зеркало из https://github.com/mozilla/gecko-dev.git
364 строки
13 KiB
C++
364 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_
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#define _include_mozilla_gfx_ipc_GPUProcessManager_h_
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#include "base/basictypes.h"
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#include "base/process.h"
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#include "Units.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/dom/ipc/IdType.h"
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#include "mozilla/gfx/GPUProcessHost.h"
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#include "mozilla/gfx/PGPUChild.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/ipc/TaskFactory.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "nsIObserver.h"
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#include "nsThreadUtils.h"
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class nsBaseWidget;
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enum class DeviceResetReason;
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namespace mozilla {
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class MemoryReportingProcess;
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class PRemoteDecoderManagerChild;
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namespace layers {
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class IAPZCTreeManager;
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class CompositorOptions;
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class CompositorSession;
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class CompositorUpdateObserver;
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class PCompositorBridgeChild;
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class PCompositorManagerChild;
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class PImageBridgeChild;
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class PVideoBridgeParent;
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class RemoteCompositorSession;
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class InProcessCompositorSession;
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class UiCompositorControllerChild;
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class WebRenderLayerManager;
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} // namespace layers
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namespace widget {
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class CompositorWidget;
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} // namespace widget
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namespace dom {
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class ContentParent;
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class BrowserParent;
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} // namespace dom
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namespace ipc {
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class GeckoChildProcessHost;
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} // namespace ipc
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namespace gfx {
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class GPUChild;
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class GPUProcessListener;
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class PVRManagerChild;
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class VsyncBridgeChild;
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class VsyncIOThreadHolder;
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// The GPUProcessManager is a singleton responsible for creating GPU-bound
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// objects that may live in another process. Currently, it provides access
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// to the compositor via CompositorBridgeParent.
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class GPUProcessManager final : public GPUProcessHost::Listener {
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friend class layers::RemoteCompositorSession;
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friend class layers::InProcessCompositorSession;
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typedef layers::CompositorOptions CompositorOptions;
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typedef layers::CompositorSession CompositorSession;
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typedef layers::CompositorUpdateObserver CompositorUpdateObserver;
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typedef layers::IAPZCTreeManager IAPZCTreeManager;
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typedef layers::WebRenderLayerManager WebRenderLayerManager;
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typedef layers::LayersId LayersId;
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typedef layers::PCompositorBridgeChild PCompositorBridgeChild;
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typedef layers::PCompositorManagerChild PCompositorManagerChild;
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typedef layers::PImageBridgeChild PImageBridgeChild;
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typedef layers::PVideoBridgeParent PVideoBridgeParent;
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typedef layers::RemoteCompositorSession RemoteCompositorSession;
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typedef layers::InProcessCompositorSession InProcessCompositorSession;
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typedef layers::UiCompositorControllerChild UiCompositorControllerChild;
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public:
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static void Initialize();
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static void Shutdown();
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static GPUProcessManager* Get();
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~GPUProcessManager();
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// If not using a GPU process, launch a new GPU process asynchronously.
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bool LaunchGPUProcess();
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bool IsGPUProcessLaunching();
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// Ensure that GPU-bound methods can be used. If no GPU process is being
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// used, or one is launched and ready, this function returns immediately.
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// Otherwise it blocks until the GPU process has finished launching.
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// If the GPU process is enabled but has not yet been launched then this will
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// launch the process. If that is not desired then check that return value of
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// Process() is non-null before calling.
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nsresult EnsureGPUReady();
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already_AddRefed<CompositorSession> CreateTopLevelCompositor(
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nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager,
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CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
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bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize,
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uint64_t aInnerWindowId, bool* aRetry);
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bool CreateContentBridges(
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base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
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mozilla::ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
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mozilla::ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
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mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutVideoManager,
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nsTArray<uint32_t>* aNamespaces);
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// Initialize GPU process with consuming end of PVideoBridge.
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void InitVideoBridge(
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mozilla::ipc::Endpoint<PVideoBridgeParent>&& aVideoBridge,
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layers::VideoBridgeSource aSource);
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// Maps the layer tree and process together so that aOwningPID is allowed
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// to access aLayersId across process.
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void MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
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// Release compositor-thread resources referred to by |aID|.
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//
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// Must run on the content main thread.
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void UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
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// Checks to see if aLayersId and aRequestingPID have been mapped by
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// MapLayerTreeId
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bool IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId);
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// Allocate an ID that can be used to refer to a layer tree and
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// associated resources that live only on the compositor thread.
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//
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// Must run on the browser main thread.
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LayersId AllocateLayerTreeId();
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// Allocate an ID that can be used as Namespace and
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// Must run on the browser main thread.
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uint32_t AllocateNamespace();
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// Allocate a layers ID and connect it to a compositor. If the compositor is
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// null, the connect operation will not be performed, but an ID will still be
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// allocated. This must be called from the browser main thread.
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//
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// Note that a layer tree id is always allocated, even if this returns false.
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bool AllocateAndConnectLayerTreeId(PCompositorBridgeChild* aCompositorBridge,
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base::ProcessId aOtherPid,
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LayersId* aOutLayersId,
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CompositorOptions* aOutCompositorOptions);
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// Destroy and recreate all of the compositors
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void ResetCompositors();
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// Record the device reset in telemetry / annotate the crash report.
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static void RecordDeviceReset(DeviceResetReason aReason);
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void OnProcessLaunchComplete(GPUProcessHost* aHost) override;
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void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override;
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void SimulateDeviceReset();
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void DisableWebRender(wr::WebRenderError aError, const nsCString& aMsg);
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void NotifyWebRenderError(wr::WebRenderError aError);
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void OnInProcessDeviceReset(bool aTrackThreshold);
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void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) override;
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void OnProcessDeclaredStable() override;
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void NotifyListenersOnCompositeDeviceReset();
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// Notify the GPUProcessManager that a top-level PGPU protocol has been
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// terminated. This may be called from any thread.
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void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken);
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void AddListener(GPUProcessListener* aListener);
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void RemoveListener(GPUProcessListener* aListener);
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// Send a message to the GPU process observer service to broadcast. Returns
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// true if the message was sent, false if not.
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bool NotifyGpuObservers(const char* aTopic);
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// Kills the GPU process. Used for tests and diagnostics
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void KillProcess();
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// Causes the GPU process to crash. Used for tests and diagnostics
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void CrashProcess();
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// Returns -1 if there is no GPU process, or the platform pid for it.
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base::ProcessId GPUProcessPid();
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// If a GPU process is present, create a MemoryReportingProcess object.
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// Otherwise, return null.
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RefPtr<MemoryReportingProcess> GetProcessMemoryReporter();
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// Returns access to the PGPU protocol if a GPU process is present.
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GPUChild* GetGPUChild() { return mGPUChild; }
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// Returns whether or not a GPU process was ever launched.
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bool AttemptedGPUProcess() const { return mTotalProcessAttempts > 0; }
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// Returns the process host
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GPUProcessHost* Process() { return mProcess; }
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// Sets the value of mAppInForeground, and (on Windows) adjusts the priority
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// of the GPU process accordingly.
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void SetAppInForeground(bool aInForeground);
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/*
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* ** Test-only Method **
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*
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* Trigger GPU-process test metric instrumentation.
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*/
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RefPtr<PGPUChild::TestTriggerMetricsPromise> TestTriggerMetrics();
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private:
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// Called from our xpcom-shutdown observer.
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void OnXPCOMShutdown();
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void OnPreferenceChange(const char16_t* aData);
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bool CreateContentCompositorManager(
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base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint);
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bool CreateContentImageBridge(
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base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PImageBridgeChild>* aOutEndpoint);
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bool CreateContentVRManager(
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base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PVRManagerChild>* aOutEndpoint);
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void CreateContentRemoteDecoderManager(
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base::ProcessId aOtherProcess,
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mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutEndPoint);
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// Called from RemoteCompositorSession. We track remote sessions so we can
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// notify their owning widgets that the session must be restarted.
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void RegisterRemoteProcessSession(RemoteCompositorSession* aSession);
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void UnregisterRemoteProcessSession(RemoteCompositorSession* aSession);
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// Called from InProcessCompositorSession. We track in process sessino so we
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// can notify their owning widgets that the session must be restarted
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void RegisterInProcessSession(InProcessCompositorSession* aSession);
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void UnregisterInProcessSession(InProcessCompositorSession* aSession);
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void DestroyRemoteCompositorSessions();
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void DestroyInProcessCompositorSessions();
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// Returns true if we crossed the threshold such that we should disable
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// acceleration.
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bool OnDeviceReset(bool aTrackThreshold);
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// Returns true if WebRender was enabled and is now disabled.
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bool DisableWebRenderConfig(wr::WebRenderError aError, const nsCString& aMsg);
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void FallbackToSoftware(const char* aMessage);
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private:
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GPUProcessManager();
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// Permanently disable the GPU process and record a message why.
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void DisableGPUProcess(const char* aMessage);
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// May permanently disable the GPU process and record a message why. May
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// return false if the fallback process decided we should retry the GPU
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// process, but only if aAllowRestart is also true.
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bool MaybeDisableGPUProcess(const char* aMessage, bool aAllowRestart);
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bool FallbackFromAcceleration(wr::WebRenderError aError,
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const nsCString& aMsg);
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void ResetProcessStable();
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// Returns true if the composting pocess is currently considered to be stable.
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bool IsProcessStable(const TimeStamp& aNow);
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// Shutdown the GPU process.
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void CleanShutdown();
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// Destroy the process and clean up resources.
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// Setting aUnexpectedShutdown = true indicates that this is being called to
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// clean up resources in response to an unexpected shutdown having been
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// detected.
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void DestroyProcess(bool aUnexpectedShutdown = false);
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void HandleProcessLost();
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// Reinitialize rendering following a GPU process loss.
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void ReinitializeRendering();
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void EnsureVsyncIOThread();
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void ShutdownVsyncIOThread();
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bool EnsureProtocolsReady();
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bool EnsureCompositorManagerChild();
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bool EnsureImageBridgeChild();
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bool EnsureVRManager();
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#if defined(XP_WIN)
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void SetProcessIsForeground();
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#endif
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#if defined(MOZ_WIDGET_ANDROID)
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already_AddRefed<UiCompositorControllerChild> CreateUiCompositorController(
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nsBaseWidget* aWidget, const LayersId aId);
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#endif // defined(MOZ_WIDGET_ANDROID)
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RefPtr<CompositorSession> CreateRemoteSession(
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nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager,
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const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale,
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const CompositorOptions& aOptions, bool aUseExternalSurfaceSize,
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const gfx::IntSize& aSurfaceSize, uint64_t aInnerWindowId);
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DISALLOW_COPY_AND_ASSIGN(GPUProcessManager);
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class Observer final : public nsIObserver {
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIOBSERVER
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explicit Observer(GPUProcessManager* aManager);
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protected:
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virtual ~Observer() = default;
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GPUProcessManager* mManager;
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};
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friend class Observer;
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private:
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bool mDecodeVideoOnGpuProcess = true;
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RefPtr<Observer> mObserver;
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mozilla::ipc::TaskFactory<GPUProcessManager> mTaskFactory;
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RefPtr<VsyncIOThreadHolder> mVsyncIOThread;
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uint32_t mNextNamespace;
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uint32_t mIdNamespace;
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uint32_t mResourceId;
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uint32_t mUnstableProcessAttempts;
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uint32_t mTotalProcessAttempts;
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TimeStamp mProcessAttemptLastTime;
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nsTArray<RefPtr<RemoteCompositorSession>> mRemoteSessions;
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nsTArray<RefPtr<InProcessCompositorSession>> mInProcessSessions;
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nsTArray<GPUProcessListener*> mListeners;
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uint32_t mDeviceResetCount;
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TimeStamp mDeviceResetLastTime;
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// Keeps track of whether not the application is in the foreground on android.
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bool mAppInForeground;
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// Fields that are associated with the current GPU process.
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GPUProcessHost* mProcess;
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uint64_t mProcessToken;
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bool mProcessStable;
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Maybe<wr::WebRenderError> mLastError;
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Maybe<nsCString> mLastErrorMsg;
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GPUChild* mGPUChild;
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RefPtr<VsyncBridgeChild> mVsyncBridge;
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// Collects any pref changes that occur during process launch (after
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// the initial map is passed in command-line arguments) to be sent
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// when the process can receive IPC messages.
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nsTArray<mozilla::dom::Pref> mQueuedPrefs;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_
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