зеркало из https://github.com/mozilla/gecko-dev.git
1143 строки
40 KiB
C++
1143 строки
40 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsAnimationManager.h"
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#include "nsTransitionManager.h"
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#include "mozilla/dom/CSSAnimationBinding.h"
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#include "mozilla/AnimationTarget.h"
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#include "mozilla/EffectCompositor.h"
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#include "mozilla/EffectSet.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/ServoComputedValuesWithParent.h"
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#include "mozilla/ServoStyleSet.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/DocumentTimeline.h"
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#include "mozilla/dom/KeyframeEffectReadOnly.h"
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#include "nsPresContext.h"
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#include "nsStyleSet.h"
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#include "nsStyleChangeList.h"
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#include "nsContentUtils.h"
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#include "nsCSSRules.h"
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#include "mozilla/GeckoRestyleManager.h"
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#include "nsLayoutUtils.h"
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#include "nsIFrame.h"
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#include "nsIDocument.h"
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#include "nsDOMMutationObserver.h"
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#include "nsIPresShell.h"
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#include "nsIPresShellInlines.h"
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#include <algorithm> // std::stable_sort
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#include <math.h>
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using namespace mozilla;
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using namespace mozilla::css;
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using mozilla::dom::Animation;
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using mozilla::dom::AnimationPlayState;
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using mozilla::dom::KeyframeEffectReadOnly;
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using mozilla::dom::CSSAnimation;
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typedef mozilla::ComputedTiming::AnimationPhase AnimationPhase;
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namespace {
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struct AnimationEventParams {
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EventMessage mMessage;
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StickyTimeDuration mElapsedTime;
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TimeStamp mTimeStamp;
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};
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} // anonymous namespace
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////////////////////////// CSSAnimation ////////////////////////////
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JSObject*
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CSSAnimation::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return dom::CSSAnimationBinding::Wrap(aCx, this, aGivenProto);
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}
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mozilla::dom::Promise*
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CSSAnimation::GetReady(ErrorResult& aRv)
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{
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FlushStyle();
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return Animation::GetReady(aRv);
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}
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void
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CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior)
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{
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mPauseShouldStick = false;
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Animation::Play(aRv, aLimitBehavior);
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}
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void
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CSSAnimation::Pause(ErrorResult& aRv)
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{
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mPauseShouldStick = true;
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Animation::Pause(aRv);
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}
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AnimationPlayState
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CSSAnimation::PlayStateFromJS() const
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{
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// Flush style to ensure that any properties controlling animation state
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// (e.g. animation-play-state) are fully updated.
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FlushStyle();
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return Animation::PlayStateFromJS();
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}
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void
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CSSAnimation::PlayFromJS(ErrorResult& aRv)
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{
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// Note that flushing style below might trigger calls to
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// PlayFromStyle()/PauseFromStyle() on this object.
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FlushStyle();
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Animation::PlayFromJS(aRv);
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}
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void
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CSSAnimation::PlayFromStyle()
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{
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mIsStylePaused = false;
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if (!mPauseShouldStick) {
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ErrorResult rv;
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PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
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// play() should not throw when LimitBehavior is Continue
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MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
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}
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}
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void
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CSSAnimation::PauseFromStyle()
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{
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// Check if the pause state is being overridden
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if (mIsStylePaused) {
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return;
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}
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mIsStylePaused = true;
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ErrorResult rv;
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PauseNoUpdate(rv);
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// pause() should only throw when *all* of the following conditions are true:
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// - we are in the idle state, and
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// - we have a negative playback rate, and
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// - we have an infinitely repeating animation
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// The first two conditions will never happen under regular style processing
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// but could happen if an author made modifications to the Animation object
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// and then updated animation-play-state. It's an unusual case and there's
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// no obvious way to pass on the exception information so we just silently
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// fail for now.
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if (rv.Failed()) {
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NS_WARNING("Unexpected exception pausing animation - silently failing");
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}
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}
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void
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CSSAnimation::Tick()
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{
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Animation::Tick();
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QueueEvents();
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}
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bool
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CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const
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{
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MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
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"Should only be called for CSS animations that are sorted "
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"as CSS animations (i.e. tied to CSS markup)");
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// 0. Object-equality case
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if (&aOther == this) {
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return false;
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}
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// 1. Sort by document order
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if (!mOwningElement.Equals(aOther.mOwningElement)) {
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return mOwningElement.LessThan(aOther.mOwningElement);
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}
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// 2. (Same element and pseudo): Sort by position in animation-name
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return mAnimationIndex < aOther.mAnimationIndex;
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}
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void
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CSSAnimation::QueueEvents(StickyTimeDuration aActiveTime)
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{
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// If the animation is pending, we ignore animation events until we finish
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// pending.
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if (mPendingState != PendingState::NotPending) {
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return;
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}
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// CSS animations dispatch events at their owning element. This allows
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// script to repurpose a CSS animation to target a different element,
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// to use a group effect (which has no obvious "target element"), or
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// to remove the animation effect altogether whilst still getting
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// animation events.
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//
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// It does mean, however, that for a CSS animation that has no owning
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// element (e.g. it was created using the CSSAnimation constructor or
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// disassociated from CSS) no events are fired. If it becomes desirable
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// for these animations to still fire events we should spec the concept
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// of the "original owning element" or "event target" and allow script
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// to set it when creating a CSSAnimation object.
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if (!mOwningElement.IsSet()) {
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return;
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}
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dom::Element* owningElement;
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CSSPseudoElementType owningPseudoType;
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mOwningElement.GetElement(owningElement, owningPseudoType);
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MOZ_ASSERT(owningElement, "Owning element should be set");
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// Get the nsAnimationManager so we can queue events on it
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nsPresContext* presContext =
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nsContentUtils::GetContextForContent(owningElement);
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if (!presContext) {
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return;
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}
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nsAnimationManager* manager = presContext->AnimationManager();
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const StickyTimeDuration zeroDuration;
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uint64_t currentIteration = 0;
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ComputedTiming::AnimationPhase currentPhase;
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StickyTimeDuration intervalStartTime;
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StickyTimeDuration intervalEndTime;
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StickyTimeDuration iterationStartTime;
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if (!mEffect) {
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currentPhase = GetAnimationPhaseWithoutEffect
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<ComputedTiming::AnimationPhase>(*this);
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} else {
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ComputedTiming computedTiming = mEffect->GetComputedTiming();
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currentPhase = computedTiming.mPhase;
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currentIteration = computedTiming.mCurrentIteration;
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if (currentPhase == mPreviousPhase &&
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currentIteration == mPreviousIteration) {
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return;
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}
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intervalStartTime =
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std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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intervalEndTime =
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std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().mDelay),
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computedTiming.mActiveDuration),
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zeroDuration);
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uint64_t iterationBoundary = mPreviousIteration > currentIteration
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? currentIteration + 1
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: currentIteration;
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iterationStartTime =
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computedTiming.mDuration.MultDouble(
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(iterationBoundary - computedTiming.mIterationStart));
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}
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TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
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TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
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TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime);
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AutoTArray<AnimationEventParams, 2> events;
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// Handle cancel event first
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if ((mPreviousPhase != AnimationPhase::Idle &&
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mPreviousPhase != AnimationPhase::After) &&
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currentPhase == AnimationPhase::Idle) {
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TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(aActiveTime);
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events.AppendElement(AnimationEventParams{ eAnimationCancel,
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aActiveTime,
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activeTimeStamp });
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}
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switch (mPreviousPhase) {
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case AnimationPhase::Idle:
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case AnimationPhase::Before:
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if (currentPhase == AnimationPhase::Active) {
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events.AppendElement(AnimationEventParams{ eAnimationStart,
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intervalStartTime,
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startTimeStamp });
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} else if (currentPhase == AnimationPhase::After) {
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events.AppendElement(AnimationEventParams{ eAnimationStart,
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intervalStartTime,
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startTimeStamp });
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events.AppendElement(AnimationEventParams{ eAnimationEnd,
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intervalEndTime,
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endTimeStamp });
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}
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break;
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case AnimationPhase::Active:
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if (currentPhase == AnimationPhase::Before) {
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events.AppendElement(AnimationEventParams{ eAnimationEnd,
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intervalStartTime,
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startTimeStamp });
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} else if (currentPhase == AnimationPhase::Active) {
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// The currentIteration must have changed or element we would have
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// returned early above.
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MOZ_ASSERT(currentIteration != mPreviousIteration);
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events.AppendElement(AnimationEventParams{ eAnimationIteration,
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iterationStartTime,
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iterationTimeStamp });
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} else if (currentPhase == AnimationPhase::After) {
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events.AppendElement(AnimationEventParams{ eAnimationEnd,
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intervalEndTime,
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endTimeStamp });
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}
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break;
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case AnimationPhase::After:
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if (currentPhase == AnimationPhase::Before) {
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events.AppendElement(AnimationEventParams{ eAnimationStart,
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intervalEndTime,
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startTimeStamp});
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events.AppendElement(AnimationEventParams{ eAnimationEnd,
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intervalStartTime,
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endTimeStamp });
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} else if (currentPhase == AnimationPhase::Active) {
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events.AppendElement(AnimationEventParams{ eAnimationStart,
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intervalEndTime,
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endTimeStamp });
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}
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break;
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}
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mPreviousPhase = currentPhase;
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mPreviousIteration = currentIteration;
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for (const AnimationEventParams& event : events){
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manager->QueueEvent(
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AnimationEventInfo(owningElement, owningPseudoType,
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event.mMessage, mAnimationName,
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event.mElapsedTime, event.mTimeStamp,
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this));
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}
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}
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void
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CSSAnimation::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
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{
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if (mNeedsNewAnimationIndexWhenRun &&
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PlayState() != AnimationPlayState::Idle) {
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = false;
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}
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Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
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}
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////////////////////////// nsAnimationManager ////////////////////////////
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NS_IMPL_CYCLE_COLLECTION(nsAnimationManager, mEventDispatcher)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(nsAnimationManager, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(nsAnimationManager, Release)
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// Find the matching animation by |aName| in the old list
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// of animations and remove the matched animation from the list.
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static already_AddRefed<CSSAnimation>
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PopExistingAnimation(const nsAString& aName,
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nsAnimationManager::CSSAnimationCollection* aCollection)
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{
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if (!aCollection) {
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return nullptr;
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}
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// Animations are stored in reverse order to how they appear in the
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// animation-name property. However, we want to match animations beginning
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// from the end of the animation-name list, so we iterate *forwards*
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// through the collection.
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for (size_t idx = 0, length = aCollection->mAnimations.Length();
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idx != length; ++ idx) {
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CSSAnimation* cssAnim = aCollection->mAnimations[idx];
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if (cssAnim->AnimationName() == aName) {
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RefPtr<CSSAnimation> match = cssAnim;
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aCollection->mAnimations.RemoveElementAt(idx);
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return match.forget();
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}
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}
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return nullptr;
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}
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class ResolvedStyleCache {
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public:
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ResolvedStyleCache() : mCache() {}
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nsStyleContext* Get(nsPresContext *aPresContext,
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nsStyleContext *aParentStyleContext,
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Declaration* aKeyframeDeclaration);
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private:
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nsRefPtrHashtable<nsPtrHashKey<Declaration>, nsStyleContext> mCache;
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};
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nsStyleContext*
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ResolvedStyleCache::Get(nsPresContext *aPresContext,
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nsStyleContext *aParentStyleContext,
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Declaration* aKeyframeDeclaration)
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{
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// FIXME (spec): The css3-animations spec isn't very clear about how
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// properties are resolved when they have values that depend on other
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// properties (e.g., values in 'em'). I presume that they're resolved
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// relative to the other styles of the element. The question is
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// whether they are resolved relative to other animations: I assume
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// that they're not, since that would prevent us from caching a lot of
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// data that we'd really like to cache (in particular, the
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// StyleAnimationValue values in AnimationPropertySegment).
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nsStyleContext *result = mCache.GetWeak(aKeyframeDeclaration);
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if (!result) {
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aKeyframeDeclaration->SetImmutable();
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// The spec says that !important declarations should just be ignored
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MOZ_ASSERT(!aKeyframeDeclaration->HasImportantData(),
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"Keyframe rule has !important data");
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nsCOMArray<nsIStyleRule> rules;
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rules.AppendObject(aKeyframeDeclaration);
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MOZ_ASSERT(aPresContext->StyleSet()->IsGecko(),
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"ServoStyleSet should not use nsAnimationManager for "
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"animations");
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RefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->AsGecko()->
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ResolveStyleByAddingRules(aParentStyleContext, rules);
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mCache.Put(aKeyframeDeclaration, resultStrong);
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result = resultStrong;
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}
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return result;
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}
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class MOZ_STACK_CLASS ServoCSSAnimationBuilder final {
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public:
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ServoCSSAnimationBuilder(
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const ServoComputedValues* aComputedValues,
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const ServoComputedValues* aParentComputedValues)
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: mComputedValues(aComputedValues)
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, mParentComputedValues(aParentComputedValues)
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{
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MOZ_ASSERT(aComputedValues);
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}
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bool BuildKeyframes(nsPresContext* aPresContext,
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const StyleAnimation& aSrc,
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nsTArray<Keyframe>& aKeyframes)
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{
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ServoStyleSet* styleSet = aPresContext->StyleSet()->AsServo();
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MOZ_ASSERT(styleSet);
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const nsTimingFunction& timingFunction = aSrc.GetTimingFunction();
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return styleSet->FillKeyframesForName(aSrc.GetName(),
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timingFunction,
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mComputedValues,
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aKeyframes);
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}
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void SetKeyframes(KeyframeEffectReadOnly& aEffect,
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nsTArray<Keyframe>&& aKeyframes)
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{
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aEffect.SetKeyframes(Move(aKeyframes),
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{ mComputedValues, mParentComputedValues });
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}
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private:
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const ServoComputedValues* mComputedValues;
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const ServoComputedValues* mParentComputedValues;
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};
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class MOZ_STACK_CLASS GeckoCSSAnimationBuilder final {
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public:
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GeckoCSSAnimationBuilder(nsStyleContext* aStyleContext,
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const NonOwningAnimationTarget& aTarget)
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: mStyleContext(aStyleContext)
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, mTarget(aTarget)
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{
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MOZ_ASSERT(aStyleContext);
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MOZ_ASSERT(aTarget.mElement);
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}
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bool BuildKeyframes(nsPresContext* aPresContext,
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const StyleAnimation& aSrc,
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nsTArray<Keyframe>& aKeyframs);
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void SetKeyframes(KeyframeEffectReadOnly& aEffect,
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nsTArray<Keyframe>&& aKeyframes)
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{
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aEffect.SetKeyframes(Move(aKeyframes), mStyleContext);
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}
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private:
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nsTArray<Keyframe> BuildAnimationFrames(nsPresContext* aPresContext,
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const StyleAnimation& aSrc,
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const nsCSSKeyframesRule* aRule);
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Maybe<ComputedTimingFunction> GetKeyframeTimingFunction(
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nsPresContext* aPresContext,
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nsCSSKeyframeRule* aKeyframeRule,
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const Maybe<ComputedTimingFunction>& aInheritedTimingFunction);
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nsTArray<PropertyValuePair> GetKeyframePropertyValues(
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nsPresContext* aPresContext,
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nsCSSKeyframeRule* aKeyframeRule,
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nsCSSPropertyIDSet& aAnimatedProperties);
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void FillInMissingKeyframeValues(
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nsCSSPropertyIDSet aAnimatedProperties,
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nsCSSPropertyIDSet aPropertiesSetAtStart,
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nsCSSPropertyIDSet aPropertiesSetAtEnd,
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const Maybe<ComputedTimingFunction>& aInheritedTimingFunction,
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nsTArray<Keyframe>& aKeyframes);
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RefPtr<nsStyleContext> mStyleContext;
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NonOwningAnimationTarget mTarget;
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ResolvedStyleCache mResolvedStyles;
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};
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static Maybe<ComputedTimingFunction>
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ConvertTimingFunction(const nsTimingFunction& aTimingFunction);
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template<class BuilderType>
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static void
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UpdateOldAnimationPropertiesWithNew(
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CSSAnimation& aOld,
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TimingParams& aNewTiming,
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nsTArray<Keyframe>&& aNewKeyframes,
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bool aNewIsStylePaused,
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BuilderType& aBuilder)
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{
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bool animationChanged = false;
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// Update the old from the new so we can keep the original object
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// identity (and any expando properties attached to it).
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if (aOld.GetEffect()) {
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dom::AnimationEffectReadOnly* oldEffect = aOld.GetEffect();
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animationChanged = oldEffect->SpecifiedTiming() != aNewTiming;
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oldEffect->SetSpecifiedTiming(aNewTiming);
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KeyframeEffectReadOnly* oldKeyframeEffect = oldEffect->AsKeyframeEffect();
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if (oldKeyframeEffect) {
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aBuilder.SetKeyframes(*oldKeyframeEffect, Move(aNewKeyframes));
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}
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}
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// Handle changes in play state. If the animation is idle, however,
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// changes to animation-play-state should *not* restart it.
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if (aOld.PlayState() != AnimationPlayState::Idle) {
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// CSSAnimation takes care of override behavior so that,
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// for example, if the author has called pause(), that will
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// override the animation-play-state.
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// (We should check aNew->IsStylePaused() but that requires
|
|
// downcasting to CSSAnimation and we happen to know that
|
|
// aNew will only ever be paused by calling PauseFromStyle
|
|
// making IsPausedOrPausing synonymous in this case.)
|
|
if (!aOld.IsStylePaused() && aNewIsStylePaused) {
|
|
aOld.PauseFromStyle();
|
|
animationChanged = true;
|
|
} else if (aOld.IsStylePaused() && !aNewIsStylePaused) {
|
|
aOld.PlayFromStyle();
|
|
animationChanged = true;
|
|
}
|
|
}
|
|
|
|
// Updating the effect timing above might already have caused the
|
|
// animation to become irrelevant so only add a changed record if
|
|
// the animation is still relevant.
|
|
if (animationChanged && aOld.IsRelevant()) {
|
|
nsNodeUtils::AnimationChanged(&aOld);
|
|
}
|
|
}
|
|
|
|
// Returns a new animation set up with given StyleAnimation.
|
|
// Or returns an existing animation matching StyleAnimation's name updated
|
|
// with the new StyleAnimation.
|
|
template<class BuilderType>
|
|
static already_AddRefed<CSSAnimation>
|
|
BuildAnimation(nsPresContext* aPresContext,
|
|
const NonOwningAnimationTarget& aTarget,
|
|
const StyleAnimation& aSrc,
|
|
BuilderType& aBuilder,
|
|
nsAnimationManager::CSSAnimationCollection* aCollection)
|
|
{
|
|
MOZ_ASSERT(aPresContext);
|
|
|
|
nsTArray<Keyframe> keyframes;
|
|
if (!aBuilder.BuildKeyframes(aPresContext, aSrc, keyframes)) {
|
|
return nullptr;
|
|
}
|
|
|
|
TimingParams timing = TimingParamsFromCSSParams(aSrc.GetDuration(),
|
|
aSrc.GetDelay(),
|
|
aSrc.GetIterationCount(),
|
|
aSrc.GetDirection(),
|
|
aSrc.GetFillMode());
|
|
|
|
bool isStylePaused =
|
|
aSrc.GetPlayState() == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
|
|
|
|
// Find the matching animation with animation name in the old list
|
|
// of animations and remove the matched animation from the list.
|
|
RefPtr<CSSAnimation> oldAnim =
|
|
PopExistingAnimation(aSrc.GetName(), aCollection);
|
|
|
|
if (oldAnim) {
|
|
// Copy over the start times and (if still paused) pause starts
|
|
// for each animation (matching on name only) that was also in the
|
|
// old list of animations.
|
|
// This means that we honor dynamic changes, which isn't what the
|
|
// spec says to do, but WebKit seems to honor at least some of
|
|
// them. See
|
|
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
|
|
// In order to honor what the spec said, we'd copy more data over.
|
|
UpdateOldAnimationPropertiesWithNew(*oldAnim,
|
|
timing,
|
|
Move(keyframes),
|
|
isStylePaused,
|
|
aBuilder);
|
|
return oldAnim.forget();
|
|
}
|
|
|
|
// mTarget is non-null here, so we emplace it directly.
|
|
Maybe<OwningAnimationTarget> target;
|
|
target.emplace(aTarget.mElement, aTarget.mPseudoType);
|
|
KeyframeEffectParams effectOptions;
|
|
RefPtr<KeyframeEffectReadOnly> effect =
|
|
new KeyframeEffectReadOnly(aPresContext->Document(), target, timing,
|
|
effectOptions);
|
|
|
|
aBuilder.SetKeyframes(*effect, Move(keyframes));
|
|
|
|
RefPtr<CSSAnimation> animation =
|
|
new CSSAnimation(aPresContext->Document()->GetScopeObject(),
|
|
aSrc.GetName());
|
|
animation->SetOwningElement(
|
|
OwningElementRef(*aTarget.mElement, aTarget.mPseudoType));
|
|
|
|
animation->SetTimelineNoUpdate(aTarget.mElement->OwnerDoc()->Timeline());
|
|
animation->SetEffectNoUpdate(effect);
|
|
|
|
if (isStylePaused) {
|
|
animation->PauseFromStyle();
|
|
} else {
|
|
animation->PlayFromStyle();
|
|
}
|
|
|
|
return animation.forget();
|
|
}
|
|
|
|
bool
|
|
GeckoCSSAnimationBuilder::BuildKeyframes(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
nsTArray<Keyframe>& aKeyframes)
|
|
{
|
|
MOZ_ASSERT(aPresContext);
|
|
MOZ_ASSERT(aPresContext->StyleSet()->IsGecko());
|
|
|
|
nsCSSKeyframesRule* rule =
|
|
aPresContext->StyleSet()->AsGecko()->KeyframesRuleForName(aSrc.GetName());
|
|
if (!rule) {
|
|
return false;
|
|
}
|
|
|
|
aKeyframes = BuildAnimationFrames(aPresContext, aSrc, rule);
|
|
|
|
return true;
|
|
}
|
|
|
|
nsTArray<Keyframe>
|
|
GeckoCSSAnimationBuilder::BuildAnimationFrames(nsPresContext* aPresContext,
|
|
const StyleAnimation& aSrc,
|
|
const nsCSSKeyframesRule* aRule)
|
|
{
|
|
// Ideally we'd like to build up a set of Keyframe objects that more-or-less
|
|
// reflect the keyframes as-specified in the @keyframes rule(s) so that
|
|
// authors get something intuitive when they call anim.effect.getKeyframes().
|
|
//
|
|
// That, however, proves to be difficult because the way CSS declarations are
|
|
// processed differs from how we are able to represent keyframes as
|
|
// JavaScript objects in the Web Animations API.
|
|
//
|
|
// For example,
|
|
//
|
|
// { margin: 10px; margin-left: 20px }
|
|
//
|
|
// could be represented as:
|
|
//
|
|
// { margin: '10px', marginLeft: '20px' }
|
|
//
|
|
// BUT:
|
|
//
|
|
// { margin-left: 20px; margin: 10px }
|
|
//
|
|
// would be represented as:
|
|
//
|
|
// { margin: '10px' }
|
|
//
|
|
// Likewise,
|
|
//
|
|
// { margin-left: 20px; margin-left: 30px }
|
|
//
|
|
// would be represented as:
|
|
//
|
|
// { marginLeft: '30px' }
|
|
//
|
|
// As such, the mapping between source @keyframes and the Keyframe objects
|
|
// becomes obscured. The deviation is even more significant when we consider
|
|
// cascading between @keyframes rules and variable references in shorthand
|
|
// properties.
|
|
//
|
|
// We could, perhaps, produce a mapping that makes sense most of the time
|
|
// but it would be complex and need to be specified and implemented
|
|
// interoperably. Instead, for now, for CSS Animations (and CSS Transitions,
|
|
// for that matter) we resolve values on @keyframes down to computed values
|
|
// (thereby expanding shorthands and variable references) and then pick up the
|
|
// last value for each longhand property at each offset.
|
|
|
|
// FIXME: There is a pending spec change to make multiple @keyframes
|
|
// rules with the same name cascade but we don't support that yet.
|
|
|
|
Maybe<ComputedTimingFunction> inheritedTimingFunction =
|
|
ConvertTimingFunction(aSrc.GetTimingFunction());
|
|
|
|
// First, make up Keyframe objects for each rule
|
|
nsTArray<Keyframe> keyframes;
|
|
nsCSSPropertyIDSet animatedProperties;
|
|
|
|
for (auto ruleIdx = 0, ruleEnd = aRule->StyleRuleCount();
|
|
ruleIdx != ruleEnd; ++ruleIdx) {
|
|
css::Rule* cssRule = aRule->GetStyleRuleAt(ruleIdx);
|
|
MOZ_ASSERT(cssRule, "must have rule");
|
|
MOZ_ASSERT(cssRule->GetType() == css::Rule::KEYFRAME_RULE,
|
|
"must be keyframe rule");
|
|
nsCSSKeyframeRule* keyframeRule = static_cast<nsCSSKeyframeRule*>(cssRule);
|
|
|
|
const nsTArray<float>& keys = keyframeRule->GetKeys();
|
|
for (float key : keys) {
|
|
if (key < 0.0f || key > 1.0f) {
|
|
continue;
|
|
}
|
|
|
|
Keyframe keyframe;
|
|
keyframe.mOffset.emplace(key);
|
|
keyframe.mTimingFunction =
|
|
GetKeyframeTimingFunction(aPresContext, keyframeRule,
|
|
inheritedTimingFunction);
|
|
keyframe.mPropertyValues =
|
|
GetKeyframePropertyValues(aPresContext, keyframeRule,
|
|
animatedProperties);
|
|
|
|
keyframes.AppendElement(Move(keyframe));
|
|
}
|
|
}
|
|
|
|
// Next, stable sort by offset
|
|
std::stable_sort(keyframes.begin(), keyframes.end(),
|
|
[](const Keyframe& a, const Keyframe& b)
|
|
{
|
|
return a.mOffset < b.mOffset;
|
|
});
|
|
|
|
// Then walk backwards through the keyframes and drop overridden properties.
|
|
nsCSSPropertyIDSet propertiesSetAtCurrentOffset;
|
|
nsCSSPropertyIDSet propertiesSetAtStart;
|
|
nsCSSPropertyIDSet propertiesSetAtEnd;
|
|
double currentOffset = -1.0;
|
|
for (size_t keyframeIdx = keyframes.Length();
|
|
keyframeIdx > 0;
|
|
--keyframeIdx) {
|
|
Keyframe& keyframe = keyframes[keyframeIdx - 1];
|
|
MOZ_ASSERT(keyframe.mOffset, "Should have filled in the offset");
|
|
|
|
if (keyframe.mOffset.value() != currentOffset) {
|
|
propertiesSetAtCurrentOffset.Empty();
|
|
currentOffset = keyframe.mOffset.value();
|
|
}
|
|
|
|
// Get the set of properties from this keyframe that have not
|
|
// already been set at this offset.
|
|
nsTArray<PropertyValuePair> uniquePropertyValues;
|
|
uniquePropertyValues.SetCapacity(keyframe.mPropertyValues.Length());
|
|
for (const PropertyValuePair& pair : keyframe.mPropertyValues) {
|
|
if (!propertiesSetAtCurrentOffset.HasProperty(pair.mProperty)) {
|
|
uniquePropertyValues.AppendElement(pair);
|
|
propertiesSetAtCurrentOffset.AddProperty(pair.mProperty);
|
|
|
|
if (currentOffset == 0.0) {
|
|
propertiesSetAtStart.AddProperty(pair.mProperty);
|
|
} else if (currentOffset == 1.0) {
|
|
propertiesSetAtEnd.AddProperty(pair.mProperty);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have a keyframe at the same offset with the same timing
|
|
// function we should merge our (unique) values into it.
|
|
// Otherwise, we should update the existing keyframe with only the
|
|
// unique properties.
|
|
//
|
|
// Bug 1293490: We should also match composite modes here.
|
|
Keyframe* existingKeyframe = nullptr;
|
|
// Don't bother searching for an existing keyframe if we don't
|
|
// have anything to contribute to it.
|
|
if (!uniquePropertyValues.IsEmpty()) {
|
|
for (size_t i = keyframeIdx; i < keyframes.Length(); i++) {
|
|
Keyframe& kf = keyframes[i];
|
|
if (kf.mOffset.value() != currentOffset) {
|
|
break;
|
|
}
|
|
if (kf.mTimingFunction == keyframe.mTimingFunction) {
|
|
existingKeyframe = &kf;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (existingKeyframe) {
|
|
existingKeyframe->
|
|
mPropertyValues.AppendElements(Move(uniquePropertyValues));
|
|
keyframe.mPropertyValues.Clear();
|
|
} else {
|
|
keyframe.mPropertyValues.SwapElements(uniquePropertyValues);
|
|
}
|
|
|
|
// Check for a now-empty keyframe
|
|
if (keyframe.mPropertyValues.IsEmpty()) {
|
|
keyframes.RemoveElementAt(keyframeIdx - 1);
|
|
// existingKeyframe might dangle now
|
|
}
|
|
}
|
|
|
|
// Finally, we need to look for any animated properties that have an
|
|
// implicit 'to' or 'from' value and fill in the appropriate keyframe
|
|
// with the current computed style.
|
|
FillInMissingKeyframeValues(animatedProperties, propertiesSetAtStart,
|
|
propertiesSetAtEnd, inheritedTimingFunction,
|
|
keyframes);
|
|
|
|
return keyframes;
|
|
}
|
|
|
|
Maybe<ComputedTimingFunction>
|
|
GeckoCSSAnimationBuilder::GetKeyframeTimingFunction(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction)
|
|
{
|
|
Maybe<ComputedTimingFunction> result;
|
|
|
|
if (aKeyframeRule->Declaration() &&
|
|
aKeyframeRule->Declaration()->HasProperty(
|
|
eCSSProperty_animation_timing_function)) {
|
|
RefPtr<nsStyleContext> keyframeRuleContext =
|
|
mResolvedStyles.Get(aPresContext, mStyleContext,
|
|
aKeyframeRule->Declaration());
|
|
const nsTimingFunction& tf = keyframeRuleContext->StyleDisplay()->
|
|
mAnimations[0].GetTimingFunction();
|
|
result = ConvertTimingFunction(tf);
|
|
} else {
|
|
result = aInheritedTimingFunction;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static Maybe<ComputedTimingFunction>
|
|
ConvertTimingFunction(const nsTimingFunction& aTimingFunction)
|
|
{
|
|
Maybe<ComputedTimingFunction> result;
|
|
|
|
if (aTimingFunction.mType != nsTimingFunction::Type::Linear) {
|
|
result.emplace();
|
|
result->Init(aTimingFunction);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
nsTArray<PropertyValuePair>
|
|
GeckoCSSAnimationBuilder::GetKeyframePropertyValues(
|
|
nsPresContext* aPresContext,
|
|
nsCSSKeyframeRule* aKeyframeRule,
|
|
nsCSSPropertyIDSet& aAnimatedProperties)
|
|
{
|
|
nsTArray<PropertyValuePair> result;
|
|
RefPtr<nsStyleContext> styleContext =
|
|
mResolvedStyles.Get(aPresContext, mStyleContext,
|
|
aKeyframeRule->Declaration());
|
|
|
|
for (nsCSSPropertyID prop = nsCSSPropertyID(0);
|
|
prop < eCSSProperty_COUNT_no_shorthands;
|
|
prop = nsCSSPropertyID(prop + 1)) {
|
|
if (nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None ||
|
|
!aKeyframeRule->Declaration()->HasNonImportantValueFor(prop)) {
|
|
continue;
|
|
}
|
|
|
|
PropertyValuePair pair;
|
|
pair.mProperty = prop;
|
|
|
|
StyleAnimationValue computedValue;
|
|
if (!StyleAnimationValue::ExtractComputedValue(prop, styleContext,
|
|
computedValue)) {
|
|
continue;
|
|
}
|
|
DebugOnly<bool> uncomputeResult =
|
|
StyleAnimationValue::UncomputeValue(prop, Move(computedValue),
|
|
pair.mValue);
|
|
MOZ_ASSERT(uncomputeResult,
|
|
"Unable to get specified value from computed value");
|
|
MOZ_ASSERT(pair.mValue.GetUnit() != eCSSUnit_Null,
|
|
"Not expecting to read invalid properties");
|
|
|
|
result.AppendElement(Move(pair));
|
|
aAnimatedProperties.AddProperty(prop);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// Utility function to walk through |aIter| to find the Keyframe with
|
|
// matching offset and timing function but stopping as soon as the offset
|
|
// differs from |aOffset| (i.e. it assumes a sorted iterator).
|
|
//
|
|
// If a matching Keyframe is found,
|
|
// Returns true and sets |aIndex| to the index of the matching Keyframe
|
|
// within |aIter|.
|
|
//
|
|
// If no matching Keyframe is found,
|
|
// Returns false and sets |aIndex| to the index in the iterator of the
|
|
// first Keyframe with an offset differing to |aOffset| or, if the end
|
|
// of the iterator is reached, sets |aIndex| to the index after the last
|
|
// Keyframe.
|
|
template <class IterType>
|
|
static bool
|
|
FindMatchingKeyframe(
|
|
IterType&& aIter,
|
|
double aOffset,
|
|
const Maybe<ComputedTimingFunction>& aTimingFunctionToMatch,
|
|
size_t& aIndex)
|
|
{
|
|
aIndex = 0;
|
|
for (Keyframe& keyframe : aIter) {
|
|
if (keyframe.mOffset.value() != aOffset) {
|
|
break;
|
|
}
|
|
if (keyframe.mTimingFunction == aTimingFunctionToMatch) {
|
|
return true;
|
|
}
|
|
++aIndex;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
GeckoCSSAnimationBuilder::FillInMissingKeyframeValues(
|
|
nsCSSPropertyIDSet aAnimatedProperties,
|
|
nsCSSPropertyIDSet aPropertiesSetAtStart,
|
|
nsCSSPropertyIDSet aPropertiesSetAtEnd,
|
|
const Maybe<ComputedTimingFunction>& aInheritedTimingFunction,
|
|
nsTArray<Keyframe>& aKeyframes)
|
|
{
|
|
static const size_t kNotSet = static_cast<size_t>(-1);
|
|
|
|
// Find/create the keyframe to add start values to
|
|
size_t startKeyframeIndex = kNotSet;
|
|
if (!aAnimatedProperties.Equals(aPropertiesSetAtStart) &&
|
|
!FindMatchingKeyframe(aKeyframes, 0.0, aInheritedTimingFunction,
|
|
startKeyframeIndex)) {
|
|
Keyframe newKeyframe;
|
|
newKeyframe.mOffset.emplace(0.0);
|
|
newKeyframe.mTimingFunction = aInheritedTimingFunction;
|
|
aKeyframes.InsertElementAt(startKeyframeIndex, Move(newKeyframe));
|
|
}
|
|
|
|
// Find/create the keyframe to add end values to
|
|
size_t endKeyframeIndex = kNotSet;
|
|
if (!aAnimatedProperties.Equals(aPropertiesSetAtEnd)) {
|
|
if (!FindMatchingKeyframe(Reversed(aKeyframes), 1.0,
|
|
aInheritedTimingFunction, endKeyframeIndex)) {
|
|
Keyframe newKeyframe;
|
|
newKeyframe.mOffset.emplace(1.0);
|
|
newKeyframe.mTimingFunction = aInheritedTimingFunction;
|
|
aKeyframes.AppendElement(Move(newKeyframe));
|
|
endKeyframeIndex = aKeyframes.Length() - 1;
|
|
} else {
|
|
// endKeyframeIndex is currently a count from the end of the array
|
|
// so we need to reverse it.
|
|
endKeyframeIndex = aKeyframes.Length() - 1 - endKeyframeIndex;
|
|
}
|
|
}
|
|
|
|
if (startKeyframeIndex == kNotSet && endKeyframeIndex == kNotSet) {
|
|
return;
|
|
}
|
|
|
|
// Now that we have finished manipulating aKeyframes, it is safe to
|
|
// take pointers to its elements.
|
|
Keyframe* startKeyframe = startKeyframeIndex == kNotSet
|
|
? nullptr : &aKeyframes[startKeyframeIndex];
|
|
Keyframe* endKeyframe = endKeyframeIndex == kNotSet
|
|
? nullptr : &aKeyframes[endKeyframeIndex];
|
|
|
|
// Iterate through all properties and fill-in missing values
|
|
for (nsCSSPropertyID prop = nsCSSPropertyID(0);
|
|
prop < eCSSProperty_COUNT_no_shorthands;
|
|
prop = nsCSSPropertyID(prop + 1)) {
|
|
if (!aAnimatedProperties.HasProperty(prop)) {
|
|
continue;
|
|
}
|
|
|
|
if (startKeyframe && !aPropertiesSetAtStart.HasProperty(prop)) {
|
|
PropertyValuePair propertyValue;
|
|
propertyValue.mProperty = prop;
|
|
startKeyframe->mPropertyValues.AppendElement(Move(propertyValue));
|
|
}
|
|
if (endKeyframe && !aPropertiesSetAtEnd.HasProperty(prop)) {
|
|
PropertyValuePair propertyValue;
|
|
propertyValue.mProperty = prop;
|
|
endKeyframe->mPropertyValues.AppendElement(Move(propertyValue));
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class BuilderType>
|
|
static nsAnimationManager::OwningCSSAnimationPtrArray
|
|
BuildAnimations(nsPresContext* aPresContext,
|
|
const NonOwningAnimationTarget& aTarget,
|
|
const nsStyleAutoArray<StyleAnimation>& aStyleAnimations,
|
|
uint32_t aStyleAnimationNameCount,
|
|
BuilderType& aBuilder,
|
|
nsAnimationManager::CSSAnimationCollection* aCollection)
|
|
{
|
|
nsAnimationManager::OwningCSSAnimationPtrArray result;
|
|
|
|
for (size_t animIdx = aStyleAnimationNameCount; animIdx-- != 0;) {
|
|
const StyleAnimation& src = aStyleAnimations[animIdx];
|
|
|
|
// CSS Animations whose animation-name does not match a @keyframes rule do
|
|
// not generate animation events. This includes when the animation-name is
|
|
// "none" which is represented by an empty name in the StyleAnimation.
|
|
// Since such animations neither affect style nor dispatch events, we do
|
|
// not generate a corresponding CSSAnimation for them.
|
|
if (src.GetName().IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
RefPtr<CSSAnimation> dest = BuildAnimation(aPresContext,
|
|
aTarget,
|
|
src,
|
|
aBuilder,
|
|
aCollection);
|
|
if (!dest) {
|
|
continue;
|
|
}
|
|
|
|
dest->SetAnimationIndex(static_cast<uint64_t>(animIdx));
|
|
result.AppendElement(dest);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::UpdateAnimations(nsStyleContext* aStyleContext,
|
|
mozilla::dom::Element* aElement)
|
|
{
|
|
MOZ_ASSERT(mPresContext->IsDynamic(),
|
|
"Should not update animations for print or print preview");
|
|
MOZ_ASSERT(aElement->IsInComposedDoc(),
|
|
"Should not update animations that are not attached to the "
|
|
"document tree");
|
|
|
|
if (aStyleContext->IsInDisplayNoneSubtree()) {
|
|
StopAnimationsForElement(aElement, aStyleContext->GetPseudoType());
|
|
return;
|
|
}
|
|
|
|
NonOwningAnimationTarget target(aElement, aStyleContext->GetPseudoType());
|
|
GeckoCSSAnimationBuilder builder(aStyleContext, target);
|
|
|
|
const nsStyleDisplay* disp = aStyleContext->StyleDisplay();
|
|
DoUpdateAnimations(target, *disp, builder);
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::UpdateAnimations(
|
|
dom::Element* aElement,
|
|
CSSPseudoElementType aPseudoType,
|
|
const ServoComputedValuesWithParent& aServoValues)
|
|
{
|
|
MOZ_ASSERT(mPresContext->IsDynamic(),
|
|
"Should not update animations for print or print preview");
|
|
MOZ_ASSERT(aElement->IsInComposedDoc(),
|
|
"Should not update animations that are not attached to the "
|
|
"document tree");
|
|
|
|
if (!aServoValues.mCurrentStyle) {
|
|
// If we are in a display:none subtree we will have no computed values.
|
|
// Since CSS animations should not run in display:none subtrees we should
|
|
// stop (actually, destroy) any animations on this element here.
|
|
StopAnimationsForElement(aElement, aPseudoType);
|
|
return;
|
|
}
|
|
|
|
NonOwningAnimationTarget target(aElement, aPseudoType);
|
|
ServoCSSAnimationBuilder builder(aServoValues.mCurrentStyle,
|
|
aServoValues.mParentStyle);
|
|
|
|
const nsStyleDisplay *disp =
|
|
Servo_GetStyleDisplay(aServoValues.mCurrentStyle);
|
|
DoUpdateAnimations(target, *disp, builder);
|
|
}
|
|
|
|
template<class BuilderType>
|
|
void
|
|
nsAnimationManager::DoUpdateAnimations(
|
|
const NonOwningAnimationTarget& aTarget,
|
|
const nsStyleDisplay& aStyleDisplay,
|
|
BuilderType& aBuilder)
|
|
{
|
|
// Everything that causes our animation data to change triggers a
|
|
// style change, which in turn triggers a non-animation restyle.
|
|
// Likewise, when we initially construct frames, we're not in a
|
|
// style change, but also not in an animation restyle.
|
|
|
|
CSSAnimationCollection* collection =
|
|
CSSAnimationCollection::GetAnimationCollection(aTarget.mElement,
|
|
aTarget.mPseudoType);
|
|
if (!collection &&
|
|
aStyleDisplay.mAnimationNameCount == 1 &&
|
|
aStyleDisplay.mAnimations[0].GetName().IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
nsAutoAnimationMutationBatch mb(aTarget.mElement->OwnerDoc());
|
|
|
|
// Build the updated animations list, extracting matching animations from
|
|
// the existing collection as we go.
|
|
OwningCSSAnimationPtrArray newAnimations;
|
|
newAnimations = BuildAnimations(mPresContext,
|
|
aTarget,
|
|
aStyleDisplay.mAnimations,
|
|
aStyleDisplay.mAnimationNameCount,
|
|
aBuilder,
|
|
collection);
|
|
|
|
if (newAnimations.IsEmpty()) {
|
|
if (collection) {
|
|
collection->Destroy();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!collection) {
|
|
bool createdCollection = false;
|
|
collection =
|
|
CSSAnimationCollection::GetOrCreateAnimationCollection(
|
|
aTarget.mElement, aTarget.mPseudoType, &createdCollection);
|
|
if (!collection) {
|
|
MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
|
|
NS_WARNING("allocating collection failed");
|
|
return;
|
|
}
|
|
|
|
if (createdCollection) {
|
|
AddElementCollection(collection);
|
|
}
|
|
}
|
|
collection->mAnimations.SwapElements(newAnimations);
|
|
|
|
// Cancel removed animations
|
|
for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) {
|
|
newAnimations[newAnimIdx]->CancelFromStyle();
|
|
}
|
|
}
|