gecko-dev/dom/canvas/test/test_createPattern_broken.html

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HTML

<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Test for createPattern with a broken image</title>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="/tests/SimpleTest/WindowSnapshot.js"></script>
<script type="application/javascript" src="file_drawWindow_common.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="application/javascript">
SimpleTest.waitForExplicitFinish();
window.addEventListener("load", function(){
var _thrown = undefined;
try{
var img = document.getElementById('broken.png');
var ctx = document.getElementById('c').getContext('2d');
var p = ctx.createPattern(img, 'repeat');
} catch (e) {
_thrown = e
};
ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError");
SimpleTest.finish();
});
</script>
</head>
<body>
<canvas id="c" class="output" width="100" height="50"></canvas>
<img src="/images/broken.png" id="broken.png" class="resource"/>
</body>
</html>