gecko-dev/cmd/xfe/src/FrameListMenu.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
//////////////////////////////////////////////////////////////////////////
// //
// Name: FrameListMenu.h //
// //
// Description: A menu class for listing all the xfe windows. //
// This class can be used with both XmCascadeButton and //
// XfeCascade widgets. //
// //
// Author: Ramiro Estrugo <ramiro@netscape.com> //
// //
//////////////////////////////////////////////////////////////////////////
#include "NotificationCenter.h"
#include "Frame.h"
#ifndef _xfe_window_list_menu_h_
#define _xfe_window_list_menu_h_
// This class can be used with a DYNA_CASCADEBUTTON or
// DYNA_MENUITEMS.
class XFE_FrameListMenu : public XFE_NotificationCenter
{
public:
virtual ~XFE_FrameListMenu();
// this function occupies the generateCallback slot in a menuspec.
static void generate(Widget, void *, XFE_Frame *);
private:
XFE_FrameListMenu(Widget, XFE_Frame *);
// the toplevel component -- the thing we dispatch our events to.
XFE_Frame *m_parentFrame;
// the cascade button we're tied to.
Widget m_cascade;
// the row column we're in.
Widget m_submenu;
// this is the first slot we are using the code assumes that the
// dynamic portion of the menu is at the end, so we can destroy from
// this index down.
int m_firstslot;
// this function is substituted as the cascadingCallback once the
// object has been created, and is used from then on.
static void update_cb(Widget, XtPointer, XtPointer);
// callback added in generate() that destroys this object when the cascade button
// is destroyed.
static void destroy_cb(Widget, XtPointer, XtPointer);
static void item_activate_cb(Widget, XtPointer, XtPointer);
static void cascading_cb(Widget, XtPointer, XtPointer);
void cascading();
void item_activate(Widget item);
XP_List * getShownFrames();
};
#endif /* _xfe_window_list_menu_h_ */