зеркало из https://github.com/mozilla/gecko-dev.git
1157 строки
45 KiB
C++
1157 строки
45 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* rendering object for css3 multi-column layout */
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#include "nsColumnSetFrame.h"
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#include "nsCSSRendering.h"
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#include "nsDisplayList.h"
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using namespace mozilla;
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using namespace mozilla::layout;
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/**
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* Tracking issues:
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*
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* XXX cursor movement around the top and bottom of colums seems to make the editor
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* lose the caret.
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*
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* XXX should we support CSS columns applied to table elements?
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*/
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nsContainerFrame*
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NS_NewColumnSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, nsFrameState aStateFlags)
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{
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nsColumnSetFrame* it = new (aPresShell) nsColumnSetFrame(aContext);
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it->AddStateBits(aStateFlags | NS_BLOCK_MARGIN_ROOT);
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return it;
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsColumnSetFrame)
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nsColumnSetFrame::nsColumnSetFrame(nsStyleContext* aContext)
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: nsContainerFrame(aContext), mLastBalanceBSize(NS_INTRINSICSIZE),
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mLastFrameStatus(NS_FRAME_COMPLETE)
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{
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}
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nsIAtom*
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nsColumnSetFrame::GetType() const
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{
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return nsGkAtoms::columnSetFrame;
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}
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static void
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PaintColumnRule(nsIFrame* aFrame, nsRenderingContext* aCtx,
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const nsRect& aDirtyRect, nsPoint aPt)
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{
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static_cast<nsColumnSetFrame*>(aFrame)->PaintColumnRule(aCtx, aDirtyRect, aPt);
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}
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void
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nsColumnSetFrame::PaintColumnRule(nsRenderingContext* aCtx,
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const nsRect& aDirtyRect,
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const nsPoint& aPt)
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{
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nsIFrame* child = mFrames.FirstChild();
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if (!child)
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return; // no columns
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nsIFrame* nextSibling = child->GetNextSibling();
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if (!nextSibling)
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return; // 1 column only - this means no gap to draw on
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WritingMode wm = GetWritingMode();
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bool isVertical = wm.IsVertical();
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bool isRTL = !wm.IsBidiLTR();
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const nsStyleColumn* colStyle = StyleColumn();
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uint8_t ruleStyle;
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// Per spec, inset => ridge and outset => groove
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if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_INSET)
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ruleStyle = NS_STYLE_BORDER_STYLE_RIDGE;
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else if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_OUTSET)
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ruleStyle = NS_STYLE_BORDER_STYLE_GROOVE;
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else
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ruleStyle = colStyle->mColumnRuleStyle;
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nsPresContext* presContext = PresContext();
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nscoord ruleWidth = colStyle->GetComputedColumnRuleWidth();
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if (!ruleWidth)
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return;
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nscolor ruleColor =
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GetVisitedDependentColor(eCSSProperty__moz_column_rule_color);
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// In order to re-use a large amount of code, we treat the column rule as a border.
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// We create a new border style object and fill in all the details of the column rule as
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// the left border. PaintBorder() does all the rendering for us, so we not
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// only save an enormous amount of code but we'll support all the line styles that
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// we support on borders!
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nsStyleBorder border(presContext);
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Sides skipSides;
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if (isVertical) {
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border.SetBorderWidth(NS_SIDE_TOP, ruleWidth);
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border.SetBorderStyle(NS_SIDE_TOP, ruleStyle);
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border.SetBorderColor(NS_SIDE_TOP, ruleColor);
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skipSides |= mozilla::eSideBitsLeftRight;
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skipSides |= mozilla::eSideBitsBottom;
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} else {
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border.SetBorderWidth(NS_SIDE_LEFT, ruleWidth);
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border.SetBorderStyle(NS_SIDE_LEFT, ruleStyle);
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border.SetBorderColor(NS_SIDE_LEFT, ruleColor);
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skipSides |= mozilla::eSideBitsTopBottom;
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skipSides |= mozilla::eSideBitsRight;
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}
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// Get our content rect as an absolute coordinate, not relative to
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// our parent (which is what the X and Y normally is)
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nsRect contentRect = GetContentRect() - GetRect().TopLeft() + aPt;
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nsSize ruleSize = isVertical ? nsSize(contentRect.width, ruleWidth)
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: nsSize(ruleWidth, contentRect.height);
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while (nextSibling) {
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// The frame tree goes RTL in RTL.
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// The |prevFrame| and |nextFrame| frames here are the visually preceding
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// (left/above) and following (right/below) frames, not in logical writing-
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// mode direction.
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nsIFrame* prevFrame = isRTL ? nextSibling : child;
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nsIFrame* nextFrame = isRTL ? child : nextSibling;
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// Each child frame's position coordinates is actually relative to this
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// nsColumnSetFrame.
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// linePt will be at the top-left edge to paint the line.
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nsPoint linePt;
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if (isVertical) {
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nscoord edgeOfPrev = prevFrame->GetRect().YMost() + aPt.y;
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nscoord edgeOfNext = nextFrame->GetRect().Y() + aPt.y;
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linePt = nsPoint(contentRect.x,
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(edgeOfPrev + edgeOfNext - ruleSize.height) / 2);
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} else {
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nscoord edgeOfPrev = prevFrame->GetRect().XMost() + aPt.x;
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nscoord edgeOfNext = nextFrame->GetRect().X() + aPt.x;
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linePt = nsPoint((edgeOfPrev + edgeOfNext - ruleSize.width) / 2,
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contentRect.y);
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}
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nsRect lineRect(linePt, ruleSize);
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nsCSSRendering::PaintBorderWithStyleBorder(presContext, *aCtx, this,
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aDirtyRect, lineRect, border, StyleContext(),
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skipSides);
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child = nextSibling;
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nextSibling = nextSibling->GetNextSibling();
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}
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}
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static nscoord
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GetAvailableContentISize(const nsHTMLReflowState& aReflowState)
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{
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if (aReflowState.AvailableISize() == NS_INTRINSICSIZE) {
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return NS_INTRINSICSIZE;
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}
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WritingMode wm = aReflowState.GetWritingMode();
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nscoord borderPaddingISize =
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aReflowState.ComputedLogicalBorderPadding().IStartEnd(wm);
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return std::max(0, aReflowState.AvailableISize() - borderPaddingISize);
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}
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nscoord
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nsColumnSetFrame::GetAvailableContentBSize(const nsHTMLReflowState& aReflowState)
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{
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if (aReflowState.AvailableBSize() == NS_INTRINSICSIZE) {
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return NS_INTRINSICSIZE;
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}
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WritingMode wm = aReflowState.GetWritingMode();
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LogicalMargin bp = aReflowState.ComputedLogicalBorderPadding();
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bp.ApplySkipSides(GetLogicalSkipSides(&aReflowState));
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bp.BEnd(wm) = aReflowState.ComputedLogicalBorderPadding().BEnd(wm);
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return std::max(0, aReflowState.AvailableBSize() - bp.BStartEnd(wm));
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}
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static nscoord
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GetColumnGap(nsColumnSetFrame* aFrame,
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const nsStyleColumn* aColStyle)
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{
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if (eStyleUnit_Normal == aColStyle->mColumnGap.GetUnit())
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return aFrame->StyleFont()->mFont.size;
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if (eStyleUnit_Coord == aColStyle->mColumnGap.GetUnit()) {
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nscoord colGap = aColStyle->mColumnGap.GetCoordValue();
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NS_ASSERTION(colGap >= 0, "negative column gap");
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return colGap;
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}
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NS_NOTREACHED("Unknown gap type");
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return 0;
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}
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nsColumnSetFrame::ReflowConfig
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nsColumnSetFrame::ChooseColumnStrategy(const nsHTMLReflowState& aReflowState,
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bool aForceAuto = false,
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nscoord aFeasibleBSize = NS_INTRINSICSIZE,
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nscoord aInfeasibleBSize = 0)
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{
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nscoord knownFeasibleBSize = aFeasibleBSize;
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nscoord knownInfeasibleBSize = aInfeasibleBSize;
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const nsStyleColumn* colStyle = StyleColumn();
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nscoord availContentISize = GetAvailableContentISize(aReflowState);
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if (aReflowState.ComputedISize() != NS_INTRINSICSIZE) {
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availContentISize = aReflowState.ComputedISize();
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}
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nscoord consumedBSize = GetConsumedBSize();
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// The effective computed height is the height of the current continuation
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// of the column set frame. This should be the same as the computed height
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// if we have an unconstrained available height.
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nscoord computedBSize = GetEffectiveComputedBSize(aReflowState,
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consumedBSize);
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nscoord colBSize = GetAvailableContentBSize(aReflowState);
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if (aReflowState.ComputedBSize() != NS_INTRINSICSIZE) {
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colBSize = aReflowState.ComputedBSize();
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} else if (aReflowState.ComputedMaxBSize() != NS_INTRINSICSIZE) {
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colBSize = std::min(colBSize, aReflowState.ComputedMaxBSize());
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}
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nscoord colGap = GetColumnGap(this, colStyle);
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int32_t numColumns = colStyle->mColumnCount;
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// If column-fill is set to 'balance', then we want to balance the columns.
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const bool isBalancing = colStyle->mColumnFill == NS_STYLE_COLUMN_FILL_BALANCE
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&& !aForceAuto;
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if (isBalancing) {
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const uint32_t MAX_NESTED_COLUMN_BALANCING = 2;
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uint32_t cnt = 0;
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for (const nsHTMLReflowState* rs = aReflowState.parentReflowState;
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rs && cnt < MAX_NESTED_COLUMN_BALANCING; rs = rs->parentReflowState) {
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if (rs->mFlags.mIsColumnBalancing) {
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++cnt;
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}
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}
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if (cnt == MAX_NESTED_COLUMN_BALANCING) {
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numColumns = 1;
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}
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}
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nscoord colISize;
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// In vertical writing-mode, "column-width" (inline size) will actually be
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// physical height, but its CSS name is still column-width.
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if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
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colISize = colStyle->mColumnWidth.GetCoordValue();
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NS_ASSERTION(colISize >= 0, "negative column width");
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// Reduce column count if necessary to make columns fit in the
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// available width. Compute max number of columns that fit in
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// availContentISize, satisfying colGap*(maxColumns - 1) +
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// colISize*maxColumns <= availContentISize
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if (availContentISize != NS_INTRINSICSIZE && colGap + colISize > 0
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&& numColumns > 0) {
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// This expression uses truncated rounding, which is what we
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// want
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int32_t maxColumns =
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std::min(nscoord(nsStyleColumn::kMaxColumnCount),
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(availContentISize + colGap) / (colGap + colISize));
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numColumns = std::max(1, std::min(numColumns, maxColumns));
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}
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} else if (numColumns > 0 && availContentISize != NS_INTRINSICSIZE) {
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nscoord iSizeMinusGaps = availContentISize - colGap * (numColumns - 1);
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colISize = iSizeMinusGaps / numColumns;
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} else {
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colISize = NS_INTRINSICSIZE;
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}
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// Take care of the situation where there's only one column but it's
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// still too wide
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colISize = std::max(1, std::min(colISize, availContentISize));
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nscoord expectedISizeLeftOver = 0;
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if (colISize != NS_INTRINSICSIZE && availContentISize != NS_INTRINSICSIZE) {
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// distribute leftover space
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// First, determine how many columns will be showing if the column
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// count is auto
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if (numColumns <= 0) {
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// choose so that colGap*(nominalColumnCount - 1) +
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// colISize*nominalColumnCount is nearly availContentISize
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// make sure to round down
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if (colGap + colISize > 0) {
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numColumns = (availContentISize + colGap) / (colGap + colISize);
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// The number of columns should never exceed kMaxColumnCount.
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numColumns = std::min(nscoord(nsStyleColumn::kMaxColumnCount),
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numColumns);
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}
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if (numColumns <= 0) {
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numColumns = 1;
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}
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}
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// Compute extra space and divide it among the columns
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nscoord extraSpace =
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std::max(0, availContentISize - (colISize * numColumns +
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colGap * (numColumns - 1)));
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nscoord extraToColumns = extraSpace / numColumns;
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colISize += extraToColumns;
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expectedISizeLeftOver = extraSpace - (extraToColumns * numColumns);
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}
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if (isBalancing) {
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if (numColumns <= 0) {
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// Hmm, auto column count, column width or available width is unknown,
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// and balancing is required. Let's just use one column then.
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numColumns = 1;
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}
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colBSize = std::min(mLastBalanceBSize, colBSize);
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} else {
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// This is the case when the column-fill property is set to 'auto'.
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// No balancing, so don't limit the column count
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numColumns = INT32_MAX;
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// XXX_jwir3: If a page's height is set to 0, we could continually
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// create continuations, resulting in an infinite loop, since
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// no progress is ever made. This is an issue with the spec
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// (css3-multicol, css3-page, and css3-break) that is
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// unresolved as of 27 Feb 2013. For the time being, we set this
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// to have a minimum of 1 css px. Once a resolution is made
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// on what minimum to have for a page height, we may need to
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// change this value to match the appropriate spec(s).
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colBSize = std::max(colBSize, nsPresContext::CSSPixelsToAppUnits(1));
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}
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#ifdef DEBUG_roc
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printf("*** nsColumnSetFrame::ChooseColumnStrategy: numColumns=%d, colISize=%d,"
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" expectedISizeLeftOver=%d, colBSize=%d, colGap=%d\n",
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numColumns, colISize, expectedISizeLeftOver, colBSize, colGap);
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#endif
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ReflowConfig config = { numColumns, colISize, expectedISizeLeftOver, colGap,
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colBSize, isBalancing, knownFeasibleBSize,
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knownInfeasibleBSize, computedBSize, consumedBSize };
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return config;
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}
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bool
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nsColumnSetFrame::ReflowColumns(nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aReflowStatus,
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ReflowConfig& aConfig,
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bool aLastColumnUnbounded,
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nsCollapsingMargin* aCarriedOutBEndMargin,
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ColumnBalanceData& aColData)
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{
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bool feasible = ReflowChildren(aDesiredSize, aReflowState,
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aReflowStatus, aConfig, aLastColumnUnbounded,
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aCarriedOutBEndMargin, aColData);
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if (aColData.mHasExcessBSize) {
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aConfig = ChooseColumnStrategy(aReflowState, true);
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// We need to reflow our children again one last time, otherwise we might
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// end up with a stale column height for some of our columns, since we
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// bailed out of balancing.
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feasible = ReflowChildren(aDesiredSize, aReflowState, aReflowStatus,
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aConfig, aLastColumnUnbounded,
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aCarriedOutBEndMargin, aColData);
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}
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return feasible;
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}
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static void MoveChildTo(nsIFrame* aChild, LogicalPoint aOrigin,
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WritingMode aWM, nscoord aContainerWidth)
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{
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if (aChild->GetLogicalPosition(aWM, aContainerWidth) == aOrigin) {
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return;
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}
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aChild->SetPosition(aWM, aOrigin, aContainerWidth);
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nsContainerFrame::PlaceFrameView(aChild);
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}
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nscoord
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nsColumnSetFrame::GetMinISize(nsRenderingContext *aRenderingContext)
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{
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nscoord iSize = 0;
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DISPLAY_MIN_WIDTH(this, iSize);
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if (mFrames.FirstChild()) {
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iSize = mFrames.FirstChild()->GetMinISize(aRenderingContext);
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}
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const nsStyleColumn* colStyle = StyleColumn();
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nscoord colISize;
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if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
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colISize = colStyle->mColumnWidth.GetCoordValue();
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// As available width reduces to zero, we reduce our number of columns
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// to one, and don't enforce the column width, so just return the min
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// of the child's min-width with any specified column width.
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iSize = std::min(iSize, colISize);
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} else {
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NS_ASSERTION(colStyle->mColumnCount > 0,
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"column-count and column-width can't both be auto");
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// As available width reduces to zero, we still have mColumnCount columns,
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// so multiply the child's min-width by the number of columns (n) and
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// include n-1 column gaps.
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colISize = iSize;
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iSize *= colStyle->mColumnCount;
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nscoord colGap = GetColumnGap(this, colStyle);
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iSize += colGap * (colStyle->mColumnCount - 1);
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// The multiplication above can make 'width' negative (integer overflow),
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// so use std::max to protect against that.
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iSize = std::max(iSize, colISize);
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}
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// XXX count forced column breaks here? Maybe we should return the child's
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// min-width times the minimum number of columns.
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return iSize;
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}
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nscoord
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nsColumnSetFrame::GetPrefISize(nsRenderingContext *aRenderingContext)
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{
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// Our preferred width is our desired column width, if specified, otherwise
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// the child's preferred width, times the number of columns, plus the width
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// of any required column gaps
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// XXX what about forced column breaks here?
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nscoord result = 0;
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DISPLAY_PREF_WIDTH(this, result);
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const nsStyleColumn* colStyle = StyleColumn();
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nscoord colGap = GetColumnGap(this, colStyle);
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nscoord colISize;
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if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
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colISize = colStyle->mColumnWidth.GetCoordValue();
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} else if (mFrames.FirstChild()) {
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colISize = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
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} else {
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colISize = 0;
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}
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int32_t numColumns = colStyle->mColumnCount;
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if (numColumns <= 0) {
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// if column-count is auto, assume one column
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numColumns = 1;
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}
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nscoord iSize = colISize * numColumns + colGap * (numColumns - 1);
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// The multiplication above can make 'iSize' negative (integer overflow),
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// so use std::max to protect against that.
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result = std::max(iSize, colISize);
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return result;
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}
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bool
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nsColumnSetFrame::ReflowChildren(nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus,
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const ReflowConfig& aConfig,
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bool aUnboundedLastColumn,
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nsCollapsingMargin* aCarriedOutBEndMargin,
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ColumnBalanceData& aColData)
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{
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aColData.Reset();
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bool allFit = true;
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WritingMode wm = GetWritingMode();
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bool isVertical = wm.IsVertical();
|
|
bool isRTL = !wm.IsBidiLTR();
|
|
bool shrinkingBSizeOnly = !NS_SUBTREE_DIRTY(this) &&
|
|
mLastBalanceBSize > aConfig.mColMaxBSize;
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** Doing column reflow pass: mLastBalanceBSize=%d, mColMaxBSize=%d, RTL=%d\n"
|
|
" mBalanceColCount=%d, mColISize=%d, mColGap=%d\n",
|
|
mLastBalanceBSize, aConfig.mColMaxBSize, isRTL, aConfig.mBalanceColCount,
|
|
aConfig.mColISize, aConfig.mColGap);
|
|
#endif
|
|
|
|
DrainOverflowColumns();
|
|
|
|
const bool colBSizeChanged = mLastBalanceBSize != aConfig.mColMaxBSize;
|
|
|
|
if (colBSizeChanged) {
|
|
mLastBalanceBSize = aConfig.mColMaxBSize;
|
|
// XXX Seems like this could fire if incremental reflow pushed the column set
|
|
// down so we reflow incrementally with a different available height.
|
|
// We need a way to do an incremental reflow and be sure availableHeight
|
|
// changes are taken account of! Right now I think block frames with absolute
|
|
// children might exit early.
|
|
//NS_ASSERTION(aKidReason != eReflowReason_Incremental,
|
|
// "incremental reflow should not have changed the balance height");
|
|
}
|
|
|
|
// get our border and padding
|
|
LogicalMargin borderPadding = aReflowState.ComputedLogicalBorderPadding();
|
|
borderPadding.ApplySkipSides(GetLogicalSkipSides(&aReflowState));
|
|
|
|
nsRect contentRect(0, 0, 0, 0);
|
|
nsOverflowAreas overflowRects;
|
|
|
|
nsIFrame* child = mFrames.FirstChild();
|
|
LogicalPoint childOrigin(wm, borderPadding.IStart(wm),
|
|
borderPadding.BStart(wm));
|
|
// In vertical-rl mode we can't use the computed width as the
|
|
// container width because it may be NS_UNCONSTRAINEDSIZE, so we use 0
|
|
// for now and reposition the columns after reflowing them all.
|
|
nscoord containerWidth = wm.IsVerticalRL() ? 0 : aReflowState.ComputedWidth();
|
|
|
|
// For RTL, since the columns might not fill the frame exactly, we
|
|
// need to account for the slop. Otherwise we'll waste time moving the
|
|
// columns by some tiny amount
|
|
|
|
// XXX when all of layout is converted to logical coordinates, we
|
|
// probably won't need to do this hack any more. For now, we
|
|
// confine it to the legacy horizontal-rl case
|
|
if (!isVertical && isRTL) {
|
|
nscoord availISize = aReflowState.AvailableISize();
|
|
if (aReflowState.ComputedISize() != NS_INTRINSICSIZE) {
|
|
availISize = aReflowState.ComputedISize();
|
|
}
|
|
if (availISize != NS_INTRINSICSIZE) {
|
|
childOrigin.I(wm) = containerWidth - borderPadding.Left(wm) - availISize;
|
|
#ifdef DEBUG_roc
|
|
printf("*** childOrigin.iCoord = %d\n", childOrigin.I(wm));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
int columnCount = 0;
|
|
int contentBEnd = 0;
|
|
bool reflowNext = false;
|
|
|
|
while (child) {
|
|
// Try to skip reflowing the child. We can't skip if the child is dirty. We also can't
|
|
// skip if the next column is dirty, because the next column's first line(s)
|
|
// might be pullable back to this column. We can't skip if it's the last child
|
|
// because we need to obtain the bottom margin. We can't skip
|
|
// if this is the last column and we're supposed to assign unbounded
|
|
// height to it, because that could change the available height from
|
|
// the last time we reflowed it and we should try to pull all the
|
|
// content from its next sibling. (Note that it might be the last
|
|
// column, but not be the last child because the desired number of columns
|
|
// has changed.)
|
|
bool skipIncremental = !aReflowState.ShouldReflowAllKids()
|
|
&& !NS_SUBTREE_DIRTY(child)
|
|
&& child->GetNextSibling()
|
|
&& !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1)
|
|
&& !NS_SUBTREE_DIRTY(child->GetNextSibling());
|
|
// If we need to pull up content from the prev-in-flow then this is not just
|
|
// a height shrink. The prev in flow will have set the dirty bit.
|
|
// Check the overflow rect YMost instead of just the child's content height. The child
|
|
// may have overflowing content that cares about the available height boundary.
|
|
// (It may also have overflowing content that doesn't care about the available height
|
|
// boundary, but if so, too bad, this optimization is defeated.)
|
|
// We want scrollable overflow here since this is a calculation that
|
|
// affects layout.
|
|
bool skipResizeBSizeShrink = false;
|
|
if (shrinkingBSizeOnly) {
|
|
switch (wm.GetBlockDir()) {
|
|
case WritingMode::eBlockTB:
|
|
if (child->GetScrollableOverflowRect().YMost() <= aConfig.mColMaxBSize) {
|
|
skipResizeBSizeShrink = true;
|
|
}
|
|
break;
|
|
case WritingMode::eBlockLR:
|
|
if (child->GetScrollableOverflowRect().XMost() <= aConfig.mColMaxBSize) {
|
|
skipResizeBSizeShrink = true;
|
|
}
|
|
break;
|
|
case WritingMode::eBlockRL:
|
|
// XXX not sure how to handle this, so for now just don't attempt
|
|
// the optimization
|
|
break;
|
|
default:
|
|
NS_NOTREACHED("unknown block direction");
|
|
break;
|
|
}
|
|
}
|
|
|
|
nscoord childContentBEnd = 0;
|
|
if (!reflowNext && (skipIncremental || skipResizeBSizeShrink)) {
|
|
// This child does not need to be reflowed, but we may need to move it
|
|
MoveChildTo(child, childOrigin, wm, containerWidth);
|
|
|
|
// If this is the last frame then make sure we get the right status
|
|
nsIFrame* kidNext = child->GetNextSibling();
|
|
if (kidNext) {
|
|
aStatus = (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)
|
|
? NS_FRAME_OVERFLOW_INCOMPLETE
|
|
: NS_FRAME_NOT_COMPLETE;
|
|
} else {
|
|
aStatus = mLastFrameStatus;
|
|
}
|
|
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
|
|
#ifdef DEBUG_roc
|
|
printf("*** Skipping child #%d %p (incremental %d, resize block-size shrink %d): status = %d\n",
|
|
columnCount, (void*)child, skipIncremental, skipResizeBSizeShrink, aStatus);
|
|
#endif
|
|
} else {
|
|
LogicalSize availSize(wm, aConfig.mColISize, aConfig.mColMaxBSize);
|
|
if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) {
|
|
availSize.BSize(wm) = GetAvailableContentBSize(aReflowState);
|
|
}
|
|
|
|
LogicalSize computedSize = aReflowState.ComputedSize(wm);
|
|
|
|
if (reflowNext)
|
|
child->AddStateBits(NS_FRAME_IS_DIRTY);
|
|
|
|
LogicalSize kidCBSize(wm, availSize.ISize(wm), computedSize.BSize(wm));
|
|
nsHTMLReflowState kidReflowState(PresContext(), aReflowState, child,
|
|
availSize, kidCBSize.Width(wm),
|
|
kidCBSize.Height(wm));
|
|
kidReflowState.mFlags.mIsTopOfPage = true;
|
|
kidReflowState.mFlags.mTableIsSplittable = false;
|
|
kidReflowState.mFlags.mIsColumnBalancing = aConfig.mBalanceColCount < INT32_MAX;
|
|
|
|
// We need to reflow any float placeholders, even if our column height
|
|
// hasn't changed.
|
|
kidReflowState.mFlags.mMustReflowPlaceholders = !colBSizeChanged;
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** Reflowing child #%d %p: availHeight=%d\n",
|
|
columnCount, (void*)child,availSize.BSize(wm));
|
|
#endif
|
|
|
|
// Note if the column's next in flow is not being changed by this incremental reflow.
|
|
// This may allow the current column to avoid trying to pull lines from the next column.
|
|
if (child->GetNextSibling() &&
|
|
!(GetStateBits() & NS_FRAME_IS_DIRTY) &&
|
|
!(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) {
|
|
kidReflowState.mFlags.mNextInFlowUntouched = true;
|
|
}
|
|
|
|
nsHTMLReflowMetrics kidDesiredSize(wm, aDesiredSize.mFlags);
|
|
|
|
// XXX it would be cool to consult the float manager for the
|
|
// previous block to figure out the region of floats from the
|
|
// previous column that extend into this column, and subtract
|
|
// that region from the new float manager. So you could stick a
|
|
// really big float in the first column and text in following
|
|
// columns would flow around it.
|
|
|
|
// Reflow the frame
|
|
LogicalPoint origin(wm,
|
|
childOrigin.I(wm) +
|
|
kidReflowState.ComputedLogicalMargin().IStart(wm),
|
|
childOrigin.B(wm) +
|
|
kidReflowState.ComputedLogicalMargin().BStart(wm));
|
|
ReflowChild(child, PresContext(), kidDesiredSize, kidReflowState,
|
|
wm, origin, containerWidth, 0, aStatus);
|
|
|
|
reflowNext = (aStatus & NS_FRAME_REFLOW_NEXTINFLOW) != 0;
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** Reflowed child #%d %p: status = %d, desiredSize=%d,%d CarriedOutBEndMargin=%d\n",
|
|
columnCount, (void*)child, aStatus, kidDesiredSize.Width(), kidDesiredSize.Height(),
|
|
kidDesiredSize.mCarriedOutBEndMargin.get());
|
|
#endif
|
|
|
|
NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus);
|
|
|
|
*aCarriedOutBEndMargin = kidDesiredSize.mCarriedOutBEndMargin;
|
|
|
|
FinishReflowChild(child, PresContext(), kidDesiredSize,
|
|
&kidReflowState, wm, childOrigin, containerWidth, 0);
|
|
|
|
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
|
|
if (childContentBEnd > aConfig.mColMaxBSize) {
|
|
allFit = false;
|
|
}
|
|
if (childContentBEnd > availSize.BSize(wm)) {
|
|
aColData.mMaxOverflowingBSize = std::max(childContentBEnd,
|
|
aColData.mMaxOverflowingBSize);
|
|
}
|
|
}
|
|
|
|
contentRect.UnionRect(contentRect, child->GetRect());
|
|
|
|
ConsiderChildOverflow(overflowRects, child);
|
|
contentBEnd = std::max(contentBEnd, childContentBEnd);
|
|
aColData.mLastBSize = childContentBEnd;
|
|
aColData.mSumBSize += childContentBEnd;
|
|
|
|
// Build a continuation column if necessary
|
|
nsIFrame* kidNextInFlow = child->GetNextInFlow();
|
|
|
|
if (NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)) {
|
|
NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted");
|
|
child = nullptr;
|
|
break;
|
|
} else {
|
|
++columnCount;
|
|
// Make sure that the column has a next-in-flow. If not, we must
|
|
// create one to hold the overflowing stuff, even if we're just
|
|
// going to put it on our overflow list and let *our*
|
|
// next in flow handle it.
|
|
if (!kidNextInFlow) {
|
|
NS_ASSERTION(aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
|
|
"We have to create a continuation, but the block doesn't want us to reflow it?");
|
|
|
|
// We need to create a continuing column
|
|
kidNextInFlow = CreateNextInFlow(child);
|
|
}
|
|
|
|
// Make sure we reflow a next-in-flow when it switches between being
|
|
// normal or overflow container
|
|
if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
|
|
if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) {
|
|
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
|
|
reflowNext = true;
|
|
kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
}
|
|
}
|
|
else if (kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
|
|
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
|
|
reflowNext = true;
|
|
kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
}
|
|
|
|
if ((contentBEnd > aReflowState.ComputedMaxBSize() ||
|
|
contentBEnd > aReflowState.ComputedBSize()) &&
|
|
aConfig.mBalanceColCount < INT32_MAX) {
|
|
// We overflowed vertically, but have not exceeded the number of
|
|
// columns. We're going to go into overflow columns now, so balancing
|
|
// no longer applies.
|
|
aColData.mHasExcessBSize = true;
|
|
}
|
|
|
|
if (columnCount >= aConfig.mBalanceColCount) {
|
|
// No more columns allowed here. Stop.
|
|
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
|
|
kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY);
|
|
// Move any of our leftover columns to our overflow list. Our
|
|
// next-in-flow will eventually pick them up.
|
|
const nsFrameList& continuationColumns = mFrames.RemoveFramesAfter(child);
|
|
if (continuationColumns.NotEmpty()) {
|
|
SetOverflowFrames(continuationColumns);
|
|
}
|
|
child = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (PresContext()->HasPendingInterrupt()) {
|
|
// Stop the loop now while |child| still points to the frame that bailed
|
|
// out. We could keep going here and condition a bunch of the code in
|
|
// this loop on whether there's an interrupt, or even just keep going and
|
|
// trying to reflow the blocks (even though we know they'll interrupt
|
|
// right after their first line), but stopping now is conceptually the
|
|
// simplest (and probably fastest) thing.
|
|
break;
|
|
}
|
|
|
|
// Advance to the next column
|
|
child = child->GetNextSibling();
|
|
|
|
if (child) {
|
|
childOrigin.I(wm) += aConfig.mColISize + aConfig.mColGap;
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** NEXT CHILD ORIGIN.icoord = %d\n", childOrigin.I(wm));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (PresContext()->CheckForInterrupt(this) &&
|
|
(GetStateBits() & NS_FRAME_IS_DIRTY)) {
|
|
// Mark all our kids starting with |child| dirty
|
|
|
|
// Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
|
|
// because we might have interrupted while reflowing |child|, and since
|
|
// we're about to add a dirty bit to |child| we need to make sure that
|
|
// |this| is scheduled to have dirty bits marked on it and its ancestors.
|
|
// Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
|
|
// bail out immediately, since it'll already have a dirty bit.
|
|
for (; child; child = child->GetNextSibling()) {
|
|
child->AddStateBits(NS_FRAME_IS_DIRTY);
|
|
}
|
|
}
|
|
|
|
aColData.mMaxBSize = contentBEnd;
|
|
LogicalSize contentSize = LogicalSize(wm, contentRect.Size());
|
|
contentSize.BSize(wm) = std::max(contentSize.BSize(wm), contentBEnd);
|
|
mLastFrameStatus = aStatus;
|
|
|
|
// Apply computed and min/max values
|
|
if (aConfig.mComputedBSize != NS_INTRINSICSIZE) {
|
|
if (aReflowState.AvailableBSize() != NS_INTRINSICSIZE) {
|
|
contentSize.BSize(wm) = std::min(contentSize.BSize(wm),
|
|
aConfig.mComputedBSize);
|
|
} else {
|
|
contentSize.BSize(wm) = aConfig.mComputedBSize;
|
|
}
|
|
} else {
|
|
// We add the "consumed" block-size back in so that we're applying
|
|
// constraints to the correct bSize value, then subtract it again
|
|
// after we've finished with the min/max calculation. This prevents us from
|
|
// having a last continuation that is smaller than the min bSize. but which
|
|
// has prev-in-flows, trigger a larger bSize than actually required.
|
|
contentSize.BSize(wm) =
|
|
aReflowState.ApplyMinMaxBSize(contentSize.BSize(wm),
|
|
aConfig.mConsumedBSize);
|
|
}
|
|
if (aReflowState.ComputedISize() != NS_INTRINSICSIZE) {
|
|
contentSize.ISize(wm) = aReflowState.ComputedISize();
|
|
} else {
|
|
contentSize.ISize(wm) =
|
|
aReflowState.ApplyMinMaxISize(contentSize.ISize(wm));
|
|
}
|
|
|
|
contentSize.ISize(wm) += borderPadding.IStartEnd(wm);
|
|
contentSize.BSize(wm) += borderPadding.BStartEnd(wm);
|
|
aDesiredSize.SetSize(wm, contentSize);
|
|
aDesiredSize.mOverflowAreas = overflowRects;
|
|
aDesiredSize.UnionOverflowAreasWithDesiredBounds();
|
|
|
|
// In vertical-rl mode, make a second pass to reposition the columns
|
|
// with the correct container width
|
|
if (wm.IsVerticalRL()) {
|
|
child = mFrames.FirstChild();
|
|
while (child) {
|
|
// Get the logical position as set before with containerWidth=0
|
|
// and reset with the correct container width (which is the block
|
|
// size in vertical modes).
|
|
child->SetPosition(wm, child->GetLogicalPosition(wm, 0),
|
|
contentSize.BSize(wm));
|
|
child = child->GetNextSibling();
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
|
|
&& !NS_FRAME_IS_TRUNCATED(aStatus));
|
|
#endif
|
|
return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
|
|
&& !NS_FRAME_IS_TRUNCATED(aStatus);
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::DrainOverflowColumns()
|
|
{
|
|
// First grab the prev-in-flows overflows and reparent them to this
|
|
// frame.
|
|
nsPresContext* presContext = PresContext();
|
|
nsColumnSetFrame* prev = static_cast<nsColumnSetFrame*>(GetPrevInFlow());
|
|
if (prev) {
|
|
AutoFrameListPtr overflows(presContext, prev->StealOverflowFrames());
|
|
if (overflows) {
|
|
nsContainerFrame::ReparentFrameViewList(*overflows, prev, this);
|
|
|
|
mFrames.InsertFrames(this, nullptr, *overflows);
|
|
}
|
|
}
|
|
|
|
// Now pull back our own overflows and append them to our children.
|
|
// We don't need to reparent them since we're already their parent.
|
|
AutoFrameListPtr overflows(presContext, StealOverflowFrames());
|
|
if (overflows) {
|
|
// We're already the parent for these frames, so no need to set
|
|
// their parent again.
|
|
mFrames.AppendFrames(nullptr, *overflows);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::FindBestBalanceBSize(const nsHTMLReflowState& aReflowState,
|
|
nsPresContext* aPresContext,
|
|
ReflowConfig& aConfig,
|
|
ColumnBalanceData& aColData,
|
|
nsHTMLReflowMetrics& aDesiredSize,
|
|
nsCollapsingMargin& aOutMargin,
|
|
bool& aUnboundedLastColumn,
|
|
bool& aRunWasFeasible,
|
|
nsReflowStatus& aStatus)
|
|
{
|
|
bool feasible = aRunWasFeasible;
|
|
|
|
nsMargin bp = aReflowState.ComputedPhysicalBorderPadding();
|
|
bp.ApplySkipSides(GetSkipSides());
|
|
bp.bottom = aReflowState.ComputedPhysicalBorderPadding().bottom;
|
|
|
|
nscoord availableContentBSize =
|
|
GetAvailableContentBSize(aReflowState);
|
|
|
|
// Termination of the algorithm below is guaranteed because
|
|
// aConfig.knownFeasibleBSize - aConfig.knownInfeasibleBSize decreases in every
|
|
// iteration.
|
|
|
|
// We set this flag when we detect that we may contain a frame
|
|
// that can break anywhere (thus foiling the linear decrease-by-one
|
|
// search)
|
|
bool maybeContinuousBreakingDetected = false;
|
|
|
|
while (!aPresContext->HasPendingInterrupt()) {
|
|
nscoord lastKnownFeasibleBSize = aConfig.mKnownFeasibleBSize;
|
|
|
|
// Record what we learned from the last reflow
|
|
if (feasible) {
|
|
// maxBSize is feasible. Also, mLastBalanceBSize is feasible.
|
|
aConfig.mKnownFeasibleBSize = std::min(aConfig.mKnownFeasibleBSize,
|
|
aColData.mMaxBSize);
|
|
aConfig.mKnownFeasibleBSize = std::min(aConfig.mKnownFeasibleBSize,
|
|
mLastBalanceBSize);
|
|
|
|
// Furthermore, no height less than the height of the last
|
|
// column can ever be feasible. (We might be able to reduce the
|
|
// height of a non-last column by moving content to a later column,
|
|
// but we can't do that with the last column.)
|
|
if (mFrames.GetLength() == aConfig.mBalanceColCount) {
|
|
aConfig.mKnownInfeasibleBSize = std::max(aConfig.mKnownInfeasibleBSize,
|
|
aColData.mLastBSize - 1);
|
|
}
|
|
} else {
|
|
aConfig.mKnownInfeasibleBSize = std::max(aConfig.mKnownInfeasibleBSize,
|
|
mLastBalanceBSize);
|
|
// If a column didn't fit in its available height, then its current
|
|
// height must be the minimum height for unbreakable content in
|
|
// the column, and therefore no smaller height can be feasible.
|
|
aConfig.mKnownInfeasibleBSize = std::max(aConfig.mKnownInfeasibleBSize,
|
|
aColData.mMaxOverflowingBSize - 1);
|
|
|
|
if (aUnboundedLastColumn) {
|
|
// The last column is unbounded, so all content got reflowed, so the
|
|
// mColMaxBSize is feasible.
|
|
aConfig.mKnownFeasibleBSize = std::min(aConfig.mKnownFeasibleBSize,
|
|
aColData.mMaxBSize);
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** nsColumnSetFrame::Reflow balancing knownInfeasible=%d knownFeasible=%d\n",
|
|
aConfig.mKnownInfeasibleBSize, aConfig.mKnownFeasibleBSize);
|
|
#endif
|
|
|
|
|
|
if (aConfig.mKnownInfeasibleBSize >= aConfig.mKnownFeasibleBSize - 1) {
|
|
// aConfig.mKnownFeasibleBSize is where we want to be
|
|
break;
|
|
}
|
|
|
|
if (aConfig.mKnownInfeasibleBSize >= availableContentBSize) {
|
|
break;
|
|
}
|
|
|
|
if (lastKnownFeasibleBSize - aConfig.mKnownFeasibleBSize == 1) {
|
|
// We decreased the feasible height by one twip only. This could
|
|
// indicate that there is a continuously breakable child frame
|
|
// that we are crawling through.
|
|
maybeContinuousBreakingDetected = true;
|
|
}
|
|
|
|
nscoord nextGuess = (aConfig.mKnownFeasibleBSize + aConfig.mKnownInfeasibleBSize)/2;
|
|
// The constant of 600 twips is arbitrary. It's about two line-heights.
|
|
if (aConfig.mKnownFeasibleBSize - nextGuess < 600 &&
|
|
!maybeContinuousBreakingDetected) {
|
|
// We're close to our target, so just try shrinking just the
|
|
// minimum amount that will cause one of our columns to break
|
|
// differently.
|
|
nextGuess = aConfig.mKnownFeasibleBSize - 1;
|
|
} else if (aUnboundedLastColumn) {
|
|
// Make a guess by dividing that into N columns. Add some slop
|
|
// to try to make it on the feasible side. The constant of
|
|
// 600 twips is arbitrary. It's about two line-heights.
|
|
nextGuess = aColData.mSumBSize/aConfig.mBalanceColCount + 600;
|
|
// Sanitize it
|
|
nextGuess = clamped(nextGuess, aConfig.mKnownInfeasibleBSize + 1,
|
|
aConfig.mKnownFeasibleBSize - 1);
|
|
} else if (aConfig.mKnownFeasibleBSize == NS_INTRINSICSIZE) {
|
|
// This can happen when we had a next-in-flow so we didn't
|
|
// want to do an unbounded height measuring step. Let's just increase
|
|
// from the infeasible height by some reasonable amount.
|
|
nextGuess = aConfig.mKnownInfeasibleBSize*2 + 600;
|
|
}
|
|
// Don't bother guessing more than our height constraint.
|
|
nextGuess = std::min(availableContentBSize, nextGuess);
|
|
|
|
#ifdef DEBUG_roc
|
|
printf("*** nsColumnSetFrame::Reflow balancing choosing next guess=%d\n", nextGuess);
|
|
#endif
|
|
|
|
aConfig.mColMaxBSize = nextGuess;
|
|
|
|
aUnboundedLastColumn = false;
|
|
AddStateBits(NS_FRAME_IS_DIRTY);
|
|
feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, aConfig, false,
|
|
&aOutMargin, aColData);
|
|
|
|
if (!aConfig.mIsBalancing) {
|
|
// Looks like we had excess height when balancing, so we gave up on
|
|
// trying to balance.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (aConfig.mIsBalancing && !feasible &&
|
|
!aPresContext->HasPendingInterrupt()) {
|
|
// We may need to reflow one more time at the feasible height to
|
|
// get a valid layout.
|
|
bool skip = false;
|
|
if (aConfig.mKnownInfeasibleBSize >= availableContentBSize) {
|
|
aConfig.mColMaxBSize = availableContentBSize;
|
|
if (mLastBalanceBSize == availableContentBSize) {
|
|
skip = true;
|
|
}
|
|
} else {
|
|
aConfig.mColMaxBSize = aConfig.mKnownFeasibleBSize;
|
|
}
|
|
if (!skip) {
|
|
// If our height is unconstrained, make sure that the last column is
|
|
// allowed to have arbitrary height here, even though we were balancing.
|
|
// Otherwise we'd have to split, and it's not clear what we'd do with
|
|
// that.
|
|
AddStateBits(NS_FRAME_IS_DIRTY);
|
|
feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, aConfig,
|
|
availableContentBSize == NS_UNCONSTRAINEDSIZE,
|
|
&aOutMargin, aColData);
|
|
}
|
|
}
|
|
|
|
aRunWasFeasible = feasible;
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::Reflow(nsPresContext* aPresContext,
|
|
nsHTMLReflowMetrics& aDesiredSize,
|
|
const nsHTMLReflowState& aReflowState,
|
|
nsReflowStatus& aStatus)
|
|
{
|
|
// Don't support interruption in columns
|
|
nsPresContext::InterruptPreventer noInterrupts(aPresContext);
|
|
|
|
DO_GLOBAL_REFLOW_COUNT("nsColumnSetFrame");
|
|
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
|
|
|
|
// Initialize OUT parameter
|
|
aStatus = NS_FRAME_COMPLETE;
|
|
|
|
// Our children depend on our height if we have a fixed height.
|
|
if (aReflowState.ComputedHeight() != NS_AUTOHEIGHT) {
|
|
NS_ASSERTION(aReflowState.ComputedHeight() != NS_INTRINSICSIZE,
|
|
"Unexpected computed height");
|
|
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
|
|
}
|
|
else {
|
|
RemoveStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
nsFrameList::Enumerator oc(GetChildList(kOverflowContainersList));
|
|
for (; !oc.AtEnd(); oc.Next()) {
|
|
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(oc.get()));
|
|
}
|
|
nsFrameList::Enumerator eoc(GetChildList(kExcessOverflowContainersList));
|
|
for (; !eoc.AtEnd(); eoc.Next()) {
|
|
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(eoc.get()));
|
|
}
|
|
#endif
|
|
|
|
nsOverflowAreas ocBounds;
|
|
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
|
|
if (GetPrevInFlow()) {
|
|
ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
|
|
ocStatus);
|
|
}
|
|
|
|
//------------ Handle Incremental Reflow -----------------
|
|
|
|
ReflowConfig config = ChooseColumnStrategy(aReflowState);
|
|
|
|
// If balancing, then we allow the last column to grow to unbounded
|
|
// height during the first reflow. This gives us a way to estimate
|
|
// what the average column height should be, because we can measure
|
|
// the heights of all the columns and sum them up. But don't do this
|
|
// if we have a next in flow because we don't want to suck all its
|
|
// content back here and then have to push it out again!
|
|
nsIFrame* nextInFlow = GetNextInFlow();
|
|
bool unboundedLastColumn = config.mIsBalancing && !nextInFlow;
|
|
nsCollapsingMargin carriedOutBottomMargin;
|
|
ColumnBalanceData colData;
|
|
colData.mHasExcessBSize = false;
|
|
|
|
bool feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, config,
|
|
unboundedLastColumn, &carriedOutBottomMargin,
|
|
colData);
|
|
|
|
// If we're not balancing, then we're already done, since we should have
|
|
// reflown all of our children, and there is no need for a binary search to
|
|
// determine proper column height.
|
|
if (config.mIsBalancing && !aPresContext->HasPendingInterrupt()) {
|
|
FindBestBalanceBSize(aReflowState, aPresContext, config, colData,
|
|
aDesiredSize, carriedOutBottomMargin,
|
|
unboundedLastColumn, feasible, aStatus);
|
|
}
|
|
|
|
if (aPresContext->HasPendingInterrupt() &&
|
|
aReflowState.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
|
|
// In this situation, we might be lying about our reflow status, because
|
|
// our last kid (the one that got interrupted) was incomplete. Fix that.
|
|
aStatus = NS_FRAME_COMPLETE;
|
|
}
|
|
|
|
NS_ASSERTION(NS_FRAME_IS_FULLY_COMPLETE(aStatus) ||
|
|
aReflowState.AvailableBSize() != NS_UNCONSTRAINEDSIZE,
|
|
"Column set should be complete if the available block-size is unconstrained");
|
|
|
|
// Merge overflow container bounds and status.
|
|
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
|
|
NS_MergeReflowStatusInto(&aStatus, ocStatus);
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus, false);
|
|
|
|
aDesiredSize.mCarriedOutBEndMargin = carriedOutBottomMargin;
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aDirtyRect,
|
|
const nsDisplayListSet& aLists)
|
|
{
|
|
DisplayBorderBackgroundOutline(aBuilder, aLists);
|
|
|
|
if (IsVisibleForPainting(aBuilder)) {
|
|
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
|
|
nsDisplayGenericOverflow(aBuilder, this, ::PaintColumnRule, "ColumnRule",
|
|
nsDisplayItem::TYPE_COLUMN_RULE));
|
|
}
|
|
|
|
// Our children won't have backgrounds so it doesn't matter where we put them.
|
|
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
|
|
BuildDisplayListForChild(aBuilder, e.get(), aDirtyRect, aLists);
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
nsColumnSetFrame::SetInitialChildList(ChildListID aListID,
|
|
nsFrameList& aChildList)
|
|
{
|
|
MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list");
|
|
MOZ_ASSERT(aChildList.OnlyChild(),
|
|
"initial child list must have exactly one child");
|
|
nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::AppendFrames(ChildListID aListID,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("unsupported operation");
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::InsertFrames(ChildListID aListID,
|
|
nsIFrame* aPrevFrame,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("unsupported operation");
|
|
}
|
|
|
|
void
|
|
nsColumnSetFrame::RemoveFrame(ChildListID aListID,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
MOZ_CRASH("unsupported operation");
|
|
}
|
|
#endif
|