gecko-dev/gfx/thebes/SharedFontList.h

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C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SharedFontList_h
#define SharedFontList_h
#include "gfxFontEntry.h"
#include <atomic>
class gfxCharacterMap;
struct gfxFontStyle;
struct GlobalFontMatch;
namespace mozilla {
namespace fontlist {
class FontList; // See the separate SharedFontList-impl.h header
/**
* A Pointer in the shared font list contains a packed index/offset pair,
* with a 12-bit index into the array of shared-memory blocks, and a 20-bit
* offset into the block.
* The maximum size of each block is therefore 2^20 bytes (1 MB) if sub-parts
* of the block are to be allocated; however, a larger block (up to 2^32 bytes)
* can be created and used as a single allocation if necessary.
*/
struct Pointer {
private:
friend class FontList;
static const uint32_t kIndexBits = 12u;
static const uint32_t kBlockShift = 20u;
static_assert(kIndexBits + kBlockShift == 32u, "bad Pointer bit count");
static const uint32_t kNullValue = 0xffffffffu;
static const uint32_t kOffsetMask = (1u << kBlockShift) - 1;
public:
static Pointer Null() { return Pointer(); }
Pointer() : mBlockAndOffset(kNullValue) {}
Pointer(uint32_t aBlock, uint32_t aOffset)
: mBlockAndOffset((aBlock << kBlockShift) | aOffset) {
MOZ_ASSERT(aBlock < (1u << kIndexBits) && aOffset < (1u << kBlockShift));
}
Pointer(const Pointer& aOther) {
mBlockAndOffset.store(aOther.mBlockAndOffset);
}
Pointer(Pointer&& aOther) { mBlockAndOffset.store(aOther.mBlockAndOffset); }
/**
* Check if a Pointer has the null value.
*
* NOTE!
* In a child process, it is possible that conversion to a "real" pointer
* using ToPtr() will fail even when IsNull() is false, so calling code
* that may run in child processes must be prepared to handle this.
*/
bool IsNull() const { return mBlockAndOffset == kNullValue; }
uint32_t Block() const { return mBlockAndOffset >> kBlockShift; }
uint32_t Offset() const { return mBlockAndOffset & kOffsetMask; }
/**
* Convert a fontlist::Pointer to a standard C++ pointer. This requires the
* FontList, which will know where the shared memory block is mapped in
* the current process's address space.
*
* aSize is the expected size of the pointed-to object, for bounds checking.
*
* NOTE!
* In child processes this may fail and return nullptr, even if IsNull() is
* false, in cases where the font list is in the process of being rebuilt.
*/
void* ToPtr(FontList* aFontList, size_t aSize) const;
template <typename T>
T* ToPtr(FontList* aFontList) const {
return static_cast<T*>(ToPtr(aFontList, sizeof(T)));
}
template <typename T>
T* ToArray(FontList* aFontList, size_t aCount) const {
return static_cast<T*>(ToPtr(aFontList, sizeof(T) * aCount));
}
Pointer& operator=(const Pointer& aOther) {
mBlockAndOffset.store(aOther.mBlockAndOffset);
return *this;
}
Pointer& operator=(Pointer&& aOther) {
mBlockAndOffset.store(aOther.mBlockAndOffset);
return *this;
}
// We store the block index and the offset within the block as a single
// atomic 32-bit value so we can safely modify a Pointer without other
// processes seeing a broken (partially-updated) value.
std::atomic<uint32_t> mBlockAndOffset;
};
/**
* Family and face names are stored as String records, which hold a length
* (in utf-8 code units) and a Pointer to the string's UTF-8 characters.
*/
struct String {
String() : mPointer(Pointer::Null()), mLength(0) {}
String(FontList* aList, const nsACString& aString)
: mPointer(Pointer::Null()) {
Assign(aString, aList);
}
const nsCString AsString(FontList* aList) const {
MOZ_ASSERT(!mPointer.IsNull());
// It's tempting to use AssignLiteral here so that we get an nsCString that
// simply wraps the character data in the shmem block without needing to
// allocate or copy. But that's unsafe because in the event of font-list
// reinitalization, that shared memory will be unmapped; then any copy of
// the nsCString that may still be around will crash if accessed.
return nsCString(mPointer.ToArray<const char>(aList, mLength), mLength);
}
void Assign(const nsACString& aString, FontList* aList);
const char* BeginReading(FontList* aList) const {
MOZ_ASSERT(!mPointer.IsNull());
auto* str = mPointer.ToArray<const char>(aList, mLength);
return str ? str : "";
}
uint32_t Length() const { return mLength; }
/**
* Return whether the String has been set to a value.
*
* NOTE!
* In a child process, accessing the value could fail even if IsNull()
* returned false. In this case, the nsCString constructor used by AsString()
* will be passed a null pointer, and return an empty string despite the
* non-zero Length() recorded here.
*/
bool IsNull() const { return mPointer.IsNull(); }
private:
Pointer mPointer;
uint32_t mLength;
};
/**
* A Face record represents an individual font resource; it has the style
* properties needed for font matching, as well as a pointer to a character
* map that records the supported character set. This may be Null if we have
* not yet loaded the data.
* The mDescriptor and mIndex fields provide the information needed to
* instantiate a (platform-specific) font reference that can be used with
* platform font APIs; their content depends on the requirements of the
* platform APIs (e.g. font PostScript name, file pathname, serialized
* fontconfig pattern, etc).
*/
struct Face {
// Data required to initialize a Face
struct InitData {
nsCString mDescriptor; // descriptor that can be used to instantiate a
// platform font reference
uint16_t mIndex; // an index used with descriptor (on some platforms)
#ifdef MOZ_WIDGET_GTK
uint16_t mSize; // pixel size if bitmap; zero indicates scalable
#endif
bool mFixedPitch; // is the face fixed-pitch (monospaced)?
mozilla::WeightRange mWeight; // CSS font-weight value
mozilla::StretchRange mStretch; // CSS font-stretch value
mozilla::SlantStyleRange mStyle; // CSS font-style value
RefPtr<gfxCharacterMap> mCharMap; // character map, or null if not loaded
};
// Note that mCharacterMap is not set from the InitData by this constructor;
// the caller must use SetCharacterMap to handle that separately if required.
Face(FontList* aList, const InitData& aData)
: mDescriptor(aList, aData.mDescriptor),
mIndex(aData.mIndex),
#ifdef MOZ_WIDGET_GTK
mSize(aData.mSize),
#endif
mFixedPitch(aData.mFixedPitch),
mWeight(aData.mWeight),
mStretch(aData.mStretch),
mStyle(aData.mStyle),
mCharacterMap(Pointer::Null()) {
}
bool HasValidDescriptor() const {
return !mDescriptor.IsNull() && mIndex != uint16_t(-1);
}
void SetCharacterMap(FontList* aList, gfxCharacterMap* aCharMap);
String mDescriptor;
uint16_t mIndex;
#ifdef MOZ_WIDGET_GTK
uint16_t mSize;
#endif
bool mFixedPitch;
mozilla::WeightRange mWeight;
mozilla::StretchRange mStretch;
mozilla::SlantStyleRange mStyle;
Pointer mCharacterMap;
};
/**
* A Family record represents an available (installed) font family; it has
* a name (for display purposes) and a key (lowercased, for case-insensitive
* lookups), as well as a pointer to an array of Faces. Depending on the
* platform, the array of faces may be lazily initialized the first time we
* want to use the family.
*/
struct Family {
static constexpr uint32_t kNoIndex = uint32_t(-1);
// Data required to initialize a Family
struct InitData {
InitData(const nsACString& aKey, // lookup key (lowercased)
const nsACString& aName, // display name
uint32_t aIndex = kNoIndex, // [win] system collection index
FontVisibility aVisibility = FontVisibility::Unknown,
bool aBundled = false, // [win] font was bundled with the app
// rather than system-installed
bool aBadUnderline = false, // underline-position in font is bad
bool aForceClassic = false, // [win] use "GDI classic" rendering
bool aAltLocale = false // font is alternate localized family
)
: mKey(aKey),
mName(aName),
mIndex(aIndex),
mVisibility(aVisibility),
mBundled(aBundled),
mBadUnderline(aBadUnderline),
mForceClassic(aForceClassic),
mAltLocale(aAltLocale) {}
bool operator<(const InitData& aRHS) const { return mKey < aRHS.mKey; }
bool operator==(const InitData& aRHS) const {
return mKey == aRHS.mKey && mName == aRHS.mName &&
mVisibility == aRHS.mVisibility && mBundled == aRHS.mBundled &&
mBadUnderline == aRHS.mBadUnderline;
}
const nsCString mKey;
const nsCString mName;
uint32_t mIndex;
FontVisibility mVisibility;
bool mBundled;
bool mBadUnderline;
bool mForceClassic;
bool mAltLocale;
};
/**
* Font families are considered "simple" if they contain only 4 faces with
* style attributes corresponding to Regular, Bold, Italic, and BoldItalic
* respectively, or a subset of these (e.g. only Regular and Bold). In this
* case, the faces are stored at predefined positions in the mFaces array,
* and a simplified (faster) style-matching algorithm can be used.
*/
enum {
// Indexes into mFaces for families where mIsSimple is true
kRegularFaceIndex = 0,
kBoldFaceIndex = 1,
kItalicFaceIndex = 2,
kBoldItalicFaceIndex = 3,
// mask values for selecting face with bold and/or italic attributes
kBoldMask = 0x01,
kItalicMask = 0x02
};
Family(FontList* aList, const InitData& aData);
void AddFaces(FontList* aList, const nsTArray<Face::InitData>& aFaces);
void SetFacePtrs(FontList* aList, nsTArray<Pointer>& aFaces);
const String& Key() const { return mKey; }
const String& DisplayName() const { return mName; }
uint32_t Index() const { return mIndex; }
bool IsBundled() const { return mIsBundled; }
uint32_t NumFaces() const {
MOZ_ASSERT(IsInitialized());
return mFaceCount;
}
Pointer* Faces(FontList* aList) const {
MOZ_ASSERT(IsInitialized());
return mFaces.ToArray<Pointer>(aList, mFaceCount);
}
FontVisibility Visibility() const { return mVisibility; }
bool IsHidden() const { return Visibility() == FontVisibility::Hidden; }
bool IsBadUnderlineFamily() const { return mIsBadUnderlineFamily; }
bool IsForceClassic() const { return mIsForceClassic; }
bool IsSimple() const { return mIsSimple; }
bool IsAltLocaleFamily() const { return mIsAltLocale; }
// IsInitialized indicates whether the family has been populated with faces,
// and is therefore ready to use.
// It is possible that character maps have not yet been loaded.
bool IsInitialized() const { return !mFaces.IsNull(); }
// IsFullyInitialized indicates that not only faces but also character maps
// have been set up, so the family can be searched without the possibility
// that IPC messaging will be triggered.
bool IsFullyInitialized() const {
return IsInitialized() && !mCharacterMap.IsNull();
}
void FindAllFacesForStyle(FontList* aList, const gfxFontStyle& aStyle,
nsTArray<Face*>& aFaceList,
bool aIgnoreSizeTolerance = false) const;
Face* FindFaceForStyle(FontList* aList, const gfxFontStyle& aStyle,
bool aIgnoreSizeTolerance = false) const;
void SearchAllFontsForChar(FontList* aList, GlobalFontMatch* aMatchData);
void SetupFamilyCharMap(FontList* aList);
private:
// Returns true if there are specifically-sized bitmap faces in the list,
// so size selection still needs to be done. (Currently only on Linux.)
bool FindAllFacesForStyleInternal(FontList* aList, const gfxFontStyle& aStyle,
nsTArray<Face*>& aFaceList) const;
std::atomic<uint32_t> mFaceCount;
String mKey;
String mName;
Pointer mCharacterMap; // If non-null, union of character coverage of all
// faces in the family
Pointer mFaces; // Pointer to array of |mFaceCount| face pointers
uint32_t mIndex; // [win] Top bit set indicates app-bundled font family
FontVisibility mVisibility;
bool mIsSimple; // family allows simplified style matching: mFaces contains
// exactly 4 entries [Regular, Bold, Italic, BoldItalic].
bool mIsBundled : 1;
bool mIsBadUnderlineFamily : 1;
bool mIsForceClassic : 1;
bool mIsAltLocale : 1;
};
/**
* For platforms where we build an index of local font face names (PS-name
* and fullname of the font) to support @font-face{src:local(...)}, we map
* each face name to an index into the family list, and an index into the
* family's list of faces.
*/
struct LocalFaceRec {
/**
* The InitData struct needs to record the family name rather than index,
* as we may be collecting these records at the same time as building the
* family list, so we don't yet know the final family index.
* Likewise, in some cases we don't know the final face index because the
* faces may be re-sorted to fit into predefined positions in a "simple"
* family (if we're reading names before the family has been fully set up).
* In that case, we'll store uint32_t(-1) as mFaceIndex, and record the
* string descriptor instead.
* When actually recorded in the FontList's mLocalFaces array, the family
* will be stored as a simple index into the mFamilies array, and the face
* as an index into the family's mFaces.
*/
struct InitData {
nsCString mFamilyName;
nsCString mFaceDescriptor;
uint32_t mFaceIndex = uint32_t(-1);
InitData(const nsACString& aFamily, const nsACString& aFace)
: mFamilyName(aFamily), mFaceDescriptor(aFace) {}
InitData(const nsACString& aFamily, uint32_t aFaceIndex)
: mFamilyName(aFamily), mFaceIndex(aFaceIndex) {}
InitData() = default;
};
String mKey;
uint32_t mFamilyIndex; // Index into the font list's Families array
uint32_t mFaceIndex; // Index into the family's Faces array
};
} // namespace fontlist
} // namespace mozilla
#undef ERROR // This is defined via Windows.h, but conflicts with some bindings
// code when this gets included in the same compilation unit.
#endif /* SharedFontList_h */