зеркало из https://github.com/mozilla/gecko-dev.git
147 строки
5.4 KiB
C++
147 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VSYNCSOURCE_H
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#define GFX_VSYNCSOURCE_H
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/TimeStamp.h"
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#include "nsISupportsImpl.h"
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#include "mozilla/layers/LayersTypes.h"
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namespace mozilla {
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class RefreshTimerVsyncDispatcher;
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class CompositorVsyncDispatcher;
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class VsyncObserver;
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struct VsyncEvent;
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class VsyncIdType {};
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typedef layers::BaseTransactionId<VsyncIdType> VsyncId;
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namespace gfx {
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// Controls how and when to enable/disable vsync. Lives as long as the
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// gfxPlatform does on the parent process
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class VsyncSource {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncSource)
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typedef mozilla::RefreshTimerVsyncDispatcher RefreshTimerVsyncDispatcher;
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typedef mozilla::CompositorVsyncDispatcher CompositorVsyncDispatcher;
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public:
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// Controls vsync unique to each display and unique on each platform
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class Display {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Display)
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public:
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Display();
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// Notified when this display's vsync callback occurs, on the vsync thread
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// Different platforms give different aVsyncTimestamp values.
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// macOS: TimeStamp::Now() or the output time of the previous vsync
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// callback, whichever is older.
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// Windows: It's messy, see gfxWindowsPlatform.
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// Android: TODO
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//
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// @param aVsyncTimestamp The time of the Vsync that just occured. Needs to
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// be at or before the time of the NotifyVsync call.
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// @param aOutputTimestamp The estimated timestamp at which drawing will
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// appear on the screen, if the drawing happens within a certain
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// (unknown) budget. Useful for Audio/Video sync. On platforms where
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// this timestamp is provided by the system (macOS), it is a much more
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// stable and consistent timing source than the time at which the vsync
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// callback is called.
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virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp,
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const TimeStamp& aOutputTimestamp);
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void NotifyGenericObservers(VsyncEvent aEvent);
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RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
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void RegisterCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void DeregisterCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void EnableCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void DisableCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void AddGenericObserver(VsyncObserver* aObserver);
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void RemoveGenericObserver(VsyncObserver* aObserver);
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void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
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void NotifyRefreshTimerVsyncStatus(bool aEnable);
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virtual TimeDuration GetVsyncRate();
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// These should all only be called on the main thread
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virtual void EnableVsync() = 0;
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virtual void DisableVsync() = 0;
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virtual bool IsVsyncEnabled() = 0;
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virtual void Shutdown() = 0;
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protected:
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virtual ~Display();
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private:
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void UpdateVsyncStatus();
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Mutex mDispatcherLock;
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bool mRefreshTimerNeedsVsync;
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nsTArray<RefPtr<CompositorVsyncDispatcher>>
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mEnabledCompositorVsyncDispatchers;
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nsTArray<RefPtr<CompositorVsyncDispatcher>>
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mRegisteredCompositorVsyncDispatchers;
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RefPtr<RefreshTimerVsyncDispatcher> mRefreshTimerVsyncDispatcher;
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nsTArray<RefPtr<VsyncObserver>>
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mGenericObservers; // can only be touched from the main thread
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VsyncId mVsyncId;
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VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
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VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
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};
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void EnableCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void DisableCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void RegisterCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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void DeregisterCompositorVsyncDispatcher(
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CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
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// Add and remove a generic observer for vsync. Note that keeping an observer
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// registered means vsync will keep firing, which may impact power usage. So
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// this is intended only for "short term" vsync observers. These methods must
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// be called on the parent process main thread, and the observer will likewise
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// be notified on the parent process main thread.
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void AddGenericObserver(VsyncObserver* aObserver);
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void RemoveGenericObserver(VsyncObserver* aObserver);
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void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
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RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
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virtual Display& GetGlobalDisplay() = 0; // Works across all displays
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void Shutdown();
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protected:
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virtual ~VsyncSource() = default;
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};
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} // namespace gfx
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struct VsyncEvent {
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VsyncId mId;
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TimeStamp mTime;
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TimeStamp mOutputTime; // estimate
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VsyncEvent(const VsyncId& aId, const TimeStamp& aVsyncTime,
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const TimeStamp& aOutputTime)
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: mId(aId), mTime(aVsyncTime), mOutputTime(aOutputTime) {}
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VsyncEvent() = default;
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};
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} // namespace mozilla
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#endif /* GFX_VSYNCSOURCE_H */
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