зеркало из https://github.com/mozilla/gecko-dev.git
407 строки
16 KiB
C++
407 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* rendering object that is the root of the frame tree, which contains
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* the document's scrollbars and contains fixed-positioned elements
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*/
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#include "mozilla/ViewportFrame.h"
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#include "mozilla/ComputedStyleInlines.h"
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#include "mozilla/RestyleManager.h"
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#include "nsGkAtoms.h"
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#include "nsIScrollableFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsCanvasFrame.h"
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#include "nsAbsoluteContainingBlock.h"
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#include "GeckoProfiler.h"
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#include "nsIMozBrowserFrame.h"
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#include "nsPlaceholderFrame.h"
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using namespace mozilla;
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typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags;
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ViewportFrame* NS_NewViewportFrame(nsIPresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell) ViewportFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
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NS_QUERYFRAME_HEAD(ViewportFrame)
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NS_QUERYFRAME_ENTRY(ViewportFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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void ViewportFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
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// No need to call CreateView() here - the frame ctor will call SetView()
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// with the ViewManager's root view, so we'll assign it in SetViewInternal().
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nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(this);
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if (parent) {
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nsFrameState state = parent->GetStateBits();
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AddStateBits(state & (NS_FRAME_IN_POPUP));
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}
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}
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void ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) {
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AUTO_PROFILER_LABEL("ViewportFrame::BuildDisplayList",
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GRAPHICS_DisplayListBuilding);
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if (nsIFrame* kid = mFrames.FirstChild()) {
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// make the kid's BorderBackground our own. This ensures that the canvas
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// frame's background becomes our own background and therefore appears
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// below negative z-index elements.
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BuildDisplayListForChild(aBuilder, kid, aLists);
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}
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nsDisplayList topLayerList;
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BuildDisplayListForTopLayer(aBuilder, &topLayerList);
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if (!topLayerList.IsEmpty()) {
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// Wrap the whole top layer in a single item with maximum z-index,
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// and append it at the very end, so that it stays at the topmost.
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nsDisplayWrapList* wrapList =
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MakeDisplayItem<nsDisplayWrapList>(aBuilder, this, &topLayerList);
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wrapList->SetOverrideZIndex(
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std::numeric_limits<decltype(wrapList->ZIndex())>::max());
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aLists.PositionedDescendants()->AppendToTop(wrapList);
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}
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}
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#ifdef DEBUG
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/**
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* Returns whether we are going to put an element in the top layer for
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* fullscreen. This function should matches the CSS rule in ua.css.
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*/
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static bool ShouldInTopLayerForFullscreen(Element* aElement) {
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if (!aElement->GetParent()) {
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return false;
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}
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nsCOMPtr<nsIMozBrowserFrame> browserFrame = do_QueryInterface(aElement);
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if (browserFrame && browserFrame->GetReallyIsBrowser()) {
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return false;
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}
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return true;
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}
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#endif // DEBUG
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static void BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame,
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nsDisplayList* aList) {
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nsRect visible;
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nsRect dirty;
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DisplayListClipState::AutoClipMultiple clipState(aBuilder);
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nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
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nsDisplayListBuilder::OutOfFlowDisplayData* savedOutOfFlowData =
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nsDisplayListBuilder::GetOutOfFlowData(aFrame);
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if (savedOutOfFlowData) {
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visible =
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savedOutOfFlowData->GetVisibleRectForFrame(aBuilder, aFrame, &dirty);
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// This function is called after we've finished building display items for
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// the root scroll frame. That means that the content clip from the root
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// scroll frame is no longer on aBuilder. However, we need to make sure
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// that the display items we build in this function have finite clipped
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// bounds with respect to the root ASR, so we restore the *combined clip*
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// that we saved earlier. The combined clip will include the clip from the
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// root scroll frame.
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clipState.SetClipChainForContainingBlockDescendants(
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savedOutOfFlowData->mCombinedClipChain);
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clipState.ClipContainingBlockDescendantsExtra(
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visible + aBuilder->ToReferenceFrame(aFrame), nullptr);
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asrSetter.SetCurrentActiveScrolledRoot(
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savedOutOfFlowData->mContainingBlockActiveScrolledRoot);
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}
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nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
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aBuilder, aFrame, visible, dirty);
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nsDisplayList list;
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aFrame->BuildDisplayListForStackingContext(aBuilder, &list);
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aList->AppendToTop(&list);
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}
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void ViewportFrame::BuildDisplayListForTopLayer(nsDisplayListBuilder* aBuilder,
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nsDisplayList* aList) {
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nsTArray<Element*> fullscreenStack =
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PresContext()->Document()->GetFullscreenStack();
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for (Element* elem : fullscreenStack) {
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if (nsIFrame* frame = elem->GetPrimaryFrame()) {
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// There are two cases where an element in fullscreen is not in
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// the top layer:
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// 1. When building display list for purpose other than painting,
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// it is possible that there is inconsistency between the style
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// info and the content tree.
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// 2. This is an element which we are not going to put in the top
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// layer for fullscreen. See ShouldInTopLayerForFullscreen().
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// In both cases, we want to skip the frame here and paint it in
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// the normal path.
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if (frame->StyleDisplay()->mTopLayer == NS_STYLE_TOP_LAYER_NONE) {
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MOZ_ASSERT(!aBuilder->IsForPainting() ||
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!ShouldInTopLayerForFullscreen(elem));
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continue;
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}
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MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
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// Inner SVG, MathML elements, as well as children of some XUL
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// elements are not allowed to be out-of-flow. They should not
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// be handled as top layer element here.
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if (!(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) {
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MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(),
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"HTML element should always be out-of-flow if in the top "
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"layer");
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continue;
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}
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if (nsIFrame* backdropPh =
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frame->GetChildList(kBackdropList).FirstChild()) {
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MOZ_ASSERT(backdropPh->IsPlaceholderFrame());
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MOZ_ASSERT(!backdropPh->GetNextSibling(), "more than one ::backdrop?");
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MOZ_ASSERT(backdropPh->HasAnyStateBits(NS_FRAME_FIRST_REFLOW),
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"did you intend to reflow ::backdrop placeholders?");
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nsIFrame* backdropFrame =
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static_cast<nsPlaceholderFrame*>(backdropPh)->GetOutOfFlowFrame();
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MOZ_ASSERT(backdropFrame);
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BuildDisplayListForTopLayerFrame(aBuilder, backdropFrame, aList);
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}
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BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
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}
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}
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nsIPresShell* shell = PresShell();
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if (nsCanvasFrame* canvasFrame = shell->GetCanvasFrame()) {
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if (Element* container = canvasFrame->GetCustomContentContainer()) {
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if (nsIFrame* frame = container->GetPrimaryFrame()) {
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MOZ_ASSERT(frame->StyleDisplay()->mTopLayer != NS_STYLE_TOP_LAYER_NONE,
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"ua.css should ensure this");
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MOZ_ASSERT(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW);
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BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
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}
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}
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}
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}
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#ifdef DEBUG
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void ViewportFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) {
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::AppendFrames(aListID, aFrameList);
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}
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void ViewportFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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nsFrameList& aFrameList) {
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList);
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}
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void ViewportFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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nsContainerFrame::RemoveFrame(aListID, aOldFrame);
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}
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#endif
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/* virtual */ nscoord ViewportFrame::GetMinISize(
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gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_MIN_INLINE_SIZE(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
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return result;
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}
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/* virtual */ nscoord ViewportFrame::GetPrefISize(
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gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_PREF_INLINE_SIZE(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
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return result;
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}
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nsPoint ViewportFrame::AdjustReflowInputForScrollbars(
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ReflowInput* aReflowInput) const {
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// Get our prinicpal child frame and see if we're scrollable
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nsIFrame* kidFrame = mFrames.FirstChild();
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nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);
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if (scrollingFrame) {
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WritingMode wm = aReflowInput->GetWritingMode();
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LogicalMargin scrollbars(wm, scrollingFrame->GetActualScrollbarSizes());
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aReflowInput->SetComputedISize(aReflowInput->ComputedISize() -
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scrollbars.IStartEnd(wm));
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aReflowInput->AvailableISize() -= scrollbars.IStartEnd(wm);
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aReflowInput->SetComputedBSizeWithoutResettingResizeFlags(
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aReflowInput->ComputedBSize() - scrollbars.BStartEnd(wm));
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return nsPoint(scrollbars.Left(wm), scrollbars.Top(wm));
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}
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return nsPoint(0, 0);
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}
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nsRect ViewportFrame::AdjustReflowInputAsContainingBlock(
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ReflowInput* aReflowInput) const {
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#ifdef DEBUG
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nsPoint offset =
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#endif
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AdjustReflowInputForScrollbars(aReflowInput);
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NS_ASSERTION(GetAbsoluteContainingBlock()->GetChildList().IsEmpty() ||
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(offset.x == 0 && offset.y == 0),
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"We don't handle correct positioning of fixed frames with "
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"scrollbars in odd positions");
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// Layout fixed position elements to the visual viewport size if and only if
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// it has been set and it is larger than the computed size, otherwise use the
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// computed size.
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nsRect rect(0, 0, aReflowInput->ComputedWidth(),
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aReflowInput->ComputedHeight());
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nsIPresShell* ps = PresShell();
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if (ps->IsVisualViewportSizeSet() &&
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rect.Size() < ps->GetVisualViewportSize()) {
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rect.SizeTo(ps->GetVisualViewportSize());
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}
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// Expand the size to the layout viewport size if necessary.
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const nsSize layoutViewportSize = ps->GetLayoutViewportSize();
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if (rect.Size() < layoutViewportSize) {
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rect.SizeTo(layoutViewportSize);
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}
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return rect;
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}
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void ViewportFrame::Reflow(nsPresContext* aPresContext,
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ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) {
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MarkInReflow();
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DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
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MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
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NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");
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// Because |Reflow| sets ComputedBSize() on the child to our
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// ComputedBSize().
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AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
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// Set our size up front, since some parts of reflow depend on it
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// being already set. Note that the computed height may be
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// unconstrained; that's ok. Consumers should watch out for that.
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SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight()));
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// Reflow the main content first so that the placeholders of the
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// fixed-position frames will be in the right places on an initial
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// reflow.
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nscoord kidBSize = 0;
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WritingMode wm = aReflowInput.GetWritingMode();
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if (mFrames.NotEmpty()) {
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// Deal with a non-incremental reflow or an incremental reflow
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// targeted at our one-and-only principal child frame.
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if (aReflowInput.ShouldReflowAllKids() || aReflowInput.IsBResize() ||
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NS_SUBTREE_DIRTY(mFrames.FirstChild())) {
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// Reflow our one-and-only principal child frame
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nsIFrame* kidFrame = mFrames.FirstChild();
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ReflowOutput kidDesiredSize(aReflowInput);
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WritingMode wm = kidFrame->GetWritingMode();
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LogicalSize availableSpace = aReflowInput.AvailableSize(wm);
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ReflowInput kidReflowInput(aPresContext, aReflowInput, kidFrame,
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availableSpace);
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// Reflow the frame
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kidReflowInput.SetComputedBSize(aReflowInput.ComputedBSize());
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ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, 0, 0,
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0, aStatus);
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kidBSize = kidDesiredSize.BSize(wm);
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FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, nullptr, 0, 0,
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0);
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} else {
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kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
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}
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}
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NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE,
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"shouldn't happen anymore");
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// Return the max size as our desired size
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LogicalSize maxSize(wm, aReflowInput.AvailableISize(),
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// Being flowed initially at an unconstrained block size
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// means we should return our child's intrinsic size.
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aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE
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? aReflowInput.ComputedBSize()
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: kidBSize);
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aDesiredSize.SetSize(wm, maxSize);
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aDesiredSize.SetOverflowAreasToDesiredBounds();
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if (HasAbsolutelyPositionedChildren()) {
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// Make a copy of the reflow state and change the computed width and height
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// to reflect the available space for the fixed items
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ReflowInput reflowInput(aReflowInput);
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if (reflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
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// We have an intrinsic-height document with abs-pos/fixed-pos children.
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// Set the available height and mComputedHeight to our chosen height.
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reflowInput.AvailableBSize() = maxSize.BSize(wm);
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// Not having border/padding simplifies things
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NS_ASSERTION(
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reflowInput.ComputedPhysicalBorderPadding() == nsMargin(0, 0, 0, 0),
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"Viewports can't have border/padding");
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reflowInput.SetComputedBSize(maxSize.BSize(wm));
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}
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nsRect rect = AdjustReflowInputAsContainingBlock(&reflowInput);
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AbsPosReflowFlags flags =
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AbsPosReflowFlags::eCBWidthAndHeightChanged; // XXX could be optimized
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GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowInput,
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aStatus, rect, flags,
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/* aOverflowAreas = */ nullptr);
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}
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if (mFrames.NotEmpty()) {
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ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
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}
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// If we were dirty then do a repaint
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if (GetStateBits() & NS_FRAME_IS_DIRTY) {
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InvalidateFrame();
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}
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// Clipping is handled by the document container (e.g., nsSubDocumentFrame),
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// so we don't need to change our overflow areas.
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FinishAndStoreOverflow(&aDesiredSize);
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NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
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NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
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}
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void ViewportFrame::UpdateStyle(ServoRestyleState& aRestyleState) {
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RefPtr<ComputedStyle> newStyle =
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aRestyleState.StyleSet().ResolveInheritingAnonymousBoxStyle(
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Style()->GetPseudoType(), nullptr);
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MOZ_ASSERT(!GetNextContinuation(), "Viewport has continuations?");
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SetComputedStyle(newStyle);
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UpdateStyleOfOwnedAnonBoxes(aRestyleState);
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}
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void ViewportFrame::AppendDirectlyOwnedAnonBoxes(
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nsTArray<OwnedAnonBox>& aResult) {
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if (mFrames.NotEmpty()) {
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aResult.AppendElement(mFrames.FirstChild());
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}
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}
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#ifdef DEBUG_FRAME_DUMP
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nsresult ViewportFrame::GetFrameName(nsAString& aResult) const {
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return MakeFrameName(NS_LITERAL_STRING("Viewport"), aResult);
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}
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#endif
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