gecko-dev/third_party/rust/wincolor
Bastien Orivel faf6cad78c Bug 1580908 - Part 10: Revendor dependencies. r=froydnj
Differential Revision: https://phabricator.services.mozilla.com/D45719

--HG--
rename : third_party/rust/regex-0.2.2/src/freqs.rs => third_party/rust/aho-corasick/src/byte_frequencies.rs
rename : third_party/rust/crc/Cargo.toml => third_party/rust/blake2b_simd/Cargo.toml
rename : third_party/rust/miniz_oxide_c_api/LICENSE => third_party/rust/miniz_oxide/LICENSE
rename : third_party/rust/redox_users/tests/group => third_party/rust/redox_users/tests/etc/group
rename : third_party/rust/redox_users/tests/passwd => third_party/rust/redox_users/tests/etc/passwd
rename : third_party/rust/redox_users/tests/shadow => third_party/rust/redox_users/tests/etc/shadow
rename : third_party/rust/utf8-ranges/src/lib.rs => third_party/rust/regex-syntax/src/utf8.rs
rename : third_party/rust/crossbeam-channel/LICENSE-APACHE => third_party/rust/rust-argon2/LICENSE-APACHE
rename : third_party/rust/memchr-1.0.2/COPYING => third_party/rust/winapi-util/COPYING
rename : third_party/rust/ucd-util/Cargo.toml => third_party/rust/winapi-util/Cargo.toml
rename : third_party/rust/memchr-1.0.2/LICENSE-MIT => third_party/rust/winapi-util/LICENSE-MIT
rename : third_party/rust/memchr-1.0.2/UNLICENSE => third_party/rust/winapi-util/UNLICENSE
extra : moz-landing-system : lando
2019-09-12 21:46:32 +00:00
..
src
.cargo-checksum.json
COPYING
Cargo.toml
LICENSE-MIT
README.md
UNLICENSE

README.md

wincolor

A simple Windows specific API for controlling text color in a Windows console. The purpose of this crate is to expose the full inflexibility of the Windows console without any platform independent abstraction.

Windows build status

Dual-licensed under MIT or the UNLICENSE.

Documentation

https://docs.rs/wincolor

Usage

Add this to your Cargo.toml:

[dependencies]
wincolor = "0.1"

and this to your crate root:

extern crate wincolor;

Example

This is a simple example that shows how to write text with a foreground color of cyan and the intense attribute set:

use wincolor::{Console, Color, Intense};

let mut con = Console::stdout().unwrap();
con.fg(Intense::Yes, Color::Cyan).unwrap();
println!("This text will be intense cyan.");
con.reset().unwrap();
println!("This text will be normal.");