зеркало из https://github.com/mozilla/gecko-dev.git
63 строки
2.2 KiB
C++
63 строки
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_SERVICE_VRSESSION_H
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#define GFX_VR_SERVICE_VRSESSION_H
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#include "moz_external_vr.h"
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#if defined(XP_WIN)
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# include <d3d11_1.h>
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#elif defined(XP_MACOSX)
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class MacIOSurface;
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#endif
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namespace mozilla {
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namespace gfx {
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class VRSession {
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public:
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VRSession();
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virtual ~VRSession() = default;
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virtual bool Initialize(mozilla::gfx::VRSystemState& aSystemState) = 0;
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virtual void Shutdown() = 0;
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virtual void ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) = 0;
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virtual void StartFrame(mozilla::gfx::VRSystemState& aSystemState) = 0;
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virtual bool StartPresentation() = 0;
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virtual void StopPresentation() = 0;
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virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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float aIntensity, float aDuration) = 0;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
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virtual void StopAllHaptics() = 0;
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bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer);
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bool ShouldQuit() const;
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protected:
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bool mShouldQuit;
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#if defined(XP_WIN)
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virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
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ID3D11Texture2D* aTexture) = 0;
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bool CreateD3DContext(RefPtr<ID3D11Device> aDevice);
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RefPtr<ID3D11Device1> mDevice;
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RefPtr<ID3D11DeviceContext1> mContext;
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ID3D11Device1* GetD3DDevice();
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ID3D11DeviceContext1* GetD3DDeviceContext();
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ID3DDeviceContextState* GetD3DDeviceContextState();
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RefPtr<ID3DDeviceContextState> mDeviceContextState;
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#elif defined(XP_MACOSX)
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virtual bool SubmitFrame(const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
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const VRLayerTextureHandle& aTexture) = 0;
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#endif
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void UpdateTrigger(VRControllerState& aState, uint32_t aButtonIndex,
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float aValue, float aThreshold);
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // GFX_VR_SERVICE_VRSESSION_H
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