зеркало из https://github.com/mozilla/gecko-dev.git
45 строки
1.4 KiB
C++
45 строки
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadTouchState_h_
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#define mozilla_dom_gamepad_GamepadTouchState_h_
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namespace mozilla {
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namespace dom {
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struct GamepadTouchState {
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uint32_t touchId;
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uint32_t surfaceId;
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float position[2];
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uint32_t surfaceDimensions[2];
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bool isSurfaceDimensionsValid;
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GamepadTouchState()
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: touchId(0),
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surfaceId(0),
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position{0, 0},
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surfaceDimensions{0, 0},
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isSurfaceDimensionsValid(false) {}
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bool operator==(const GamepadTouchState& aTouch) const {
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return touchId == aTouch.touchId && touchId == aTouch.touchId &&
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surfaceId == aTouch.surfaceId && position[0] == aTouch.position[0] &&
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position[1] == aTouch.position[1] &&
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surfaceDimensions[0] == aTouch.surfaceDimensions[0] &&
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surfaceDimensions[1] == aTouch.surfaceDimensions[1] &&
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isSurfaceDimensionsValid == aTouch.isSurfaceDimensionsValid;
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}
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bool operator!=(const GamepadTouchState& aTouch) const {
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return !(*this == aTouch);
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}
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadTouchState_h_
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