зеркало из https://github.com/mozilla/gecko-dev.git
71 строка
2.3 KiB
Plaintext
71 строка
2.3 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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/*
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* This file declares data structures used to communicate data logged by
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* various components for the purpose of APZ testing (see bug 961289 and
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* gfx/layers/apz/test/APZTestData.h) to JS test code.
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*/
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// A single key-value pair in the data.
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dictionary ScrollFrameDataEntry {
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DOMString key;
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DOMString value;
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};
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// All the key-value pairs associated with a given scrollable frame.
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// The scrollable frame is identified by a scroll id.
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dictionary ScrollFrameData {
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unsigned long long scrollId;
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sequence<ScrollFrameDataEntry> entries;
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};
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// All the scrollable frames associated with a given paint or repaint request.
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// The paint or repaint request is identified by a sequence number.
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dictionary APZBucket {
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unsigned long sequenceNumber;
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sequence<ScrollFrameData> scrollFrames;
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};
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[Pref="apz.test.logging_enabled"]
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namespace APZHitResultFlags {
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// These constants should be kept in sync with mozilla::gfx::CompositorHitTestInfo
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const unsigned short INVISIBLE = 0;
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const unsigned short VISIBLE = 0x0001;
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const unsigned short DISPATCH_TO_CONTENT = 0x0002;
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const unsigned short PAN_X_DISABLED = 0x0004;
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const unsigned short PAN_Y_DISABLED = 0x0008;
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const unsigned short PINCH_ZOOM_DISABLED = 0x0010;
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const unsigned short DOUBLE_TAP_ZOOM_DISABLED = 0x0020;
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const unsigned short SCROLLBAR = 0x0040;
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const unsigned short SCROLLBAR_THUMB = 0x0080;
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const unsigned short SCROLLBAR_VERTICAL = 0x0100;
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};
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dictionary APZHitResult {
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float screenX;
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float screenY;
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unsigned short hitResult; // combination of the APZHitResultFlags.* flags
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unsigned long long scrollId;
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};
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// All the paints and repaint requests. This is the top-level data structure.
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dictionary APZTestData {
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sequence<APZBucket> paints;
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sequence<APZBucket> repaintRequests;
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sequence<APZHitResult> hitResults;
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};
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// A frame uniformity measurement for every scrollable layer
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dictionary FrameUniformity {
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unsigned long layerAddress;
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float frameUniformity;
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};
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dictionary FrameUniformityResults {
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sequence<FrameUniformity> layerUniformities;
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};
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