зеркало из https://github.com/mozilla/gecko-dev.git
668 строки
20 KiB
C++
668 строки
20 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef XP_WIN
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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#include "TestHarness.h"
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#include "nsWeakReference.h"
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#include "AudioChannelService.h"
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#include "AudioChannelAgent.h"
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#include "nsThreadUtils.h"
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#define TEST_ENSURE_BASE(_test, _msg) \
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PR_BEGIN_MACRO \
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if (!(_test)) { \
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fail(_msg); \
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return NS_ERROR_FAILURE; \
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} else { \
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passed(_msg); \
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} \
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PR_END_MACRO
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using namespace mozilla::dom;
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void
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spin_events_loop_until_false(const bool* const aCondition)
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{
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nsCOMPtr<nsIThread> thread(::do_GetCurrentThread());
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nsresult rv = NS_OK;
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bool processed = true;
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while (*aCondition && NS_SUCCEEDED(rv)) {
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rv = thread->ProcessNextEvent(true, &processed);
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}
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}
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class Agent : public nsIAudioChannelAgentCallback,
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public nsSupportsWeakReference
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{
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protected:
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virtual ~Agent()
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{
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if (mRegistered) {
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StopPlaying();
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}
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}
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public:
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NS_DECL_ISUPPORTS
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explicit Agent(AudioChannel aChannel)
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: mChannel(aChannel)
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, mWaitCallback(false)
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, mRegistered(false)
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, mCanPlay(AUDIO_CHANNEL_STATE_MUTED)
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{
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mAgent = do_CreateInstance("@mozilla.org/audiochannelagent;1");
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}
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nsresult Init(bool video=false)
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{
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nsresult rv = NS_OK;
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if (video) {
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rv = mAgent->InitWithVideo(nullptr, static_cast<int32_t>(mChannel),
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this, true);
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}
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else {
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rv = mAgent->InitWithWeakCallback(nullptr, static_cast<int32_t>(mChannel),
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this);
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}
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NS_ENSURE_SUCCESS(rv, rv);
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return mAgent->SetVisibilityState(false);
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}
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nsresult StartPlaying(AudioChannelState *_ret)
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{
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if (mRegistered) {
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StopPlaying();
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}
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nsresult rv = mAgent->StartPlaying((int32_t *)_ret);
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mRegistered = true;
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return rv;
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}
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nsresult StopPlaying()
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{
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mRegistered = false;
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spin_events_loop_until_false(&mWaitCallback);
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return mAgent->StopPlaying();
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}
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nsresult SetVisibilityState(bool visible)
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{
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if (mRegistered) {
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mWaitCallback = true;
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}
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return mAgent->SetVisibilityState(visible);
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}
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NS_IMETHODIMP CanPlayChanged(int32_t canPlay) override
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{
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mCanPlay = static_cast<AudioChannelState>(canPlay);
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mWaitCallback = false;
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return NS_OK;
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}
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NS_IMETHODIMP WindowVolumeChanged() override
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{
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return NS_OK;
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}
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nsresult GetCanPlay(AudioChannelState *_ret, bool aWaitCallback = false)
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{
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if (aWaitCallback) {
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mWaitCallback = true;
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}
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spin_events_loop_until_false(&mWaitCallback);
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*_ret = mCanPlay;
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return NS_OK;
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}
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nsCOMPtr<nsIAudioChannelAgent> mAgent;
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AudioChannel mChannel;
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bool mWaitCallback;
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bool mRegistered;
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AudioChannelState mCanPlay;
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};
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NS_IMPL_ISUPPORTS(Agent, nsIAudioChannelAgentCallback,
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nsISupportsWeakReference)
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nsresult
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TestDoubleStartPlaying()
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{
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nsRefPtr<Agent> agent = new Agent(AudioChannel::Normal);
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nsresult rv = agent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = agent->mAgent->StartPlaying((int32_t *)&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent->mAgent->StartPlaying((int32_t *)&playable);
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TEST_ENSURE_BASE(NS_FAILED(rv),
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"Test0: StartPlaying calling twice must return error");
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return NS_OK;
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}
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nsresult
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TestOneNormalChannel()
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{
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nsRefPtr<Agent> agent = new Agent(AudioChannel::Normal);
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nsresult rv = agent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = agent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test1: A normal channel unvisible agent must be muted");
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rv = agent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test1: A normal channel visible agent must be playable");
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return rv;
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}
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nsresult
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TestTwoNormalChannels()
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{
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nsRefPtr<Agent> agent1 = new Agent(AudioChannel::Normal);
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nsresult rv = agent1->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> agent2 = new Agent(AudioChannel::Normal);
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rv = agent2->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = agent1->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test2: A normal channel unvisible agent1 must be muted");
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rv = agent2->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test2: A normal channel unvisible agent2 must be muted");
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test2: A normal channel visible agent1 must be playable");
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rv = agent2->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test2: A normal channel visible agent2 must be playable");
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return rv;
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}
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nsresult
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TestContentChannels()
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{
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nsRefPtr<Agent> agent1 = new Agent(AudioChannel::Content);
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nsresult rv = agent1->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> agent2 = new Agent(AudioChannel::Content);
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rv = agent2->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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// All content channels in the foreground can be allowed to play
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = agent1->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel visible agent1 must be playable");
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rv = agent2->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel visible agent2 must be playable");
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// Test the transition state of one content channel tried to set non-visible
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// state first when app is going to background.
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rv = agent1->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel unvisible agent1 must be playable from "
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"foreground to background");
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// Test all content channels set non-visible already
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rv = agent2->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel unvisible agent2 must be playable from "
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"foreground to background");
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// Clear the content channels & mActiveContentChildIDs in AudioChannelService.
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// If agent stop playable in the background, we will reserve it's childID in
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// mActiveContentChildIDs, then it can allow to play next song. So we set agents
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// to foreground first then stopping to play
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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// Test that content channels can be allow to play when they starts from
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// the background state
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rv = agent1->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel unvisible agent1 must be playable "
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"from background state");
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rv = agent2->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test3: A content channel unvisible agent2 must be playable "
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"from background state");
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return rv;
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}
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nsresult
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TestFadedState()
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{
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nsRefPtr<Agent> normalAgent = new Agent(AudioChannel::Normal);
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nsresult rv = normalAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> contentAgent = new Agent(AudioChannel::Content);
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rv = contentAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> notificationAgent = new Agent(AudioChannel::Notification);
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rv = notificationAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = normalAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = contentAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = notificationAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = normalAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test4: A normal channel visible agent must be playable");
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rv = contentAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test4: A content channel visible agent must be playable");
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rv = notificationAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test4: A notification channel visible agent must be playable");
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rv = contentAgent->GetCanPlay(&playable, true);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_FADED,
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"Test4: A content channel unvisible agent must be faded because of "
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"notification channel is playing");
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rv = contentAgent->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = contentAgent->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_FADED,
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"Test4: A content channel unvisible agent must be faded because of "
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"notification channel is playing");
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rv = notificationAgent->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = notificationAgent->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test4: A notification channel unvisible agent must be playable from "
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"foreground to background");
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rv = notificationAgent->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = contentAgent->GetCanPlay(&playable, true);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test4: A content channel unvisible agent must be playable "
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"because of notification channel is stopped");
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rv = contentAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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return rv;
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}
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nsresult
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TestPriorities()
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{
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nsRefPtr<Agent> normalAgent = new Agent(AudioChannel::Normal);
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nsresult rv = normalAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> contentAgent = new Agent(AudioChannel::Content);
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rv = contentAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> notificationAgent = new Agent(AudioChannel::Notification);
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rv = notificationAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> alarmAgent = new Agent(AudioChannel::Alarm);
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rv = alarmAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> telephonyAgent = new Agent(AudioChannel::Telephony);
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rv = telephonyAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> ringerAgent = new Agent(AudioChannel::Ringer);
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rv = ringerAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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nsRefPtr<Agent> pNotificationAgent =
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new Agent(AudioChannel::Publicnotification);
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rv = pNotificationAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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AudioChannelState playable;
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rv = normalAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test5: A normal channel unvisible agent must be muted");
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rv = contentAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A content channel unvisible agent must be playable while "
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"playing from background state");
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rv = notificationAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A notification channel unvisible agent must be playable");
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rv = alarmAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: An alarm channel unvisible agent must be playable");
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rv = notificationAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test5: A notification channel unvisible agent must be muted when an "
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"alarm is playing");
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rv = telephonyAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A telephony channel unvisible agent must be playable");
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rv = alarmAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test5: An alarm channel unvisible agent must be muted when a telephony "
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"is playing");
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rv = ringerAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A ringer channel unvisible agent must be playable");
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rv = telephonyAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test5: A telephony channel unvisible agent must be muted when a ringer "
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"is playing");
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rv = pNotificationAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A pNotification channel unvisible agent must be playable");
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rv = ringerAgent->StartPlaying(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
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"Test5: A ringer channel unvisible agent must be muted when a public "
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"notification is playing");
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// Stop to play notification channel or normal/content will be faded.
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// Which already be tested on Test 4.
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rv = notificationAgent->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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// Settings visible the normal channel.
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rv = normalAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = normalAgent->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A normal channel visible agent must be playable");
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// Set the content channel as visible .
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rv = contentAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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// Content must be playable because visible.
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rv = contentAgent->GetCanPlay(&playable);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
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"Test5: A content channel visible agent must be playable");
|
|
|
|
// Set the alarm channel as visible.
|
|
rv = alarmAgent->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = alarmAgent->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test5: An alarm channel visible agent must be playable");
|
|
|
|
// Set the telephony channel as visible.
|
|
rv = telephonyAgent->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = telephonyAgent->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test5: A telephony channel visible agent must be playable");
|
|
|
|
// Set the ringer channel as visible.
|
|
rv = ringerAgent->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = ringerAgent->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test5: A ringer channel visible agent must be playable");
|
|
|
|
// Set the public notification channel as visible.
|
|
rv = pNotificationAgent->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = pNotificationAgent->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test5: A pNotification channel visible agent must be playable");
|
|
|
|
return rv;
|
|
}
|
|
|
|
nsresult
|
|
TestOneVideoNormalChannel()
|
|
{
|
|
nsRefPtr<Agent> agent1 = new Agent(AudioChannel::Normal);
|
|
nsresult rv = agent1->Init(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
nsRefPtr<Agent> agent2 = new Agent(AudioChannel::Content);
|
|
rv = agent2->Init(false);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
AudioChannelState playable;
|
|
rv = agent1->StartPlaying(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
|
|
"Test6: A video normal channel invisible agent1 must be muted");
|
|
|
|
rv = agent2->StartPlaying(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A content channel invisible agent2 must be playable");
|
|
|
|
// one video normal channel in foreground and one content channel in background
|
|
rv = agent1->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = agent1->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A video normal channel visible agent1 must be playable");
|
|
|
|
rv = agent2->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
|
|
"Test6: A content channel invisible agent2 must be muted");
|
|
|
|
// both one video normal channel and one content channel in foreground
|
|
rv = agent2->SetVisibilityState(true);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = agent1->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A video normal channel visible agent1 must be playable");
|
|
|
|
rv = agent2->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A content channel visible agent2 must be playable");
|
|
|
|
// one video normal channel in background and one content channel in foreground
|
|
rv = agent1->SetVisibilityState(false);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = agent1->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
|
|
"Test6: A video normal channel invisible agent1 must be muted");
|
|
|
|
rv = agent2->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A content channel visible agent2 must be playable");
|
|
|
|
// both one video normal channel and one content channel in background
|
|
rv = agent2->SetVisibilityState(false);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
rv = agent1->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_MUTED,
|
|
"Test6: A video normal channel invisible agent1 must be muted");
|
|
|
|
rv = agent2->GetCanPlay(&playable);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
TEST_ENSURE_BASE(playable == AUDIO_CHANNEL_STATE_NORMAL,
|
|
"Test6: A content channel invisible agent2 must be playable");
|
|
|
|
return rv;
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
ScopedXPCOM xpcom("AudioChannelService");
|
|
if (xpcom.failed()) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestDoubleStartPlaying())) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestOneNormalChannel())) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestTwoNormalChannels())) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestContentChannels())) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestFadedState())) {
|
|
return 1;
|
|
}
|
|
|
|
// Channel type with AudioChannel::Telephony cannot be unregistered until the
|
|
// main thread has chances to process 1500 millisecond timer. In order to
|
|
// skip ambiguous return value of ChannelsActiveWithHigherPriorityThan(), new
|
|
// test cases are added before any test case that registers the channel type
|
|
// with AudioChannel::Telephony channel.
|
|
if (NS_FAILED(TestOneVideoNormalChannel())) {
|
|
return 1;
|
|
}
|
|
|
|
if (NS_FAILED(TestPriorities())) {
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|