зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
6.5 KiB
C++
170 строки
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGAnimatedNumberList.h"
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#include "mozilla/dom/SVGElement.h"
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#include "mozilla/Move.h"
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#include "mozilla/SMILValue.h"
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#include "DOMSVGAnimatedNumberList.h"
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#include "SVGNumberListSMILType.h"
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using namespace mozilla::dom;
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namespace mozilla {
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nsresult SVGAnimatedNumberList::SetBaseValueString(const nsAString &aValue) {
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SVGNumberList newBaseValue;
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nsresult rv = newBaseValue.SetValueFromString(aValue);
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if (NS_FAILED(rv)) {
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return rv;
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}
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DOMSVGAnimatedNumberList *domWrapper =
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// We must send this notification *before* changing mBaseVal! If the length
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// of our baseVal is being reduced, our baseVal's DOM wrapper list may have
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// to remove DOM items from itself, and any removed DOM items need to copy
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// their internal counterpart values *before* we change them.
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//
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domWrapper->InternalBaseValListWillChangeTo(newBaseValue);
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}
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// We don't need to call DidChange* here - we're only called by
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// SVGElement::ParseAttribute under Element::SetAttr,
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// which takes care of notifying.
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mIsBaseSet = true;
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rv = mBaseVal.CopyFrom(newBaseValue);
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if (NS_FAILED(rv) && domWrapper) {
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// Attempting to increase mBaseVal's length failed - reduce domWrapper
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// back to the same length:
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domWrapper->InternalBaseValListWillChangeTo(mBaseVal);
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}
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return rv;
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}
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void SVGAnimatedNumberList::ClearBaseValue(uint32_t aAttrEnum) {
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DOMSVGAnimatedNumberList *domWrapper =
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// We must send this notification *before* changing mBaseVal! (See above.)
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domWrapper->InternalBaseValListWillChangeTo(SVGNumberList());
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}
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mBaseVal.Clear();
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mIsBaseSet = false;
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// Caller notifies
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}
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nsresult SVGAnimatedNumberList::SetAnimValue(const SVGNumberList &aNewAnimValue,
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SVGElement *aElement,
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uint32_t aAttrEnum) {
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DOMSVGAnimatedNumberList *domWrapper =
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// A new animation may totally change the number of items in the animVal
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// list, replacing what was essentially a mirror of the baseVal list, or
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// else replacing and overriding an existing animation. When this happens
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// we must try and keep our animVal's DOM wrapper in sync (see the comment
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// in DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo).
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//
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// It's not possible for us to reliably distinguish between calls to this
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// method that are setting a new sample for an existing animation, and
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// calls that are setting the first sample of an animation that will
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// override an existing animation. Happily it's cheap to just blindly
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// notify our animVal's DOM wrapper of its internal counterpart's new value
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// each time this method is called, so that's what we do.
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//
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// Note that we must send this notification *before* setting or changing
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// mAnimVal! (See the comment in SetBaseValueString above.)
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//
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domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue);
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}
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if (!mAnimVal) {
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mAnimVal = new SVGNumberList();
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}
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nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
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if (NS_FAILED(rv)) {
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// OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
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// that mAnimVal and its DOM wrapper (if any) will have the same length!
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ClearAnimValue(aElement, aAttrEnum);
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return rv;
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}
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aElement->DidAnimateNumberList(aAttrEnum);
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return NS_OK;
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}
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void SVGAnimatedNumberList::ClearAnimValue(SVGElement *aElement,
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uint32_t aAttrEnum) {
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DOMSVGAnimatedNumberList *domWrapper =
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(this);
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if (domWrapper) {
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// When all animation ends, animVal simply mirrors baseVal, which may have
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// a different number of items to the last active animated value. We must
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// keep the length of our animVal's DOM wrapper list in sync, and again we
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// must do that before touching mAnimVal. See comments above.
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//
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domWrapper->InternalAnimValListWillChangeTo(mBaseVal);
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}
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mAnimVal = nullptr;
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aElement->DidAnimateNumberList(aAttrEnum);
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}
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UniquePtr<SMILAttr> SVGAnimatedNumberList::ToSMILAttr(SVGElement *aSVGElement,
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uint8_t aAttrEnum) {
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return MakeUnique<SMILAnimatedNumberList>(this, aSVGElement, aAttrEnum);
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}
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nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::ValueFromString(
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const nsAString &aStr, const dom::SVGAnimationElement * /*aSrcElement*/,
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SMILValue &aValue, bool &aPreventCachingOfSandwich) const {
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SMILValue val(&SVGNumberListSMILType::sSingleton);
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SVGNumberListAndInfo *nlai = static_cast<SVGNumberListAndInfo *>(val.mU.mPtr);
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nsresult rv = nlai->SetValueFromString(aStr);
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if (NS_SUCCEEDED(rv)) {
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nlai->SetInfo(mElement);
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aValue = std::move(val);
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}
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aPreventCachingOfSandwich = false;
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return rv;
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}
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SMILValue SVGAnimatedNumberList::SMILAnimatedNumberList::GetBaseValue() const {
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// To benefit from Return Value Optimization and avoid copy constructor calls
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// due to our use of return-by-value, we must return the exact same object
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// from ALL return points. This function must only return THIS variable:
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SMILValue val;
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SMILValue tmp(&SVGNumberListSMILType::sSingleton);
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SVGNumberListAndInfo *nlai = static_cast<SVGNumberListAndInfo *>(tmp.mU.mPtr);
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nsresult rv = nlai->CopyFrom(mVal->mBaseVal);
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if (NS_SUCCEEDED(rv)) {
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nlai->SetInfo(mElement);
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Swap(val, tmp);
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}
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return val;
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}
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nsresult SVGAnimatedNumberList::SMILAnimatedNumberList::SetAnimValue(
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const SMILValue &aValue) {
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NS_ASSERTION(aValue.mType == &SVGNumberListSMILType::sSingleton,
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"Unexpected type to assign animated value");
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if (aValue.mType == &SVGNumberListSMILType::sSingleton) {
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mVal->SetAnimValue(*static_cast<SVGNumberListAndInfo *>(aValue.mU.mPtr),
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mElement, mAttrEnum);
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}
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return NS_OK;
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}
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void SVGAnimatedNumberList::SMILAnimatedNumberList::ClearAnimValue() {
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if (mVal->mAnimVal) {
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mVal->ClearAnimValue(mElement, mAttrEnum);
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}
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}
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} // namespace mozilla
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