зеркало из https://github.com/mozilla/gecko-dev.git
429 строки
11 KiB
C++
429 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsIClassInfoImpl.h"
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#include "nsThreadPool.h"
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#include "nsThreadManager.h"
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#include "nsThread.h"
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#include "nsMemory.h"
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#include "nsAutoPtr.h"
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#include "prinrval.h"
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#include "mozilla/Logging.h"
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using namespace mozilla;
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static PRLogModuleInfo*
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GetThreadPoolLog()
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{
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static PRLogModuleInfo* sLog;
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if (!sLog) {
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sLog = PR_NewLogModule("nsThreadPool");
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}
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return sLog;
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}
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#ifdef LOG
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#undef LOG
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#endif
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#define LOG(args) MOZ_LOG(GetThreadPoolLog(), mozilla::LogLevel::Debug, args)
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// DESIGN:
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// o Allocate anonymous threads.
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// o Use nsThreadPool::Run as the main routine for each thread.
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// o Each thread waits on the event queue's monitor, checking for
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// pending events and rescheduling itself as an idle thread.
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#define DEFAULT_THREAD_LIMIT 4
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#define DEFAULT_IDLE_THREAD_LIMIT 1
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#define DEFAULT_IDLE_THREAD_TIMEOUT PR_SecondsToInterval(60)
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NS_IMPL_ADDREF(nsThreadPool)
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NS_IMPL_RELEASE(nsThreadPool)
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NS_IMPL_CLASSINFO(nsThreadPool, nullptr, nsIClassInfo::THREADSAFE,
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NS_THREADPOOL_CID)
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NS_IMPL_QUERY_INTERFACE_CI(nsThreadPool, nsIThreadPool, nsIEventTarget,
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nsIRunnable)
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NS_IMPL_CI_INTERFACE_GETTER(nsThreadPool, nsIThreadPool, nsIEventTarget)
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nsThreadPool::nsThreadPool()
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: mThreadLimit(DEFAULT_THREAD_LIMIT)
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, mIdleThreadLimit(DEFAULT_IDLE_THREAD_LIMIT)
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, mIdleThreadTimeout(DEFAULT_IDLE_THREAD_TIMEOUT)
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, mIdleCount(0)
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, mStackSize(nsIThreadManager::DEFAULT_STACK_SIZE)
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, mShutdown(false)
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{
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}
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nsThreadPool::~nsThreadPool()
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{
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// Threads keep a reference to the nsThreadPool until they return from Run()
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// after removing themselves from mThreads.
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MOZ_ASSERT(mThreads.IsEmpty());
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}
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nsresult
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nsThreadPool::PutEvent(nsIRunnable* aEvent)
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{
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// Avoid spawning a new thread while holding the event queue lock...
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bool spawnThread = false;
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uint32_t stackSize = 0;
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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LOG(("THRD-P(%p) put [%d %d %d]\n", this, mIdleCount, mThreads.Count(),
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mThreadLimit));
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MOZ_ASSERT(mIdleCount <= (uint32_t)mThreads.Count(), "oops");
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// Make sure we have a thread to service this event.
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if (mThreads.Count() < (int32_t)mThreadLimit &&
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// Spawn a new thread if we don't have enough idle threads to serve
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// pending events immediately.
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mEvents.Count() >= mIdleCount) {
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spawnThread = true;
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}
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mEvents.PutEvent(aEvent);
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stackSize = mStackSize;
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}
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LOG(("THRD-P(%p) put [spawn=%d]\n", this, spawnThread));
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if (!spawnThread) {
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return NS_OK;
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}
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nsCOMPtr<nsIThread> thread;
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nsThreadManager::get()->NewThread(0,
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stackSize,
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getter_AddRefs(thread));
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if (NS_WARN_IF(!thread)) {
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return NS_ERROR_UNEXPECTED;
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}
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bool killThread = false;
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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if (mThreads.Count() < (int32_t)mThreadLimit) {
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mThreads.AppendObject(thread);
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} else {
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killThread = true; // okay, we don't need this thread anymore
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}
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}
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LOG(("THRD-P(%p) put [%p kill=%d]\n", this, thread.get(), killThread));
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if (killThread) {
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// Pending events are processed on the current thread during
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// nsIThread::Shutdown() execution, so if nsThreadPool::Dispatch() is called
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// under caller's lock then deadlock could occur. This happens e.g. in case
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// of nsStreamCopier. To prevent this situation, dispatch a shutdown event
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// to the current thread instead of calling nsIThread::Shutdown() directly.
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableMethod(thread,
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&nsIThread::Shutdown);
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NS_DispatchToCurrentThread(r);
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} else {
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thread->Dispatch(this, NS_DISPATCH_NORMAL);
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}
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return NS_OK;
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}
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void
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nsThreadPool::ShutdownThread(nsIThread* aThread)
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{
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LOG(("THRD-P(%p) shutdown async [%p]\n", this, aThread));
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// This method is responsible for calling Shutdown on |aThread|. This must be
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// done from some other thread, so we use the main thread of the application.
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MOZ_ASSERT(!NS_IsMainThread(), "wrong thread");
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableMethod(aThread, &nsIThread::Shutdown);
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NS_DispatchToMainThread(r);
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}
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NS_IMETHODIMP
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nsThreadPool::Run()
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{
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LOG(("THRD-P(%p) enter\n", this));
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mThreadNaming.SetThreadPoolName(mName);
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nsCOMPtr<nsIThread> current;
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nsThreadManager::get()->GetCurrentThread(getter_AddRefs(current));
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bool shutdownThreadOnExit = false;
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bool exitThread = false;
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bool wasIdle = false;
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PRIntervalTime idleSince;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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listener = mListener;
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}
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if (listener) {
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listener->OnThreadCreated();
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}
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do {
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nsCOMPtr<nsIRunnable> event;
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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if (!mEvents.GetPendingEvent(getter_AddRefs(event))) {
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PRIntervalTime now = PR_IntervalNow();
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PRIntervalTime timeout = PR_MillisecondsToInterval(mIdleThreadTimeout);
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// If we are shutting down, then don't keep any idle threads
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if (mShutdown) {
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exitThread = true;
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} else {
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if (wasIdle) {
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// if too many idle threads or idle for too long, then bail.
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if (mIdleCount > mIdleThreadLimit || (now - idleSince) >= timeout) {
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exitThread = true;
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}
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} else {
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// if would be too many idle threads...
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if (mIdleCount == mIdleThreadLimit) {
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exitThread = true;
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} else {
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++mIdleCount;
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idleSince = now;
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wasIdle = true;
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}
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}
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}
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if (exitThread) {
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if (wasIdle) {
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--mIdleCount;
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}
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shutdownThreadOnExit = mThreads.RemoveObject(current);
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} else {
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PRIntervalTime delta = timeout - (now - idleSince);
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LOG(("THRD-P(%p) waiting [%d]\n", this, delta));
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mon.Wait(delta);
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}
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} else if (wasIdle) {
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wasIdle = false;
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--mIdleCount;
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}
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}
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if (event) {
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LOG(("THRD-P(%p) running [%p]\n", this, event.get()));
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event->Run();
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}
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} while (!exitThread);
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if (listener) {
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listener->OnThreadShuttingDown();
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}
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if (shutdownThreadOnExit) {
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ShutdownThread(current);
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}
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LOG(("THRD-P(%p) leave\n", this));
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::Dispatch(nsIRunnable* aEvent, uint32_t aFlags)
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{
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LOG(("THRD-P(%p) dispatch [%p %x]\n", this, aEvent, aFlags));
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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if (aFlags & DISPATCH_SYNC) {
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nsCOMPtr<nsIThread> thread;
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nsThreadManager::get()->GetCurrentThread(getter_AddRefs(thread));
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if (NS_WARN_IF(!thread)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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nsRefPtr<nsThreadSyncDispatch> wrapper =
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new nsThreadSyncDispatch(thread, aEvent);
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PutEvent(wrapper);
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while (wrapper->IsPending()) {
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NS_ProcessNextEvent(thread);
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}
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} else {
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NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL, "unexpected dispatch flags");
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PutEvent(aEvent);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::IsOnCurrentThread(bool* aResult)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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if (NS_WARN_IF(mShutdown)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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nsIThread* thread = NS_GetCurrentThread();
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for (uint32_t i = 0; i < static_cast<uint32_t>(mThreads.Count()); ++i) {
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if (mThreads[i] == thread) {
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*aResult = true;
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return NS_OK;
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}
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}
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*aResult = false;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::Shutdown()
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{
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nsCOMArray<nsIThread> threads;
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nsCOMPtr<nsIThreadPoolListener> listener;
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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mShutdown = true;
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mon.NotifyAll();
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threads.AppendObjects(mThreads);
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mThreads.Clear();
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// Swap in a null listener so that we release the listener at the end of
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// this method. The listener will be kept alive as long as the other threads
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// that were created when it was set.
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mListener.swap(listener);
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}
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// It's important that we shutdown the threads while outside the event queue
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// monitor. Otherwise, we could end up dead-locking.
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for (int32_t i = 0; i < threads.Count(); ++i) {
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threads[i]->Shutdown();
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetThreadLimit(uint32_t* aValue)
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{
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*aValue = mThreadLimit;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetThreadLimit(uint32_t aValue)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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mThreadLimit = aValue;
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if (mIdleThreadLimit > mThreadLimit) {
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mIdleThreadLimit = mThreadLimit;
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}
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if (static_cast<uint32_t>(mThreads.Count()) > mThreadLimit) {
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mon.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetIdleThreadLimit(uint32_t* aValue)
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{
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*aValue = mIdleThreadLimit;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetIdleThreadLimit(uint32_t aValue)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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mIdleThreadLimit = aValue;
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if (mIdleThreadLimit > mThreadLimit) {
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mIdleThreadLimit = mThreadLimit;
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}
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// Do we need to kill some idle threads?
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if (mIdleCount > mIdleThreadLimit) {
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mon.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetIdleThreadTimeout(uint32_t* aValue)
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{
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*aValue = mIdleThreadTimeout;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetIdleThreadTimeout(uint32_t aValue)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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uint32_t oldTimeout = mIdleThreadTimeout;
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mIdleThreadTimeout = aValue;
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// Do we need to notify any idle threads that their sleep time has shortened?
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if (mIdleThreadTimeout < oldTimeout && mIdleCount > 0) {
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mon.NotifyAll(); // wake up threads so they observe this change
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetThreadStackSize(uint32_t* aValue)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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*aValue = mStackSize;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetThreadStackSize(uint32_t aValue)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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mStackSize = aValue;
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::GetListener(nsIThreadPoolListener** aListener)
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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NS_IF_ADDREF(*aListener = mListener);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetListener(nsIThreadPoolListener* aListener)
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{
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nsCOMPtr<nsIThreadPoolListener> swappedListener(aListener);
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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mListener.swap(swappedListener);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsThreadPool::SetName(const nsACString& aName)
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{
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{
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ReentrantMonitorAutoEnter mon(mEvents.GetReentrantMonitor());
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if (mThreads.Count()) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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}
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mName = aName;
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return NS_OK;
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}
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