gecko-dev/gfx/wr/examples/basic.rs

315 строки
10 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
extern crate euclid;
extern crate gleam;
extern crate glutin;
extern crate webrender;
extern crate winit;
#[path = "common/boilerplate.rs"]
mod boilerplate;
use crate::boilerplate::{Example, HandyDandyRectBuilder};
use euclid::vec2;
use winit::TouchPhase;
use std::collections::HashMap;
use webrender::ShaderPrecacheFlags;
use webrender::api::*;
use webrender::api::units::*;
#[derive(Debug)]
enum Gesture {
None,
Pan,
Zoom,
}
#[derive(Debug)]
struct Touch {
id: u64,
start_x: f32,
start_y: f32,
current_x: f32,
current_y: f32,
}
fn dist(x0: f32, y0: f32, x1: f32, y1: f32) -> f32 {
let dx = x0 - x1;
let dy = y0 - y1;
((dx * dx) + (dy * dy)).sqrt()
}
impl Touch {
fn distance_from_start(&self) -> f32 {
dist(self.start_x, self.start_y, self.current_x, self.current_y)
}
fn initial_distance_from_other(&self, other: &Touch) -> f32 {
dist(self.start_x, self.start_y, other.start_x, other.start_y)
}
fn current_distance_from_other(&self, other: &Touch) -> f32 {
dist(
self.current_x,
self.current_y,
other.current_x,
other.current_y,
)
}
}
struct TouchState {
active_touches: HashMap<u64, Touch>,
current_gesture: Gesture,
start_zoom: f32,
current_zoom: f32,
start_pan: DeviceIntPoint,
current_pan: DeviceIntPoint,
}
enum TouchResult {
None,
Pan(DeviceIntPoint),
Zoom(f32),
}
impl TouchState {
fn new() -> TouchState {
TouchState {
active_touches: HashMap::new(),
current_gesture: Gesture::None,
start_zoom: 1.0,
current_zoom: 1.0,
start_pan: DeviceIntPoint::zero(),
current_pan: DeviceIntPoint::zero(),
}
}
fn handle_event(&mut self, touch: winit::Touch) -> TouchResult {
match touch.phase {
TouchPhase::Started => {
debug_assert!(!self.active_touches.contains_key(&touch.id));
self.active_touches.insert(
touch.id,
Touch {
id: touch.id,
start_x: touch.location.x as f32,
start_y: touch.location.y as f32,
current_x: touch.location.x as f32,
current_y: touch.location.y as f32,
},
);
self.current_gesture = Gesture::None;
}
TouchPhase::Moved => {
match self.active_touches.get_mut(&touch.id) {
Some(active_touch) => {
active_touch.current_x = touch.location.x as f32;
active_touch.current_y = touch.location.y as f32;
}
None => panic!("move touch event with unknown touch id!"),
}
match self.current_gesture {
Gesture::None => {
let mut over_threshold_count = 0;
let active_touch_count = self.active_touches.len();
for (_, touch) in &self.active_touches {
if touch.distance_from_start() > 8.0 {
over_threshold_count += 1;
}
}
if active_touch_count == over_threshold_count {
if active_touch_count == 1 {
self.start_pan = self.current_pan;
self.current_gesture = Gesture::Pan;
} else if active_touch_count == 2 {
self.start_zoom = self.current_zoom;
self.current_gesture = Gesture::Zoom;
}
}
}
Gesture::Pan => {
let keys: Vec<u64> = self.active_touches.keys().cloned().collect();
debug_assert!(keys.len() == 1);
let active_touch = &self.active_touches[&keys[0]];
let x = active_touch.current_x - active_touch.start_x;
let y = active_touch.current_y - active_touch.start_y;
self.current_pan.x = self.start_pan.x + x.round() as i32;
self.current_pan.y = self.start_pan.y + y.round() as i32;
return TouchResult::Pan(self.current_pan);
}
Gesture::Zoom => {
let keys: Vec<u64> = self.active_touches.keys().cloned().collect();
debug_assert!(keys.len() == 2);
let touch0 = &self.active_touches[&keys[0]];
let touch1 = &self.active_touches[&keys[1]];
let initial_distance = touch0.initial_distance_from_other(touch1);
let current_distance = touch0.current_distance_from_other(touch1);
self.current_zoom = self.start_zoom * current_distance / initial_distance;
return TouchResult::Zoom(self.current_zoom);
}
}
}
TouchPhase::Ended | TouchPhase::Cancelled => {
self.active_touches.remove(&touch.id).unwrap();
self.current_gesture = Gesture::None;
}
}
TouchResult::None
}
}
fn main() {
let mut app = App {
touch_state: TouchState::new(),
};
boilerplate::main_wrapper(&mut app, None);
}
struct App {
touch_state: TouchState,
}
impl Example for App {
// Make this the only example to test all shaders for compile errors.
const PRECACHE_SHADER_FLAGS: ShaderPrecacheFlags = ShaderPrecacheFlags::FULL_COMPILE;
fn render(
&mut self,
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {
let content_bounds = LayoutRect::new(LayoutPoint::zero(), builder.content_size());
let root_space_and_clip = SpaceAndClipInfo::root_scroll(pipeline_id);
let spatial_id = root_space_and_clip.spatial_id;
builder.push_simple_stacking_context(
content_bounds.origin,
spatial_id,
true,
);
let image_mask_key = api.generate_image_key();
txn.add_image(
image_mask_key,
ImageDescriptor::new(2, 2, ImageFormat::R8, true, false),
ImageData::new(vec![0, 80, 180, 255]),
None,
);
let mask = ImageMask {
image: image_mask_key,
rect: (75, 75).by(100, 100),
repeat: false,
};
let complex = ComplexClipRegion::new(
(50, 50).to(150, 150),
BorderRadius::uniform(20.0),
ClipMode::Clip
);
let clip_id = builder.define_clip(
&root_space_and_clip,
content_bounds,
vec![complex],
Some(mask)
);
builder.push_rect(
&CommonItemProperties::new(
(100, 100).to(200, 200),
SpaceAndClipInfo { spatial_id, clip_id },
),
ColorF::new(0.0, 1.0, 0.0, 1.0),
);
builder.push_rect(
&CommonItemProperties::new(
(250, 100).to(350, 200),
SpaceAndClipInfo { spatial_id, clip_id },
),
ColorF::new(0.0, 1.0, 0.0, 1.0),
);
let border_side = BorderSide {
color: ColorF::new(0.0, 0.0, 1.0, 1.0),
style: BorderStyle::Groove,
};
let border_widths = LayoutSideOffsets::new_all_same(10.0);
let border_details = BorderDetails::Normal(NormalBorder {
top: border_side,
right: border_side,
bottom: border_side,
left: border_side,
radius: BorderRadius::uniform(20.0),
do_aa: true,
});
let bounds = (100, 100).to(200, 200);
builder.push_border(
&CommonItemProperties::new(
bounds,
SpaceAndClipInfo { spatial_id, clip_id },
),
bounds,
border_widths,
border_details,
);
if false {
// draw box shadow?
let simple_box_bounds = (20, 200).by(50, 50);
let offset = vec2(10.0, 10.0);
let color = ColorF::new(1.0, 1.0, 1.0, 1.0);
let blur_radius = 0.0;
let spread_radius = 0.0;
let simple_border_radius = 8.0;
let box_shadow_type = BoxShadowClipMode::Inset;
builder.push_box_shadow(
&CommonItemProperties::new(content_bounds, root_space_and_clip),
simple_box_bounds,
offset,
color,
blur_radius,
spread_radius,
BorderRadius::uniform(simple_border_radius),
box_shadow_type,
);
}
builder.pop_stacking_context();
}
fn on_event(&mut self, event: winit::WindowEvent, api: &RenderApi, document_id: DocumentId) -> bool {
let mut txn = Transaction::new();
match event {
winit::WindowEvent::Touch(touch) => match self.touch_state.handle_event(touch) {
TouchResult::Pan(pan) => {
txn.set_pan(pan);
}
TouchResult::Zoom(zoom) => {
txn.set_pinch_zoom(ZoomFactor::new(zoom));
}
TouchResult::None => {}
},
_ => (),
}
if !txn.is_empty() {
txn.generate_frame();
api.send_transaction(document_id, txn);
}
false
}
}