gecko-dev/dom/workers/WorkerPrivate.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_workerprivate_h__
#define mozilla_dom_workers_workerprivate_h__
#include "Workers.h"
#include "js/CharacterEncoding.h"
#include "nsIContentPolicy.h"
#include "nsIContentSecurityPolicy.h"
#include "nsILoadGroup.h"
#include "nsIWorkerDebugger.h"
#include "nsPIDOMWindow.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/CondVar.h"
#include "mozilla/ConsoleReportCollector.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/Move.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "nsAutoPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsDataHashtable.h"
#include "nsHashKeys.h"
#include "nsRefPtrHashtable.h"
#include "nsString.h"
#include "nsTArray.h"
#include "nsThreadUtils.h"
#include "nsTObserverArray.h"
#include "Queue.h"
#include "WorkerHolder.h"
#ifdef XP_WIN
#undef PostMessage
#endif
class nsIChannel;
class nsIConsoleReportCollector;
class nsIDocument;
class nsIEventTarget;
class nsIPrincipal;
class nsIScriptContext;
class nsIScriptTimeoutHandler;
class nsISerialEventTarget;
class nsISerializable;
class nsIThread;
class nsIThreadInternal;
class nsITimer;
class nsIURI;
template<class T> class nsMainThreadPtrHandle;
namespace JS {
struct RuntimeStats;
} // namespace JS
namespace mozilla {
class ThrottledEventQueue;
namespace dom {
class Function;
class MessagePort;
class MessagePortIdentifier;
class PromiseNativeHandler;
class StructuredCloneHolder;
class WorkerDebuggerGlobalScope;
class WorkerGlobalScope;
struct WorkerOptions;
} // namespace dom
namespace ipc {
class PrincipalInfo;
} // namespace ipc
} // namespace mozilla
struct PRThread;
class ReportDebuggerErrorRunnable;
class PostDebuggerMessageRunnable;
BEGIN_WORKERS_NAMESPACE
class AutoSyncLoopHolder;
class SharedWorker;
class ServiceWorkerClientInfo;
class WorkerControlEventTarget;
class WorkerControlRunnable;
class WorkerDebugger;
class WorkerPrivate;
class WorkerRunnable;
class WorkerThread;
// SharedMutex is a small wrapper around an (internal) reference-counted Mutex
// object. It exists to avoid changing a lot of code to use Mutex* instead of
// Mutex&.
class SharedMutex
{
typedef mozilla::Mutex Mutex;
class RefCountedMutex final : public Mutex
{
public:
explicit RefCountedMutex(const char* aName)
: Mutex(aName)
{ }
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMutex)
private:
~RefCountedMutex()
{ }
};
RefPtr<RefCountedMutex> mMutex;
public:
explicit SharedMutex(const char* aName)
: mMutex(new RefCountedMutex(aName))
{ }
SharedMutex(SharedMutex& aOther)
: mMutex(aOther.mMutex)
{ }
operator Mutex&()
{
return *mMutex;
}
operator const Mutex&() const
{
return *mMutex;
}
void
AssertCurrentThreadOwns() const
{
mMutex->AssertCurrentThreadOwns();
}
};
class WorkerErrorBase {
public:
nsString mMessage;
nsString mFilename;
uint32_t mLineNumber;
uint32_t mColumnNumber;
uint32_t mErrorNumber;
WorkerErrorBase()
: mLineNumber(0),
mColumnNumber(0),
mErrorNumber(0)
{ }
void AssignErrorBase(JSErrorBase* aReport);
};
class WorkerErrorNote : public WorkerErrorBase {
public:
void AssignErrorNote(JSErrorNotes::Note* aNote);
};
class WorkerErrorReport : public WorkerErrorBase {
public:
nsString mLine;
uint32_t mFlags;
JSExnType mExnType;
bool mMutedError;
nsTArray<WorkerErrorNote> mNotes;
WorkerErrorReport()
: mFlags(0),
mExnType(JSEXN_ERR),
mMutedError(false)
{ }
void AssignErrorReport(JSErrorReport* aReport);
};
template <class Derived>
class WorkerPrivateParent : public DOMEventTargetHelper
{
protected:
class EventTarget;
friend class EventTarget;
typedef mozilla::ipc::PrincipalInfo PrincipalInfo;
public:
struct LocationInfo
{
nsCString mHref;
nsCString mProtocol;
nsCString mHost;
nsCString mHostname;
nsCString mPort;
nsCString mPathname;
nsCString mSearch;
nsCString mHash;
nsString mOrigin;
};
protected:
typedef mozilla::ErrorResult ErrorResult;
SharedMutex mMutex;
mozilla::CondVar mCondVar;
// Protected by mMutex.
RefPtr<EventTarget> mEventTarget;
nsTArray<RefPtr<WorkerRunnable>> mPreStartRunnables;
private:
WorkerPrivate* mParent;
nsString mScriptURL;
// This is the worker name for shared workers and dedicated workers.
nsString mWorkerName;
// This is the worker scope for service workers.
nsCString mServiceWorkerScope;
LocationInfo mLocationInfo;
// The lifetime of these objects within LoadInfo is managed explicitly;
// they do not need to be cycle collected.
WorkerLoadInfo mLoadInfo;
Atomic<bool> mLoadingWorkerScript;
// Only used for top level workers.
nsTArray<nsCOMPtr<nsIRunnable>> mQueuedRunnables;
// Protected by mMutex.
JSSettings mJSSettings;
// Only touched on the parent thread (currently this is always the main
// thread as SharedWorkers are always top-level).
nsTArray<RefPtr<SharedWorker>> mSharedWorkers;
uint64_t mBusyCount;
// SharedWorkers may have multiple windows paused, so this must be
// a count instead of just a boolean.
uint32_t mParentWindowPausedDepth;
Status mParentStatus;
bool mParentFrozen;
bool mIsChromeWorker;
bool mMainThreadObjectsForgotten;
// mIsSecureContext is set once in our constructor; after that it can be read
// from various threads. We could make this const if we were OK with setting
// it in the initializer list via calling some function that takes all sorts
// of state (loadinfo, worker type, parent).
//
// It's a bit unfortunate that we have to have an out-of-band boolean for
// this, but we need access to this state from the parent thread, and we can't
// use our global object's secure state there.
bool mIsSecureContext;
WorkerType mWorkerType;
TimeStamp mCreationTimeStamp;
DOMHighResTimeStamp mCreationTimeHighRes;
protected:
// The worker is owned by its thread, which is represented here. This is set
// in Construct() and emptied by WorkerFinishedRunnable, and conditionally
// traversed by the cycle collector if the busy count is zero.
RefPtr<WorkerPrivate> mSelfRef;
WorkerPrivateParent(WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType,
const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope,
WorkerLoadInfo& aLoadInfo);
~WorkerPrivateParent();
private:
Derived*
ParentAsWorkerPrivate() const
{
return static_cast<Derived*>(const_cast<WorkerPrivateParent*>(this));
}
bool
NotifyPrivate(Status aStatus);
bool
TerminatePrivate()
{
return NotifyPrivate(Terminating);
}
void
PostMessageInternal(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
nsresult
DispatchPrivate(already_AddRefed<WorkerRunnable> aRunnable, nsIEventTarget* aSyncLoopTarget);
public:
virtual JSObject*
WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_INHERITED(WorkerPrivateParent,
DOMEventTargetHelper)
void
EnableDebugger();
void
DisableDebugger();
void
ClearSelfRef()
{
AssertIsOnParentThread();
MOZ_ASSERT(mSelfRef);
mSelfRef = nullptr;
}
nsresult
Dispatch(already_AddRefed<WorkerRunnable> aRunnable)
{
return DispatchPrivate(Move(aRunnable), nullptr);
}
nsresult
DispatchControlRunnable(already_AddRefed<WorkerControlRunnable> aWorkerControlRunnable);
nsresult
DispatchDebuggerRunnable(already_AddRefed<WorkerRunnable> aDebuggerRunnable);
already_AddRefed<WorkerRunnable>
MaybeWrapAsWorkerRunnable(already_AddRefed<nsIRunnable> aRunnable);
already_AddRefed<nsISerialEventTarget>
GetEventTarget();
// May be called on any thread...
bool
Start();
// Called on the parent thread.
bool
Notify(Status aStatus)
{
return NotifyPrivate(aStatus);
}
bool
Cancel()
{
return Notify(Canceling);
}
bool
Kill()
{
return Notify(Killing);
}
// We can assume that an nsPIDOMWindow will be available for Freeze, Thaw
// as these are only used for globals going in and out of the bfcache.
//
// XXXbz: This is a bald-faced lie given the uses in RegisterSharedWorker and
// CloseSharedWorkersForWindow, which pass null for aWindow to Thaw and Freeze
// respectively. See bug 1251722.
bool
Freeze(nsPIDOMWindowInner* aWindow);
bool
Thaw(nsPIDOMWindowInner* aWindow);
// When we debug a worker, we want to disconnect the window and the worker
// communication. This happens calling this method.
// Note: this method doesn't suspend the worker! Use Freeze/Thaw instead.
void
ParentWindowPaused();
void
ParentWindowResumed();
bool
Terminate()
{
AssertIsOnParentThread();
return TerminatePrivate();
}
bool
Close();
bool
ModifyBusyCount(bool aIncrease);
bool
ProxyReleaseMainThreadObjects();
void
PostMessage(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void
UpdateContextOptions(const JS::ContextOptions& aContextOptions);
void
UpdateLanguages(const nsTArray<nsString>& aLanguages);
void
UpdatePreference(WorkerPreference aPref, bool aValue);
void
UpdateJSWorkerMemoryParameter(JSGCParamKey key, uint32_t value);
#ifdef JS_GC_ZEAL
void
UpdateGCZeal(uint8_t aGCZeal, uint32_t aFrequency);
#endif
void
GarbageCollect(bool aShrinking);
void
CycleCollect(bool aDummy);
void
OfflineStatusChangeEvent(bool aIsOffline);
void
MemoryPressure(bool aDummy);
bool
RegisterSharedWorker(SharedWorker* aSharedWorker, MessagePort* aPort);
void
BroadcastErrorToSharedWorkers(JSContext* aCx,
const WorkerErrorReport* aReport,
bool aIsErrorEvent);
void
WorkerScriptLoaded();
void
QueueRunnable(nsIRunnable* aRunnable)
{
AssertIsOnParentThread();
mQueuedRunnables.AppendElement(aRunnable);
}
WorkerPrivate*
GetParent() const
{
return mParent;
}
bool
IsFrozen() const
{
AssertIsOnParentThread();
return mParentFrozen;
}
bool
IsParentWindowPaused() const
{
AssertIsOnParentThread();
return mParentWindowPausedDepth > 0;
}
bool
IsAcceptingEvents()
{
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus < Terminating;
}
Status
ParentStatus() const
{
mMutex.AssertCurrentThreadOwns();
return mParentStatus;
}
nsIScriptContext*
GetScriptContext() const
{
AssertIsOnMainThread();
return mLoadInfo.mScriptContext;
}
const nsString&
ScriptURL() const
{
return mScriptURL;
}
const nsCString&
Domain() const
{
return mLoadInfo.mDomain;
}
bool
IsFromWindow() const
{
return mLoadInfo.mFromWindow;
}
nsLoadFlags
GetLoadFlags() const
{
return mLoadInfo.mLoadFlags;
}
uint64_t
WindowID() const
{
return mLoadInfo.mWindowID;
}
uint64_t
ServiceWorkerID() const
{
return mLoadInfo.mServiceWorkerID;
}
const nsCString&
ServiceWorkerScope() const
{
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
return mServiceWorkerScope;
}
nsIURI*
GetBaseURI() const
{
AssertIsOnMainThread();
return mLoadInfo.mBaseURI;
}
void
SetBaseURI(nsIURI* aBaseURI);
nsIURI*
GetResolvedScriptURI() const
{
AssertIsOnMainThread();
return mLoadInfo.mResolvedScriptURI;
}
const nsString&
ServiceWorkerCacheName() const
{
MOZ_ASSERT(IsServiceWorker());
AssertIsOnMainThread();
return mLoadInfo.mServiceWorkerCacheName;
}
const ChannelInfo&
GetChannelInfo() const
{
return mLoadInfo.mChannelInfo;
}
void
SetChannelInfo(const ChannelInfo& aChannelInfo)
{
AssertIsOnMainThread();
MOZ_ASSERT(!mLoadInfo.mChannelInfo.IsInitialized());
MOZ_ASSERT(aChannelInfo.IsInitialized());
mLoadInfo.mChannelInfo = aChannelInfo;
}
void
InitChannelInfo(nsIChannel* aChannel)
{
mLoadInfo.mChannelInfo.InitFromChannel(aChannel);
}
void
InitChannelInfo(const ChannelInfo& aChannelInfo)
{
mLoadInfo.mChannelInfo = aChannelInfo;
}
// This is used to handle importScripts(). When the worker is first loaded
// and executed, it happens in a sync loop. At this point it sets
// mLoadingWorkerScript to true. importScripts() calls that occur during the
// execution run in nested sync loops and so this continues to return true,
// leading to these scripts being cached offline.
// mLoadingWorkerScript is set to false when the top level loop ends.
// importScripts() in function calls or event handlers are always fetched
// from the network.
bool
LoadScriptAsPartOfLoadingServiceWorkerScript()
{
MOZ_ASSERT(IsServiceWorker());
return mLoadingWorkerScript;
}
void
SetLoadingWorkerScript(bool aLoadingWorkerScript)
{
// any thread
MOZ_ASSERT(IsServiceWorker());
mLoadingWorkerScript = aLoadingWorkerScript;
}
TimeStamp CreationTimeStamp() const
{
return mCreationTimeStamp;
}
DOMHighResTimeStamp CreationTime() const
{
return mCreationTimeHighRes;
}
DOMHighResTimeStamp TimeStampToDOMHighRes(const TimeStamp& aTimeStamp) const
{
MOZ_ASSERT(!aTimeStamp.IsNull());
TimeDuration duration = aTimeStamp - mCreationTimeStamp;
return duration.ToMilliseconds();
}
nsIPrincipal*
GetPrincipal() const
{
AssertIsOnMainThread();
return mLoadInfo.mPrincipal;
}
const nsAString& Origin() const
{
return mLoadInfo.mOrigin;
}
nsILoadGroup*
GetLoadGroup() const
{
AssertIsOnMainThread();
return mLoadInfo.mLoadGroup;
}
// This method allows the principal to be retrieved off the main thread.
// Principals are main-thread objects so the caller must ensure that all
// access occurs on the main thread.
nsIPrincipal*
GetPrincipalDontAssertMainThread() const
{
return mLoadInfo.mPrincipal;
}
nsresult
SetPrincipalOnMainThread(nsIPrincipal* aPrincipal, nsILoadGroup* aLoadGroup);
nsresult
SetPrincipalFromChannel(nsIChannel* aChannel);
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool
FinalChannelPrincipalIsValid(nsIChannel* aChannel);
bool
PrincipalURIMatchesScriptURL();
#endif
bool
UsesSystemPrincipal() const
{
return mLoadInfo.mPrincipalIsSystem;
}
const PrincipalInfo&
GetPrincipalInfo() const
{
return *mLoadInfo.mPrincipalInfo;
}
already_AddRefed<nsIChannel>
ForgetWorkerChannel()
{
AssertIsOnMainThread();
return mLoadInfo.mChannel.forget();
}
nsIDocument* GetDocument() const;
nsPIDOMWindowInner*
GetWindow()
{
AssertIsOnMainThread();
return mLoadInfo.mWindow;
}
nsIContentSecurityPolicy*
GetCSP() const
{
AssertIsOnMainThread();
return mLoadInfo.mCSP;
}
void
SetCSP(nsIContentSecurityPolicy* aCSP);
nsresult
SetCSPFromHeaderValues(const nsACString& aCSPHeaderValue,
const nsACString& aCSPReportOnlyHeaderValue);
void
SetReferrerPolicyFromHeaderValue(const nsACString& aReferrerPolicyHeaderValue);
net::ReferrerPolicy
GetReferrerPolicy() const
{
return mLoadInfo.mReferrerPolicy;
}
void
SetReferrerPolicy(net::ReferrerPolicy aReferrerPolicy)
{
mLoadInfo.mReferrerPolicy = aReferrerPolicy;
}
bool
IsEvalAllowed() const
{
return mLoadInfo.mEvalAllowed;
}
void
SetEvalAllowed(bool aEvalAllowed)
{
mLoadInfo.mEvalAllowed = aEvalAllowed;
}
bool
GetReportCSPViolations() const
{
return mLoadInfo.mReportCSPViolations;
}
void
SetReportCSPViolations(bool aReport)
{
mLoadInfo.mReportCSPViolations = aReport;
}
bool
XHRParamsAllowed() const
{
return mLoadInfo.mXHRParamsAllowed;
}
void
SetXHRParamsAllowed(bool aAllowed)
{
mLoadInfo.mXHRParamsAllowed = aAllowed;
}
LocationInfo&
GetLocationInfo()
{
return mLocationInfo;
}
void
CopyJSSettings(JSSettings& aSettings)
{
mozilla::MutexAutoLock lock(mMutex);
aSettings = mJSSettings;
}
void
CopyJSCompartmentOptions(JS::CompartmentOptions& aOptions)
{
mozilla::MutexAutoLock lock(mMutex);
aOptions = IsChromeWorker() ? mJSSettings.chrome.compartmentOptions
: mJSSettings.content.compartmentOptions;
}
// The ability to be a chrome worker is orthogonal to the type of
// worker [Dedicated|Shared|Service].
bool
IsChromeWorker() const
{
return mIsChromeWorker;
}
WorkerType
Type() const
{
return mWorkerType;
}
bool
IsDedicatedWorker() const
{
return mWorkerType == WorkerTypeDedicated;
}
bool
IsSharedWorker() const
{
return mWorkerType == WorkerTypeShared;
}
bool
IsServiceWorker() const
{
return mWorkerType == WorkerTypeService;
}
nsContentPolicyType
ContentPolicyType() const
{
return ContentPolicyType(mWorkerType);
}
static nsContentPolicyType
ContentPolicyType(WorkerType aWorkerType)
{
switch (aWorkerType) {
case WorkerTypeDedicated:
return nsIContentPolicy::TYPE_INTERNAL_WORKER;
case WorkerTypeShared:
return nsIContentPolicy::TYPE_INTERNAL_SHARED_WORKER;
case WorkerTypeService:
return nsIContentPolicy::TYPE_INTERNAL_SERVICE_WORKER;
default:
MOZ_ASSERT_UNREACHABLE("Invalid worker type");
return nsIContentPolicy::TYPE_INVALID;
}
}
const nsString&
WorkerName() const
{
return mWorkerName;
}
bool
IsStorageAllowed() const
{
return mLoadInfo.mStorageAllowed;
}
const OriginAttributes&
GetOriginAttributes() const
{
return mLoadInfo.mOriginAttributes;
}
// Determine if the SW testing per-window flag is set by devtools
bool
ServiceWorkersTestingInWindow() const
{
return mLoadInfo.mServiceWorkersTestingInWindow;
}
void
GetAllSharedWorkers(nsTArray<RefPtr<SharedWorker>>& aSharedWorkers);
void
CloseSharedWorkersForWindow(nsPIDOMWindowInner* aWindow);
void
CloseAllSharedWorkers();
void
UpdateOverridenLoadGroup(nsILoadGroup* aBaseLoadGroup);
already_AddRefed<nsIRunnable>
StealLoadFailedAsyncRunnable()
{
return mLoadInfo.mLoadFailedAsyncRunnable.forget();
}
void
FlushReportsToSharedWorkers(nsIConsoleReportCollector* aReporter);
IMPL_EVENT_HANDLER(message)
IMPL_EVENT_HANDLER(error)
// Check whether this worker is a secure context. For use from the parent
// thread only; the canonical "is secure context" boolean is stored on the
// compartment of the worker global. The only reason we don't
// AssertIsOnParentThread() here is so we can assert that this value matches
// the one on the compartment, which has to be done from the worker thread.
bool IsSecureContext() const
{
return mIsSecureContext;
}
#ifdef DEBUG
void
AssertIsOnParentThread() const;
void
AssertInnerWindowIsCorrect() const;
#else
void
AssertIsOnParentThread() const
{ }
void
AssertInnerWindowIsCorrect() const
{ }
#endif
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool
PrincipalIsValid() const;
#endif
};
class WorkerDebugger : public nsIWorkerDebugger {
friend class ::ReportDebuggerErrorRunnable;
friend class ::PostDebuggerMessageRunnable;
WorkerPrivate* mWorkerPrivate;
bool mIsInitialized;
nsTArray<nsCOMPtr<nsIWorkerDebuggerListener>> mListeners;
public:
explicit WorkerDebugger(WorkerPrivate* aWorkerPrivate);
NS_DECL_ISUPPORTS
NS_DECL_NSIWORKERDEBUGGER
void
AssertIsOnParentThread();
void
Close();
void
PostMessageToDebugger(const nsAString& aMessage);
void
ReportErrorToDebugger(const nsAString& aFilename, uint32_t aLineno,
const nsAString& aMessage);
private:
virtual
~WorkerDebugger();
void
PostMessageToDebuggerOnMainThread(const nsAString& aMessage);
void
ReportErrorToDebuggerOnMainThread(const nsAString& aFilename,
uint32_t aLineno,
const nsAString& aMessage);
};
class WorkerPrivate : public WorkerPrivateParent<WorkerPrivate>
{
friend class WorkerHolder;
friend class WorkerPrivateParent<WorkerPrivate>;
typedef WorkerPrivateParent<WorkerPrivate> ParentType;
friend class AutoSyncLoopHolder;
struct TimeoutInfo;
class MemoryReporter;
friend class MemoryReporter;
friend class WorkerThread;
enum GCTimerMode
{
PeriodicTimer = 0,
IdleTimer,
NoTimer
};
bool mDebuggerRegistered;
WorkerDebugger* mDebugger;
Queue<WorkerControlRunnable*, 4> mControlQueue;
Queue<WorkerRunnable*, 4> mDebuggerQueue;
// Touched on multiple threads, protected with mMutex.
JSContext* mJSContext;
RefPtr<WorkerCrossThreadDispatcher> mCrossThreadDispatcher;
nsTArray<nsCOMPtr<nsIRunnable>> mUndispatchedRunnablesForSyncLoop;
RefPtr<WorkerThread> mThread;
PRThread* mPRThread;
// Things touched on worker thread only.
RefPtr<WorkerGlobalScope> mScope;
RefPtr<WorkerDebuggerGlobalScope> mDebuggerScope;
nsTArray<ParentType*> mChildWorkers;
nsTObserverArray<WorkerHolder*> mHolders;
uint32_t mNumHoldersPreventingShutdownStart;
nsTArray<nsAutoPtr<TimeoutInfo>> mTimeouts;
uint32_t mDebuggerEventLoopLevel;
RefPtr<ThrottledEventQueue> mMainThreadThrottledEventQueue;
nsCOMPtr<nsIEventTarget> mMainThreadEventTarget;
RefPtr<WorkerControlEventTarget> mWorkerControlEventTarget;
struct SyncLoopInfo
{
explicit SyncLoopInfo(EventTarget* aEventTarget);
RefPtr<EventTarget> mEventTarget;
bool mCompleted;
bool mResult;
#ifdef DEBUG
bool mHasRun;
#endif
};
// This is only modified on the worker thread, but in DEBUG builds
// AssertValidSyncLoop function iterates it on other threads. Therefore
// modifications are done with mMutex held *only* in DEBUG builds.
nsTArray<nsAutoPtr<SyncLoopInfo>> mSyncLoopStack;
nsCOMPtr<nsITimer> mTimer;
nsCOMPtr<nsITimerCallback> mTimerRunnable;
nsCOMPtr<nsITimer> mGCTimer;
RefPtr<MemoryReporter> mMemoryReporter;
// fired on the main thread if the worker script fails to load
nsCOMPtr<nsIRunnable> mLoadFailedRunnable;
JS::UniqueChars mDefaultLocale; // nulled during worker JSContext init
TimeStamp mKillTime;
uint32_t mErrorHandlerRecursionCount;
uint32_t mNextTimeoutId;
Status mStatus;
bool mFrozen;
bool mTimerRunning;
bool mRunningExpiredTimeouts;
bool mPendingEventQueueClearing;
bool mCancelAllPendingRunnables;
bool mPeriodicGCTimerRunning;
bool mIdleGCTimerRunning;
bool mWorkerScriptExecutedSuccessfully;
bool mFetchHandlerWasAdded;
bool mPreferences[WORKERPREF_COUNT];
bool mOnLine;
protected:
~WorkerPrivate();
public:
static already_AddRefed<WorkerPrivate>
Constructor(const GlobalObject& aGlobal, const nsAString& aScriptURL,
const WorkerOptions& aOptions,
ErrorResult& aRv);
static already_AddRefed<WorkerPrivate>
Constructor(const GlobalObject& aGlobal, const nsAString& aScriptURL,
bool aIsChromeWorker, WorkerType aWorkerType,
const nsAString& aWorkerName,
WorkerLoadInfo* aLoadInfo, ErrorResult& aRv);
static already_AddRefed<WorkerPrivate>
Constructor(JSContext* aCx, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope,
WorkerLoadInfo* aLoadInfo, ErrorResult& aRv);
static bool
WorkerAvailable(JSContext* /* unused */, JSObject* /* unused */);
enum LoadGroupBehavior
{
InheritLoadGroup,
OverrideLoadGroup
};
static nsresult
GetLoadInfo(JSContext* aCx, nsPIDOMWindowInner* aWindow,
WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
LoadGroupBehavior aLoadGroupBehavior, WorkerType aWorkerType,
WorkerLoadInfo* aLoadInfo);
static void
OverrideLoadInfoLoadGroup(WorkerLoadInfo& aLoadInfo);
bool
IsDebuggerRegistered()
{
AssertIsOnMainThread();
// No need to lock here since this is only ever modified by the same thread.
return mDebuggerRegistered;
}
void
SetIsDebuggerRegistered(bool aDebuggerRegistered)
{
AssertIsOnMainThread();
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mDebuggerRegistered != aDebuggerRegistered);
mDebuggerRegistered = aDebuggerRegistered;
mCondVar.Notify();
}
void
WaitForIsDebuggerRegistered(bool aDebuggerRegistered)
{
AssertIsOnParentThread();
MOZ_ASSERT(!NS_IsMainThread());
MutexAutoLock lock(mMutex);
while (mDebuggerRegistered != aDebuggerRegistered) {
mCondVar.Wait();
}
}
WorkerDebugger*
Debugger() const
{
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger);
return mDebugger;
}
void
SetDebugger(WorkerDebugger* aDebugger)
{
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger != aDebugger);
mDebugger = aDebugger;
}
JS::UniqueChars
AdoptDefaultLocale()
{
MOZ_ASSERT(mDefaultLocale,
"the default locale must have been successfully set for anyone "
"to be trying to adopt it");
return Move(mDefaultLocale);
}
void
DoRunLoop(JSContext* aCx);
bool
InterruptCallback(JSContext* aCx);
bool
IsOnCurrentThread();
bool
CloseInternal(JSContext* aCx)
{
AssertIsOnWorkerThread();
return NotifyInternal(aCx, Closing);
}
bool
FreezeInternal();
bool
ThawInternal();
void
TraverseTimeouts(nsCycleCollectionTraversalCallback& aCallback);
void
UnlinkTimeouts();
bool
ModifyBusyCountFromWorker(bool aIncrease);
bool
AddChildWorker(ParentType* aChildWorker);
void
RemoveChildWorker(ParentType* aChildWorker);
void
PostMessageToParent(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv)
{
PostMessageToParentInternal(aCx, aMessage, aTransferable, aRv);
}
void
PostMessageToParentMessagePort(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void
EnterDebuggerEventLoop();
void
LeaveDebuggerEventLoop();
void
PostMessageToDebugger(const nsAString& aMessage);
void
SetDebuggerImmediate(Function& aHandler, ErrorResult& aRv);
void
ReportErrorToDebugger(const nsAString& aFilename, uint32_t aLineno,
const nsAString& aMessage);
bool
NotifyInternal(JSContext* aCx, Status aStatus);
void
ReportError(JSContext* aCx, JS::ConstUTF8CharsZ aToStringResult,
JSErrorReport* aReport);
static void
ReportErrorToConsole(const char* aMessage);
int32_t
SetTimeout(JSContext* aCx, nsIScriptTimeoutHandler* aHandler,
int32_t aTimeout, bool aIsInterval,
ErrorResult& aRv);
void
ClearTimeout(int32_t aId);
bool
RunExpiredTimeouts(JSContext* aCx);
bool
RescheduleTimeoutTimer(JSContext* aCx);
void
UpdateContextOptionsInternal(JSContext* aCx, const JS::ContextOptions& aContextOptions);
void
UpdateLanguagesInternal(const nsTArray<nsString>& aLanguages);
void
UpdatePreferenceInternal(WorkerPreference aPref, bool aValue);
void
UpdateJSWorkerMemoryParameterInternal(JSContext* aCx, JSGCParamKey key, uint32_t aValue);
enum WorkerRanOrNot {
WorkerNeverRan = 0,
WorkerRan
};
void
ScheduleDeletion(WorkerRanOrNot aRanOrNot);
bool
CollectRuntimeStats(JS::RuntimeStats* aRtStats, bool aAnonymize);
#ifdef JS_GC_ZEAL
void
UpdateGCZealInternal(JSContext* aCx, uint8_t aGCZeal, uint32_t aFrequency);
#endif
void
GarbageCollectInternal(JSContext* aCx, bool aShrinking,
bool aCollectChildren);
void
CycleCollectInternal(bool aCollectChildren);
void
OfflineStatusChangeEventInternal(bool aIsOffline);
void
MemoryPressureInternal();
void
SetFetchHandlerWasAdded()
{
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
mFetchHandlerWasAdded = true;
}
bool
FetchHandlerWasAdded() const
{
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
return mFetchHandlerWasAdded;
}
JSContext*
GetJSContext() const
{
AssertIsOnWorkerThread();
return mJSContext;
}
WorkerGlobalScope*
GlobalScope() const
{
AssertIsOnWorkerThread();
return mScope;
}
WorkerDebuggerGlobalScope*
DebuggerGlobalScope() const
{
AssertIsOnWorkerThread();
return mDebuggerScope;
}
void
SetThread(WorkerThread* aThread);
void
AssertIsOnWorkerThread() const
#ifdef DEBUG
;
#else
{ }
#endif
WorkerCrossThreadDispatcher*
GetCrossThreadDispatcher();
// This may block!
void
BeginCTypesCall();
// This may block!
void
EndCTypesCall();
void
BeginCTypesCallback()
{
// If a callback is beginning then we need to do the exact same thing as
// when a ctypes call ends.
EndCTypesCall();
}
void
EndCTypesCallback()
{
// If a callback is ending then we need to do the exact same thing as
// when a ctypes call begins.
BeginCTypesCall();
}
bool
ConnectMessagePort(JSContext* aCx, MessagePortIdentifier& aIdentifier);
WorkerGlobalScope*
GetOrCreateGlobalScope(JSContext* aCx);
WorkerDebuggerGlobalScope*
CreateDebuggerGlobalScope(JSContext* aCx);
bool
RegisterBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool
RegisterDebuggerBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
#define WORKER_SIMPLE_PREF(name, getter, NAME) \
bool \
getter() const \
{ \
AssertIsOnWorkerThread(); \
return mPreferences[WORKERPREF_##NAME]; \
}
#define WORKER_PREF(name, callback)
#include "WorkerPrefs.h"
#undef WORKER_SIMPLE_PREF
#undef WORKER_PREF
bool
OnLine() const
{
AssertIsOnWorkerThread();
return mOnLine;
}
void
StopSyncLoop(nsIEventTarget* aSyncLoopTarget, bool aResult);
bool
AllPendingRunnablesShouldBeCanceled() const
{
return mCancelAllPendingRunnables;
}
void
ClearMainEventQueue(WorkerRanOrNot aRanOrNot);
void
ClearDebuggerEventQueue();
void
OnProcessNextEvent();
void
AfterProcessNextEvent();
void
AssertValidSyncLoop(nsIEventTarget* aSyncLoopTarget)
#ifdef DEBUG
;
#else
{ }
#endif
void
SetWorkerScriptExecutedSuccessfully()
{
AssertIsOnWorkerThread();
// Should only be called once!
MOZ_ASSERT(!mWorkerScriptExecutedSuccessfully);
mWorkerScriptExecutedSuccessfully = true;
}
// Only valid after CompileScriptRunnable has finished running!
bool
WorkerScriptExecutedSuccessfully() const
{
AssertIsOnWorkerThread();
return mWorkerScriptExecutedSuccessfully;
}
void
MaybeDispatchLoadFailedRunnable();
// Get the event target to use when dispatching to the main thread
// from this Worker thread. This may be the main thread itself or
// a ThrottledEventQueue to the main thread.
nsIEventTarget*
MainThreadEventTarget();
nsresult
DispatchToMainThread(nsIRunnable* aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult
DispatchToMainThread(already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
// Get an event target that will dispatch runnables as control runnables on
// the worker thread. Implement nsICancelableRunnable if you wish to take
// action on cancelation.
nsIEventTarget*
ControlEventTarget();
private:
WorkerPrivate(WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope,
WorkerLoadInfo& aLoadInfo);
bool
MayContinueRunning()
{
AssertIsOnWorkerThread();
Status status;
{
MutexAutoLock lock(mMutex);
status = mStatus;
}
if (status < Terminating) {
return true;
}
return false;
}
void
CancelAllTimeouts();
enum class ProcessAllControlRunnablesResult
{
// We did not process anything.
Nothing,
// We did process something, states may have changed, but we can keep
// executing script.
MayContinue,
// We did process something, and should not continue executing script.
Abort
};
ProcessAllControlRunnablesResult
ProcessAllControlRunnables()
{
MutexAutoLock lock(mMutex);
return ProcessAllControlRunnablesLocked();
}
ProcessAllControlRunnablesResult
ProcessAllControlRunnablesLocked();
void
EnableMemoryReporter();
void
DisableMemoryReporter();
void
WaitForWorkerEvents(PRIntervalTime interval = PR_INTERVAL_NO_TIMEOUT);
void
PostMessageToParentInternal(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void
GetAllPreferences(bool aPreferences[WORKERPREF_COUNT]) const
{
AssertIsOnWorkerThread();
memcpy(aPreferences, mPreferences, WORKERPREF_COUNT * sizeof(bool));
}
// If the worker shutdown status is equal or greater then aFailStatus, this
// operation will fail and nullptr will be returned. See WorkerHolder.h for
// more information about the correct value to use.
already_AddRefed<nsIEventTarget>
CreateNewSyncLoop(Status aFailStatus);
bool
RunCurrentSyncLoop();
bool
DestroySyncLoop(uint32_t aLoopIndex, nsIThreadInternal* aThread = nullptr);
void
InitializeGCTimers();
void
SetGCTimerMode(GCTimerMode aMode);
void
ShutdownGCTimers();
bool
AddHolder(WorkerHolder* aHolder, Status aFailStatus);
void
RemoveHolder(WorkerHolder* aHolder);
void
NotifyHolders(JSContext* aCx, Status aStatus);
bool
HasActiveHolders()
{
return !(mChildWorkers.IsEmpty() && mTimeouts.IsEmpty() &&
mHolders.IsEmpty());
}
};
// This class is only used to trick the DOM bindings. We never create
// instances of it, and static_casting to it is fine since it doesn't add
// anything to WorkerPrivate.
class ChromeWorkerPrivate : public WorkerPrivate
{
public:
static already_AddRefed<ChromeWorkerPrivate>
Constructor(const GlobalObject& aGlobal, const nsAString& aScriptURL,
ErrorResult& rv);
static bool
WorkerAvailable(JSContext* aCx, JSObject* /* unused */);
private:
ChromeWorkerPrivate() = delete;
ChromeWorkerPrivate(const ChromeWorkerPrivate& aRHS) = delete;
ChromeWorkerPrivate& operator =(const ChromeWorkerPrivate& aRHS) = delete;
};
WorkerPrivate*
GetWorkerPrivateFromContext(JSContext* aCx);
WorkerPrivate*
GetCurrentThreadWorkerPrivate();
bool
IsCurrentThreadRunningChromeWorker();
JSContext*
GetCurrentThreadJSContext();
JSObject*
GetCurrentThreadWorkerGlobal();
class AutoSyncLoopHolder
{
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIEventTarget> mTarget;
uint32_t mIndex;
public:
// See CreateNewSyncLoop() for more information about the correct value to use
// for aFailStatus.
AutoSyncLoopHolder(WorkerPrivate* aWorkerPrivate, Status aFailStatus)
: mWorkerPrivate(aWorkerPrivate)
, mTarget(aWorkerPrivate->CreateNewSyncLoop(aFailStatus))
, mIndex(aWorkerPrivate->mSyncLoopStack.Length() - 1)
{
aWorkerPrivate->AssertIsOnWorkerThread();
}
~AutoSyncLoopHolder()
{
if (mWorkerPrivate && mTarget) {
mWorkerPrivate->AssertIsOnWorkerThread();
mWorkerPrivate->StopSyncLoop(mTarget, false);
mWorkerPrivate->DestroySyncLoop(mIndex);
}
}
bool
Run()
{
WorkerPrivate* workerPrivate = mWorkerPrivate;
mWorkerPrivate = nullptr;
workerPrivate->AssertIsOnWorkerThread();
return workerPrivate->RunCurrentSyncLoop();
}
nsIEventTarget*
GetEventTarget() const
{
// This can be null if CreateNewSyncLoop() fails.
return mTarget;
}
};
END_WORKERS_NAMESPACE
#endif /* mozilla_dom_workers_workerprivate_h__ */