зеркало из https://github.com/mozilla/gecko-dev.git
524 строки
18 KiB
C++
524 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Code to notify things that animate before a refresh, at an appropriate
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* refresh rate. (Perhaps temporary, until replaced by compositor.)
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*/
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#ifndef nsRefreshDriver_h_
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#define nsRefreshDriver_h_
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Vector.h"
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#include "mozilla/WeakPtr.h"
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#include "mozFlushType.h"
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#include "nsTObserverArray.h"
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#include "nsTArray.h"
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#include "nsTHashtable.h"
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#include "nsTObserverArray.h"
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#include "nsClassHashtable.h"
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#include "nsHashKeys.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "GeckoProfiler.h"
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#include "mozilla/layers/TransactionIdAllocator.h"
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class nsPresContext;
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class nsIPresShell;
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class nsIDocument;
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class imgIRequest;
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class nsIDOMEvent;
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class nsINode;
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namespace mozilla {
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class RefreshDriverTimer;
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namespace layout {
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class VsyncChild;
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} // namespace layout
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} // namespace mozilla
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/**
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* An abstract base class to be implemented by callers wanting to be
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* notified at refresh times. When nothing needs to be painted, callers
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* may not be notified.
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*/
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class nsARefreshObserver {
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public:
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// AddRef and Release signatures that match nsISupports. Implementors
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// must implement reference counting, and those that do implement
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// nsISupports will already have methods with the correct signature.
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//
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// The refresh driver does NOT hold references to refresh observers
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// except while it is notifying them.
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0;
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NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0;
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virtual void WillRefresh(mozilla::TimeStamp aTime) = 0;
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};
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/**
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* An abstract base class to be implemented by callers wanting to be notified
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* that a refresh has occurred. Callers must ensure an observer is removed
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* before it is destroyed.
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*/
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class nsAPostRefreshObserver {
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public:
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virtual void DidRefresh() = 0;
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};
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class nsRefreshDriver final : public mozilla::layers::TransactionIdAllocator,
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public nsARefreshObserver
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{
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public:
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explicit nsRefreshDriver(nsPresContext *aPresContext);
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~nsRefreshDriver();
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/**
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* Methods for testing, exposed via nsIDOMWindowUtils. See
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* nsIDOMWindowUtils.advanceTimeAndRefresh for description.
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*/
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void AdvanceTimeAndRefresh(int64_t aMilliseconds);
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void RestoreNormalRefresh();
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void DoTick();
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bool IsTestControllingRefreshesEnabled() const
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{
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return mTestControllingRefreshes;
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}
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/**
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* Return the time of the most recent refresh. This is intended to be
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* used by callers who want to start an animation now and want to know
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* what time to consider the start of the animation. (This helps
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* ensure that multiple animations started during the same event off
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* the main event loop have the same start time.)
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*/
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mozilla::TimeStamp MostRecentRefresh() const;
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/**
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* Same thing, but in microseconds since the epoch.
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*/
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int64_t MostRecentRefreshEpochTime() const;
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/**
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* Add / remove refresh observers. Returns whether the operation
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* succeeded.
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*
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* The flush type affects:
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* + the order in which the observers are notified (lowest flush
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* type to highest, in order registered)
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* + (in the future) which observers are suppressed when the display
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* doesn't require current position data or isn't currently
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* painting, and, correspondingly, which get notified when there
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* is a flush during such suppression
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* and it must be either Flush_Style, Flush_Layout, or Flush_Display.
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*
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* The refresh driver does NOT own a reference to these observers;
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* they must remove themselves before they are destroyed.
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*
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* The observer will be called even if there is no other activity.
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*/
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bool AddRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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bool RemoveRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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/**
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* Add an observer that will be called after each refresh. The caller
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* must remove the observer before it is deleted. This does not trigger
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* refresh driver ticks.
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*/
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void AddPostRefreshObserver(nsAPostRefreshObserver *aObserver);
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void RemovePostRefreshObserver(nsAPostRefreshObserver *aObserver);
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/**
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* Add/Remove imgIRequest versions of observers.
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*
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* These are used for hooking into the refresh driver for
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* controlling animated images.
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*
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* @note The refresh driver owns a reference to these listeners.
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*
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* @note Technically, imgIRequest objects are not nsARefreshObservers, but
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* for controlling animated image repaint events, we subscribe the
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* imgIRequests to the nsRefreshDriver for notification of paint events.
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*
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* @returns whether the operation succeeded, or void in the case of removal.
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*/
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bool AddImageRequest(imgIRequest* aRequest);
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void RemoveImageRequest(imgIRequest* aRequest);
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/**
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* Add / remove presshells that we should flush style and layout on
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*/
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bool AddStyleFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!mStyleFlushObservers.Contains(aShell),
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"Double-adding style flush observer");
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// We only get the cause for the first observer each frame because capturing
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// a stack is expensive. This is still useful if (1) you're trying to remove
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// all flushes for a particial frame or (2) the costly flush is triggered
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// near the call site where the first observer is triggered.
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if (!mStyleCause) {
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mStyleCause = profiler_get_backtrace();
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}
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bool appended = mStyleFlushObservers.AppendElement(aShell) != nullptr;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveStyleFlushObserver(nsIPresShell* aShell) {
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mStyleFlushObservers.RemoveElement(aShell);
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}
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bool AddLayoutFlushObserver(nsIPresShell* aShell) {
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NS_ASSERTION(!IsLayoutFlushObserver(aShell),
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"Double-adding layout flush observer");
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// We only get the cause for the first observer each frame because capturing
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// a stack is expensive. This is still useful if (1) you're trying to remove
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// all flushes for a particial frame or (2) the costly flush is triggered
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// near the call site where the first observer is triggered.
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if (!mReflowCause) {
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mReflowCause = profiler_get_backtrace();
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}
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bool appended = mLayoutFlushObservers.AppendElement(aShell) != nullptr;
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EnsureTimerStarted();
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return appended;
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}
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void RemoveLayoutFlushObserver(nsIPresShell* aShell) {
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mLayoutFlushObservers.RemoveElement(aShell);
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}
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bool IsLayoutFlushObserver(nsIPresShell* aShell) {
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return mLayoutFlushObservers.Contains(aShell);
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}
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bool AddPresShellToInvalidateIfHidden(nsIPresShell* aShell) {
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NS_ASSERTION(!mPresShellsToInvalidateIfHidden.Contains(aShell),
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"Double-adding style flush observer");
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bool appended = mPresShellsToInvalidateIfHidden.AppendElement(aShell) != nullptr;
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EnsureTimerStarted();
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return appended;
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}
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void RemovePresShellToInvalidateIfHidden(nsIPresShell* aShell) {
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mPresShellsToInvalidateIfHidden.RemoveElement(aShell);
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}
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/**
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* Remember whether our presshell's view manager needs a flush
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*/
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void ScheduleViewManagerFlush();
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void RevokeViewManagerFlush() {
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mViewManagerFlushIsPending = false;
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}
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bool ViewManagerFlushIsPending() {
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return mViewManagerFlushIsPending;
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}
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/**
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* Add a document for which we have FrameRequestCallbacks
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*/
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void ScheduleFrameRequestCallbacks(nsIDocument* aDocument);
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/**
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* Remove a document for which we have FrameRequestCallbacks
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*/
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void RevokeFrameRequestCallbacks(nsIDocument* aDocument);
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/**
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* Queue a new event to dispatch in next tick before the style flush
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*/
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void ScheduleEventDispatch(nsINode* aTarget, nsIDOMEvent* aEvent);
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/**
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* Cancel all pending events scheduled by ScheduleEventDispatch which
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* targets any node in aDocument.
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*/
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void CancelPendingEvents(nsIDocument* aDocument);
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/**
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* Schedule a frame visibility update "soon", subject to the heuristics and
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* throttling we apply to visibility updates.
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*/
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void ScheduleFrameVisibilityUpdate() { mNeedToRecomputeVisibility = true; }
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/**
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* Tell the refresh driver that it is done driving refreshes and
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* should stop its timer and forget about its pres context. This may
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* be called from within a refresh.
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*/
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void Disconnect();
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bool IsFrozen() { return mFreezeCount > 0; }
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/**
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* Freeze the refresh driver. It should stop delivering future
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* refreshes until thawed. Note that the number of calls to Freeze() must
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* match the number of calls to Thaw() in order for the refresh driver to
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* be un-frozen.
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*/
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void Freeze();
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/**
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* Thaw the refresh driver. If the number of calls to Freeze() matches the
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* number of calls to this function, the refresh driver should start
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* delivering refreshes again.
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*/
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void Thaw();
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/**
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* Throttle or unthrottle the refresh driver. This is done if the
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* corresponding presshell is hidden or shown.
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*/
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void SetThrottled(bool aThrottled);
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/**
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* Return the prescontext we were initialized with
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*/
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nsPresContext* GetPresContext() const { return mPresContext; }
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/**
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* PBackgroundChild actor is created asynchronously in content process.
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* We can't create vsync-based timers during PBackground startup. This
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* function will be called when PBackgroundChild actor is created. Then we can
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* do the pending vsync-based timer creation.
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*/
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static void PVsyncActorCreated(mozilla::layout::VsyncChild* aVsyncChild);
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#ifdef DEBUG
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/**
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* Check whether the given observer is an observer for the given flush type
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*/
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bool IsRefreshObserver(nsARefreshObserver *aObserver,
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mozFlushType aFlushType);
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#endif
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/**
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* Default interval the refresh driver uses, in ms.
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*/
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static int32_t DefaultInterval();
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bool IsInRefresh() { return mInRefresh; }
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void SetIsResizeSuppressed() { mResizeSuppressed = true; }
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bool IsResizeSuppressed() const { return mResizeSuppressed; }
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/**
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* The latest value of process-wide jank levels.
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*
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* For each i, sJankLevels[i] counts the number of times delivery of
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* vsync to the main thread has been delayed by at least 2^i
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* ms. This data structure has been designed to make it easy to
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* determine how much jank has taken place between two instants in
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* time.
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*
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* Return `false` if `aJank` needs to be grown to accomodate the
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* data but we didn't have enough memory.
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*/
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static bool GetJankLevels(mozilla::Vector<uint64_t>& aJank);
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// mozilla::layers::TransactionIdAllocator
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uint64_t GetTransactionId() override;
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uint64_t LastTransactionId() const override;
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void NotifyTransactionCompleted(uint64_t aTransactionId) override;
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void RevokeTransactionId(uint64_t aTransactionId) override;
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mozilla::TimeStamp GetTransactionStart() override;
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bool IsWaitingForPaint(mozilla::TimeStamp aTime);
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// nsARefreshObserver
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override { return TransactionIdAllocator::AddRef(); }
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NS_IMETHOD_(MozExternalRefCountType) Release(void) override { return TransactionIdAllocator::Release(); }
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virtual void WillRefresh(mozilla::TimeStamp aTime) override;
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/**
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* Compute the time when the currently active refresh driver timer
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* will start its next tick.
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*
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* Returns 'Nothing' if the refresh driver timer hasn't been
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* initialized or if we can't tell when the next tick will happen.
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*
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* Returns Some(TimeStamp()), i.e. the null time, if the next tick is late.
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*
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* Otherwise returns Some(TimeStamp(t)), where t is the time of the next tick.
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*
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* Using these three types of return values it is possible to
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* estimate three different things about the idleness of the
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* currently active group of refresh drivers. This information is
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* used by nsThread to schedule lower priority "idle tasks".
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*
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* The 'Nothing' return value indicates to nsThread that the
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* currently active refresh drivers will be idle for a time
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* significantly longer than the current refresh rate and that it is
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* free to schedule longer periods for executing idle tasks. This is the
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* expected result when we aren't animating.
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* Returning the null time indicates to nsThread that we are very
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* busy and that it should definitely not schedule idle tasks at
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* all. This is the expected result when we are animating, but
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* aren't able to keep up with the animation and hence need to skip
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* paints. Since catching up to missed paints will happen as soon as
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* possible, this is the expected result if any of the refresh
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* drivers attached to the current refresh driver misses a paint.
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*
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* Returning Some(TimeStamp(t)) indicates to nsThread that we will
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* be idle until. This is usually the case when we're animating
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* without skipping paints.
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*/
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static mozilla::Maybe<mozilla::TimeStamp> GetIdleDeadlineHint();
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bool SkippedPaints() const
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{
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return mSkippedPaints;
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}
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private:
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typedef nsTObserverArray<nsARefreshObserver*> ObserverArray;
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typedef nsTHashtable<nsISupportsHashKey> RequestTable;
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struct ImageStartData {
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ImageStartData()
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{
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}
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mozilla::Maybe<mozilla::TimeStamp> mStartTime;
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RequestTable mEntries;
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};
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typedef nsClassHashtable<nsUint32HashKey, ImageStartData> ImageStartTable;
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void DispatchPendingEvents();
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void DispatchAnimationEvents();
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void RunFrameRequestCallbacks(mozilla::TimeStamp aNowTime);
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void Tick(int64_t aNowEpoch, mozilla::TimeStamp aNowTime);
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enum EnsureTimerStartedFlags {
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eNone = 0,
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eForceAdjustTimer = 1 << 0,
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eAllowTimeToGoBackwards = 1 << 1,
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eNeverAdjustTimer = 1 << 2,
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};
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void EnsureTimerStarted(EnsureTimerStartedFlags aFlags = eNone);
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void StopTimer();
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uint32_t ObserverCount() const;
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uint32_t ImageRequestCount() const;
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ObserverArray& ArrayFor(mozFlushType aFlushType);
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// Trigger a refresh immediately, if haven't been disconnected or frozen.
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void DoRefresh();
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double GetRefreshTimerInterval() const;
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double GetRegularTimerInterval(bool *outIsDefault = nullptr) const;
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static double GetThrottledTimerInterval();
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static mozilla::TimeDuration GetMinRecomputeVisibilityInterval();
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static mozilla::TimeDuration GetMinNotifyIntersectionObserversInterval();
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bool HaveFrameRequestCallbacks() const {
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return mFrameRequestCallbackDocs.Length() != 0;
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}
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void FinishedWaitingForTransaction();
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mozilla::RefreshDriverTimer* ChooseTimer() const;
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mozilla::RefreshDriverTimer* mActiveTimer;
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ProfilerBacktrace* mReflowCause;
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ProfilerBacktrace* mStyleCause;
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// nsPresContext passed in constructor and unset in Disconnect.
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mozilla::WeakPtr<nsPresContext> mPresContext;
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RefPtr<nsRefreshDriver> mRootRefresh;
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// The most recently allocated transaction id.
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uint64_t mPendingTransaction;
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// The most recently completed transaction id.
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uint64_t mCompletedTransaction;
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uint32_t mFreezeCount;
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// How long we wait between ticks for throttled (which generally means
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// non-visible) documents registered with a non-throttled refresh driver.
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const mozilla::TimeDuration mThrottledFrameRequestInterval;
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// How long we wait, at a minimum, before recomputing approximate frame
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// visibility information. This is a minimum because, regardless of this
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// interval, we only recompute visibility when we've seen a layout or style
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// flush since the last time we did it.
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const mozilla::TimeDuration mMinRecomputeVisibilityInterval;
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const mozilla::TimeDuration mMinNotifyIntersectionObserversInterval;
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bool mThrottled;
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bool mNeedToRecomputeVisibility;
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bool mTestControllingRefreshes;
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bool mViewManagerFlushIsPending;
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bool mRequestedHighPrecision;
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bool mInRefresh;
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// True if the refresh driver is suspended waiting for transaction
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// id's to be returned and shouldn't do any work during Tick().
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bool mWaitingForTransaction;
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// True if Tick() was skipped because of mWaitingForTransaction and
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// we should schedule a new Tick immediately when resumed instead
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// of waiting until the next interval.
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bool mSkippedPaints;
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// True if view managers should delay any resize request until the
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// next tick by the refresh driver. This flag will be reset at the
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// start of every tick.
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bool mResizeSuppressed;
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int64_t mMostRecentRefreshEpochTime;
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// Number of seconds that the refresh driver is blocked waiting for a compositor
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// transaction to be completed before we append a note to the gfx critical log.
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// The number is doubled every time the threshold is hit.
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uint64_t mWarningThreshold;
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mozilla::TimeStamp mMostRecentRefresh;
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mozilla::TimeStamp mMostRecentTick;
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mozilla::TimeStamp mTickStart;
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mozilla::TimeStamp mNextThrottledFrameRequestTick;
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mozilla::TimeStamp mNextRecomputeVisibilityTick;
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mozilla::TimeStamp mNextNotifyIntersectionObserversTick;
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// separate arrays for each flush type we support
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ObserverArray mObservers[3];
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RequestTable mRequests;
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ImageStartTable mStartTable;
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struct PendingEvent {
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nsCOMPtr<nsINode> mTarget;
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nsCOMPtr<nsIDOMEvent> mEvent;
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};
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AutoTArray<nsIPresShell*, 16> mStyleFlushObservers;
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AutoTArray<nsIPresShell*, 16> mLayoutFlushObservers;
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AutoTArray<nsIPresShell*, 16> mPresShellsToInvalidateIfHidden;
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// nsTArray on purpose, because we want to be able to swap.
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nsTArray<nsIDocument*> mFrameRequestCallbackDocs;
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nsTArray<nsIDocument*> mThrottledFrameRequestCallbackDocs;
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nsTObserverArray<nsAPostRefreshObserver*> mPostRefreshObservers;
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nsTArray<PendingEvent> mPendingEvents;
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void BeginRefreshingImages(RequestTable& aEntries,
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mozilla::TimeStamp aDesired);
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friend class mozilla::RefreshDriverTimer;
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// turn on or turn off high precision based on various factors
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void ConfigureHighPrecision();
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void SetHighPrecisionTimersEnabled(bool aEnable);
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static void Shutdown();
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// `true` if we are currently in jank-critical mode.
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//
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// In jank-critical mode, any iteration of the event loop that takes
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// more than 16ms to compute will cause an ongoing animation to miss
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// frames.
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//
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// For simplicity, the current implementation assumes that we are
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// in jank-critical mode if and only if the vsync driver has at least
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// one observer.
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static bool IsJankCritical();
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};
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#endif /* !defined(nsRefreshDriver_h_) */
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