gecko-dev/dom/canvas/WebGLExtensionCompressedTex...

25 строки
996 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLExtensions.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
using namespace mozilla;
WebGLExtensionCompressedTextureS3TC::WebGLExtensionCompressedTextureS3TC(WebGLContext* context)
: WebGLExtensionBase(context)
{
context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
}
WebGLExtensionCompressedTextureS3TC::~WebGLExtensionCompressedTextureS3TC()
{
}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureS3TC)