels,
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"privacy.trackingprotection.annotate_channels",
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false);
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Preferences::AddUintVarCache(&gMaxConsecutiveCallbacksMilliseconds,
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"dom.timeout.max_consecutive_callbacks_ms",
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DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS);
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}
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uint32_t
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TimeoutManager::GetTimeoutId(Timeout::Reason aReason)
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{
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switch (aReason) {
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case Timeout::Reason::eIdleCallbackTimeout:
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return ++mIdleCallbackTimeoutCounter;
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case Timeout::Reason::eTimeoutOrInterval:
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default:
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return ++mTimeoutIdCounter;
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}
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}
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bool
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TimeoutManager::IsRunningTimeout() const
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{
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return mRunningTimeout;
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}
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nsresult
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TimeoutManager::SetTimeout(nsITimeoutHandler* aHandler,
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int32_t interval, bool aIsInterval,
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Timeout::Reason aReason, int32_t* aReturn)
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{
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// If we don't have a document (we could have been unloaded since
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// the call to setTimeout was made), do nothing.
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nsCOMPtr<nsIDocument> doc = mWindow.GetExtantDoc();
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if (!doc) {
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return NS_OK;
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}
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// Disallow negative intervals. If aIsInterval also disallow 0,
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// because we use that as a "don't repeat" flag.
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interval = std::max(aIsInterval ? 1 : 0, interval);
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// Make sure we don't proceed with an interval larger than our timer
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// code can handle. (Note: we already forced |interval| to be non-negative,
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// so the uint32_t cast (to avoid compiler warnings) is ok.)
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uint32_t maxTimeoutMs = PR_IntervalToMilliseconds(DOM_MAX_TIMEOUT_VALUE);
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if (static_cast<uint32_t>(interval) > maxTimeoutMs) {
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interval = maxTimeoutMs;
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}
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RefPtr<Timeout> timeout = new Timeout();
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timeout->mIsInterval = aIsInterval;
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timeout->mInterval = interval;
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timeout->mScriptHandler = aHandler;
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timeout->mReason = aReason;
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switch (gTimeoutBucketingStrategy) {
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default:
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case TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY: {
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const char* filename = nullptr;
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uint32_t dummyLine = 0, dummyColumn = 0;
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aHandler->GetLocation(&filename, &dummyLine, &dummyColumn);
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timeout->mIsTracking = doc->IsScriptTracking(nsDependentCString(filename));
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MOZ_LOG(gLog, LogLevel::Debug,
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("Classified timeout %p set from %s as %stracking\n",
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timeout.get(), filename, timeout->mIsTracking ? "" : "non-"));
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break;
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}
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case ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY:
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// timeout->mIsTracking is already false!
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MOZ_DIAGNOSTIC_ASSERT(!timeout->mIsTracking);
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MOZ_LOG(gLog, LogLevel::Debug,
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("Classified timeout %p unconditionally as normal\n",
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timeout.get()));
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break;
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case ALTERNATE_TIMEOUT_BUCKETING_STRATEGY:
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timeout->mIsTracking = (mTimeoutIdCounter % 2) == 0;
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MOZ_LOG(gLog, LogLevel::Debug,
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("Classified timeout %p as %stracking (alternating mode)\n",
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timeout.get(), timeout->mIsTracking ? "" : "non-"));
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break;
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case RANDOM_TIMEOUT_BUCKETING_STRATEGY:
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timeout->mIsTracking = (rand() % 2) == 0;
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MOZ_LOG(gLog, LogLevel::Debug,
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("Classified timeout %p as %stracking (random mode)\n",
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timeout.get(), timeout->mIsTracking ? "" : "non-"));
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break;
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}
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// Now clamp the actual interval we will use for the timer based on
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uint32_t nestingLevel = sNestingLevel + 1;
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uint32_t realInterval = interval;
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if (aIsInterval || nestingLevel >= DOM_CLAMP_TIMEOUT_NESTING_LEVEL ||
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mWindow.IsBackgroundInternal() ||
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timeout->mIsTracking) {
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// Don't allow timeouts less than DOMMinTimeoutValue() from
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// now...
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realInterval = std::max(realInterval,
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uint32_t(DOMMinTimeoutValue(timeout->mIsTracking)));
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}
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timeout->mWindow = &mWindow;
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TimeDuration delta = TimeDuration::FromMilliseconds(realInterval);
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timeout->SetWhenOrTimeRemaining(TimeStamp::Now(), delta);
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// If we're not suspended, then set the timer.
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if (!mWindow.IsSuspended()) {
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MOZ_ASSERT(!timeout->When().IsNull());
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nsresult rv = mExecutor->MaybeSchedule(timeout->When());
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if (NS_FAILED(rv)) {
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return rv;
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}
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}
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if (!aIsInterval) {
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timeout->mNestingLevel = nestingLevel;
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}
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// No popups from timeouts by default
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timeout->mPopupState = openAbused;
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if (gRunningTimeoutDepth == 0 &&
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mWindow.GetPopupControlState() < openAbused) {
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// This timeout is *not* set from another timeout and it's set
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// while popups are enabled. Propagate the state to the timeout if
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// its delay (interval) is equal to or less than what
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// "dom.disable_open_click_delay" is set to (in ms).
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int32_t delay =
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Preferences::GetInt("dom.disable_open_click_delay");
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// This is checking |interval|, not realInterval, on purpose,
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// because our lower bound for |realInterval| could be pretty high
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// in some cases.
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if (interval <= delay) {
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timeout->mPopupState = mWindow.GetPopupControlState();
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}
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}
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Timeouts::SortBy sort(mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
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: Timeouts::SortBy::TimeWhen);
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if (timeout->mIsTracking) {
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mTrackingTimeouts.Insert(timeout, sort);
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} else {
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mNormalTimeouts.Insert(timeout, sort);
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}
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timeout->mTimeoutId = GetTimeoutId(aReason);
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*aReturn = timeout->mTimeoutId;
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MOZ_LOG(gLog, LogLevel::Debug,
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("Set%s(TimeoutManager=%p, timeout=%p, delay=%i, "
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"minimum=%i, throttling=%s, background=%d, realInterval=%i) "
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"returned %stracking timeout ID %u\n",
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aIsInterval ? "Interval" : "Timeout",
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this, timeout.get(), interval,
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DOMMinTimeoutValue(timeout->mIsTracking),
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mThrottleTrackingTimeouts ? "yes"
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: (mThrottleTrackingTimeoutsTimer ?
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"pending" : "no"),
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int(mWindow.IsBackgroundInternal()), realInterval,
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timeout->mIsTracking ? "" : "non-",
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timeout->mTimeoutId));
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return NS_OK;
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}
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void
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TimeoutManager::ClearTimeout(int32_t aTimerId, Timeout::Reason aReason)
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{
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uint32_t timerId = (uint32_t)aTimerId;
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bool firstTimeout = true;
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ForEachUnorderedTimeoutAbortable([&](Timeout* aTimeout) {
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MOZ_LOG(gLog, LogLevel::Debug,
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("Clear%s(TimeoutManager=%p, timeout=%p, aTimerId=%u, ID=%u, tracking=%d)\n", aTimeout->mIsInterval ? "Interval" : "Timeout",
|
|
this, aTimeout, timerId, aTimeout->mTimeoutId,
|
|
int(aTimeout->mIsTracking)));
|
|
|
|
if (aTimeout->mTimeoutId == timerId && aTimeout->mReason == aReason) {
|
|
if (aTimeout->mRunning) {
|
|
/* We're running from inside the aTimeout. Mark this
|
|
aTimeout for deferred deletion by the code in
|
|
RunTimeout() */
|
|
aTimeout->mIsInterval = false;
|
|
}
|
|
else {
|
|
/* Delete the aTimeout from the pending aTimeout list */
|
|
aTimeout->remove();
|
|
}
|
|
return true; // abort!
|
|
}
|
|
|
|
firstTimeout = false;
|
|
|
|
return false;
|
|
});
|
|
|
|
if (!firstTimeout) {
|
|
return;
|
|
}
|
|
|
|
// If the first timeout was cancelled we need to stop the executor and
|
|
// restart at the next soonest deadline.
|
|
mExecutor->Cancel();
|
|
|
|
OrderedTimeoutIterator iter(mNormalTimeouts,
|
|
mTrackingTimeouts,
|
|
nullptr,
|
|
nullptr);
|
|
Timeout* nextTimeout = iter.Next();
|
|
if (nextTimeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(mExecutor->MaybeSchedule(nextTimeout->When()));
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline)
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(!aNow.IsNull());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTargetDeadline.IsNull());
|
|
|
|
if (mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
NS_ASSERTION(!mWindow.IsFrozen(), "Timeout running on a window in the bfcache!");
|
|
|
|
// Limit the overall time spent in RunTimeout() to reduce jank.
|
|
uint32_t totalTimeLimitMS = std::max(1u, gMaxConsecutiveCallbacksMilliseconds);
|
|
const TimeDuration totalTimeLimit = TimeDuration::FromMilliseconds(totalTimeLimitMS);
|
|
|
|
// Allow up to 25% of our total time budget to be used figuring out which
|
|
// timers need to run. This is the initial loop in this method.
|
|
const TimeDuration initalTimeLimit =
|
|
TimeDuration::FromMilliseconds(totalTimeLimit.ToMilliseconds() / 4);
|
|
|
|
// Ammortize overhead from from calling TimeStamp::Now() in the initial
|
|
// loop, though, by only checking for an elapsed limit every N timeouts.
|
|
const uint32_t kNumTimersPerInitialElapsedCheck = 100;
|
|
|
|
// Start measuring elapsed time immediately. We won't potentially expire
|
|
// the time budget until at least one Timeout has run, though.
|
|
TimeStamp now(aNow);
|
|
TimeStamp start = now;
|
|
|
|
Timeout* last_expired_normal_timeout = nullptr;
|
|
Timeout* last_expired_tracking_timeout = nullptr;
|
|
bool last_expired_timeout_is_normal = false;
|
|
|
|
uint32_t firingId = CreateFiringId();
|
|
auto guard = MakeScopeExit([&] {
|
|
DestroyFiringId(firingId);
|
|
});
|
|
|
|
// Make sure that the window and the script context don't go away as
|
|
// a result of running timeouts
|
|
nsCOMPtr<nsIScriptGlobalObject> windowKungFuDeathGrip(&mWindow);
|
|
// Silence the static analysis error about windowKungFuDeathGrip. Accessing
|
|
// members of mWindow here is safe, because the lifetime of TimeoutManager is
|
|
// the same as the lifetime of the containing nsGlobalWindow.
|
|
Unused << windowKungFuDeathGrip;
|
|
|
|
// A native timer has gone off. See which of our timeouts need
|
|
// servicing
|
|
TimeStamp deadline;
|
|
|
|
if (aTargetDeadline > now) {
|
|
// The OS timer fired early (which can happen due to the timers
|
|
// having lower precision than TimeStamp does). Set |deadline| to
|
|
// be the time when the OS timer *should* have fired so that any
|
|
// timers that *should* have fired *will* be fired now.
|
|
|
|
deadline = aTargetDeadline;
|
|
} else {
|
|
deadline = now;
|
|
}
|
|
|
|
TimeStamp nextDeadline;
|
|
|
|
// The timeout list is kept in deadline order. Discover the latest timeout
|
|
// whose deadline has expired. On some platforms, native timeout events fire
|
|
// "early", but we handled that above by setting deadline to aTargetDeadline
|
|
// if the timer fired early. So we can stop walking if we get to timeouts
|
|
// whose When() is greater than deadline, since once that happens we know
|
|
// nothing past that point is expired.
|
|
{
|
|
// Use a nested scope in order to make sure the strong references held by
|
|
// the iterator are freed after the loop.
|
|
OrderedTimeoutIterator expiredIter(mNormalTimeouts,
|
|
mTrackingTimeouts,
|
|
nullptr,
|
|
nullptr);
|
|
|
|
uint32_t numTimersToRun = 0;
|
|
|
|
while (true) {
|
|
Timeout* timeout = expiredIter.Next();
|
|
if (!timeout || timeout->When() > deadline) {
|
|
if (timeout) {
|
|
nextDeadline = timeout->When();
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (IsInvalidFiringId(timeout->mFiringId)) {
|
|
// Mark any timeouts that are on the list to be fired with the
|
|
// firing depth so that we can reentrantly run timeouts
|
|
timeout->mFiringId = firingId;
|
|
last_expired_timeout_is_normal = expiredIter.PickedNormalIter();
|
|
if (last_expired_timeout_is_normal) {
|
|
last_expired_normal_timeout = timeout;
|
|
} else {
|
|
last_expired_tracking_timeout = timeout;
|
|
}
|
|
|
|
numTimersToRun += 1;
|
|
|
|
// Run only a limited number of timers based on the configured maximum.
|
|
if (numTimersToRun % kNumTimersPerInitialElapsedCheck == 0) {
|
|
now = TimeStamp::Now();
|
|
TimeDuration elapsed(now - start);
|
|
if (elapsed >= initalTimeLimit) {
|
|
nextDeadline = timeout->When();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
expiredIter.UpdateIterator();
|
|
}
|
|
}
|
|
|
|
now = TimeStamp::Now();
|
|
|
|
// Wherever we stopped in the timer list, schedule the executor to
|
|
// run for the next unexpired deadline. Note, this *must* be done
|
|
// before we start executing any content script handlers. If one
|
|
// of them spins the event loop the executor must already be scheduled
|
|
// in order for timeouts to fire properly.
|
|
if (!nextDeadline.IsNull()) {
|
|
MOZ_ALWAYS_SUCCEEDS(mExecutor->MaybeSchedule(nextDeadline));
|
|
}
|
|
|
|
// Maybe the timeout that the event was fired for has been deleted
|
|
// and there are no others timeouts with deadlines that make them
|
|
// eligible for execution yet. Go away.
|
|
if (!last_expired_normal_timeout && !last_expired_tracking_timeout) {
|
|
return;
|
|
}
|
|
|
|
// Now we need to search the normal and tracking timer list at the same
|
|
// time to run the timers in the scheduled order.
|
|
|
|
// We stop iterating each list when we go past the last expired timeout from
|
|
// that list that we have observed above. That timeout will either be the
|
|
// next item after the last timeout we looked at or nullptr if we have
|
|
// exhausted the entire list while looking for the last expired timeout.
|
|
{
|
|
// Use a nested scope in order to make sure the strong references held by
|
|
// the iterator are freed after the loop.
|
|
OrderedTimeoutIterator runIter(mNormalTimeouts,
|
|
mTrackingTimeouts,
|
|
last_expired_normal_timeout ?
|
|
last_expired_normal_timeout->getNext() :
|
|
nullptr,
|
|
last_expired_tracking_timeout ?
|
|
last_expired_tracking_timeout->getNext() :
|
|
nullptr);
|
|
while (true) {
|
|
RefPtr<Timeout> timeout = runIter.Next();
|
|
if (!timeout) {
|
|
// We have run out of timeouts!
|
|
break;
|
|
}
|
|
runIter.UpdateIterator();
|
|
|
|
if (timeout->mFiringId != firingId) {
|
|
// We skip the timeout since it's on the list to run at another
|
|
// depth.
|
|
continue;
|
|
}
|
|
|
|
MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended());
|
|
if (mWindow.IsSuspended()) {
|
|
break;
|
|
}
|
|
|
|
// The timeout is on the list to run at this depth, go ahead and
|
|
// process it.
|
|
|
|
// Get the script context (a strong ref to prevent it going away)
|
|
// for this timeout and ensure the script language is enabled.
|
|
nsCOMPtr<nsIScriptContext> scx = mWindow.GetContextInternal();
|
|
|
|
if (!scx) {
|
|
// No context means this window was closed or never properly
|
|
// initialized for this language. This timer will never fire
|
|
// so just remove it.
|
|
timeout->remove();
|
|
continue;
|
|
}
|
|
|
|
// This timeout is good to run
|
|
bool timeout_was_cleared = mWindow.RunTimeoutHandler(timeout, scx);
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Run%s(TimeoutManager=%p, timeout=%p, tracking=%d) returned %d\n", timeout->mIsInterval ? "Interval" : "Timeout",
|
|
this, timeout.get(),
|
|
int(timeout->mIsTracking),
|
|
!!timeout_was_cleared));
|
|
|
|
if (timeout_was_cleared) {
|
|
// Make sure the iterator isn't holding any Timeout objects alive.
|
|
runIter.Clear();
|
|
|
|
// Since ClearAllTimeouts() was called the lists should be empty.
|
|
MOZ_DIAGNOSTIC_ASSERT(!HasTimeouts());
|
|
|
|
return;
|
|
}
|
|
|
|
now = TimeStamp::Now();
|
|
|
|
// If we have a regular interval timer, we re-schedule the
|
|
// timeout, accounting for clock drift.
|
|
bool needsReinsertion = RescheduleTimeout(timeout, now);
|
|
|
|
// Running a timeout can cause another timeout to be deleted, so
|
|
// we need to reset the pointer to the following timeout.
|
|
runIter.UpdateIterator();
|
|
|
|
timeout->remove();
|
|
|
|
if (needsReinsertion) {
|
|
// Insert interval timeout onto the corresponding list sorted in
|
|
// deadline order. AddRefs timeout.
|
|
if (runIter.PickedTrackingIter()) {
|
|
mTrackingTimeouts.Insert(timeout,
|
|
mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
} else {
|
|
mNormalTimeouts.Insert(timeout,
|
|
mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen);
|
|
}
|
|
}
|
|
|
|
// Check to see if we have run out of time to execute timeout handlers.
|
|
// If we've exceeded our time budget then terminate the loop immediately.
|
|
TimeDuration elapsed = now - start;
|
|
if (elapsed >= totalTimeLimit) {
|
|
// We ran out of time. Make sure to schedule the executor to
|
|
// run immediately for the next timer, if it exists.
|
|
RefPtr<Timeout> timeout = runIter.Next();
|
|
if (timeout) {
|
|
MOZ_ALWAYS_SUCCEEDS(mExecutor->MaybeSchedule(timeout->When()));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
TimeoutManager::RescheduleTimeout(Timeout* aTimeout, const TimeStamp& now)
|
|
{
|
|
if (!aTimeout->mIsInterval) {
|
|
return false;
|
|
}
|
|
|
|
// Compute time to next timeout for interval timer.
|
|
// Make sure nextInterval is at least DOMMinTimeoutValue().
|
|
TimeDuration nextInterval =
|
|
TimeDuration::FromMilliseconds(
|
|
std::max(aTimeout->mInterval,
|
|
uint32_t(DOMMinTimeoutValue(aTimeout->mIsTracking))));
|
|
|
|
TimeStamp firingTime = now + nextInterval;
|
|
|
|
TimeStamp currentNow = TimeStamp::Now();
|
|
TimeDuration delay = firingTime - currentNow;
|
|
|
|
// And make sure delay is nonnegative; that might happen if the timer
|
|
// thread is firing our timers somewhat early or if they're taking a long
|
|
// time to run the callback.
|
|
if (delay < TimeDuration(0)) {
|
|
delay = TimeDuration(0);
|
|
}
|
|
|
|
aTimeout->SetWhenOrTimeRemaining(currentNow, delay);
|
|
|
|
if (mWindow.IsSuspended()) {
|
|
return true;
|
|
}
|
|
|
|
nsresult rv = mExecutor->MaybeSchedule(aTimeout->When());
|
|
NS_ENSURE_SUCCESS(rv, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
nsresult
|
|
TimeoutManager::ResetTimersForThrottleReduction()
|
|
{
|
|
return ResetTimersForThrottleReduction(gMinBackgroundTimeoutValue);
|
|
}
|
|
|
|
nsresult
|
|
TimeoutManager::ResetTimersForThrottleReduction(int32_t aPreviousThrottleDelayMS)
|
|
{
|
|
MOZ_ASSERT(aPreviousThrottleDelayMS > 0);
|
|
|
|
if (mWindow.IsFrozen() || mWindow.IsSuspended()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
Timeouts::SortBy sortBy = mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining
|
|
: Timeouts::SortBy::TimeWhen;
|
|
|
|
nsresult rv = mNormalTimeouts.ResetTimersForThrottleReduction(aPreviousThrottleDelayMS,
|
|
*this,
|
|
sortBy);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
rv = mTrackingTimeouts.ResetTimersForThrottleReduction(aPreviousThrottleDelayMS,
|
|
*this,
|
|
sortBy);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
OrderedTimeoutIterator iter(mNormalTimeouts,
|
|
mTrackingTimeouts,
|
|
nullptr,
|
|
nullptr);
|
|
Timeout* firstTimeout = iter.Next();
|
|
if (firstTimeout) {
|
|
rv = mExecutor->MaybeSchedule(firstTimeout->When());
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
TimeoutManager::Timeouts::ResetTimersForThrottleReduction(int32_t aPreviousThrottleDelayMS,
|
|
const TimeoutManager& aTimeoutManager,
|
|
SortBy aSortBy)
|
|
{
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
for (RefPtr<Timeout> timeout = GetFirst(); timeout; ) {
|
|
// Skip over any Timeout values with a valid FiringId. These are in the
|
|
// middle of a RunTimeout and should not be modified. Also, skip any
|
|
// timeouts in the past. It's important that this check be <= so that we
|
|
// guarantee that taking std::max with |now| won't make a quantity equal to
|
|
// timeout->When() below.
|
|
if (mManager.IsValidFiringId(timeout->mFiringId) ||
|
|
timeout->When() <= now) {
|
|
timeout = timeout->getNext();
|
|
continue;
|
|
}
|
|
|
|
if (timeout->When() - now >
|
|
TimeDuration::FromMilliseconds(aPreviousThrottleDelayMS)) {
|
|
// No need to loop further. Timeouts are sorted in When() order
|
|
// and the ones after this point were all set up for at least
|
|
// gMinBackgroundTimeoutValue ms and hence were not clamped.
|
|
break;
|
|
}
|
|
|
|
// We reduced our throttled delay. Re-init the timer appropriately.
|
|
// Compute the interval the timer should have had if it had not been set in a
|
|
// background window
|
|
TimeDuration interval =
|
|
TimeDuration::FromMilliseconds(
|
|
std::max(timeout->mInterval,
|
|
uint32_t(aTimeoutManager.
|
|
DOMMinTimeoutValue(timeout->mIsTracking))));
|
|
const TimeDuration& oldInterval = timeout->ScheduledDelay();
|
|
if (oldInterval > interval) {
|
|
// unclamp
|
|
TimeStamp firingTime =
|
|
std::max(timeout->When() - oldInterval + interval, now);
|
|
|
|
NS_ASSERTION(firingTime < timeout->When(),
|
|
"Our firing time should strictly decrease!");
|
|
|
|
TimeDuration delay = firingTime - now;
|
|
timeout->SetWhenOrTimeRemaining(now, delay);
|
|
MOZ_DIAGNOSTIC_ASSERT(timeout->When() == firingTime);
|
|
|
|
// Since we reset When() we need to move |timeout| to the right
|
|
// place in the list so that it remains sorted by When().
|
|
|
|
// Get the pointer to the next timeout now, before we move the
|
|
// current timeout in the list.
|
|
Timeout* nextTimeout = timeout->getNext();
|
|
|
|
// Since we are only reducing intervals in this method we can
|
|
// make an optimization here. If the reduction does not cause us
|
|
// to fall before our previous timeout then we do not have to
|
|
// remove and re-insert the current timeout. This is important
|
|
// because re-insertion makes this algorithm O(n^2). Since we
|
|
// will typically be shifting a lot of timers at once this
|
|
// optimization saves us a lot of work.
|
|
Timeout* prevTimeout = timeout->getPrevious();
|
|
if (prevTimeout && prevTimeout->When() > timeout->When()) {
|
|
// It is safe to remove and re-insert because When() is now
|
|
// strictly smaller than it used to be, so we know we'll insert
|
|
// |timeout| before nextTimeout.
|
|
NS_ASSERTION(!nextTimeout ||
|
|
timeout->When() < nextTimeout->When(), "How did that happen?");
|
|
timeout->remove();
|
|
// Insert() will reset mFiringId. Make sure to undo that.
|
|
uint32_t firingId = timeout->mFiringId;
|
|
Insert(timeout, aSortBy);
|
|
timeout->mFiringId = firingId;
|
|
}
|
|
|
|
timeout = nextTimeout;
|
|
} else {
|
|
timeout = timeout->getNext();
|
|
}
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::ClearAllTimeouts()
|
|
{
|
|
bool seenRunningTimeout = false;
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("ClearAllTimeouts(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTrackingTimeoutsTimer) {
|
|
mThrottleTrackingTimeoutsTimer->Cancel();
|
|
mThrottleTrackingTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
/* If RunTimeout() is higher up on the stack for this
|
|
window, e.g. as a result of document.write from a timeout,
|
|
then we need to reset the list insertion point for
|
|
newly-created timeouts in case the user adds a timeout,
|
|
before we pop the stack back to RunTimeout. */
|
|
if (mRunningTimeout == aTimeout) {
|
|
seenRunningTimeout = true;
|
|
}
|
|
|
|
// Set timeout->mCleared to true to indicate that the timeout was
|
|
// cleared and taken out of the list of timeouts
|
|
aTimeout->mCleared = true;
|
|
});
|
|
|
|
// Clear out our list
|
|
mNormalTimeouts.Clear();
|
|
mTrackingTimeouts.Clear();
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
|
|
{
|
|
|
|
// Start at mLastTimeout and go backwards. Stop if we see a Timeout with a
|
|
// valid FiringId since those timers are currently being processed by
|
|
// RunTimeout. This optimizes for the common case of insertion at the end.
|
|
Timeout* prevSibling;
|
|
for (prevSibling = GetLast();
|
|
prevSibling &&
|
|
// This condition needs to match the one in SetTimeoutOrInterval that
|
|
// determines whether to set When() or TimeRemaining().
|
|
(aSortBy == SortBy::TimeRemaining ?
|
|
prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
|
|
prevSibling->When() > aTimeout->When()) &&
|
|
// Check the firing ID last since it will evaluate true in the vast
|
|
// majority of cases.
|
|
mManager.IsInvalidFiringId(prevSibling->mFiringId);
|
|
prevSibling = prevSibling->getPrevious()) {
|
|
/* Do nothing; just searching */
|
|
}
|
|
|
|
// Now link in aTimeout after prevSibling.
|
|
if (prevSibling) {
|
|
prevSibling->setNext(aTimeout);
|
|
} else {
|
|
InsertFront(aTimeout);
|
|
}
|
|
|
|
aTimeout->mFiringId = InvalidFiringId;
|
|
}
|
|
|
|
Timeout*
|
|
TimeoutManager::BeginRunningTimeout(Timeout* aTimeout)
|
|
{
|
|
Timeout* currentTimeout = mRunningTimeout;
|
|
mRunningTimeout = aTimeout;
|
|
|
|
++gRunningTimeoutDepth;
|
|
|
|
if (!mWindow.IsChromeWindow()) {
|
|
TimeStamp now = TimeStamp::Now();
|
|
if (currentTimeout) {
|
|
// If we're already running a timeout and start running another
|
|
// one, record the fragment duration already collected.
|
|
TimeoutTelemetry::Get().RecordExecution(
|
|
now, currentTimeout, IsBackground());
|
|
}
|
|
|
|
TimeoutTelemetry::Get().MaybeCollectTelemetry(now);
|
|
TimeoutTelemetry::Get().StartRecording(now);
|
|
}
|
|
|
|
return currentTimeout;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::EndRunningTimeout(Timeout* aTimeout)
|
|
{
|
|
--gRunningTimeoutDepth;
|
|
|
|
if (!mWindow.IsChromeWindow()) {
|
|
TimeStamp now = TimeStamp::Now();
|
|
TimeoutTelemetry::Get().RecordExecution(now, mRunningTimeout, IsBackground());
|
|
|
|
if (aTimeout) {
|
|
// If we were running a nested timeout, restart the measurement
|
|
// from here.
|
|
TimeoutTelemetry::Get().StartRecording(now);
|
|
}
|
|
}
|
|
|
|
mRunningTimeout = aTimeout;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::UnmarkGrayTimers()
|
|
{
|
|
ForEachUnorderedTimeout([](Timeout* aTimeout) {
|
|
if (aTimeout->mScriptHandler) {
|
|
aTimeout->mScriptHandler->MarkForCC();
|
|
}
|
|
});
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Suspend()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Suspend(TimeoutManager=%p)\n", this));
|
|
|
|
if (mThrottleTrackingTimeoutsTimer) {
|
|
mThrottleTrackingTimeoutsTimer->Cancel();
|
|
mThrottleTrackingTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
mExecutor->Cancel();
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Resume()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Resume(TimeoutManager=%p)\n", this));
|
|
|
|
// When Suspend() has been called after IsDocumentLoaded(), but the
|
|
// throttle tracking timer never managed to fire, start the timer
|
|
// again.
|
|
if (mWindow.AsInner()->IsDocumentLoaded() && !mThrottleTrackingTimeouts) {
|
|
MaybeStartThrottleTrackingTimout();
|
|
}
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
TimeStamp nextWakeUp;
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// The timeout When() is set to the absolute time when the timer should
|
|
// fire. Recalculate the delay from now until that deadline. If the
|
|
// the deadline has already passed or falls within our minimum delay
|
|
// deadline, then clamp the resulting value to the minimum delay.
|
|
int32_t remaining = 0;
|
|
if (aTimeout->When() > now) {
|
|
remaining = static_cast<int32_t>((aTimeout->When() - now).ToMilliseconds());
|
|
}
|
|
uint32_t delay = std::max(remaining, DOMMinTimeoutValue(aTimeout->mIsTracking));
|
|
aTimeout->SetWhenOrTimeRemaining(now, TimeDuration::FromMilliseconds(delay));
|
|
|
|
if (nextWakeUp.IsNull() || aTimeout->When() < nextWakeUp) {
|
|
nextWakeUp = aTimeout->When();
|
|
}
|
|
});
|
|
|
|
if (!nextWakeUp.IsNull()) {
|
|
MOZ_ALWAYS_SUCCEEDS(mExecutor->MaybeSchedule(nextWakeUp));
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Freeze()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Freeze(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Save the current remaining time for this timeout. We will
|
|
// re-apply it when the window is Thaw()'d. This effectively
|
|
// shifts timers to the right as if time does not pass while
|
|
// the window is frozen.
|
|
TimeDuration delta(0);
|
|
if (aTimeout->When() > now) {
|
|
delta = aTimeout->When() - now;
|
|
}
|
|
aTimeout->SetWhenOrTimeRemaining(now, delta);
|
|
MOZ_DIAGNOSTIC_ASSERT(aTimeout->TimeRemaining() == delta);
|
|
});
|
|
}
|
|
|
|
void
|
|
TimeoutManager::Thaw()
|
|
{
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("Thaw(TimeoutManager=%p)\n", this));
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
ForEachUnorderedTimeout([&](Timeout* aTimeout) {
|
|
// Set When() back to the time when the timer is supposed to fire.
|
|
aTimeout->SetWhenOrTimeRemaining(now, aTimeout->TimeRemaining());
|
|
MOZ_DIAGNOSTIC_ASSERT(!aTimeout->When().IsNull());
|
|
});
|
|
}
|
|
|
|
bool
|
|
TimeoutManager::IsTimeoutTracking(uint32_t aTimeoutId)
|
|
{
|
|
return mTrackingTimeouts.ForEachAbortable([&](Timeout* aTimeout) {
|
|
return aTimeout->mTimeoutId == aTimeoutId;
|
|
});
|
|
}
|
|
|
|
namespace {
|
|
|
|
class ThrottleTrackingTimeoutsCallback final : public nsITimerCallback
|
|
{
|
|
public:
|
|
explicit ThrottleTrackingTimeoutsCallback(nsGlobalWindow* aWindow)
|
|
: mWindow(aWindow)
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(aWindow->IsInnerWindow());
|
|
}
|
|
|
|
NS_DECL_ISUPPORTS
|
|
NS_DECL_NSITIMERCALLBACK
|
|
|
|
private:
|
|
~ThrottleTrackingTimeoutsCallback() {}
|
|
|
|
private:
|
|
// The strong reference here keeps the Window and hence the TimeoutManager
|
|
// object itself alive.
|
|
RefPtr<nsGlobalWindow> mWindow;
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(ThrottleTrackingTimeoutsCallback, nsITimerCallback)
|
|
|
|
NS_IMETHODIMP
|
|
ThrottleTrackingTimeoutsCallback::Notify(nsITimer* aTimer)
|
|
{
|
|
mWindow->AsInner()->TimeoutManager().StartThrottlingTrackingTimeouts();
|
|
mWindow = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
TimeoutManager::StartThrottlingTrackingTimeouts()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_DIAGNOSTIC_ASSERT(mThrottleTrackingTimeoutsTimer);
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("TimeoutManager %p started to throttle tracking timeouts\n", this));
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTrackingTimeouts);
|
|
mThrottleTrackingTimeouts = true;
|
|
mThrottleTrackingTimeoutsTimer = nullptr;
|
|
}
|
|
|
|
void
|
|
TimeoutManager::OnDocumentLoaded()
|
|
{
|
|
// The load event may be firing again if we're coming back to the page by
|
|
// navigating through the session history, so we need to ensure to only call
|
|
// this when mThrottleTrackingTimeouts hasn't been set yet.
|
|
if (!mThrottleTrackingTimeouts) {
|
|
MaybeStartThrottleTrackingTimout();
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::MaybeStartThrottleTrackingTimout()
|
|
{
|
|
if (gTrackingTimeoutThrottlingDelay <= 0 ||
|
|
mWindow.AsInner()->InnerObjectsFreed() || mWindow.IsSuspended()) {
|
|
return;
|
|
}
|
|
|
|
MOZ_DIAGNOSTIC_ASSERT(!mThrottleTrackingTimeouts);
|
|
|
|
MOZ_LOG(gLog, LogLevel::Debug,
|
|
("TimeoutManager %p delaying tracking timeout throttling by %dms\n",
|
|
this, gTrackingTimeoutThrottlingDelay));
|
|
|
|
mThrottleTrackingTimeoutsTimer =
|
|
do_CreateInstance("@mozilla.org/timer;1");
|
|
if (!mThrottleTrackingTimeoutsTimer) {
|
|
return;
|
|
}
|
|
|
|
nsCOMPtr<nsITimerCallback> callback =
|
|
new ThrottleTrackingTimeoutsCallback(&mWindow);
|
|
|
|
mThrottleTrackingTimeoutsTimer->InitWithCallback(callback,
|
|
gTrackingTimeoutThrottlingDelay,
|
|
nsITimer::TYPE_ONE_SHOT);
|
|
}
|
|
|
|
void
|
|
TimeoutManager::BeginSyncOperation()
|
|
{
|
|
// If we're beginning a sync operation, the currently running
|
|
// timeout will be put on hold. To not get into an inconsistent
|
|
// state, where the currently running timeout appears to take time
|
|
// equivalent to the period of us spinning up a new event loop,
|
|
// record what we have and stop recording until we reach
|
|
// EndSyncOperation.
|
|
if (!mWindow.IsChromeWindow()) {
|
|
if (mRunningTimeout) {
|
|
TimeoutTelemetry::Get().RecordExecution(
|
|
TimeStamp::Now(), mRunningTimeout, IsBackground());
|
|
}
|
|
TimeoutTelemetry::Get().StopRecording();
|
|
}
|
|
}
|
|
|
|
void
|
|
TimeoutManager::EndSyncOperation()
|
|
{
|
|
// If we're running a timeout, restart the measurement from here.
|
|
if (!mWindow.IsChromeWindow() && mRunningTimeout) {
|
|
TimeoutTelemetry::Get().StartRecording(TimeStamp::Now());
|
|
}
|
|
}
|
|
|
|
nsIEventTarget*
|
|
TimeoutManager::EventTarget()
|
|
{
|
|
return mWindow.EventTargetFor(TaskCategory::Timer);
|
|
}
|