gecko-dev/gfx/webrender/examples/animation.rs

87 строки
3.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
extern crate gleam;
extern crate glutin;
extern crate webrender;
extern crate webrender_traits;
#[macro_use]
extern crate lazy_static;
#[path="common/boilerplate.rs"]
mod boilerplate;
use boilerplate::HandyDandyRectBuilder;
use std::sync::Mutex;
use webrender_traits::*;
// This example creates a 100x100 white rect and allows the user to move it
// around by using the arrow keys. It does this by using the animation API.
fn body(_api: &RenderApi,
builder: &mut DisplayListBuilder,
_pipeline_id: &PipelineId,
_layout_size: &LayoutSize)
{
// Create a 100x100 stacking context with an animatable transform property.
// Note the magic "42" we use as the animation key. That is used to update
// the transform in the keyboard event handler code.
let bounds = (0,0).to(100, 100);
builder.push_stacking_context(webrender_traits::ScrollPolicy::Scrollable,
bounds,
Some(PropertyBinding::Binding(PropertyBindingKey::new(42))),
TransformStyle::Flat,
None,
webrender_traits::MixBlendMode::Normal,
Vec::new());
// Fill it with a white rect
let clip = builder.push_clip_region(&bounds, vec![], None);
builder.push_rect(bounds,
clip,
ColorF::new(1.0, 1.0, 1.0, 1.0));
builder.pop_stacking_context();
}
lazy_static! {
static ref TRANSFORM: Mutex<LayoutTransform> = Mutex::new(LayoutTransform::identity());
}
fn event_handler(event: &glutin::Event,
api: &RenderApi)
{
match *event {
glutin::Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(key)) => {
let offset = match key {
glutin::VirtualKeyCode::Down => (0.0, 10.0),
glutin::VirtualKeyCode::Up => (0.0, -10.0),
glutin::VirtualKeyCode::Right => (10.0, 0.0),
glutin::VirtualKeyCode::Left => (-10.0, 0.0),
_ => return,
};
// Update the transform based on the keyboard input and push it to
// webrender using the generate_frame API. This will recomposite with
// the updated transform.
let new_transform = TRANSFORM.lock().unwrap().post_translate(LayoutVector3D::new(offset.0, offset.1, 0.0));
api.generate_frame(Some(DynamicProperties {
transforms: vec![
PropertyValue {
key: PropertyBindingKey::new(42),
value: new_transform,
},
],
floats: vec![],
}));
*TRANSFORM.lock().unwrap() = new_transform;
}
_ => ()
}
}
fn main() {
boilerplate::main_wrapper(body, event_handler, None);
}