зеркало из https://github.com/mozilla/gecko-dev.git
225 строки
7.0 KiB
C++
225 строки
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLBLITHELPER_H_
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#define GLBLITHELPER_H_
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#include "GLContextTypes.h"
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#include "GLConsts.h"
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#include "nsSize.h"
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#include "ipc/IPCMessageUtils.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/gfx/Point.h"
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#include "../layers/ImageTypes.h"
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#ifdef XP_WIN
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#include <windows.h>
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#endif
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namespace mozilla {
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namespace layers {
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class D3D11YCbCrImage;
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class Image;
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class GPUVideoImage;
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class PlanarYCbCrImage;
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class SurfaceTextureImage;
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class MacIOSurfaceImage;
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class SurfaceDescriptorD3D10;
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class SurfaceDescriptorDXGIYCbCr;
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} // namespace layers
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namespace gl {
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class BindAnglePlanes;
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class GLContext;
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class GLBlitHelper;
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bool
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GuessDivisors(const gfx::IntSize& ySize, const gfx::IntSize& uvSize,
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gfx::IntSize* const out_divisors);
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template<uint8_t N>
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struct Mat
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{
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float m[N*N]; // column-major, for GL
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float& at(const uint8_t x, const uint8_t y) {
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return m[N*x+y];
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}
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static Mat<N> Zero();
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static Mat<N> I();
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Mat<N> operator*(const Mat<N>& r) const;
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};
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typedef Mat<3> Mat3;
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Mat3 SubRectMat3(float x, float y, float w, float h);
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Mat3 SubRectMat3(const gfx::IntRect& subrect, const gfx::IntSize& size);
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Mat3 SubRectMat3(const gfx::IntRect& bigSubrect, const gfx::IntSize& smallSize,
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const gfx::IntSize& divisors);
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class DrawBlitProg final
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{
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const GLBlitHelper& mParent;
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const GLuint mProg;
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const GLint mLoc_uDestMatrix;
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const GLint mLoc_uTexMatrix0;
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const GLint mLoc_uTexMatrix1;
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const GLint mLoc_uColorMatrix;
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GLenum mType_uColorMatrix;
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public:
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struct Key final {
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const char* const fragHeader;
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const char* const fragBody;
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bool operator <(const Key& x) const {
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if (fragHeader != x.fragHeader)
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return fragHeader < x.fragHeader;
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return fragBody < x.fragBody;
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}
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};
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DrawBlitProg(const GLBlitHelper* parent, GLuint prog);
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~DrawBlitProg();
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struct BaseArgs final {
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Mat3 texMatrix0;
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bool yFlip;
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gfx::IntSize destSize; // Always needed for (at least) setting the viewport.
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Maybe<gfx::IntRect> destRect;
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};
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struct YUVArgs final {
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Mat3 texMatrix1;
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YUVColorSpace colorSpace;
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};
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void Draw(const BaseArgs& args, const YUVArgs* argsYUV = nullptr) const;
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};
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class ScopedSaveMultiTex final
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{
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GLContext& mGL;
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const uint8_t mTexCount;
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const GLenum mTexTarget;
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const GLuint mOldTexUnit;
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GLuint mOldTexSampler[3];
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GLuint mOldTex[3];
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public:
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ScopedSaveMultiTex(GLContext* gl, uint8_t texCount, GLenum texTarget);
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~ScopedSaveMultiTex();
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};
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/** Buffer blitting helper */
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class GLBlitHelper final
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{
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friend class BindAnglePlanes;
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friend class DrawBlitProg;
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friend class GLContext;
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GLContext* const mGL;
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mutable std::map<DrawBlitProg::Key, const DrawBlitProg*> mDrawBlitProgs;
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GLuint mQuadVAO;
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GLuint mQuadVBO;
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nsCString mDrawBlitProg_VersionLine;
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const GLuint mDrawBlitProg_VertShader;
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GLuint mYuvUploads[3];
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gfx::IntSize mYuvUploads_YSize;
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gfx::IntSize mYuvUploads_UVSize;
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#ifdef XP_WIN
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mutable RefPtr<ID3D11Device> mD3D11;
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ID3D11Device* GetD3D11() const;
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#endif
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const DrawBlitProg* GetDrawBlitProg(const DrawBlitProg::Key& key) const;
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private:
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const DrawBlitProg* CreateDrawBlitProg(const DrawBlitProg::Key& key) const;
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public:
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bool BlitImage(layers::PlanarYCbCrImage* yuvImage, const gfx::IntSize& destSize,
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OriginPos destOrigin);
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#ifdef MOZ_WIDGET_ANDROID
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// Blit onto the current FB.
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bool BlitImage(layers::SurfaceTextureImage* stImage, const gfx::IntSize& destSize,
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OriginPos destOrigin) const;
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#endif
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#ifdef XP_MACOSX
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bool BlitImage(layers::MacIOSurfaceImage* srcImage, const gfx::IntSize& destSize,
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OriginPos destOrigin) const;
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#endif
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explicit GLBlitHelper(GLContext* gl);
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public:
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~GLBlitHelper();
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void BlitFramebuffer(const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize) const;
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void BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB,
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const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize) const;
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void BlitFramebufferToTexture(GLuint destTex, const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize,
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GLenum destTarget = LOCAL_GL_TEXTURE_2D) const;
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void BlitTextureToFramebuffer(GLuint srcTex, const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize,
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GLenum srcTarget = LOCAL_GL_TEXTURE_2D) const;
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void BlitTextureToTexture(GLuint srcTex, GLuint destTex,
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const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize,
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GLenum srcTarget = LOCAL_GL_TEXTURE_2D,
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GLenum destTarget = LOCAL_GL_TEXTURE_2D) const;
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void DrawBlitTextureToFramebuffer(GLuint srcTex, const gfx::IntSize& srcSize,
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const gfx::IntSize& destSize,
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GLenum srcTarget = LOCAL_GL_TEXTURE_2D) const;
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bool BlitImageToFramebuffer(layers::Image* srcImage, const gfx::IntSize& destSize,
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OriginPos destOrigin);
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private:
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#ifdef XP_WIN
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// GLBlitHelperD3D.cpp:
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bool BlitImage(layers::GPUVideoImage* srcImage, const gfx::IntSize& destSize,
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OriginPos destOrigin) const;
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bool BlitImage(layers::D3D11YCbCrImage* srcImage, const gfx::IntSize& destSize,
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OriginPos destOrigin) const;
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bool BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
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const gfx::IntSize& destSize, OriginPos destOrigin) const;
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bool BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
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const gfx::IntRect& clipRect,
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const gfx::IntSize& ySize, const gfx::IntSize& uvSize,
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const YUVColorSpace colorSpace, const gfx::IntSize& destSize,
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OriginPos destOrigin) const;
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bool BlitAnglePlanes(uint8_t numPlanes, const RefPtr<ID3D11Texture2D>* texD3DList,
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const DrawBlitProg* prog, const DrawBlitProg::BaseArgs& baseArgs,
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const DrawBlitProg::YUVArgs* const yuvArgs) const;
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#endif
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};
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extern const char* const kFragHeader_Tex2D;
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extern const char* const kFragHeader_Tex2DRect;
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extern const char* const kFragHeader_TexExt;
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extern const char* const kFragBody_RGBA;
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extern const char* const kFragBody_CrYCb;
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extern const char* const kFragBody_NV12;
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extern const char* const kFragBody_PlanarYUV;
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} // namespace gl
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} // namespace mozilla
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#endif // GLBLITHELPER_H_
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