gecko-dev/gfx/vr/nsFxrCommandLineHandler.cpp

125 строки
4.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:tabstop=4:expandtab:shiftwidth=4:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef XP_WIN
# error "nsFxrCommandLineHandler currently only supported on Windows"
#endif
#include "nsFxrCommandLineHandler.h"
#include "FxRWindowManager.h"
#include "nsICommandLine.h"
#include "nsIWindowWatcher.h"
#include "mozIDOMWindow.h"
#include "nsPIDOMWindow.h"
#include "mozilla/WidgetUtils.h"
#include "nsIWidget.h"
#include "nsServiceManagerUtils.h"
#include "nsString.h"
#include "nsArray.h"
#include "nsCOMPtr.h"
#include "windows.h"
#include "WinUtils.h"
#include "VRShMem.h"
NS_IMPL_ISUPPORTS(nsFxrCommandLineHandler, nsICommandLineHandler)
// nsFxrCommandLineHandler acts in the middle of bootstrapping Firefox
// Reality with desktop Firefox. Details of the processes involved are
// described below:
//
// Host
// (vrhost!CreateVRWindow) Fx Main Fx GPU
// | + +
// VRShMem creates shared + +
// memory in OS + +
// | + +
// Launch firefox.exe + +
// with --fxr + +
// | | +
// Wait for Signal... nsFxrCLH handles param +
// | joins VRShMem +
// | creates new window |
// | sets .hwndFx in VRShMem |
// | | |
// | | After compositor and
// | | swapchain created,
// | | share texture handle to
// | | VRShMem and set signal
// CreateVRWindow returns | |
// to host with relevant | |
// return data from VRShMem | |
// | Fx continues to run |
// | | Fx continues to render
// | | |
// ... ... ...
NS_IMETHODIMP
nsFxrCommandLineHandler::Handle(nsICommandLine* aCmdLine) {
bool handleFlagRetVal = false;
nsresult result =
aCmdLine->HandleFlag(NS_LITERAL_STRING("fxr"), false, &handleFlagRetVal);
if (result == NS_OK && handleFlagRetVal) {
aCmdLine->SetPreventDefault(true);
nsCOMPtr<nsIWindowWatcher> wwatch =
do_GetService(NS_WINDOWWATCHER_CONTRACTID);
NS_ENSURE_TRUE(wwatch, NS_ERROR_FAILURE);
nsCOMPtr<mozIDOMWindowProxy> newWindow;
result = wwatch->OpenWindow(nullptr, // aParent
"chrome://fxr/content/fxrui.html", // aUrl
"_blank", // aName
"chrome,dialog=no,all", // aFeatures
nullptr, // aArguments
getter_AddRefs(newWindow));
MOZ_ASSERT(result == NS_OK);
nsPIDOMWindowOuter* newWindowOuter = nsPIDOMWindowOuter::From(newWindow);
FxRWindowManager::GetInstance()->AddWindow(newWindowOuter);
// Send the window's HWND to vrhost through VRShMem
mozilla::gfx::VRShMem shmem(nullptr, true /*aRequiresMutex*/);
if (shmem.JoinShMem()) {
mozilla::gfx::VRWindowState windowState = {0};
shmem.PullWindowState(windowState);
nsCOMPtr<nsIWidget> newWidget =
mozilla::widget::WidgetUtils::DOMWindowToWidget(newWindowOuter);
HWND hwndWidget = (HWND)newWidget->GetNativeData(NS_NATIVE_WINDOW);
// The CLH should populate these members first
MOZ_ASSERT(windowState.hwndFx == 0);
MOZ_ASSERT(windowState.textureFx == nullptr);
windowState.hwndFx = (uint64_t)hwndWidget;
shmem.PushWindowState(windowState);
shmem.LeaveShMem();
// The GPU process will notify the host that window creation is complete
// after output data is set in VRShMem
newWidget->RequestFxrOutput();
} else {
#ifndef NIGHTLY_BUILD
MOZ_CRASH("failed to start with --fxr");
#endif
}
}
return NS_OK;
}
NS_IMETHODIMP
nsFxrCommandLineHandler::GetHelpInfo(nsACString& aResult) {
aResult.AssignLiteral(
" --fxr Creates a new window for Firefox Reality on Desktop when "
"available\n");
return NS_OK;
}