зеркало из https://github.com/mozilla/gecko-dev.git
139 строки
3.9 KiB
C++
139 строки
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContextUnchecked.h"
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLSampler.h"
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namespace mozilla {
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WebGLContextUnchecked::WebGLContextUnchecked(gl::GLContext* gl)
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: gl(gl)
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{ }
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// -----------------------------------------------------------------------------
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// Buffer Objects
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void
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WebGLContextUnchecked::BindBuffer(GLenum target, WebGLBuffer* buffer)
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{
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gl->MakeCurrent();
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gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
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}
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void
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WebGLContextUnchecked::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
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{
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gl->MakeCurrent();
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gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
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}
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void
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WebGLContextUnchecked::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer, WebGLintptr offset, WebGLsizeiptr size)
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{
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gl->MakeCurrent();
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#ifdef XP_MACOSX
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if (buffer && buffer->Content() == WebGLBuffer::Kind::Undefined &&
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gl->WorkAroundDriverBugs())
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{
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// BindBufferRange will fail if the buffer's contents is undefined.
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// Bind so driver initializes the buffer.
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gl->fBindBuffer(target, buffer->mGLName);
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}
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#endif
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gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset, size);
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}
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void
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WebGLContextUnchecked::CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
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{
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gl->MakeCurrent();
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gl->fCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
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}
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// -----------------------------------------------------------------------------
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// Sampler Objects
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void
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WebGLContextUnchecked::BindSampler(GLuint unit, WebGLSampler* sampler)
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{
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gl->MakeCurrent();
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gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);
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}
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GLint
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WebGLContextUnchecked::GetSamplerParameteriv(WebGLSampler* sampler,
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GLenum pname)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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GLint param = 0;
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gl->MakeCurrent();
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gl->fGetSamplerParameteriv(sampler->mGLName, pname, ¶m);
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return param;
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}
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GLfloat
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WebGLContextUnchecked::GetSamplerParameterfv(WebGLSampler* sampler,
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GLenum pname)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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GLfloat param = 0.0f;
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gl->MakeCurrent();
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gl->fGetSamplerParameterfv(sampler->mGLName, pname, ¶m);
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return param;
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}
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void
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WebGLContextUnchecked::SamplerParameteri(WebGLSampler* sampler,
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GLenum pname,
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GLint param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameteri(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameteriv(WebGLSampler* sampler,
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GLenum pname,
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const GLint* param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameteriv(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameterf(WebGLSampler* sampler,
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GLenum pname,
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GLfloat param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameterf(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameterfv(WebGLSampler* sampler,
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GLenum pname,
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const GLfloat* param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameterfv(sampler->mGLName, pname, param);
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}
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} // namespace mozilla
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