gecko-dev/gfx/gl/SharedSurface.cpp

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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurface.h"
#include "../2d/2D.h"
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "GLReadTexImageHelper.h"
#include "GLScreenBuffer.h"
#include "nsThreadUtils.h"
#include "ScopedGLHelpers.h"
#include "SharedSurfaceGL.h"
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "mozilla/layers/TextureForwarder.h"
#include "mozilla/Unused.h"
#include "VRManagerChild.h"
namespace mozilla {
namespace gl {
/*static*/ void
SharedSurface::ProdCopy(SharedSurface* src, SharedSurface* dest,
SurfaceFactory* factory)
{
GLContext* gl = src->mGL;
// If `src` begins locked, it must end locked, though we may
// temporarily unlock it if we need to.
MOZ_ASSERT((src == gl->GetLockedSurface()) == src->IsLocked());
gl->MakeCurrent();
if (src->mAttachType == AttachmentType::Screen &&
dest->mAttachType == AttachmentType::Screen)
{
// Here, we actually need to blit through a temp surface, so let's make one.
UniquePtr<SharedSurface_Basic> tempSurf;
tempSurf = SharedSurface_Basic::Create(gl, factory->mFormats, src->mSize,
factory->mCaps.alpha);
ProdCopy(src, tempSurf.get(), factory);
ProdCopy(tempSurf.get(), dest, factory);
return;
}
if (src->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool srcNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != src) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
src->LockProd();
srcNeedsUnlock = true;
}
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
const ScopedBindFramebuffer bindFB(gl, 0);
gl->BlitHelper()->BlitFramebufferToTexture(destTex,
src->mSize,
dest->mSize,
destTarget);
} else if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(0,
destWrapper.FB(),
src->mSize,
dest->mSize);
} else {
MOZ_CRASH("GFX: Unhandled dest->mAttachType 1.");
}
if (srcNeedsUnlock)
src->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
return;
}
if (dest->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool destNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != dest) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
dest->LockProd();
destNeedsUnlock = true;
}
if (src->mAttachType == AttachmentType::GLTexture) {
GLuint srcTex = src->ProdTexture();
GLenum srcTarget = src->ProdTextureTarget();
const ScopedBindFramebuffer bindFB(gl, 0);
gl->BlitHelper()->BlitTextureToFramebuffer(srcTex,
src->mSize,
dest->mSize,
srcTarget);
} else if (src->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint srcRB = src->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(),
0,
src->mSize,
dest->mSize);
} else {
MOZ_CRASH("GFX: Unhandled src->mAttachType 2.");
}
if (destNeedsUnlock)
dest->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
return;
}
// Alright, done with cases involving Screen types.
// Only {src,dest}x{texture,renderbuffer} left.
if (src->mAttachType == AttachmentType::GLTexture) {
GLuint srcTex = src->ProdTexture();
GLenum srcTarget = src->ProdTextureTarget();
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
gl->BlitHelper()->BlitTextureToTexture(srcTex, destTex,
src->mSize, dest->mSize,
srcTarget, destTarget);
return;
}
if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
const ScopedBindFramebuffer bindFB(gl, destWrapper.FB());
gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, src->mSize, dest->mSize,
srcTarget);
return;
}
MOZ_CRASH("GFX: Unhandled dest->mAttachType 3.");
}
if (src->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint srcRB = src->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
const ScopedBindFramebuffer bindFB(gl, srcWrapper.FB());
gl->BlitHelper()->BlitFramebufferToTexture(destTex, src->mSize, dest->mSize,
destTarget);
return;
}
if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(),
src->mSize, dest->mSize);
return;
}
MOZ_CRASH("GFX: Unhandled dest->mAttachType 4.");
}
MOZ_CRASH("GFX: Unhandled src->mAttachType 5.");
}
////////////////////////////////////////////////////////////////////////
// SharedSurface
SharedSurface::SharedSurface(SharedSurfaceType type,
AttachmentType attachType,
GLContext* gl,
const gfx::IntSize& size,
bool hasAlpha,
bool canRecycle)
: mType(type)
, mAttachType(attachType)
, mGL(gl)
, mSize(size)
, mHasAlpha(hasAlpha)
, mCanRecycle(canRecycle)
, mIsLocked(false)
, mIsProducerAcquired(false)
{ }
SharedSurface::~SharedSurface() = default;
layers::TextureFlags
SharedSurface::GetTextureFlags() const
{
return layers::TextureFlags::NO_FLAGS;
}
void
SharedSurface::LockProd()
{
MOZ_ASSERT(!mIsLocked);
LockProdImpl();
mGL->LockSurface(this);
mIsLocked = true;
}
void
SharedSurface::UnlockProd()
{
if (!mIsLocked)
return;
UnlockProdImpl();
mGL->UnlockSurface(this);
mIsLocked = false;
}
////////////////////////////////////////////////////////////////////////
// SurfaceFactory
static void
ChooseBufferBits(const SurfaceCaps& caps,
SurfaceCaps* const out_drawCaps,
SurfaceCaps* const out_readCaps)
{
MOZ_ASSERT(out_drawCaps);
MOZ_ASSERT(out_readCaps);
SurfaceCaps screenCaps;
screenCaps.color = caps.color;
screenCaps.alpha = caps.alpha;
screenCaps.bpp16 = caps.bpp16;
screenCaps.depth = caps.depth;
screenCaps.stencil = caps.stencil;
screenCaps.antialias = caps.antialias;
screenCaps.preserve = caps.preserve;
if (caps.antialias) {
*out_drawCaps = screenCaps;
out_readCaps->Clear();
// Color caps need to be duplicated in readCaps.
out_readCaps->color = caps.color;
out_readCaps->alpha = caps.alpha;
out_readCaps->bpp16 = caps.bpp16;
} else {
out_drawCaps->Clear();
*out_readCaps = screenCaps;
}
}
SurfaceFactory::SurfaceFactory(SharedSurfaceType type, GLContext* gl,
const SurfaceCaps& caps,
const RefPtr<layers::LayersIPCChannel>& allocator,
const layers::TextureFlags& flags)
: mType(type)
, mGL(gl)
, mCaps(caps)
, mAllocator(allocator)
, mFlags(flags)
, mFormats(gl->ChooseGLFormats(caps))
, mMutex("SurfaceFactor::mMutex")
{
ChooseBufferBits(mCaps, &mDrawCaps, &mReadCaps);
}
SurfaceFactory::~SurfaceFactory()
{
while (!mRecycleTotalPool.empty()) {
RefPtr<layers::SharedSurfaceTextureClient> tex = *mRecycleTotalPool.begin();
StopRecycling(tex);
tex->CancelWaitForRecycle();
}
MOZ_RELEASE_ASSERT(mRecycleTotalPool.empty(),"GFX: Surface recycle pool not empty.");
// If we mRecycleFreePool.clear() before StopRecycling(), we may try to recycle it,
// fail, call StopRecycling(), then return here and call it again.
mRecycleFreePool.clear();
}
already_AddRefed<layers::SharedSurfaceTextureClient>
SurfaceFactory::NewTexClient(const gfx::IntSize& size)
{
while (!mRecycleFreePool.empty()) {
RefPtr<layers::SharedSurfaceTextureClient> cur = mRecycleFreePool.front();
mRecycleFreePool.pop();
if (cur->Surf()->mSize == size) {
cur->Surf()->WaitForBufferOwnership();
return cur.forget();
}
StopRecycling(cur);
}
UniquePtr<SharedSurface> surf = Move(CreateShared(size));
if (!surf)
return nullptr;
RefPtr<layers::SharedSurfaceTextureClient> ret;
ret = layers::SharedSurfaceTextureClient::Create(Move(surf), this, mAllocator, mFlags);
StartRecycling(ret);
return ret.forget();
}
void
SurfaceFactory::StartRecycling(layers::SharedSurfaceTextureClient* tc)
{
tc->SetRecycleCallback(&SurfaceFactory::RecycleCallback, static_cast<void*>(this));
bool didInsert = mRecycleTotalPool.insert(tc);
MOZ_RELEASE_ASSERT(didInsert, "GFX: Shared surface texture client was not inserted to recycle.");
mozilla::Unused << didInsert;
}
void
SurfaceFactory::StopRecycling(layers::SharedSurfaceTextureClient* tc)
{
MutexAutoLock autoLock(mMutex);
// Must clear before releasing ref.
tc->ClearRecycleCallback();
bool didErase = mRecycleTotalPool.erase(tc);
MOZ_RELEASE_ASSERT(didErase, "GFX: Shared texture surface client was not erased.");
mozilla::Unused << didErase;
}
/*static*/ void
SurfaceFactory::RecycleCallback(layers::TextureClient* rawTC, void* rawFactory)
{
RefPtr<layers::SharedSurfaceTextureClient> tc;
tc = static_cast<layers::SharedSurfaceTextureClient*>(rawTC);
SurfaceFactory* factory = static_cast<SurfaceFactory*>(rawFactory);
if (tc->Surf()->mCanRecycle) {
if (factory->Recycle(tc))
return;
}
// Did not recover the tex client. End the (re)cycle!
factory->StopRecycling(tc);
}
bool
SurfaceFactory::Recycle(layers::SharedSurfaceTextureClient* texClient)
{
MOZ_ASSERT(texClient);
MutexAutoLock autoLock(mMutex);
if (mRecycleFreePool.size() >= 2) {
return false;
}
RefPtr<layers::SharedSurfaceTextureClient> texClientRef = texClient;
mRecycleFreePool.push(texClientRef);
return true;
}
////////////////////////////////////////////////////////////////////////////////
// ScopedReadbackFB
ScopedReadbackFB::ScopedReadbackFB(SharedSurface* src)
: mGL(src->mGL)
, mAutoFB(mGL)
, mTempFB(0)
, mTempTex(0)
, mSurfToUnlock(nullptr)
, mSurfToLock(nullptr)
{
switch (src->mAttachType) {
case AttachmentType::GLRenderbuffer:
{
mGL->fGenFramebuffers(1, &mTempFB);
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
GLuint rb = src->ProdRenderbuffer();
mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_RENDERBUFFER, rb);
break;
}
case AttachmentType::GLTexture:
{
mGL->fGenFramebuffers(1, &mTempFB);
mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
GLuint tex = src->ProdTexture();
GLenum texImageTarget = src->ProdTextureTarget();
mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_COLOR_ATTACHMENT0,
texImageTarget, tex, 0);
break;
}
case AttachmentType::Screen:
{
SharedSurface* origLocked = mGL->GetLockedSurface();
if (origLocked != src) {
if (origLocked) {
mSurfToLock = origLocked;
mSurfToLock->UnlockProd();
}
mSurfToUnlock = src;
mSurfToUnlock->LockProd();
}
// TODO: This should just be BindFB, but we don't have
// the patch for this yet. (bug 1045955)
MOZ_ASSERT(mGL->Screen());
mGL->Screen()->BindReadFB_Internal(0);
break;
}
default:
MOZ_CRASH("GFX: Unhandled `mAttachType`.");
}
if (src->NeedsIndirectReads()) {
mGL->fGenTextures(1, &mTempTex);
{
ScopedBindTexture autoTex(mGL, mTempTex);
GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA
: LOCAL_GL_RGB;
auto width = src->mSize.width;
auto height = src->mSize.height;
mGL->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width,
height, 0);
}
mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_COLOR_ATTACHMENT0,
LOCAL_GL_TEXTURE_2D, mTempTex, 0);
}
}
ScopedReadbackFB::~ScopedReadbackFB()
{
if (mTempFB) {
mGL->fDeleteFramebuffers(1, &mTempFB);
}
if (mTempTex) {
mGL->fDeleteTextures(1, &mTempTex);
}
if (mSurfToUnlock) {
mSurfToUnlock->UnlockProd();
}
if (mSurfToLock) {
mSurfToLock->LockProd();
}
}
////////////////////////////////////////////////////////////////////////////////
class AutoLockBits
{
gfx::DrawTarget* mDT;
uint8_t* mLockedBits;
public:
explicit AutoLockBits(gfx::DrawTarget* dt)
: mDT(dt)
, mLockedBits(nullptr)
{
MOZ_ASSERT(mDT);
}
bool Lock(uint8_t** data, gfx::IntSize* size, int32_t* stride,
gfx::SurfaceFormat* format)
{
if (!mDT->LockBits(data, size, stride, format))
return false;
mLockedBits = *data;
return true;
}
~AutoLockBits() {
if (mLockedBits)
mDT->ReleaseBits(mLockedBits);
}
};
bool
ReadbackSharedSurface(SharedSurface* src, gfx::DrawTarget* dst)
{
AutoLockBits lock(dst);
uint8_t* dstBytes;
gfx::IntSize dstSize;
int32_t dstStride;
gfx::SurfaceFormat dstFormat;
if (!lock.Lock(&dstBytes, &dstSize, &dstStride, &dstFormat))
return false;
const bool isDstRGBA = (dstFormat == gfx::SurfaceFormat::R8G8B8A8 ||
dstFormat == gfx::SurfaceFormat::R8G8B8X8);
MOZ_ASSERT_IF(!isDstRGBA, dstFormat == gfx::SurfaceFormat::B8G8R8A8 ||
dstFormat == gfx::SurfaceFormat::B8G8R8X8);
size_t width = src->mSize.width;
size_t height = src->mSize.height;
MOZ_ASSERT(width == (size_t)dstSize.width);
MOZ_ASSERT(height == (size_t)dstSize.height);
GLenum readGLFormat;
GLenum readType;
{
ScopedReadbackFB autoReadback(src);
// We have a source FB, now we need a format.
GLenum dstGLFormat = isDstRGBA ? LOCAL_GL_BGRA : LOCAL_GL_RGBA;
GLenum dstType = LOCAL_GL_UNSIGNED_BYTE;
// We actually don't care if they match, since we can handle
// any read{Format,Type} we get.
GLContext* gl = src->mGL;
GetActualReadFormats(gl, dstGLFormat, dstType, &readGLFormat,
&readType);
MOZ_ASSERT(readGLFormat == LOCAL_GL_RGBA ||
readGLFormat == LOCAL_GL_BGRA);
MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
// ReadPixels from the current FB into lockedBits.
{
size_t alignment = 8;
if (dstStride % 4 == 0)
alignment = 4;
ScopedPackState scopedPackState(gl);
if (alignment != 4) {
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, alignment);
}
gl->raw_fReadPixels(0, 0, width, height, readGLFormat, readType,
dstBytes);
}
}
const bool isReadRGBA = readGLFormat == LOCAL_GL_RGBA;
if (isReadRGBA != isDstRGBA) {
for (size_t j = 0; j < height; ++j) {
uint8_t* rowItr = dstBytes + j*dstStride;
uint8_t* rowEnd = rowItr + 4*width;
while (rowItr != rowEnd) {
Swap(rowItr[0], rowItr[2]);
rowItr += 4;
}
}
}
return true;
}
uint32_t
ReadPixel(SharedSurface* src)
{
GLContext* gl = src->mGL;
uint32_t pixel;
ScopedReadbackFB a(src);
{
ScopedPackState scopedPackState(gl);
UniquePtr<uint8_t[]> bytes(new uint8_t[4]);
gl->raw_fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE,
bytes.get());
memcpy(&pixel, bytes.get(), 4);
}
return pixel;
}
} // namespace gl
} /* namespace mozilla */