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245 строки
7.6 KiB
ReStructuredText
245 строки
7.6 KiB
ReStructuredText
Editor / IDE integration
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========================
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You can use any editor or IDE to contribute to Firefox, as long as it can edit
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text files. However, there are some steps specific to mozilla-central that may
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be useful for a better development experience. This page attempts to document
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them.
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.. note::
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This page is a work in progress. Please enhance this page with instructions
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for your favourite editor.
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Visual Studio Code
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------------------
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.. toctree::
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:hidden:
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:maxdepth: 1
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vscode
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Go to :doc:`Visual Studio Code <vscode>` dedicated page.
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.. _VIM:
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VIM
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---
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AutoCompletion
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~~~~~~~~~~~~~~
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There's C++ and Rust auto-completion support for VIM via
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`YouCompleteMe <https://github.com/ycm-core/YouCompleteMe/>`__. As long as that
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is installed and you have run :code:`./mach build` or :code:`./mach configure`,
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it should work out of the box. Configuration for this lives in
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:code:`.ycm_extra_conf` at the root of the repo.
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If you don't like YouCompleteMe, other solutions also work, but they'll require
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you to create a :code:`compile_commands.json` file (see below for instructions).
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Rust auto-completion should work both with the default completer (RLS, as of
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this writing), or with `rust-analyzer <https://rust-analyzer.github.io/manual.html#youcompleteme>`__.
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ESLint
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~~~~~~
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The easiest way to integrate ESLint with VIM is using the `Syntastic plugin
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<https://github.com/vim-syntastic/syntastic>`__.
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In order for VIM to detect jsm files as JS you might want something like this
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in your :code:`.vimrc`:
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.. code::
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autocmd BufRead,BufNewFile *.jsm set filetype=javascript
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:code:`mach eslint --setup` installs a specific ESLint version and some ESLint
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plugins into the repositories' :code:`node_modules`.
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You need something like this in your :code:`.vimrc` to run the checker
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automatically on save:
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.. code::
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autocmd FileType javascript,html,xhtml let b:syntastic_checkers = ['javascript/eslint']
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You need to have :code:`eslint` in your :code:`PATH`, which you can get with
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:code:`npm install -g eslint`. You need at least version 6.0.0.
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You can also use something like `eslint_d
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<https://github.com/mantoni/eslint_d.js#editor-integration>`__ which should
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also do that automatically:
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.. code::
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let g:syntastic_javascript_eslint_exec = 'eslint_d'
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Emacs
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-----
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Mozilla-specific packages
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~~~~~~~~~~~~~~~~~~~~~~~~~
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ESLint
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~~~~~~
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See `the devtools documentation <https://wiki.mozilla.org/DevTools/CodingStandards#Running_ESLint_in_Emacs>`__
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that describes how to integrate ESLint into Emacs.
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C/C++ Development Packages
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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General Guidelines to Emacs C++ Programming
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The following guides give an overview of the C++ editing capabilities of emacs.
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It is worth reading through these guides to see what features are available.
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The rest of this section is dedicated to Mozilla/Gecko specific setup for
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packages.
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* `C/C++ Development Environment for Emacs <https://tuhdo.github.io/c-ide.html>`__
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* `Emacs as C++ IDE <https://syamajala.github.io/c-ide.html>`__
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rtags (LLVM/Clang-based Code Indexing)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Instructions for the installation of rtags are available at the
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`rtags github repo <https://github.com/Andersbakken/rtags>`__.
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rtags requires a :ref:`compilation database <CompileDB back-end-compileflags>`.
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In order for rtags to index correctly, included files need to be copied and
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unified compilation files need to be created. Either run a full build of the
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tree, or if you only want indexes to be generated for the moment, run the
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following commands (assuming you're in the gecko repo root):
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.. code::
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cd gecko_build_directory
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make export
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./config.status
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To increase indexing speed, it's best to remove unified build files and test
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files from database updates. This can be done by creating a :code:`~/.rdmrc`
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file with the following contents, with :code:`[src_dir]` replaced with either
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the repo or build directory for your checkout:
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.. code::
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-X */[src_dir]/*Unified*;*/[src_dir]/*/test/*;*/[src_dir]/*/tests/*
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Once the rdm daemon is running, the compilation database can be added to rtags
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like so:
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.. code::
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rc -J [gecko_build_directory]/compile_commands.json
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Note that this process will take a while initially. However, once the database
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is built, it will only require incremental updates. As long as the rdm daemon
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is running in the background, the database will be updated based on changes to
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files.
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irony (LLVM/Clang-based Code Completion)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Instructions on the installation of irony-mode are available at the
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`irony-mode github repo <https://github.com/Sarcasm/irony-mode>`__.
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irony-mode requires a :ref:`compilation database <CompileDB back-end-compileflags>`.
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Note that irony-mode, by default, uses elisp to parse the
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:code:`compile_commands.json` file. As gecko is a very large codebase, this
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file can easily be multiple megabytes, which can make irony-mode take multiple
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seconds to load on a gecko file.
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It is recommended to use `this fork of irony-mode <https://github.com/Hylen/irony-mode/tree/compilation-database-guessing-4-pull-request>`__,
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which requires the boost System and Filesystem libraries.
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`Checking the bug to get this patch into the mainline of irony-mode <https://github.com/Sarcasm/irony-mode/issues/176>`__
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is recommended, to see if the fork can be used or if the mainline repo can be
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used. Using the Boost version of the irony-mode server brings file load times
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to under 1s.
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Projectile (Project Management)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Instructions on the installation of projectile are available at the
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`projectile github repo <https://github.com/bbatsov/projectile>`__.
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Projectile comes preconfigured for many project types. Since, gecko uses its
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own special build system (mach), a new project type needs to be added. This can
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be done via adding the following elisp configuration command to your emacs
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configuration file.
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.. code::
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(projectile-register-project-type 'gecko
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'("mach" "moz.build")
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"python mach --log-no-times build"
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"python mach mochitest"
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"python mach run")
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Assuming projectile-global-mode is on, this will allow projectile to run the
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correct commands whenever it is working in a gecko repo.
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gdb
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^^^
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Emacs comes with great integration with gdb, especially when using
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`gdb-many-windows <https://www.gnu.org/software/emacs/manual/html_node/emacs/GDB-User-Interface-Layout.html>`__.
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However, when gdb is invoked via mach, some special arguments
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need to be passed in order to make sure the correct display mode is used. To
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use M-x gdb with mach on firefox, use the following command:
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.. code::
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gecko_repo_directory/mach run --debug --debugparams=-i=mi
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Eclipse
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-------
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You can generate an Eclipse project by running:
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.. code::
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./mach ide eclipse
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See also the `Eclipse CDT <https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Eclipse/Eclipse_CDT>`__ docs on MDN.
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Visual Studio
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-------------
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You can run a Visual Studio project by running:
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.. code::
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./mach ide visualstudio
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.. _CompileDB back-end-compileflags:
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CompileDB back-end / compileflags
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---------------------------------
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You can generate a :code:`compile_commands.json` in your object directory by
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running:
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.. code::
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./mach build-backend --backend=CompileDB
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This file, the compilation database, is understood by a variety of C++ editors / IDEs
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to provide auto-completion capabilities. You can also get an individual compile command by
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running:
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.. code::
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./mach compileflags path/to/file
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This is how the :ref:`VIM <VIM>` integration works, for example.
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