зеркало из https://github.com/mozilla/gecko-dev.git
373 строки
15 KiB
Plaintext
373 строки
15 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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/* NOTE: this interface is completely undesigned, not stable and likely to change */
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[scriptable, builtinclass, uuid(1accd618-4c80-4703-9d29-ecf257d397c8)]
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interface nsIGfxInfo : nsISupports
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{
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/*
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* These are win32-specific
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*/
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readonly attribute boolean D2DEnabled;
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readonly attribute boolean DWriteEnabled;
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readonly attribute boolean EmbeddedInFirefoxReality;
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readonly attribute AString AzureCanvasBackend;
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readonly attribute AString AzureContentBackend;
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readonly attribute boolean usingGPUProcess;
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readonly attribute boolean usingRemoteCanvas;
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readonly attribute boolean usingAcceleratedCanvas;
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readonly attribute boolean hasBattery;
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readonly attribute AString DWriteVersion;
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readonly attribute AString cleartypeParameters;
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/*
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* These are non-Android linux-specific
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*/
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readonly attribute AString windowProtocol;
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readonly attribute AString testType;
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/*
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* These are valid across all platforms.
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*/
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readonly attribute AString ContentBackend;
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readonly attribute boolean isHeadless;
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readonly attribute unsigned long TargetFrameRate;
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readonly attribute ACString CodecSupportInfo;
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// XXX: Switch to a list of devices, rather than explicitly numbering them.
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// Present on all platforms, but only useful on Android
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cenum FontVisibilityDeviceDetermination : 8 {
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Unassigned = 0,
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Unknown_Platform = 1,
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Windows_Platform = 2,
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MacOS_Platform = 3,
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Android_Unknown_Release_Version = 4,
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Android_Unknown_Peloton = 5,
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Android_Unknown_vbox = 6,
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Android_Unknown_mitv = 7,
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Android_Chromebook = 8,
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Android_Amazon = 9,
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Android_sub_9 = 10,
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Android_9_11 = 11,
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Android_12_plus = 12,
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Linux_Unknown = 13,
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Linux_Ubuntu_any = 14,
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Linux_Ubuntu_20 = 15,
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Linux_Ubuntu_22 = 16,
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Linux_Fedora_any = 17,
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Linux_Fedora_38 = 18,
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Linux_Fedora_39 = 19
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};
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readonly attribute nsIGfxInfo_FontVisibilityDeviceDetermination fontVisibilityDetermination;
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readonly attribute AString fontVisibilityDeterminationStr;
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/**
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* The name of the display adapter.
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*/
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readonly attribute AString adapterDescription;
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readonly attribute AString adapterDescription2;
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readonly attribute AString adapterDriver;
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readonly attribute AString adapterDriver2;
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/* These types are inspired by DXGI_ADAPTER_DESC */
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readonly attribute AString adapterVendorID;
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readonly attribute AString adapterVendorID2;
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readonly attribute AString adapterDeviceID;
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readonly attribute AString adapterDeviceID2;
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readonly attribute AString adapterSubsysID;
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readonly attribute AString adapterSubsysID2;
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/**
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* The amount of RAM in MB in the display adapter.
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*/
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readonly attribute unsigned long adapterRAM;
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readonly attribute unsigned long adapterRAM2;
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readonly attribute AString adapterDriverVendor;
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readonly attribute AString adapterDriverVendor2;
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readonly attribute AString adapterDriverVersion;
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readonly attribute AString adapterDriverVersion2;
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readonly attribute AString adapterDriverDate;
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readonly attribute AString adapterDriverDate2;
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readonly attribute boolean isGPU2Active;
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readonly attribute ACString drmRenderDevice;
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/**
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* Returns an array of objects describing each monitor. Guaranteed properties
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* are "screenWidth" and "screenHeight". This is only implemented on Desktop.
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*
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* Windows additionally supplies "refreshRate" and "pseudoDisplay".
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*
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* OS X additionally supplies "scale".
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*/
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[implicit_jscontext]
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jsval getMonitors();
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Array<ACString> getFailures(out Array<long> indices);
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[noscript, notxpcom] void logFailure(in ACString failure);
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/*
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* A set of constants for features that we can ask this GfxInfo object
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* about via GetFeatureStatus
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*/
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/* Don't assign any value <= 0 */
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/* Values must be contiguous */
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/* Whether Direct2D is supported for content rendering. */
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const long FEATURE_DIRECT2D = 1;
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/* Whether Direct3D 9 is supported for layers. */
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const long FEATURE_DIRECT3D_9_LAYERS = 2;
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/* Whether Direct3D 10.0 is supported for layers. */
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const long FEATURE_DIRECT3D_10_LAYERS = 3;
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/* Whether Direct3D 10.1 is supported for layers. */
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const long FEATURE_DIRECT3D_10_1_LAYERS = 4;
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/* Whether OpenGL is supported for layers */
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const long FEATURE_OPENGL_LAYERS = 5;
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/* Whether WebGL is supported via OpenGL. */
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const long FEATURE_WEBGL_OPENGL = 6;
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/* Whether WebGL is supported via ANGLE (D3D9 -- does not check for the presence of ANGLE libs). */
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const long FEATURE_WEBGL_ANGLE = 7;
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/* (Unused) Whether WebGL antialiasing is supported. */
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const long UNUSED_FEATURE_WEBGL_MSAA = 8;
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/* Whether Stagefright is supported, starting in 17. */
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const long FEATURE_STAGEFRIGHT = 9;
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/* Whether Webrtc Hardware H.264 acceleration is supported, starting in 71. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_H264 = 10;
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/* Whether Direct3D 11 is supported for layers, starting in 32. */
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const long FEATURE_DIRECT3D_11_LAYERS = 11;
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/* Whether hardware accelerated video decoding is supported, starting in 36. */
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const long FEATURE_HARDWARE_VIDEO_DECODING = 12;
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/* Whether Direct3D 11 is supported for ANGLE, starting in 38. */
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const long FEATURE_DIRECT3D_11_ANGLE = 13;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_ENCODE = 14;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_DECODE = 15;
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/* Whether Canvas acceleration is supported, starting in 45 */
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const long FEATURE_CANVAS2D_ACCELERATION = 16;
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/* Whether hardware VP8 decoding is supported, starting in 48; not for downloadable blocking. */
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const long FEATURE_VP8_HW_DECODE = 17;
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/* Whether hardware VP9 decoding is supported, starting in 48; not for downloadable blocking. */
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const long FEATURE_VP9_HW_DECODE = 18;
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/* Whether NV_dx_interop2 is supported, starting in 50; downloadable blocking in 58. */
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const long FEATURE_DX_INTEROP2 = 19;
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/* Whether the GPU process is supported, starting in 52; downloadable blocking in 58. */
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const long FEATURE_GPU_PROCESS = 20;
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/* Whether the WebGL2 is supported, starting in 54 */
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const long FEATURE_WEBGL2 = 21;
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/* Whether D3D11 keyed mutex is supported, starting in 56 */
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const long FEATURE_D3D11_KEYED_MUTEX = 22;
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/* Whether WebRender is supported, starting in 62 */
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const long FEATURE_WEBRENDER = 23;
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/* Whether WebRender is supported, starting in 62 */
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const long FEATURE_DX_NV12 = 24;
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const long FEATURE_DX_P010 = 25;
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const long FEATURE_DX_P016 = 26;
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/* Whether OpenGL swizzle configuration of texture units is supported, starting in 70 */
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const long FEATURE_GL_SWIZZLE = 27;
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/* Whether WebRender native compositor is supported, starting in 73 */
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const long FEATURE_WEBRENDER_COMPOSITOR = 28;
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/* Whether WebRender can use scissored clears for cached surfaces, staring in 79 */
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const long FEATURE_WEBRENDER_SCISSORED_CACHE_CLEARS = 29;
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/* Support webgl.out-of-process: true (starting in 83) */
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const long FEATURE_ALLOW_WEBGL_OUT_OF_PROCESS = 30;
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/* Is OpenGL threadsafe (starting in 83) */
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const long FEATURE_THREADSAFE_GL = 31;
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/* Whether webrender uses pre-optimized shaders, starting in 87. */
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const long FEATURE_WEBRENDER_OPTIMIZED_SHADERS = 32;
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/* Whether we prefer EGL over GLX with X11, starting in 88. */
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const long FEATURE_X11_EGL = 33;
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/* Whether DMABUF is supported, starting in 88. */
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const long FEATURE_DMABUF = 34;
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/* Whether webrender caches shader program binaries to disk, starting in 89. */
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const long FEATURE_WEBRENDER_SHADER_CACHE = 35;
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/* Whether partial present is allowed with WebRender, starting in 98. */
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const long FEATURE_WEBRENDER_PARTIAL_PRESENT = 36;
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/* Whether WebGPU is supported, starting in 100. */
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const long FEATURE_WEBGPU = 37;
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/* Whether video overlay of hardware decoded video is supported, starting in 100. */
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const long FEATURE_VIDEO_OVERLAY = 38;
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/* Whether hardware decoded video zero copy is supported, starting in 101. */
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const long FEATURE_HW_DECODED_VIDEO_ZERO_COPY = 39;
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/* Whether DMABUF export is supported, starting in 103. */
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const long FEATURE_DMABUF_SURFACE_EXPORT = 40;
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/* Whether reuse decoder device is supported, starting in 104. */
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const long FEATURE_REUSE_DECODER_DEVICE = 41;
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/* Whether to allow backdrop filter, starting in 105. */
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const long FEATURE_BACKDROP_FILTER = 42;
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/* Whether to use Accelerated Canvas2D, starting in 110. */
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const long FEATURE_ACCELERATED_CANVAS2D = 43;
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/* Whether hardware H264 decoding is supported, starting in 114; not for downloadable blocking. */
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const long FEATURE_H264_HW_DECODE = 44;
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/* Whether hardware AV1 decoding is supported, starting in 114; not for downloadable blocking. */
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const long FEATURE_AV1_HW_DECODE = 45;
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/* Whether video overlay of software decoded video is supported, starting in 116. */
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const long FEATURE_VIDEO_SOFTWARE_OVERLAY = 46;
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/* Whether WebGL is allowed to use hardware rendering, otherwise software fallbacks. */
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const long FEATURE_WEBGL_USE_HARDWARE = 47;
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/* Whether overlay is allowed to VideoProcessor-HDR on SDR content */
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const long FEATURE_OVERLAY_VP_AUTO_HDR = 48;
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/* Whether overlay is allowed to VideoProcessor Super Resolution */
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const long FEATURE_OVERLAY_VP_SUPER_RESOLUTION = 49;
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/* the maximum feature value. */
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const long FEATURE_MAX_VALUE = FEATURE_OVERLAY_VP_SUPER_RESOLUTION;
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/*
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* A set of return values from GetFeatureStatus
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*/
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/* The driver is safe to the best of our knowledge */
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const long FEATURE_STATUS_OK = 1;
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/* We don't know the status of the feature yet. The analysis probably hasn't finished yet. */
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const long FEATURE_STATUS_UNKNOWN = 2;
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/* This feature is blocked on this driver version. Updating driver will typically unblock it. */
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const long FEATURE_BLOCKED_DRIVER_VERSION = 3;
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/* This feature is blocked on this device, regardless of driver version.
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* Typically means we hit too many driver crashes without a good reason to hope for them to
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* get fixed soon. */
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const long FEATURE_BLOCKED_DEVICE = 4;
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/* This feature is available and can be used, but is not suggested (e.g. shouldn't be used by default */
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const long FEATURE_DISCOURAGED = 5;
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/* This feature is blocked on this OS version. */
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const long FEATURE_BLOCKED_OS_VERSION = 6;
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/* This feature is blocked because of mismatched driver versions. */
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const long FEATURE_BLOCKED_MISMATCHED_VERSION = 7;
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/* This feature is blocked due to not being on the allowlist. */
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const long FEATURE_DENIED = 8;
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/* This feature is safe to be on this device due to the allowlist. */
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const long FEATURE_ALLOW_ALWAYS = 9;
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/* This feature is safe to be on this device due to the allowlist, depending on qualified/experiment status. */
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const long FEATURE_ALLOW_QUALIFIED = 10;
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/* This feature failed in a startup test, e.g. due to a crashing driver. */
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const long FEATURE_BLOCKED_PLATFORM_TEST = 11;
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/**
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* Ask about a feature, and return the status of that feature.
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* If the feature is not ok then aFailureId will give a unique failure Id
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* otherwise it will be empty.
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*/
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long getFeatureStatus(in long aFeature, [optional] out ACString aFailureId);
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/*
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* Ask about a feature, return the minimum driver version required for it if its status is
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* FEATURE_BLOCKED_DRIVER_VERSION, otherwise return an empty string.
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*/
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AString getFeatureSuggestedDriverVersion(in long aFeature);
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// only useful on X11
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[noscript, notxpcom] void GetData();
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/**
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* Maximum refresh rate among detected monitors. -1 if unknown. aMixed is set
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* to true if we know there are multiple displays and they have different
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* refresh rates, else false. The returned value is in Hz.
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*/
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[noscript, notxpcom] long GetMaxRefreshRate(out boolean aMixed);
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[implicit_jscontext]
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jsval getInfo();
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// Return an object describing all features that have been configured:
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//
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// "features": [
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// // For each feature:
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// {
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// "name": <string>,
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// "description": <string>,
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// "status": <string>,
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// "log": [
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// // One or more log entries, the first denotes the default value.
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// {
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// "type": <string>, // "base", "user", "env", or "runtime"
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// "status": <string>,
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// "message": <string> // Set unless type is "base" and status is "available".
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// }
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// ]
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// }
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// ]
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// "fallbacks": [
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// // For each workaround:
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// {
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// "name:" <string>,
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// "description": <string>,
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// "message": <string>
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// ]
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// }
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//
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// When a message is prefixed with a '#', it is a special status code. Status
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// codes are unique identifiers that can be searched in the codebase to find
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// which line of code caused the message. Some codes are standardized to
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// improve about:support messaging:
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//
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// "[CONTEXT_]FEATURE_FAILURE_BUG_<number>"
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// CONTEXT is optional and can currently only be "BLOCKLIST".
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// <number> refers to a bug number in Bugzilla.
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//
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[implicit_jscontext]
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jsval getFeatureLog();
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// Returns an object containing information about graphics features. It is
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// intended to be directly included into the Telemetry environment.
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//
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// "layers":
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// {
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// "compositor": "d3d9", "d3d11", "opengl", "basic", or "none"
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// // ("none" indicates no compositors have been created)
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// // Feature is one of "d3d9", "d3d11", "opengl", "basic", or "d2d".
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// "<feature>": {
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// // Each backend can have one of the following statuses:
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// // "unused" - This feature has not been requested.
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// // "unavailable" - OS version or restriction prevents use.
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// // "blocked" - An internal condition (such as safe mode) prevents use.
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// // "blocklisted" - Blocked due to a blocklist restriction.
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// // "denied" - Blocked due to allowlist restrictions.
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// // "disabled" - User explicitly disabled this default feature.
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// // "failed" - Feature failed to initialize.
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// // "available" - User has this feature available by default.
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// "status": "<status>",
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// "version": "<version>",
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// "warp": true|false, // D3D11 only.
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// "textureSharing": true|false, // D3D11 only.
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// }
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// }
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[implicit_jscontext]
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jsval getFeatures();
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// Returns an array listing any active crash guards.
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//
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// [
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// {
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// // Type is one of "d3d11layers", or "glcontext".
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// "type": "<identifier>",
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//
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// // Preference that must be deleted/reset to retrigger the guard.
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// "prefName": "<preference>",
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// }
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// ]
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[implicit_jscontext]
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jsval getActiveCrashGuards();
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// Forces the GPU process to start or shutdown. This is intended only for
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// xpcshell-tests.
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boolean controlGPUProcessForXPCShell(in boolean aEnable);
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// Kills the GPU process cleanly, without generating a crash dump.
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// This is intended only for use by tests.
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void killGPUProcessForTests();
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// Causes the GPU process to crash. This is intended only for use by tests.
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void crashGPUProcessForTests();
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};
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