зеркало из https://github.com/mozilla/gecko-dev.git
199 строки
7.9 KiB
C++
199 строки
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NSSVGINTEGRATIONUTILS_H_
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#define NSSVGINTEGRATIONUTILS_H_
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxRect.h"
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#include "nsRect.h"
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class nsDisplayList;
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class nsDisplayListBuilder;
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class nsIFrame;
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class nsRenderingContext;
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namespace mozilla {
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namespace layers {
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class LayerManager;
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}
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}
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struct nsPoint;
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struct nsSize;
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/**
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* Integration of SVG effects (clipPath clipping, masking and filters) into
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* regular display list based painting and hit-testing.
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*/
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class nsSVGIntegrationUtils MOZ_FINAL
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{
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public:
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/**
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* Returns true if SVG effects are currently applied to this frame.
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*/
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static bool
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UsingEffectsForFrame(const nsIFrame* aFrame);
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/**
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* In SVG, an element's "user space" is simply the coordinate system in place
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* at the time that it is drawn. For non-SVG frames, we want any SVG effects
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* to be applied to the union of the border-box rects of all of a given
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* frame's continuations. This means that, when we paint a non-SVG frame with
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* effects, we want to offset the effects by the distance from the frame's
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* origin (the top left of its border box) to the top left of the union of
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* the border-box rects of all its continuations. In other words, we need to
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* apply this offset as a suplimental translation to the current coordinate
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* system in order to establish the correct user space before calling into
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* the SVG effects code. For the purposes of the nsSVGIntegrationUtils code
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* we somewhat misappropriate the term "user space" by using it to refer
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* specifically to this adjusted coordinate system.
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*
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* For consistency with nsIFrame::GetOffsetTo, the offset this method returns
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* is the offset you need to add to a point that's relative to aFrame's
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* origin (the top left of its border box) to convert it to aFrame's user
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* space. In other words the value returned is actually the offset from the
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* origin of aFrame's user space to aFrame.
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*
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* Note: This method currently only accepts a frame's first continuation
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* since none of our current callers need to be able to pass in other
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* continuations.
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*/
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static nsPoint
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GetOffsetToUserSpace(nsIFrame* aFrame);
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/**
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* Returns the size of the union of the border-box rects of all of
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* aNonSVGFrame's continuations.
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*/
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static nsSize
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GetContinuationUnionSize(nsIFrame* aNonSVGFrame);
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/**
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* When SVG effects need to resolve percentage, userSpaceOnUse lengths, they
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* need a coordinate context to resolve them against. This method provides
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* that coordinate context for non-SVG frames with SVG effects applied to
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* them. The gfxSize returned is the size of the union of all of the given
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* frame's continuations' border boxes, converted to SVG user units (equal to
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* CSS px units), as required by the SVG code.
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*/
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static gfxSize
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GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame);
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/**
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* SVG effects such as SVG filters, masking and clipPath may require an SVG
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* "bbox" for the element they're being applied to in order to make decisions
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* about positioning, and to resolve various lengths against. This method
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* provides the "bbox" for non-SVG frames. The bbox returned is in CSS px
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* units, and is the union of all aNonSVGFrame's continuations' overflow
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* areas, relative to the top-left of the union of all aNonSVGFrame's
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* continuations' border box rects.
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*/
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static gfxRect
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GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame);
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/**
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* Used to adjust a frame's pre-effects visual overflow rect to take account
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* of SVG effects.
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*
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* XXX This method will not do the right thing for frames with continuations.
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* It really needs all the continuations to have been reflowed before being
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* called, but we currently call it on each continuation as its overflow
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* rects are set during the reflow of each particular continuation. Gecko's
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* current reflow architecture does not allow us to set the overflow rects
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* for a whole chain of continuations for a given element at the point when
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* the last continuation is reflowed. See:
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* http://groups.google.com/group/mozilla.dev.tech.layout/msg/6b179066f3051f65
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*/
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static nsRect
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ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreEffectsOverflowRect);
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/**
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* Used to adjust the area of a frame that needs to be invalidated to take
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* account of SVG effects.
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*
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* @param aFrame The effects frame.
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* @param aToReferenceFrame The offset (in app units) from aFrame to its
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* reference display item.
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* @param aInvalidRect The pre-effects invalid rect in pixels relative to
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* the reference display item.
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* @return The post-effects invalid rect in pixels relative to the reference
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* display item.
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*/
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static nsIntRect
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AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame, const nsPoint& aToReferenceFrame,
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const nsIntRect& aInvalidRect);
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/**
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* Figure out which area of the source is needed given an area to
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* repaint
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*/
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static nsRect
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GetRequiredSourceForInvalidArea(nsIFrame* aFrame, const nsRect& aDamageRect);
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/**
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* Returns true if the given point is not clipped out by effects.
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* @param aPt in appunits relative to aFrame
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*/
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static bool
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HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt);
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/**
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* Paint non-SVG frame with SVG effects.
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*/
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static void
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PaintFramesWithEffects(nsRenderingContext* aCtx,
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nsIFrame* aFrame, const nsRect& aDirtyRect,
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nsDisplayListBuilder* aBuilder,
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mozilla::layers::LayerManager* aManager);
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/**
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* SVG frames expect to paint in SVG user units, which are equal to CSS px
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* units. This method provides a transform matrix to multiply onto a
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* gfxContext's current transform to convert the context's current units from
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* its usual dev pixels to SVG user units/CSS px to keep the SVG code happy.
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*/
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static gfxMatrix
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GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame);
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/**
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* @param aRenderingContext the target rendering context in which the paint
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* server will be rendered
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* @param aTarget the target frame onto which the paint server will be
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* rendered
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* @param aPaintServer a first-continuation frame to use as the source
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* @param aFilter a filter to be applied when scaling
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* @param aDest the area the paint server image should be mapped to
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* @param aFill the area to be filled with copies of the paint server image
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* @param aAnchor a point in aFill which we will ensure is pixel-aligned in
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* the output
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* @param aDirty pixels outside this area may be skipped
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* @param aPaintServerSize the size that would be filled when using
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* background-repeat:no-repeat and background-size:auto. For normal background
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* images, this would be the intrinsic size of the image; for gradients and
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* patterns this would be the whole target frame fill area.
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* @param aFlags pass FLAG_SYNC_DECODE_IMAGES and any images in the paint
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* server will be decoding synchronously if they are not decoded already.
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*/
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enum {
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FLAG_SYNC_DECODE_IMAGES = 0x01,
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};
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static void
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DrawPaintServer(nsRenderingContext* aRenderingContext,
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nsIFrame* aTarget,
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nsIFrame* aPaintServer,
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gfxPattern::GraphicsFilter aFilter,
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const nsRect& aDest,
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const nsRect& aFill,
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const nsPoint& aAnchor,
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const nsRect& aDirty,
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const nsSize& aPaintServerSize,
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uint32_t aFlags);
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};
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#endif /*NSSVGINTEGRATIONUTILS_H_*/
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