зеркало из https://github.com/mozilla/gecko-dev.git
445 строки
15 KiB
C++
445 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NSSVGEFFECTS_H_
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#define NSSVGEFFECTS_H_
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#include "mozilla/Attributes.h"
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#include "FramePropertyTable.h"
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#include "mozilla/dom/Element.h"
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#include "nsHashKeys.h"
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#include "nsID.h"
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#include "nsIFrame.h"
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#include "nsIMutationObserver.h"
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#include "nsInterfaceHashtable.h"
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#include "nsISupportsBase.h"
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#include "nsISupportsImpl.h"
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#include "nsReferencedElement.h"
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#include "nsStubMutationObserver.h"
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#include "nsSVGUtils.h"
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#include "nsTHashtable.h"
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#include "nsTraceRefcnt.h"
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#include "nsURIHashKey.h"
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class nsIAtom;
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class nsIPresShell;
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class nsIURI;
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class nsSVGClipPathFrame;
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class nsSVGPaintServerFrame;
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class nsSVGFilterFrame;
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class nsSVGMaskFrame;
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/*
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* This interface allows us to be notified when a piece of SVG content is
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* re-rendered.
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*
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* Concrete implementations of this interface need to implement
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* "GetTarget()" to specify the piece of SVG content that they'd like to
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* monitor, and they need to implement "DoUpdate" to specify how we'll react
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* when that content gets re-rendered. They also need to implement a
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* constructor and destructor, which should call StartListening and
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* StopListening, respectively.
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*/
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class nsSVGRenderingObserver : public nsStubMutationObserver {
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public:
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typedef mozilla::dom::Element Element;
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nsSVGRenderingObserver()
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: mInObserverList(false)
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{}
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virtual ~nsSVGRenderingObserver()
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{}
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// nsISupports
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NS_DECL_ISUPPORTS
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// nsIMutationObserver
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NS_DECL_NSIMUTATIONOBSERVER_ATTRIBUTECHANGED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTAPPENDED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTINSERTED
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NS_DECL_NSIMUTATIONOBSERVER_CONTENTREMOVED
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void InvalidateViaReferencedElement();
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// When a nsSVGRenderingObserver list gets forcibly cleared, it uses this
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// callback to notify every observer that's cleared from it, so they can
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// react.
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void NotifyEvictedFromRenderingObserverList();
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bool IsInObserverList() const { return mInObserverList; }
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nsIFrame* GetReferencedFrame();
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/**
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* @param aOK this is only for the convenience of callers. We set *aOK to false
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* if the frame is the wrong type
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*/
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nsIFrame* GetReferencedFrame(nsIAtom* aFrameType, bool* aOK);
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Element* GetReferencedElement();
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virtual bool ObservesReflow() { return true; }
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protected:
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// Non-virtual protected methods
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void StartListening();
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void StopListening();
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// Virtual protected methods
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virtual void DoUpdate() = 0; // called when the referenced resource changes.
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// This is an internally-used version of GetReferencedElement that doesn't
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// forcibly add us as an observer. (whereas GetReferencedElement does)
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virtual Element* GetTarget() = 0;
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// Whether we're in our referenced element's observer list at this time.
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bool mInObserverList;
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};
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/*
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* SVG elements reference supporting resources by element ID. We need to
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* track when those resources change and when the DOM changes in ways
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* that affect which element is referenced by a given ID (e.g., when
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* element IDs change). The code here is responsible for that.
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*
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* When a frame references a supporting resource, we create a property
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* object derived from nsSVGIDRenderingObserver to manage the relationship. The
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* property object is attached to the referencing frame.
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*/
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class nsSVGIDRenderingObserver : public nsSVGRenderingObserver {
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public:
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typedef mozilla::dom::Element Element;
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nsSVGIDRenderingObserver(nsIURI* aURI, nsIFrame *aFrame,
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bool aReferenceImage);
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virtual ~nsSVGIDRenderingObserver();
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protected:
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Element* GetTarget() MOZ_OVERRIDE { return mElement.get(); }
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// This is called when the referenced resource changes.
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virtual void DoUpdate() MOZ_OVERRIDE;
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class SourceReference : public nsReferencedElement {
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public:
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SourceReference(nsSVGIDRenderingObserver* aContainer) : mContainer(aContainer) {}
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protected:
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virtual void ElementChanged(Element* aFrom, Element* aTo) MOZ_OVERRIDE {
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mContainer->StopListening();
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nsReferencedElement::ElementChanged(aFrom, aTo);
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mContainer->StartListening();
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mContainer->DoUpdate();
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}
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/**
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* Override IsPersistent because we want to keep tracking the element
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* for the ID even when it changes.
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*/
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virtual bool IsPersistent() MOZ_OVERRIDE { return true; }
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private:
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nsSVGIDRenderingObserver* mContainer;
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};
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SourceReference mElement;
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// The frame that this property is attached to
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nsIFrame *mFrame;
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// When a presshell is torn down, we don't delete the properties for
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// each frame until after the frames are destroyed. So here we remember
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// the presshell for the frames we care about and, before we use the frame,
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// we test the presshell to see if it's destroying itself. If it is,
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// then the frame pointer is not valid and we know the frame has gone away.
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nsIPresShell *mFramePresShell;
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};
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class nsSVGFilterProperty :
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public nsSVGIDRenderingObserver, public nsISVGFilterProperty {
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public:
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nsSVGFilterProperty(nsIURI *aURI, nsIFrame *aFilteredFrame,
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bool aReferenceImage)
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: nsSVGIDRenderingObserver(aURI, aFilteredFrame, aReferenceImage) {}
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/**
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* @return the filter frame, or null if there is no filter frame
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*/
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nsSVGFilterFrame *GetFilterFrame();
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// nsISupports
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NS_DECL_ISUPPORTS
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// nsISVGFilterProperty
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virtual void Invalidate() MOZ_OVERRIDE { DoUpdate(); }
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private:
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// nsSVGRenderingObserver
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virtual void DoUpdate() MOZ_OVERRIDE;
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};
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class nsSVGMarkerProperty : public nsSVGIDRenderingObserver {
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public:
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nsSVGMarkerProperty(nsIURI *aURI, nsIFrame *aFrame, bool aReferenceImage)
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: nsSVGIDRenderingObserver(aURI, aFrame, aReferenceImage) {}
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protected:
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virtual void DoUpdate() MOZ_OVERRIDE;
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};
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class nsSVGTextPathProperty : public nsSVGIDRenderingObserver {
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public:
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nsSVGTextPathProperty(nsIURI *aURI, nsIFrame *aFrame, bool aReferenceImage)
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: nsSVGIDRenderingObserver(aURI, aFrame, aReferenceImage)
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, mValid(true) {}
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virtual bool ObservesReflow() MOZ_OVERRIDE { return false; }
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protected:
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virtual void DoUpdate() MOZ_OVERRIDE;
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private:
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/**
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* Returns true if the target of the textPath is the frame of a 'path' element.
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*/
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bool TargetIsValid();
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bool mValid;
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};
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class nsSVGPaintingProperty : public nsSVGIDRenderingObserver {
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public:
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nsSVGPaintingProperty(nsIURI *aURI, nsIFrame *aFrame, bool aReferenceImage)
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: nsSVGIDRenderingObserver(aURI, aFrame, aReferenceImage) {}
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protected:
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virtual void DoUpdate() MOZ_OVERRIDE;
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};
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/**
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* A manager for one-shot nsSVGRenderingObserver tracking.
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* nsSVGRenderingObservers can be added or removed. They are not strongly
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* referenced so an observer must be removed before it dies.
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* When InvalidateAll is called, all outstanding references get
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* InvalidateViaReferencedElement()
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* called on them and the list is cleared. The intent is that
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* the observer will force repainting of whatever part of the document
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* is needed, and then at paint time the observer will do a clean lookup
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* of the referenced element and [re-]add itself to the element's observer list.
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*
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* InvalidateAll must be called before this object is destroyed, i.e.
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* before the referenced frame is destroyed. This should normally happen
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* via nsSVGContainerFrame::RemoveFrame, since only frames in the frame
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* tree should be referenced.
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*/
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class nsSVGRenderingObserverList {
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public:
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nsSVGRenderingObserverList() {
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MOZ_COUNT_CTOR(nsSVGRenderingObserverList);
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mObservers.Init(5);
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}
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~nsSVGRenderingObserverList() {
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InvalidateAll();
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MOZ_COUNT_DTOR(nsSVGRenderingObserverList);
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}
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void Add(nsSVGRenderingObserver* aObserver)
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{ mObservers.PutEntry(aObserver); }
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void Remove(nsSVGRenderingObserver* aObserver)
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{ mObservers.RemoveEntry(aObserver); }
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#ifdef DEBUG
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bool Contains(nsSVGRenderingObserver* aObserver)
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{ return (mObservers.GetEntry(aObserver) != nullptr); }
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#endif
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bool IsEmpty()
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{ return mObservers.Count() == 0; }
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/**
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* Drop all our observers, and notify them that we have changed and dropped
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* our reference to them.
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*/
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void InvalidateAll();
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/**
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* Drop all observers that observe reflow, and notify them that we have changed and dropped
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* our reference to them.
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*/
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void InvalidateAllForReflow();
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/**
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* Drop all our observers, and notify them that we have dropped our reference
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* to them.
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*/
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void RemoveAll();
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private:
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nsTHashtable<nsPtrHashKey<nsSVGRenderingObserver> > mObservers;
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};
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class nsSVGEffects {
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public:
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typedef mozilla::dom::Element Element;
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typedef mozilla::FramePropertyDescriptor FramePropertyDescriptor;
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typedef nsInterfaceHashtable<nsURIHashKey, nsIMutationObserver>
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URIObserverHashtable;
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static void DestroySupports(void* aPropertyValue)
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{
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(static_cast<nsISupports*>(aPropertyValue))->Release();
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}
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static void DestroyHashtable(void* aPropertyValue)
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{
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delete static_cast<URIObserverHashtable*> (aPropertyValue);
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}
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NS_DECLARE_FRAME_PROPERTY(FilterProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(MaskProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(ClipPathProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(MarkerBeginProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(MarkerMiddleProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(MarkerEndProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(FillProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(StrokeProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(HrefProperty, DestroySupports)
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NS_DECLARE_FRAME_PROPERTY(BackgroundImageProperty, DestroyHashtable)
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/**
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* Get the paint server for a aTargetFrame.
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*/
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static nsSVGPaintServerFrame *GetPaintServer(nsIFrame *aTargetFrame,
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const nsStyleSVGPaint *aPaint,
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const FramePropertyDescriptor *aProperty);
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struct EffectProperties {
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nsSVGFilterProperty* mFilter;
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nsSVGPaintingProperty* mMask;
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nsSVGPaintingProperty* mClipPath;
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/**
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* @return the clip-path frame, or null if there is no clip-path frame
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* @param aOK if a clip-path was specified and the designated element
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* exists but is an element of the wrong type, *aOK is set to false.
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* Otherwise *aOK is untouched.
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*/
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nsSVGClipPathFrame *GetClipPathFrame(bool *aOK);
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/**
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* @return the mask frame, or null if there is no mask frame
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* @param aOK if a mask was specified and the designated element
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* exists but is an element of the wrong type, *aOK is set to false.
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* Otherwise *aOK is untouched.
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*/
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nsSVGMaskFrame *GetMaskFrame(bool *aOK);
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/**
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* @return the filter frame, or null if there is no filter frame
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* @param aOK if a filter was specified but the designated element
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* does not exist or is an element of the wrong type, *aOK is set
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* to false. Otherwise *aOK is untouched.
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*/
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nsSVGFilterFrame *GetFilterFrame(bool *aOK) {
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if (!mFilter)
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return nullptr;
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nsSVGFilterFrame *filter = mFilter->GetFilterFrame();
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if (!filter) {
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*aOK = false;
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}
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return filter;
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}
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};
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/**
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* @param aFrame should be the first continuation
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*/
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static EffectProperties GetEffectProperties(nsIFrame *aFrame);
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/**
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* Called when changes to an element (e.g. CSS property changes) cause its
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* frame to start/stop referencing (or reference different) SVG resource
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* elements. (_Not_ called for changes to referenced resource elements.)
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*
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* This function handles such changes by discarding _all_ the frame's SVG
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* effects frame properties (causing those properties to stop watching their
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* target element). It also synchronously (re)creates the filter and marker
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* frame properties (XXX why not the other properties?), which makes it
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* useful for initializing those properties during first reflow.
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*
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* XXX rename to something more meaningful like RefreshResourceReferences?
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*/
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static void UpdateEffects(nsIFrame *aFrame);
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/**
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* @param aFrame should be the first continuation
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*/
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static nsSVGFilterProperty *GetFilterProperty(nsIFrame *aFrame);
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static nsSVGFilterFrame *GetFilterFrame(nsIFrame *aFrame) {
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nsSVGFilterProperty *prop = GetFilterProperty(aFrame);
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return prop ? prop->GetFilterFrame() : nullptr;
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}
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/**
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* @param aFrame must be a first-continuation.
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*/
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static void AddRenderingObserver(Element *aElement, nsSVGRenderingObserver *aObserver);
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/**
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* @param aFrame must be a first-continuation.
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*/
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static void RemoveRenderingObserver(Element *aElement, nsSVGRenderingObserver *aObserver);
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/**
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* Removes all rendering observers from aElement.
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*/
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static void RemoveAllRenderingObservers(Element *aElement);
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/**
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* This can be called on any frame. We invalidate the observers of aFrame's
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* element, if any, or else walk up to the nearest observable SVG parent
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* frame with observers and invalidate them instead.
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*
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* Note that this method is very different to e.g.
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* nsNodeUtils::AttributeChanged which walks up the content node tree all the
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* way to the root node (not stopping if it encounters a non-container SVG
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* node) invalidating all mutation observers (not just
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* nsSVGRenderingObservers) on all nodes along the way (not just the first
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* node it finds with observers). In other words, by doing all the
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* things in parentheses in the preceding sentence, this method uses
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* knowledge about our implementation and what can be affected by SVG effects
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* to make invalidation relatively lightweight when an SVG effect changes.
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*/
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static void InvalidateRenderingObservers(nsIFrame *aFrame);
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enum {
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INVALIDATE_REFLOW = 1
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};
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/**
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* This can be called on any element or frame. Only direct observers of this
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* (frame's) element, if any, are invalidated.
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*/
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static void InvalidateDirectRenderingObservers(Element *aElement, uint32_t aFlags = 0);
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static void InvalidateDirectRenderingObservers(nsIFrame *aFrame, uint32_t aFlags = 0);
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/**
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* Get an nsSVGMarkerProperty for the frame, creating a fresh one if necessary
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*/
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static nsSVGMarkerProperty *
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GetMarkerProperty(nsIURI *aURI, nsIFrame *aFrame,
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const FramePropertyDescriptor *aProperty);
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/**
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* Get an nsSVGTextPathProperty for the frame, creating a fresh one if necessary
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*/
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static nsSVGTextPathProperty *
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GetTextPathProperty(nsIURI *aURI, nsIFrame *aFrame,
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const FramePropertyDescriptor *aProperty);
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/**
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* Get an nsSVGPaintingProperty for the frame, creating a fresh one if necessary
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*/
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static nsSVGPaintingProperty *
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GetPaintingProperty(nsIURI *aURI, nsIFrame *aFrame,
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const FramePropertyDescriptor *aProperty);
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/**
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* Get an nsSVGPaintingProperty for the frame for that URI, creating a fresh
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* one if necessary
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*/
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static nsSVGPaintingProperty *
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GetPaintingPropertyForURI(nsIURI *aURI, nsIFrame *aFrame,
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const FramePropertyDescriptor *aProp);
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};
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#endif /*NSSVGEFFECTS_H_*/
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