зеркало из https://github.com/mozilla/gecko-dev.git
623 строки
19 KiB
C++
623 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsFrameList_h___
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#define nsFrameList_h___
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#include <stdio.h> /* for FILE* */
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "mozilla/FunctionTypeTraits.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/ReverseIterator.h"
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#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
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// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods.
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// You can also define this in a non-DEBUG build if you need frame dumps.
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# define DEBUG_FRAME_DUMP 1
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#endif
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class nsContainerFrame;
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class nsIContent;
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class nsIFrame;
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class nsIPresShell;
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class nsPresContext;
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namespace mozilla {
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namespace layout {
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class FrameChildList;
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enum FrameChildListID {
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// The individual concrete child lists.
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kPrincipalList,
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kPopupList,
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kCaptionList,
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kColGroupList,
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kSelectPopupList,
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kAbsoluteList,
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kFixedList,
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kOverflowList,
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kOverflowContainersList,
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kExcessOverflowContainersList,
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kOverflowOutOfFlowList,
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kFloatList,
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kBulletList,
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kPushedFloatsList,
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kBackdropList,
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// A special alias for kPrincipalList that suppress the reflow request that
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// is normally done when manipulating child lists.
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kNoReflowPrincipalList,
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};
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// A helper class for nsIFrame::Destroy[From]. It's defined here because
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// nsFrameList needs it and we can't use nsIFrame here.
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struct PostFrameDestroyData {
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PostFrameDestroyData(const PostFrameDestroyData&) = delete;
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PostFrameDestroyData() = default;
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AutoTArray<RefPtr<nsIContent>, 100> mAnonymousContent;
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void AddAnonymousContent(already_AddRefed<nsIContent>&& aContent) {
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mAnonymousContent.AppendElement(aContent);
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}
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};
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} // namespace layout
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} // namespace mozilla
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// Uncomment this to enable expensive frame-list integrity checking
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// #define DEBUG_FRAME_LIST
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/**
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* A class for managing a list of frames.
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*/
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class nsFrameList {
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public:
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nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {}
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nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame)
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: mFirstChild(aFirstFrame), mLastChild(aLastFrame) {
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VerifyList();
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}
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nsFrameList(const nsFrameList& aOther)
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: mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) {}
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/**
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* Infallibly allocate a nsFrameList from the shell arena.
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*/
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void* operator new(size_t sz, nsIPresShell* aPresShell);
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/**
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* Deallocate this list that was allocated from the shell arena.
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* The list is required to be empty.
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*/
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void Delete(nsIPresShell* aPresShell);
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/**
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* For each frame in this list: remove it from the list then call
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* Destroy() on it.
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*/
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void DestroyFrames();
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/**
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* For each frame in this list: remove it from the list then call
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* DestroyFrom(aDestructRoot, aPostDestroyData) on it.
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*/
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void DestroyFramesFrom(
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nsIFrame* aDestructRoot,
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mozilla::layout::PostFrameDestroyData& aPostDestroyData);
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void Clear() { mFirstChild = mLastChild = nullptr; }
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void SetFrames(nsIFrame* aFrameList);
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void SetFrames(nsFrameList& aFrameList) {
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MOZ_ASSERT(!mFirstChild, "Losing frames");
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mFirstChild = aFrameList.FirstChild();
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mLastChild = aFrameList.LastChild();
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aFrameList.Clear();
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}
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class Slice;
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/**
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* Append aFrameList to this list. If aParent is not null,
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* reparents the newly added frames. Clears out aFrameList and
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* returns a list slice represening the newly-appended frames.
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*/
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Slice AppendFrames(nsContainerFrame* aParent, nsFrameList& aFrameList) {
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return InsertFrames(aParent, LastChild(), aFrameList);
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}
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/**
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* Append aFrame to this list. If aParent is not null,
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* reparents the newly added frame.
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*/
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void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) {
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nsFrameList temp(aFrame, aFrame);
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AppendFrames(aParent, temp);
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}
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/**
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* Take aFrame out of the frame list. This also disconnects aFrame
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* from the sibling list. The frame must be non-null and present on
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* this list.
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*/
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void RemoveFrame(nsIFrame* aFrame);
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/**
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* Take the frames after aAfterFrame out of the frame list. If
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* aAfterFrame is null, removes the entire list.
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* @param aAfterFrame a frame in this list, or null
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* @return the removed frames, if any
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*/
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nsFrameList RemoveFramesAfter(nsIFrame* aAfterFrame);
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/**
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* Take the first frame (if any) out of the frame list.
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* @return the first child, or nullptr if the list is empty
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*/
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nsIFrame* RemoveFirstChild();
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/**
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* The following two functions are intended to be used in concert for
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* removing a frame from its frame list when the set of possible frame
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* lists is known in advance, but the exact frame list is unknown.
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* aFrame must be non-null.
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* Example use:
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* bool removed = frameList1.StartRemoveFrame(aFrame) ||
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* frameList2.ContinueRemoveFrame(aFrame) ||
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* frameList3.ContinueRemoveFrame(aFrame);
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* MOZ_ASSERT(removed);
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*
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* @note One of the frame lists MUST contain aFrame, if it's on some other
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* frame list then the example above will likely lead to crashes.
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* This function is O(1).
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* @return true iff aFrame was removed from /some/ list, not necessarily
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* this one. If it was removed from a different list then it is
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* guaranteed that that list is still non-empty.
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* (this method is implemented in nsIFrame.h to be able to inline)
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*/
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inline bool StartRemoveFrame(nsIFrame* aFrame);
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/**
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* Precondition: StartRemoveFrame MUST be called before this.
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* This function is O(1).
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* @see StartRemoveFrame
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* @return true iff aFrame was removed from this list
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* (this method is implemented in nsIFrame.h to be able to inline)
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*/
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inline bool ContinueRemoveFrame(nsIFrame* aFrame);
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/**
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* Take aFrame out of the frame list and then destroy it.
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* The frame must be non-null and present on this list.
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*/
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void DestroyFrame(nsIFrame* aFrame);
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/**
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* Insert aFrame right after aPrevSibling, or prepend it to this
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* list if aPrevSibling is null. If aParent is not null, also
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* reparents newly-added frame. Note that this method always
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* sets the frame's nextSibling pointer.
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*/
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void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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nsIFrame* aFrame) {
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nsFrameList temp(aFrame, aFrame);
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InsertFrames(aParent, aPrevSibling, temp);
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}
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/**
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* Inserts aFrameList into this list after aPrevSibling (at the beginning if
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* aPrevSibling is null). If aParent is not null, reparents the newly added
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* frames. Clears out aFrameList and returns a list slice representing the
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* newly-inserted frames.
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*/
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Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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nsFrameList& aFrameList);
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class FrameLinkEnumerator;
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/**
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* Split this list just before the first frame that matches aPredicate,
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* and return a nsFrameList containing all the frames before it. The
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* matched frame and all frames after it stay in this list. If no matched
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* frame exists, all the frames are drained into the returned list, and
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* this list ends up empty.
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*
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* aPredicate should be of this function signature: bool(nsIFrame*).
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*/
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template <typename Predicate>
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nsFrameList Split(Predicate&& aPredicate) {
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static_assert(
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std::is_same<
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typename mozilla::FunctionTypeTraits<Predicate>::ReturnType,
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bool>::value &&
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mozilla::FunctionTypeTraits<Predicate>::arity == 1 &&
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std::is_same<typename mozilla::FunctionTypeTraits<
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Predicate>::template ParameterType<0>,
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nsIFrame*>::value,
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"aPredicate should be of this function signature: bool(nsIFrame*)");
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FrameLinkEnumerator link(*this);
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link.Find(aPredicate);
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return ExtractHead(link);
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}
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/**
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* Split this frame list such that all the frames before the link pointed to
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* by aLink end up in the returned list, while the remaining frames stay in
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* this list. After this call, aLink points to the beginning of this list.
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*/
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nsFrameList ExtractHead(FrameLinkEnumerator& aLink);
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/**
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* Split this frame list such that all the frames coming after the link
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* pointed to by aLink end up in the returned list, while the frames before
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* that link stay in this list. After this call, aLink is at end.
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*/
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nsFrameList ExtractTail(FrameLinkEnumerator& aLink);
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nsIFrame* FirstChild() const { return mFirstChild; }
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nsIFrame* LastChild() const { return mLastChild; }
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nsIFrame* FrameAt(int32_t aIndex) const;
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int32_t IndexOf(nsIFrame* aFrame) const;
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bool IsEmpty() const { return nullptr == mFirstChild; }
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bool NotEmpty() const { return nullptr != mFirstChild; }
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bool ContainsFrame(const nsIFrame* aFrame) const;
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/**
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* Get the number of frames in this list. Note that currently the
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* implementation has O(n) time complexity. Do not call it repeatedly in hot
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* code.
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*/
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int32_t GetLength() const;
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/**
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* If this frame list has only one frame, return that frame.
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* Otherwise, return null.
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*/
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nsIFrame* OnlyChild() const {
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if (FirstChild() == LastChild()) {
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return FirstChild();
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}
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return nullptr;
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}
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/**
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* Call SetParent(aParent) for each frame in this list.
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* @param aParent the new parent frame, must be non-null
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*/
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void ApplySetParent(nsContainerFrame* aParent) const;
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/**
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* If this frame list is non-empty then append it to aLists as the
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* aListID child list.
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* (this method is implemented in FrameChildList.h for dependency reasons)
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*/
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inline void AppendIfNonempty(
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nsTArray<mozilla::layout::FrameChildList>* aLists,
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mozilla::layout::FrameChildListID aListID) const;
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/**
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* Return the frame before this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the last frame in visual order.
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*/
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nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
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/**
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* Return the frame after this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the first frame in visual order.
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*/
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nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
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#ifdef DEBUG_FRAME_DUMP
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void List(FILE* out) const;
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#endif
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static inline const nsFrameList& EmptyList();
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class Enumerator;
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/**
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* A class representing a slice of a frame list.
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*/
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class Slice {
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friend class Enumerator;
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public:
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// Implicit on purpose, so that we can easily create enumerators from
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// nsFrameList via this impicit constructor.
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MOZ_IMPLICIT Slice(const nsFrameList& aList)
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:
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#ifdef DEBUG
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mList(aList),
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#endif
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mStart(aList.FirstChild()),
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mEnd(nullptr) {
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}
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Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd)
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:
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#ifdef DEBUG
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mList(aList),
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#endif
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mStart(aStart),
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mEnd(aEnd) {
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}
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Slice(const Slice& aOther)
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:
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#ifdef DEBUG
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mList(aOther.mList),
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#endif
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mStart(aOther.mStart),
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mEnd(aOther.mEnd) {
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}
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private:
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#ifdef DEBUG
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const nsFrameList& mList;
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#endif
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nsIFrame* const mStart; // our starting frame
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const nsIFrame* const mEnd; // The first frame that is NOT in the slice.
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// May be null.
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};
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class Enumerator {
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public:
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explicit Enumerator(const Slice& aSlice)
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:
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#ifdef DEBUG
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mSlice(aSlice),
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#endif
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mFrame(aSlice.mStart),
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mEnd(aSlice.mEnd) {
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}
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Enumerator(const Enumerator& aOther)
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:
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#ifdef DEBUG
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mSlice(aOther.mSlice),
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#endif
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mFrame(aOther.mFrame),
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mEnd(aOther.mEnd) {
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}
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bool AtEnd() const {
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// Can't just check mEnd, because some table code goes and destroys the
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// tail of the frame list (including mEnd!) while iterating over the
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// frame list.
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return !mFrame || mFrame == mEnd;
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}
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/* Next() needs to know about nsIFrame, and nsIFrame will need to
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know about nsFrameList methods, so in order to inline this put
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the implementation in nsIFrame.h */
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inline void Next();
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/**
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* Get the current frame we're pointing to. Do not call this on an
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* iterator that is at end!
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*/
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nsIFrame* get() const {
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MOZ_ASSERT(!AtEnd(), "Enumerator is at end");
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return mFrame;
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}
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/**
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* Get an enumerator that is just like this one, but not limited in terms of
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* the part of the list it will traverse.
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*/
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Enumerator GetUnlimitedEnumerator() const {
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return Enumerator(*this, nullptr);
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}
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#ifdef DEBUG
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const nsFrameList& List() const { return mSlice.mList; }
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#endif
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protected:
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Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd)
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:
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#ifdef DEBUG
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mSlice(aOther.mSlice),
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#endif
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mFrame(aOther.mFrame),
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mEnd(aNewEnd) {
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}
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#ifdef DEBUG
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/* Has to be an object, not a reference, since the slice could
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well be a temporary constructed from an nsFrameList */
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const Slice mSlice;
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#endif
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nsIFrame* mFrame; // our current frame.
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const nsIFrame* const mEnd; // The first frame we should NOT enumerate.
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// May be null.
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};
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/**
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* A class that can be used to enumerate links between frames. When created
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* from an nsFrameList, it points to the "link" immediately before the first
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* frame. It can then be advanced until it points to the "link" immediately
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* after the last frame. At any position, PrevFrame() and NextFrame() are
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* the frames before and after the given link. This means PrevFrame() is
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* null when the enumerator is at the beginning of the list and NextFrame()
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* is null when it's AtEnd().
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*/
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class FrameLinkEnumerator : private Enumerator {
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public:
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friend class nsFrameList;
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explicit FrameLinkEnumerator(const nsFrameList& aList)
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: Enumerator(aList), mPrev(nullptr) {}
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FrameLinkEnumerator(const FrameLinkEnumerator& aOther)
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: Enumerator(aOther), mPrev(aOther.mPrev) {}
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/* This constructor needs to know about nsIFrame, and nsIFrame will need to
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know about nsFrameList methods, so in order to inline this put
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the implementation in nsIFrame.h */
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inline FrameLinkEnumerator(const nsFrameList& aList, nsIFrame* aPrevFrame);
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void operator=(const FrameLinkEnumerator& aOther) {
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MOZ_ASSERT(&List() == &aOther.List(), "Different lists?");
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mFrame = aOther.mFrame;
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mPrev = aOther.mPrev;
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}
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inline void Next();
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/**
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* Find the first frame from the current position that satisfies
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* aPredicate, and stop at it. If no such frame exists, then this method
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* advances to the end of the list.
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*
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* aPredicate should be of this function signature: bool(nsIFrame*).
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*
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* Note: Find() needs to see the definition of Next(), so put this
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* definition in nsIFrame.h.
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*/
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template <typename Predicate>
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inline void Find(Predicate&& aPredicate);
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bool AtEnd() const { return Enumerator::AtEnd(); }
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nsIFrame* PrevFrame() const { return mPrev; }
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nsIFrame* NextFrame() const { return mFrame; }
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protected:
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nsIFrame* mPrev;
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};
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class Iterator {
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public:
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Iterator(const nsFrameList& aList, nsIFrame* aCurrent)
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: mList(aList), mCurrent(aCurrent) {}
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Iterator(const Iterator& aOther)
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: mList(aOther.mList), mCurrent(aOther.mCurrent) {}
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nsIFrame* operator*() const { return mCurrent; }
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// The operators need to know about nsIFrame, hence the
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// implementations are in nsIFrame.h
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Iterator& operator++();
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Iterator& operator--();
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Iterator operator++(int) {
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auto ret = *this;
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++*this;
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return ret;
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}
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Iterator operator--(int) {
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auto ret = *this;
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--*this;
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return ret;
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}
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friend bool operator==(const Iterator& aIter1, const Iterator& aIter2);
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friend bool operator!=(const Iterator& aIter1, const Iterator& aIter2);
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private:
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const nsFrameList& mList;
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nsIFrame* mCurrent;
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};
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typedef Iterator iterator;
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typedef Iterator const_iterator;
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typedef mozilla::ReverseIterator<Iterator> reverse_iterator;
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typedef mozilla::ReverseIterator<Iterator> const_reverse_iterator;
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iterator begin() const { return iterator(*this, mFirstChild); }
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const_iterator cbegin() const { return begin(); }
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iterator end() const { return iterator(*this, nullptr); }
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const_iterator cend() const { return end(); }
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reverse_iterator rbegin() const { return reverse_iterator(end()); }
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const_reverse_iterator crbegin() const { return rbegin(); }
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reverse_iterator rend() const { return reverse_iterator(begin()); }
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const_reverse_iterator crend() const { return rend(); }
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private:
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void operator delete(void*) = delete;
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#ifdef DEBUG_FRAME_LIST
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void VerifyList() const;
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#else
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void VerifyList() const {}
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#endif
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protected:
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/**
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* Disconnect aFrame from its siblings. This must only be called if aFrame
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* is NOT the first or last sibling, because otherwise its nsFrameList will
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* have a stale mFirst/LastChild pointer. This precondition is asserted.
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* This function is O(1).
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*/
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static void UnhookFrameFromSiblings(nsIFrame* aFrame);
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nsIFrame* mFirstChild;
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nsIFrame* mLastChild;
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};
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inline bool operator==(const nsFrameList::Iterator& aIter1,
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const nsFrameList::Iterator& aIter2) {
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MOZ_ASSERT(&aIter1.mList == &aIter2.mList,
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"must not compare iterator from different list");
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return aIter1.mCurrent == aIter2.mCurrent;
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}
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inline bool operator!=(const nsFrameList::Iterator& aIter1,
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const nsFrameList::Iterator& aIter2) {
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MOZ_ASSERT(&aIter1.mList == &aIter2.mList,
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"Must not compare iterator from different list");
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return aIter1.mCurrent != aIter2.mCurrent;
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}
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namespace mozilla {
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namespace layout {
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/**
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* Simple "auto_ptr" for nsFrameLists allocated from the shell arena.
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* The frame list given to the constructor will be deallocated (if non-null)
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* in the destructor. The frame list must then be empty.
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*/
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class AutoFrameListPtr {
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public:
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AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList)
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: mPresContext(aPresContext), mFrameList(aFrameList) {}
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~AutoFrameListPtr();
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operator nsFrameList*() const { return mFrameList; }
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nsFrameList* operator->() const { return mFrameList; }
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private:
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nsPresContext* mPresContext;
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nsFrameList* mFrameList;
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};
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namespace detail {
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union AlignedFrameListBytes {
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void* ptr;
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char bytes[sizeof(nsFrameList)];
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};
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extern const AlignedFrameListBytes gEmptyFrameListBytes;
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} // namespace detail
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} // namespace layout
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} // namespace mozilla
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/* static */ inline const nsFrameList& nsFrameList::EmptyList() {
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return *reinterpret_cast<const nsFrameList*>(
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&mozilla::layout::detail::gEmptyFrameListBytes);
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}
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#endif /* nsFrameList_h___ */
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