зеркало из https://github.com/mozilla/gecko-dev.git
158 строки
5.6 KiB
C++
158 строки
5.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _include_mozilla_gfx_ipc_CrossProcessPaint_h_
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#define _include_mozilla_gfx_ipc_CrossProcessPaint_h_
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#include "nsISupportsImpl.h"
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#include "mozilla/dom/ipc/IdType.h"
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#include "mozilla/dom/Promise.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/ipc/ByteBuf.h"
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#include "nsDataHashtable.h"
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#include "nsHashKeys.h"
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#include "nsRefPtrHashtable.h"
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#include "nsTHashtable.h"
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namespace IPC {
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template <typename T>
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struct ParamTraits;
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} // namespace IPC
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namespace mozilla {
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namespace gfx {
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class CrossProcessPaint;
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/**
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* A fragment of a paint of a cross process document tree.
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*/
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class PaintFragment final {
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public:
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/// Initializes an empty PaintFragment
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PaintFragment() = default;
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/**
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* Creates a paint fragment by recording the draw commands and dependent tabs
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* for an nsIDocShell.
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*
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* @param aDocShell The document shell to record.
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* @param aRect The rectangle relative to the viewport to use.
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* @param aScale The coordinate scale to use. The size of the resolved
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* surface will be `aRect.Size() * aScale`, with aScale clamped to
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* at least kMinPaintScale.
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* @param aBackgroundColor The background color to use.
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*
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* @return A paint fragment. The paint fragment may be `empty` if rendering
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* was unable to be accomplished for some reason.
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*/
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static PaintFragment Record(nsIDocShell* aDocShell, const IntRect& aRect,
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float aScale, nscolor aBackgroundColor);
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/// Returns whether this paint fragment contains a valid recording.
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bool IsEmpty() const;
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PaintFragment(PaintFragment&&) = default;
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PaintFragment& operator=(PaintFragment&&) = default;
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protected:
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friend struct IPC::ParamTraits<PaintFragment>;
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friend CrossProcessPaint;
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typedef mozilla::ipc::ByteBuf ByteBuf;
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PaintFragment(IntSize, ByteBuf&&, nsTHashtable<nsUint64HashKey>&&);
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IntSize mSize;
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ByteBuf mRecording;
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nsTHashtable<nsUint64HashKey> mDependencies;
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};
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/**
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* An object for painting a cross process document tree.
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*/
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class CrossProcessPaint final {
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NS_INLINE_DECL_REFCOUNTING(CrossProcessPaint);
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public:
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/**
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* Begin an asynchronous paint of a cross process document tree starting at
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* a local document shell. The local document will be painted, then async
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* paints will be queued for remote subframes. Once all subframes have been
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* recorded, the final image will be resolved, and the promise will be
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* resolved with a dom::ImageBitmap.
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*
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* @param aDocShell The document shell to paint.
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* @param aRect The rectangle relative to the viewport to use.
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* @param aScale The coordinate scale to use. The size of the resolved
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* surface will be `aRect.Size() * aScale`, with aScale clamped to
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* at least kMinPaintScale. See the implementation for the current
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* minimum value.
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* @param aBackgroundColor The background color to use.
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* @param aPromise The promise to resolve with a dom::ImageBitmap.
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*/
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static void StartLocal(nsIDocShell* aRoot, const IntRect& aRect, float aScale,
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nscolor aBackgroundColor, dom::Promise* aPromise);
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/**
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* Begin an asynchronous paint of a cross process document tree starting at
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* a remote tab. An async paint for the remote tab will be queued, then async
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* paints will be recursively queued for remote subframes. Once all subframes
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* have been recorded, the final image will be resolved, and the promise will
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* be resolved with a dom::ImageBitmap.
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*
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* @param aDocShell The document shell to paint.
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* @param aRect The rectangle relative to the viewport to use.
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* @param aScale The coordinate scale to use. The size of the resolved
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* surface will be `aRect.Size() * aScale`, with aScale clamped to
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* at least kMinPaintScale. See the implementation for the current
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* minimum value.
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* @param aBackgroundColor The background color to use.
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* @param aPromise The promise to resolve with a dom::ImageBitmap.
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*/
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static void StartRemote(dom::TabId aRoot, const IntRect& aRect, float aScale,
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nscolor aBackgroundColor, dom::Promise* aPromise);
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void ReceiveFragment(dom::TabId aId, PaintFragment&& aFragment);
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void LostFragment(dom::TabId aId);
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private:
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typedef nsRefPtrHashtable<nsUint64HashKey, SourceSurface> ResolvedSurfaceMap;
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typedef nsDataHashtable<nsUint64HashKey, PaintFragment> ReceivedFragmentMap;
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CrossProcessPaint(dom::Promise* aPromise, float aScale,
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nscolor aBackgroundColor, dom::TabId aRootId);
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~CrossProcessPaint();
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void QueueRootPaint(dom::TabId aId, const IntRect& aRect, float aScale,
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nscolor aBackgroundColor);
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void QueueSubPaint(dom::TabId aId);
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/// Clear the state of this paint so that it cannot be resolved or receive
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/// any paint fragments.
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void Clear();
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/// Returns if this paint has been cleared.
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bool IsCleared() const;
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/// Resolves the paint fragments if we have none pending and resolves the
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/// promise.
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void MaybeResolve();
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bool ResolveInternal(dom::TabId aId, ResolvedSurfaceMap* aResolved);
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RefPtr<dom::Promise> mPromise;
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dom::TabId mRootId;
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float mScale;
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nscolor mBackgroundColor;
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uint32_t mPendingFragments;
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ReceivedFragmentMap mReceivedFragments;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // _include_mozilla_gfx_ipc_CrossProcessPaint_h_
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