зеркало из https://github.com/mozilla/gecko-dev.git
334 строки
13 KiB
C++
334 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef widget_windows_WinWindowOcclusionTracker_h
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#define widget_windows_WinWindowOcclusionTracker_h
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "nsIWeakReferenceUtils.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/WindowsVersion.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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#include "mozilla/widget/WindowOcclusionState.h"
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#include "mozilla/widget/WinEventObserver.h"
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#include "Units.h"
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#include "nsThreadUtils.h"
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class nsBaseWidget;
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struct IVirtualDesktopManager;
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class WinWindowOcclusionTrackerTest;
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class WinWindowOcclusionTrackerInteractiveTest;
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namespace base {
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class Thread;
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} // namespace base
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namespace mozilla {
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namespace widget {
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class OcclusionUpdateRunnable;
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class SerializedTaskDispatcher;
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class UpdateOcclusionStateRunnable;
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// This class handles window occlusion tracking by using HWND.
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// Implementation is borrowed from chromium's NativeWindowOcclusionTrackerWin.
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class WinWindowOcclusionTracker final : public DisplayStatusListener,
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public SessionChangeListener {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WinWindowOcclusionTracker)
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/// Can only be called from the main thread.
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static WinWindowOcclusionTracker* Get();
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/// Can only be called from the main thread.
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static void Ensure();
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/// Can only be called from the main thread.
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static void ShutDown();
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/// Can be called from any thread.
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static MessageLoop* OcclusionCalculatorLoop();
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/// Can be called from any thread.
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static bool IsInWinWindowOcclusionThread();
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/// Can only be called from the main thread.
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void EnsureDisplayStatusObserver();
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/// Can only be called from the main thread.
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void EnsureSessionChangeObserver();
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// Enables notifying to widget via NotifyOcclusionState() when the occlusion
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// state has been computed.
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void Enable(nsBaseWidget* aWindow, HWND aHwnd);
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// Disables notifying to widget via NotifyOcclusionState() when the occlusion
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// state has been computed.
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void Disable(nsBaseWidget* aWindow, HWND aHwnd);
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// Called when widget's visibility is changed
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void OnWindowVisibilityChanged(nsBaseWidget* aWindow, bool aVisible);
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SerializedTaskDispatcher* GetSerializedTaskDispatcher() {
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return mSerializedTaskDispatcher;
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}
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void TriggerCalculation();
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void DumpOccludingWindows(HWND aHWnd);
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private:
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friend class ::WinWindowOcclusionTrackerTest;
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friend class ::WinWindowOcclusionTrackerInteractiveTest;
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explicit WinWindowOcclusionTracker(UniquePtr<base::Thread> aThread);
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virtual ~WinWindowOcclusionTracker();
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// This class computes the occlusion state of the tracked windows.
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// It runs on a separate thread, and notifies the main thread of
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// the occlusion state of the tracked windows.
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class WindowOcclusionCalculator {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WindowOcclusionCalculator)
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public:
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// Creates WindowOcclusionCalculator instance.
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static void CreateInstance();
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// Clear WindowOcclusionCalculator instance.
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static void ClearInstance();
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// Returns existing WindowOcclusionCalculator instance.
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static WindowOcclusionCalculator* GetInstance() { return sCalculator; }
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void Initialize();
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void Shutdown();
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void EnableOcclusionTrackingForWindow(HWND hwnd);
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void DisableOcclusionTrackingForWindow(HWND hwnd);
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// If a window becomes visible, makes sure event hooks are registered.
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void HandleVisibilityChanged(bool aVisible);
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void HandleTriggerCalculation();
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private:
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WindowOcclusionCalculator();
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~WindowOcclusionCalculator();
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// Registers event hooks, if not registered.
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void MaybeRegisterEventHooks();
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// This is the callback registered to get notified of various Windows
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// events, like window moving/resizing.
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static void CALLBACK EventHookCallback(HWINEVENTHOOK aWinEventHook,
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DWORD aEvent, HWND aHwnd,
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LONG aIdObject, LONG aIdChild,
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DWORD aEventThread,
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DWORD aMsEventTime);
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// EnumWindows callback used to iterate over all hwnds to determine
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// occlusion status of all tracked root windows. Also builds up
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// |current_pids_with_visible_windows_| and registers event hooks for newly
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// discovered processes with visible hwnds.
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static BOOL CALLBACK
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ComputeNativeWindowOcclusionStatusCallback(HWND hwnd, LPARAM lParam);
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// EnumWindows callback used to update the list of process ids with
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// visible hwnds, |pids_for_location_change_hook_|.
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static BOOL CALLBACK UpdateVisibleWindowProcessIdsCallback(HWND aHwnd,
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LPARAM aLParam);
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// Determines which processes owning visible application windows to set the
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// EVENT_OBJECT_LOCATIONCHANGE event hook for and stores the pids in
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// |pids_for_location_change_hook_|.
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void UpdateVisibleWindowProcessIds();
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// Computes the native window occlusion status for all tracked root gecko
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// windows in |root_window_hwnds_occlusion_state_| and notifies them if
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// their occlusion status has changed.
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void ComputeNativeWindowOcclusionStatus();
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// Schedules an occlusion calculation , if one isn't already scheduled.
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void ScheduleOcclusionCalculationIfNeeded();
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// Registers a global event hook (not per process) for the events in the
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// range from |event_min| to |event_max|, inclusive.
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void RegisterGlobalEventHook(DWORD aEventMin, DWORD aEventMax);
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// Registers the EVENT_OBJECT_LOCATIONCHANGE event hook for the process with
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// passed id. The process has one or more visible, opaque windows.
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void RegisterEventHookForProcess(DWORD aPid);
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// Registers/Unregisters the event hooks necessary for occlusion tracking
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// via calls to RegisterEventHook. These event hooks are disabled when all
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// tracked windows are minimized.
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void RegisterEventHooks();
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void UnregisterEventHooks();
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// EnumWindows callback for occlusion calculation. Returns true to
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// continue enumeration, false otherwise. Currently, always returns
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// true because this function also updates currentPidsWithVisibleWindows,
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// and needs to see all HWNDs.
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bool ProcessComputeNativeWindowOcclusionStatusCallback(
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HWND aHwnd, std::unordered_set<DWORD>* aCurrentPidsWithVisibleWindows);
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// Processes events sent to OcclusionEventHookCallback.
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// It generally triggers scheduling of the occlusion calculation, but
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// ignores certain events in order to not calculate occlusion more than
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// necessary.
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void ProcessEventHookCallback(HWINEVENTHOOK aWinEventHook, DWORD aEvent,
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HWND aHwnd, LONG aIdObject, LONG aIdChild);
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// EnumWindows callback for determining which processes to set the
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// EVENT_OBJECT_LOCATIONCHANGE event hook for. We set that event hook for
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// processes hosting fully visible, opaque windows.
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void ProcessUpdateVisibleWindowProcessIdsCallback(HWND aHwnd);
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// Returns true if the window is visible, fully opaque, and on the current
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// virtual desktop, false otherwise.
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bool WindowCanOccludeOtherWindowsOnCurrentVirtualDesktop(
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HWND aHwnd, LayoutDeviceIntRect* aWindowRect);
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// Returns true if aHwnd is definitely on the current virtual desktop,
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// false if it's definitely not on the current virtual desktop, and Nothing
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// if we we can't tell for sure.
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Maybe<bool> IsWindowOnCurrentVirtualDesktop(HWND aHwnd);
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static StaticRefPtr<WindowOcclusionCalculator> sCalculator;
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// Map of root app window hwnds and their occlusion state. This contains
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// both visible and hidden windows.
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// It is accessed from WinWindowOcclusionTracker::UpdateOcclusionState()
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// without using mutex. The access is safe by using
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// SerializedTaskDispatcher.
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std::unordered_map<HWND, OcclusionState> mRootWindowHwndsOcclusionState;
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// Values returned by SetWinEventHook are stored so that hooks can be
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// unregistered when necessary.
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std::vector<HWINEVENTHOOK> mGlobalEventHooks;
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// Map from process id to EVENT_OBJECT_LOCATIONCHANGE event hook.
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std::unordered_map<DWORD, HWINEVENTHOOK> mProcessEventHooks;
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// Pids of processes for which the EVENT_OBJECT_LOCATIONCHANGE event hook is
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// set.
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std::unordered_set<DWORD> mPidsForLocationChangeHook;
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// Used as a timer to delay occlusion update.
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RefPtr<CancelableRunnable> mOcclusionUpdateRunnable;
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// Used to determine if a window is occluded. As we iterate through the
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// hwnds in z-order, we subtract each opaque window's rect from
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// mUnoccludedDesktopRegion. When we get to a root window, we subtract
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// it from mUnoccludedDesktopRegion, and if mUnoccludedDesktopRegion
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// doesn't change, the root window was already occluded.
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LayoutDeviceIntRegion mUnoccludedDesktopRegion;
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// Keeps track of how many root windows we need to compute the occlusion
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// state of in a call to ComputeNativeWindowOcclusionStatus. Once we've
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// determined the state of all root windows, we can stop subtracting
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// windows from mUnoccludedDesktopRegion;.
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int mNumRootWindowsWithUnknownOcclusionState;
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// This is true if the task bar thumbnails or the alt tab thumbnails are
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// showing.
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bool mShowingThumbnails = false;
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// Used to keep track of the window that's currently moving. That window
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// is ignored for calculation occlusion so that tab dragging won't
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// ignore windows occluded by the dragged window.
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HWND mMovingWindow = 0;
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// Only used on Win10+.
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RefPtr<IVirtualDesktopManager> mVirtualDesktopManager;
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// Used to serialize tasks related to mRootWindowHwndsOcclusionState.
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RefPtr<SerializedTaskDispatcher> mSerializedTaskDispatcher;
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// This is an alias to the singleton WinWindowOcclusionTracker mMonitor,
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// and is used in ShutDown().
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Monitor& mMonitor;
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friend class OcclusionUpdateRunnable;
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};
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static BOOL CALLBACK DumpOccludingWindowsCallback(HWND aHWnd, LPARAM aLParam);
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// Returns true if we are interested in |hwnd| for purposes of occlusion
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// calculation. We are interested in |hwnd| if it is a window that is
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// visible, opaque, bounded, and not a popup or floating window. If we are
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// interested in |hwnd|, stores the window rectangle in |window_rect|.
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static bool IsWindowVisibleAndFullyOpaque(HWND aHwnd,
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LayoutDeviceIntRect* aWindowRect);
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void Destroy();
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static void CallUpdateOcclusionState(
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std::unordered_map<HWND, OcclusionState>* aMap, bool aShowAllWindows);
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// Updates root windows occclusion state. If aShowAllWindows is true,
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// all non-hidden windows will be marked visible. This is used to force
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// rendering of thumbnails.
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void UpdateOcclusionState(std::unordered_map<HWND, OcclusionState>* aMap,
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bool aShowAllWindows);
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// This is called with session changed notifications. If the screen is locked
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// by the current session, it marks app windows as occluded.
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void OnSessionChange(WPARAM aStatusCode,
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Maybe<bool> aIsCurrentSession) override;
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// This is called when the display is put to sleep. If the display is sleeping
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// it marks app windows as occluded.
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void OnDisplayStateChanged(bool aDisplayOn) override;
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// Marks all root windows as either occluded, or if hwnd IsIconic, hidden.
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void MarkNonIconicWindowsOccluded();
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static StaticRefPtr<WinWindowOcclusionTracker> sTracker;
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// "WinWindowOcclusionCalc" thread.
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UniquePtr<base::Thread> mThread;
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Monitor mMonitor;
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// Has ShutDown been called on us? We might have survived if our thread join
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// timed out.
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bool mHasAttemptedShutdown = false;
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// Map of HWND to widget. Maintained on main thread, and used to send
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// occlusion state notifications to Windows from
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// mRootWindowHwndsOcclusionState.
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std::unordered_map<HWND, nsWeakPtr> mHwndRootWindowMap;
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// This is set by UpdateOcclusionState(). It is currently only used by tests.
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int mNumVisibleRootWindows = 0;
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// If the screen is locked, windows are considered occluded.
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bool mScreenLocked = false;
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// If the display is off, windows are considered occluded.
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bool mDisplayOn = true;
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RefPtr<DisplayStatusObserver> mDisplayStatusObserver;
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RefPtr<SessionChangeObserver> mSessionChangeObserver;
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// Used to serialize tasks related to mRootWindowHwndsOcclusionState.
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RefPtr<SerializedTaskDispatcher> mSerializedTaskDispatcher;
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friend class OcclusionUpdateRunnable;
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friend class UpdateOcclusionStateRunnable;
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};
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} // namespace widget
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} // namespace mozilla
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#endif // widget_windows_WinWindowOcclusionTracker_h
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