gecko-dev/testing/marionette/capture.js

195 строки
5.4 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { XPCOMUtils } = ChromeUtils.import(
"resource://gre/modules/XPCOMUtils.jsm"
);
const { InvalidArgumentError } = ChromeUtils.import(
"chrome://marionette/content/error.js"
);
const { Log } = ChromeUtils.import("chrome://marionette/content/log.js");
XPCOMUtils.defineLazyGetter(this, "logger", Log.get);
XPCOMUtils.defineLazyGlobalGetters(this, ["crypto"]);
this.EXPORTED_SYMBOLS = ["capture"];
const CONTEXT_2D = "2d";
const BG_COLOUR = "rgb(255,255,255)";
const MAX_CANVAS_DIMENSION = 32767;
const PNG_MIME = "image/png";
const XHTML_NS = "http://www.w3.org/1999/xhtml";
/**
* Provides primitives to capture screenshots.
*
* @namespace
*/
this.capture = {};
capture.Format = {
Base64: 0,
Hash: 1,
};
/**
* Draw a rectangle off the framebuffer.
*
* @param {DOMWindow} win
* The DOM window used for the framebuffer, and providing the interfaces
* for creating an HTMLCanvasElement.
* @param {number} left
* The left, X axis offset of the rectangle.
* @param {number} top
* The top, Y axis offset of the rectangle.
* @param {number} width
* The width dimension of the rectangle to paint.
* @param {number} height
* The height dimension of the rectangle to paint.
* @param {HTMLCanvasElement=} canvas
* Optional canvas to reuse for the screenshot.
* @param {number=} flags
* Optional integer representing flags to pass to drawWindow; these
* are defined on CanvasRenderingContext2D.
* @param {number=} dX
* Horizontal offset between the browser window and content area. Defaults to 0.
* @param {number=} dY
* Vertical offset between the browser window and content area. Defaults to 0.
* @param {boolean=} readback
* If true, read back a snapshot of the pixel data currently in the
* compositor/window. Defaults to false.
*
* @return {HTMLCanvasElement}
* The canvas on which the selection from the window's framebuffer
* has been painted on.
*/
capture.canvas = async function(
win,
browsingContext,
left,
top,
width,
height,
{ canvas = null, flags = null, dX = 0, dY = 0, readback = false } = {}
) {
const scale = win.devicePixelRatio;
let canvasHeight = height * scale;
let canvasWidth = width * scale;
// Cap the screenshot size for width and height at 2^16 pixels,
// which is the maximum allowed canvas size. Higher dimensions will
// trigger exceptions in Gecko.
if (canvasWidth > MAX_CANVAS_DIMENSION) {
logger.warn(
"Limiting screen capture width to maximum allowed " +
MAX_CANVAS_DIMENSION +
" pixels"
);
width = Math.floor(MAX_CANVAS_DIMENSION / scale);
canvasWidth = width * scale;
}
if (canvasHeight > MAX_CANVAS_DIMENSION) {
logger.warn(
"Limiting screen capture height to maximum allowed " +
MAX_CANVAS_DIMENSION +
" pixels"
);
height = Math.floor(MAX_CANVAS_DIMENSION / scale);
canvasHeight = height * scale;
}
if (canvas === null) {
canvas = win.document.createElementNS(XHTML_NS, "canvas");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
}
const ctx = canvas.getContext(CONTEXT_2D);
if (readback) {
if (flags === null) {
flags =
ctx.DRAWWINDOW_DRAW_CARET |
ctx.DRAWWINDOW_DRAW_VIEW |
ctx.DRAWWINDOW_USE_WIDGET_LAYERS;
}
// drawWindow doesn't take scaling into account.
ctx.scale(scale, scale);
ctx.drawWindow(win, left + dX, top + dY, width, height, BG_COLOUR, flags);
} else {
let rect = new DOMRect(left, top, width, height);
let snapshot = await browsingContext.currentWindowGlobal.drawSnapshot(
rect,
scale,
BG_COLOUR
);
ctx.drawImage(snapshot, 0, 0);
// Bug 1574935 - Huge dimensions can trigger an OOM because multiple copies
// of the bitmap will exist in memory. Force the removal of the snapshot
// because it is no longer needed.
snapshot.close();
}
return canvas;
};
/**
* Encode the contents of an HTMLCanvasElement to a Base64 encoded string.
*
* @param {HTMLCanvasElement} canvas
* The canvas to encode.
*
* @return {string}
* A Base64 encoded string.
*/
capture.toBase64 = function(canvas) {
let u = canvas.toDataURL(PNG_MIME);
return u.substring(u.indexOf(",") + 1);
};
/**
* Hash the contents of an HTMLCanvasElement to a SHA-256 hex digest.
*
* @param {HTMLCanvasElement} canvas
* The canvas to encode.
*
* @return {string}
* A hex digest of the SHA-256 hash of the base64 encoded string.
*/
capture.toHash = function(canvas) {
let u = capture.toBase64(canvas);
let buffer = new TextEncoder("utf-8").encode(u);
return crypto.subtle.digest("SHA-256", buffer).then(hash => hex(hash));
};
/**
* Convert buffer into to hex.
*
* @param {ArrayBuffer} buffer
* The buffer containing the data to convert to hex.
*
* @return {string}
* A hex digest of the input buffer.
*/
function hex(buffer) {
let hexCodes = [];
let view = new DataView(buffer);
for (let i = 0; i < view.byteLength; i += 4) {
let value = view.getUint32(i);
let stringValue = value.toString(16);
let padding = "00000000";
let paddedValue = (padding + stringValue).slice(-padding.length);
hexCodes.push(paddedValue);
}
return hexCodes.join("");
}