зеркало из https://github.com/mozilla/gecko-dev.git
237 строки
8.1 KiB
C++
237 строки
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H
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#define GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H
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#include <inttypes.h>
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#include "mozilla/Mutex.h"
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#include "nsTArray.h"
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#include "moz_external_vr.h"
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#include "mozilla/TimeStamp.h"
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namespace mozilla {
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namespace gfx {
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/**
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* A Puppet Device command buffer consists of a stream of 64-bit
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* commands.
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* The first 8 bits identifies the command and informs format of
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* the remaining 56 bits.
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*
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* These commands will be streamed into a buffer until
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* VRPuppet_End (0x0000000000000000) has been received.
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*
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* When VRPuppet_End is received, this command buffer will
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* be executed asynchronously, collecting the timer results
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* requested.
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*
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* In addition to the effects seen through the WebXR/VR API, tests
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* can get further feedback from the Puppet device.
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* Command buffers can be constructed such that when expected states
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* are not reached, the timeout timer will expire.
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* Data recorded with timer commands is returned when the command
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* buffer is completed, to validate against accepted ranges and to
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* quantify performance regressions.
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* Images submitted to the Puppet display are rendered with the
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* 2d browser output in order to enable reftests to validate
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* output against reference images.
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*
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* The state of the virtual puppet device is expressed to the VR service
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* in the same manner as physical devices -- using the VRDisplayState,
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* VRHMDSensorState and VRControllerState structures.
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*
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* By enabling partial updates of these structures, the command buffer
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* size is reduced to the values that change each frame. This enables
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* realtime capture of a session, with physical hardware, for
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* replay in automated tests and benchmarks.
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*
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* All updates to the state structures are atomically updated in the
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* VR session thread, triggered by VRPuppet_Commit (0x1500000000000000).
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*
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* Command buffers are expected to be serialized to a human readable,
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* ascii format if stored on disk. The binary representation is not
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* guaranteed to be consistent between versions or target platforms.
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* They should be re-constructed with the VRServiceTest DOM api at
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* runtime.
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*
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* The command set:
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*
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* 0x0000000000000000 - VRPuppet_End()
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* - End of stream, resolve promise returned by VRServiceTest::Play()
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*
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* 0x0100000000000000 - VRPuppet_ClearAll()
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* - Clear all structs
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*
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* 0x02000000000000nn - VRPuppet_ClearController(n)
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* - Clear a single controller struct
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*
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* 0x03000000nnnnnnnn - VRPuppet_Timeout(n)
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* - Reset the timeout timer to n milliseconds
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* - Initially the timeout timer starts at 10 seconds
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*
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* 0x04000000nnnnnnnn - VRPuppet_Wait(n)
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* - Wait n milliseconds before advancing to next command
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*
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* 0x0500000000000000 - VRPuppet_WaitSubmit()
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* - Wait until a frame has been submitted before advancing to the next command
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*
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* 0x0600000000000000 - VRPuppet_WaitPresentationStart()
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* - Wait until a presentation becomes active
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*
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* 0x0700000000000000 - VRPuppet_WaitPresentationEnd()
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* - Wait until a presentation ends
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*
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* 0x0800cchhvvvvvvvv - VRPuppet_WaitHapticIntensity(c, h, v)
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* - Wait until controller at index c's haptic actuator at index h reaches value
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* v.
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* - v is a 16.16 fixed point value, with 1.0f being the highest intensity and
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* 0.0f indicating that the haptic actuator is not running
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*
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* 0x0900000000000000 - VRPuppet_CaptureFrame()
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* - Captures the submitted frame. Must later call
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* VRPuppet_AcknowledgeFrame or VRPuppet_RejectFrame
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* to unblock
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*
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* 0x0900000000000000 - VRPuppet_AcknowledgeFrame()
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* - Acknowledge the submitted frame, unblocking the Submit call.
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*
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* 0x0a00000000000000 - VRPuppet_RejectFrame()
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* - Reject the submitted frame, unblocking the Submit call.
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*
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* 0x0b00000000000000 - VRPuppet_StartTimer()
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* - Starts the timer
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*
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* 0x0c00000000000000 - VRPuppet_StopTimer()
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* - Stops the timer, the elapsed duration is recorded for access after the end
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* of stream
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*
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* 0x0d000000aaaaaaaa - VRPuppet_UpdateDisplay(a)
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* - Start writing data to the VRDisplayState struct, at offset a
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*
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* 0x0e000000aaaaaaaa - VRPuppet_UpdateSensor(a)
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* - Start writing data to the VRHMDSensorState struct, at offset a
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*
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* 0x0f000000aaaaaaaa - VRPuppet_UpdateControllers(a)
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* - Start writing data to the VRControllerState array, at offset a
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*
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* 0x100000000000000 - VRPuppet_Commit
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* - Atomically commit the VRPuppet_Data updates to VRDisplayState,
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* VRHMDSensorState and VRControllerState.
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*
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* 0xf0000000000000dd - VRPuppet_Data(d)
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* - 1 byte of data
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*
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* 0xf10000000000dddd - VRPuppet_Data(d)
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* - 2 bytes of data
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*
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* 0xf200000000dddddd - VRPuppet_Data(d)
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* - 3 bytes of data
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*
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* 0xf3000000dddddddd - VRPuppet_Data(d)
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* - 4 bytes of data
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*
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* 0xf40000dddddddddd - VRPuppet_Data(d)
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* - 5 bytes of data
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*
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* 0xf500dddddddddddd - VRPuppet_Data(d)
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* - 6 bytes of data
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*
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* 0xf6dddddddddddddd - VRPuppet_Data(d)
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* - 7 bytes of data
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*
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*/
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enum class VRPuppet_Command : uint64_t {
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VRPuppet_End = 0x0000000000000000,
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VRPuppet_ClearAll = 0x0100000000000000,
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VRPuppet_ClearController = 0x0200000000000000,
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VRPuppet_Timeout = 0x0300000000000000,
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VRPuppet_Wait = 0x0400000000000000,
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VRPuppet_WaitSubmit = 0x0500000000000000,
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VRPuppet_WaitPresentationStart = 0x0600000000000000,
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VRPuppet_WaitPresentationEnd = 0x0700000000000000,
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VRPuppet_WaitHapticIntensity = 0x0800000000000000,
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VRPuppet_CaptureFrame = 0x0900000000000000,
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VRPuppet_AcknowledgeFrame = 0x0a00000000000000,
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VRPuppet_RejectFrame = 0x0b00000000000000,
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VRPuppet_StartTimer = 0x0c00000000000000,
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VRPuppet_StopTimer = 0x0d00000000000000,
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VRPuppet_UpdateDisplay = 0x0e00000000000000,
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VRPuppet_UpdateSensor = 0x0f00000000000000,
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VRPuppet_UpdateControllers = 0x1000000000000000,
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VRPuppet_Commit = 0x1100000000000000,
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VRPuppet_Data1 = 0xf000000000000000,
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VRPuppet_Data2 = 0xf100000000000000,
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VRPuppet_Data3 = 0xf200000000000000,
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VRPuppet_Data4 = 0xf300000000000000,
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VRPuppet_Data5 = 0xf400000000000000,
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VRPuppet_Data6 = 0xf500000000000000,
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VRPuppet_Data7 = 0xf600000000000000,
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};
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static const int kNumPuppetHaptics = 8;
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class VRPuppetCommandBuffer {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRPuppetCommandBuffer)
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static VRPuppetCommandBuffer& Get();
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static bool IsCreated();
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// Interface to VRTestSystem
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void Submit(const nsTArray<uint64_t>& aBuffer);
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void Reset();
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bool HasEnded();
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// Interface to PuppetSession
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void Run(VRSystemState& aState);
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void StartPresentation();
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void StopPresentation();
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bool SubmitFrame();
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void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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float aIntensity, float aDuration);
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void StopVibrateHaptic(uint32_t aControllerIdx);
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void StopAllHaptics();
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static void EncodeStruct(nsTArray<uint64_t>& aBuffer, uint8_t* aSrcStart,
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uint8_t* aDstStart, size_t aLength,
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gfx::VRPuppet_Command aUpdateCommand);
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private:
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VRPuppetCommandBuffer();
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~VRPuppetCommandBuffer();
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void Run();
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bool RunCommand(uint64_t aCommand, double aDeltaTime);
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void WriteData(uint8_t aData);
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void SimulateHaptics(double aDeltaTime);
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void CompleteTest(bool aTimedOut);
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nsTArray<uint64_t> mBuffer;
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mozilla::Mutex mMutex;
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VRSystemState mPendingState;
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VRSystemState mCommittedState;
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double mHapticPulseRemaining[kVRControllerMaxCount][kNumPuppetHaptics];
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float mHapticPulseIntensity[kVRControllerMaxCount][kNumPuppetHaptics];
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size_t mDataOffset;
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bool mPresentationRequested;
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bool mFrameSubmitted;
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bool mFrameAccepted;
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double mTimeoutDuration; // Seconds
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double mWaitRemaining; // Seconds
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double mBlockedTime; // Seconds
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double mTimerElapsed; // Seconds
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TimeStamp mLastRunTimestamp;
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// Test Results:
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bool mEnded;
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bool mEndedWithTimeout;
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nsTArray<double> mTimerSamples;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // GFX_VR_SERVICE_VRPUPPETCOMMANDBUFFER_H
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